Braids, Conjurer Adept

Braids, Conjurer Adept

Legendary Creature — Human Wizard

At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.

Braids, Conjurer Adept Discussion

TotesMcGoats on Wizzardrix (Kwain, Itinerant Meddler)

3 months ago

VayraTheGatherer Hey, feel free! I posted the deck and primer for a reason! :D For Arcane Artisan, in my own personal experience playing Group Hug Decks, I'm not a huge fan of effects that let my opponents cheat things into play such as Braids, Conjurer Adept, Hypergenesis, or Tempting Wurm. When I used to play these sorts of cards in my Phelddagrif Group Hug deck, what happens is you usually just end up randomly Kingmaking whichever opponent happened to be playing the biggest scariest thing in the hand like an Eldrazi or something. Its never as symmetrical as it seems it should be, you know? That's why I like focusing on card draw for my Group Hugging, you still speed up the game by making sure people hit their land drops and ramp and have action to play, but they still have to put in the work to cast those cards, they don't just get to cheat them for free.

Dimensional Breach feels like an absolutely miserable card to play against, because this will hit every single permanent including lands. Tokens are just gone forever, and players are now forced to slowly get back 1 land or creature or whatever at a time to rebuild their boards. Its like starting the entire game over, and nobody is going to want to sit through that. A much better option I think would be Out of Time, which phases out only creatures as a sort of pseudo-board wipe for a number of turns but then safely returns them all back into play without removing tokens or retriggering any ETB, and most importantly, its ONLY creatures, so no need to replay absolutely everything. Its also why I prefer cards like AEtherize as opposed to Wrath of God because you can be a bit more precise with what to remove, and you're only temporarily bouncing it back to hand to be replayed later, rather than just removing it forever.

Having Hexproof for yourself is nice, but kind of unnecessary I think. Ideally no one should really be targeting you with very many spells since you're far from being the biggest threat at the table. Anything they DO target you with you should most likely have a counterspell for if its a big enough deal, or otherwise if its not actively about to kill you, let it slide. The great thing about Kwain is that we're playing him on Turn 2 every single game, and he should hopefully stick around the whole game, so when we're gaining a life every single turn our life total should be pretty stacked. If there's some sort of infinite damage combo or repeatable trigger that keeps threatening your life total, than that's what we have counterspells and removal for. I like to take a more reactive approach to things, rather than trying to construct an untouchable pillowfort. Its why I don't play Solitary Confinement or Island Sanctuary or Blazing Archon. And if you're worried about burn, cards like Aegis of the Gods or Teyo, the Shieldmage won't actually do much besides eat the first burn spell.

Spiritual Focus is... a weird card. I guess if you want to run it as a metagame decision if someone in your playgroup plays Nath of the Gilt-Leaf, Tinybones, Trinket Thief or some other discard focused deck or a lot of wheels like Nekusar, the Mindrazer. But honestly, with the sheer amount of card draw that this deck will provide the entire table, discard decks are going to have a much harder time keeping up, and they're just going to have a bad time. You'll have enough cards in hand that you won't really care to ditch one or two.

As for Nekusar, the Mindrazer and other similar strategies looking to punish card draw... well that's sort of a sticky situation for us since all of our extra card draw is actively hurting everyone except the Nekusar player and helping them a LOT. This is the sort of matchup you really just want to discuss and avoid in Rule 0 conversations, because someone is going to have a miserable time, and its probably the Nekusar player as every single card they play in their deck is a threat that you simply can't allow to resolve to stick around on the board for more than a turn.

I hope this helps :)

dritchie on Cheapskate Talrand (Competitive, Budget $50!!)

8 months ago

I did make a talrand deck but changed it to a Braids, Conjurer Adept for the fun of it

izzetjhoria on New Jhoira

10 months ago

This deck looks great! you may want to try including cards that allow you to cast other cards without paying their mana costs, such as Djinn of Wishes , Arbiter of the Ideal , Braids, Conjurer Adept , or Master of Predicaments .

izzetjhoria on New Jhoira

10 months ago

This deck looks great! you may want to try including cards that allow you to cast other cards without paying their mana costs, such as Djinn of Wishes , Arbiter of the Ideal , Braids, Conjurer Adept , or Master of Predicaments .

Reznorboy on Fixing White in EDH

1 year ago

What I have learned from playing EDH myself in terms of this conversation is that mono-White is appallingly bad at just about most things IF:

You are new to the game.

I think someone mentioned that most good white cards break the social contract;

I think that 99.999% of decent white cards poop on the social contract.

I really hate the social contract, seriously, and this just reinstates that. An entire color became "unviable" simply because people decided that you're not allowed to play it.

That's salt right there.

I think what the original poster is trying to get at is that white should have more "socially acceptable cards", because currently, there are almost none.

Imagine playing Luminarch Ascension and NOT getting your face beaten in. It just doesn't happen unless you have some sort of back-up plan, and how is a casual player supposed to know that a back-up plan is required?

I honestly think that white should have some sort of way to be played in EDH without instantly making you Archenemy and having people threaten to stop playing with you.

Also, salt is real. I once literally played Braids, Conjurer Adept, a group hug deck, and then dropped Karn, the Great Creator and someone who was playing an Artifact deck scooped and then basically told me that I should learn to stop hating humanity and fix my toxic ways.

Bruh.

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