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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Teferi, Who Slows the Sunset
Legendary Planeswalker — Teferi
+1: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life.
-2: Look at the top three cards of your library. put one of them into your hand and the rest on the bottom of your library in any order.
-7: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step."
wozislightning on Kwain's Friendly Fun House - Azorious
2 months ago
I like your build as well! definitely more of a hatebears focus from your build. I will say, Teferi, Who Slows the Sunset has overperformed for me, and I would recommend giving him a shot in your build as well. Nothing like a +1 ability to untap Minamo, School at Water's Edge, Kwain, and a mana artifact in one go. Best of luck and happy brewing!
Mannlicher on Psycho Bunny Wonderland
7 months ago
This deck was an idea to use some of my old cards, and also see just how nuts I could go with Kwain, Itinerant Meddler. This deck is a spider-web of synergy and combos, multiple infinite combos, and complete bonkers level shenanigans lurking behind a friendly-looking magic rabbit. This is not a budget deck, but in a gracious nod to Lewis Carroll, it is incredibly fun to go "down the rabbit-hole".
At it's core, the deck is group hug with card-draw, card based mana-ramp, and multiple options for life-gain. I use a few card-draw creatures as well, such as Shabraz, the Skyshark for their synergy with Kwain. Alternate win conditions include Approach of the Second Sun, Jace's Archivist, Windfall, Jace, Wielder of Mysteries, Triskaidekaphile, and Test of Endurance; but the deck is also perfectly capable of beating someone to death with a giant fish - or a giant anything thanks to numerous life-gain options paired with an Archangel of Thune.
The deck has several prison elements with Moat, Silent Arbiter, and Archon of Emeria, as well as Propaganda, Ghostly Prison, and Sphere of Safety. Silent Arbiter and Crawlspace help directly reduce the deck's exposure to attack, along with Gwafa Hazid, Profiteer for any specific threats or "when attacks" triggers. Finally, since this deck does not rely on creatures or doing damage to win, and generates lots of cards in hand, Meishin, the Mind Cage is an easy way to reduce all opponents' creatures to 0 power. For direct damage and targeted attacks outside of combat, the deck includes The Wanderer and Greater Auramancy.
Card draw, treasure tokens, and unlimited hand-size combine with four different Tutors, an Urza's Saga, and a Teferi's Puzzle Box help you keep multiple options in hand, and hopefully keep Kwain hopping one or two steps ahead of your opponents (Remember to use the tutors before your Teferi's Puzzle Box hits the board). Tidal Barracuda, and Vedalken Orrery let you cast anything on anyone's turn. Walking Atlas helps get rid of lands anytime it's not tapped (another combo with Mind Over Matter), and Drumbellower and Teferi, Who Slows the Sunset make sure you're able to untap on every turn, so you can play cards anytime - including win-cons like Laboratory Maniac or Jace's Archivist on an opponent's end-step, then draw for the win.
Circling back to Sphere of Safety - the deck runs 18 enchantments natively, but also features Enchanted Evening to turn everyone's permanents into enchantments. (The deck also conveniently includes Cleansing Nova to destroy all enchantments, which is an absolutely devastating total board wipe when paired with Enchanted Evening, especially if you have Avacyn, Angel of Hope in play on your side). With Enchanted Evening on the board and Sphere of Safety, every permanent you control also counts toward your opponents' cost to attack you for each creature they target you with. Comboing Enchanted Evening, Avacyn, Angel of Hope, and Greater Auramancy means every permanent has both indestructible and shroud, and prevents your planeswalkers from being targeted (or targeted for attacks) directly.
I am only running two counterspells, Mana Drain and Force of Negation, so the deck uses Dovescape to lock down any stray non-creature spells, as well as Tidal Barracuda and ultimately Forced Fruition to further reduce any errant spellcasting. And in this deck, Dovescape not only helps creates magnitudes of tokens, but each of those tokens is potentially an enchantment when it hits the board. With Enchanted Evening in play, those tokens, or ... literally ... any ... other card you play, combos off Archon of Sun's Grace to instantly create infinite (enchantment) pegasus tokens, and become effectively a 1 card infinite combo of 2/2 flying (avoiding Moat) lifelink pegasus. Every. Single. Time. any permanent hits the board under your control after you have both in play.
The Deck includes a The Tabernacle at Pendrell Vale to help keep down on the riff-raff, (plus kill off a few billion pegasus every turn), and helps tie up opponent's mana; meshing with the prison cards we already use. For its own mana, there are some basic mana-rocks and a Smothering Tithe to help offset some of the higher casting cost spells if Braids, Conjurer Adept is not on the board.
The Smothering Tithe pairs well with sheer card-draw provided through Forced Fruition, Temple Bell, Kami of the Crescent Moon, and Kwain, Itinerant Meddler to almost guarantee several dozen treasure tokens each turn and help the deck rapidly ramp to maintain both card and board advantage towards casting an Omniscience.
More combo madness, Teferi's Puzzle Box helps spin through the deck looking for lands and combo solutions. Teferi's Puzzle Box also combos really well with Shabraz, the Skyshark and Alhammarret's Archive, effectively doubling the card-draw effect of Teferi's Puzzle Box each draw phase - and Sphinx of the Second Sun provides double the draw-phases per turn, so you're geometrically quadrupling your cards in hand each turn (and possibly playing them for free). And, for every card you draw, the shark is growing, your life is growing, and if you have the Archangel of Thune, everything else is growing too.
If you want to discard cards from your hand, to hit Triskaidekaphile for instance, or just go infinite with your commander, you can use Mind Over Matter, Omniscience, or Peace of Mind to manipulate your hand-size and either play or discard. The deck includes an Ulamog, the Infinite Gyre, Timetwister and Elixir of Immortality to shuffle your graveyard back into your hand, as well as Displacer Kitten and Angel of Finality to exile your opponents' graveyards with a quick bounce.
Forced Fruition + Smothering Tithe == Treasure Tokens
Teferi's Puzzle Box + Shabraz, the Skyshark == Giant Shark and TONS of life-gain every turn
Teferi's Puzzle Box + Shabraz, the Skyshark + Alhammarret's Archive == Sheer madness
Teferi's Puzzle Box + Shabraz, the Skyshark + Alhammarret's Archive + Archangel of Thune == Same as above, but now ALL of your creatures grow exponentially, every turn
Kwain, Itinerant Meddler + (any of the above) == even more nuts
Kwain, Itinerant Meddler + Mind Over Matter == Infinite combo, draw your deck
Kwain, Itinerant Meddler + Mind Over Matter + (any "if you cannot draw you win") = instant win
Enchanted Evening + Sphere of Safety == every card you have counts towards attack cost
Enchanted Evening + Cleansing Nova == total board wipe (lands, creatures, artifacts, all permanents)
Enchanted Evening + Aura Fracture + (any land) == targeted removal of any permanent
Enchanted Evening + Archon of Sun's Grace == infinite flying pegasus whenever ANY card hits the board under your control, even treasure tokens from Forced Fruition.
Enchanted Evening + Greater Auramancy == every card you play has shroud when it comes into play, but will interfere with Mind Over Matter combo with Kwain.
Sheer Card Draw and hand-size + Mind Over Matter == you can tap or untap whatever you want, whenever you want, and you can reshuffle your graveyard with Elixir of Immortality or Timetwister.
There's more I could write about with additional combos and card interactions, but those are the highlights. The deck is just all-out madness to play and can quietly build and recycle cards until it comes out of nowhere with an 600/600 flying shark. I enjoy it. I hope you will as well.
Daltooine on Bugged-Out Weed Zombies (B.O.W.Z.)
8 months ago
liquid_water that planeswalker is pretty cool. I’ve never seen that card before. However I did want to point out (in case you weren’t aware) that you actually can’t use a Planeswalker as a commander unless it says so in the rules text. Example:Nahiri, the Lithomancer and Tevesh Szat, Doom of Fools are both legal commanders, but Jace, the Mindsculptor and Teferi, Who Slows the Sunset wouldn’t be.
Mithrandir.mvm on Wizzardrix (Kwain, Itinerant Meddler)
10 months ago
I love this deck! I've been toying with some cards, but I'm hesitant on some of them:
Omniscience: I tried to use it as a pseudo Smothering Tithe, but it doesn't work with X spells, and it's super expensive... Same happened with As Foretold
Mana Maze really slowed the table. But so did it with my deck! At the end I found it a bit fatigue-inducing, so I'm not sure...
Overburden and Mana Breach are interesting, specially at the early game. We barely have creatures, and don't play too many spells, so I think it can help.
The new Smuggler's Share should work pretty well here!
Enchanted Evening + destroy enchantments is mean. Also Aura Thief, which I love. I've tried a small package for this synergy, but have not played it yet, and I feel it's veeery niche. Getting a draw with Archon of Sun's Grace could be fun, I guess? Enchanted Evening has something that attracts me every time, though. Any other ideas to use it in this deck?
Meekstone was pretty effective.
Drumbellower is cheap mana-wise and allows us to overgift with Kwain. It feels like it needs more tap creatures, though, and I'm not sure it is worth it. But 3+ cards per round... Teferi, Who Slows the Sunset has another untap + lifegain. It should attract some gazes, though; is he worth it?
Words of Worship: with that much drawing, paying x to gain 5x life instead of drawing x could be interesting.
Wizard Class: hey! We don't have that many creatures, buuut this could become pretty stupid. Kwain Voltron anyone?
Ominous Seas has been cute: instant speed 8/8, you say?
Lay Claim it's another enchantment I like, and goes well with Open the Vaults.
I'm thinking of the New Capenna cards, let's see if some of them can work here too. Let's keep this deck brewing!
DemonDragonJ on The Praetor's Voice Speaks
1 year ago
I definitely think that Teferi, Who Slows the Sunset would be awesome in this deck.
DemonDragonJ on All Will Be One
1 year ago
I have replaced Dovin Baan with Teferi, Who Slows the Sunset, because, while Dovin is certainly not the worst planeswalker who has ever been printed, he is fairly mediocre overall. His first ability is highly situational, his second ability is very nice, but nothing spectacular, and his third ability is very powerful, but cannot be used immediately, even when he is summoned with a Doubling Season present, so he simply is not sufficiently powerful for this deck. Also, having played in too many games in which another player cast a Winter Orb, I know how unpleasant that effect can be, so I do not wish to subject my opponents to it, either (Narset’s emblem is also very annoying, but she, like Teferi, provides amazing overall value, so I shall risk drawing the ire of other players when I summon her).
By contrast, the new Teferi provides amazing value, regardless of which of his abilities his controller activates, and, very significantly, his third ability can be used immediately if a player controllers a Doubling Season when they summon him, so I feel that this was an excellent decision for this deck.
DemonDragonJ on Should I Put the New …
1 year ago
The new Teferi, Who Slows the Sunset is very awesome, and I am contemplating putting him into my Atraxa, Praetors' Voice EDH deck, but, if I do that, I have not decided what card to remove to make room for him. If I do remove a card I definitely shall exchange an existing planeswalker for him, but I need to decide which planeswalker I shall remove.
My first choice is Dovin Baan, because he is rather lackluster and has the same mana cost as the new Teferi, but I like his emblem very much, and, with sufficient sources of proliferation, I can use his second ability indefinitely, even gaining loyalty each time.
My second choice is Narset Transcendent, because, while her emblem is very powerful (and is the entire reason for her being in the deck), it has a very high loyalty cost, and her other two abilities are not particularly useful; actually, that is not true, as her first ability is great, but this deck does not have a sufficient number of instant and sorcery spells to justify using her second ability very often. Plus, the moment that I cast her shall make me an enemy to the entire game, since very few players will want to allow me to get that emblem.
What does everyone else here say about this? Should I put the new Teferi into my Atraxa deck, and, if I should, which planeswalker should I remove in exchange for him?
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