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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Meishin, the Mind Cage
All creatures get -X/-0, where X is the number of cards in your hand.
3 months ago
That's why I asked with Curiosity.
If you want more shenanagins ... Meishin, the Mind Cage neuters a lot of decks but your commander can still ping for one point at a time. Neko-Te is nicer than giving your boss Deathtouch but not by much. Same with Sigil of Sleep.
Mystic Speculation is a cheap spell you can cast over and over.
5 months ago
Card Draw Matters has been added.
Immortalys Dedicated Draw does have a nice alliteration, but it's not quite is as recognizable at a glance as Card Draw Matters. Hand Size Matters is too vague, since it could include anything from 8-Rack (opponent has small hand) decks to Fevered Visions (opponent has big hand) to Hellbent (you have small hand) to Meishin, the Mind Cage and Alrund, God of the Cosmos Flip (you have big hand) like you mentioned. Each of these has a couple of established decks, and they don't have much in common aside from wanting someone to have a certain number of cards in their hand. Big Hand is a potential option, but that's going to need some research to see how much depth and variation there is.
5 months ago
So about a Card Draw tag, how about "Dedicated Draw"? It's both specific enough that you would know that your deck has to be dedicated to drawing cards, but also broad enough to include different kinds of drawing cards styles. It also has alliteration which makes it sound more like a specific existing strategy than just an overall descriptor of drawing cards.
Second point, and this one might be a little too narrow/unintuitive, but maybe "Hand Size Matters" as a seperate tag from Dedicated Draw? There are cards that give you unlimited hand size ofcourse, but also cards that care about the amount of cards in your hand (Alrund, God of the Cosmos Flip, Meishin, the Mind Cage) and maybe if WotC prints new cards like Gnat Miser and Locust Miser that could be included as well
5 months ago
So I just made a Jhoira, Weatherlight Legends deck, focussing on Legends (of course) with a card draw theme.
So how come there is no Card Draw tag yet?
10 months ago
Sigil of Sleep is awesome on a "1 damage to each opponent" creature.
If you are causing damage out of combat Meishin, the Mind Cage won't hurt you and puts a lot of decks out of business.
10 months ago
Since you don't need to attack you could use Meishin, the Mind Cage to make all creatures that aren't pingers impotent.
1 year ago
Sorry, didn't see the "what to replace" request. Throne of the God-Pharaoh seems underwhelming here. Silverclad Ferocidons is amazing but its also the highest cmc card you have and i bet creature control isn't the problem you'll be having on turn 6-7. Also, you'll be hitting the Ferocidon for 3 points each time because your commanders ability affects you and its not optional.
Grapeshot might not be as useful as some other spells because it needs to target.
1 year ago
This deck was an idea to use some of my old cards, and also see just how nuts I could go with Kwain, Itinerant Meddler. This deck is a spider-web of synergy and combos, multiple infinite combos, and complete bonkers level shenanigans lurking behind a friendly-looking magic rabbit. This is not a budget deck, but in a gracious nod to Lewis Carroll, it is incredibly fun to go "down the rabbit-hole".
At it's core, the deck is group hug with card-draw, card based mana-ramp, and multiple options for life-gain. I use a few card-draw creatures as well, such as Shabraz, the Skyshark for their synergy with Kwain. Alternate win conditions include Approach of the Second Sun, Jace's Archivist, Windfall, Jace, Wielder of Mysteries, Triskaidekaphile, and Test of Endurance; but the deck is also perfectly capable of beating someone to death with a giant fish - or a giant anything thanks to numerous life-gain options paired with an Archangel of Thune.
The deck has several prison elements with Moat, Silent Arbiter, and Archon of Emeria, as well as Propaganda, Ghostly Prison, and Sphere of Safety. Silent Arbiter and Crawlspace help directly reduce the deck's exposure to attack, along with Gwafa Hazid, Profiteer for any specific threats or "when attacks" triggers. Finally, since this deck does not rely on creatures or doing damage to win, and generates lots of cards in hand, Meishin, the Mind Cage is an easy way to reduce all opponents' creatures to 0 power. For direct damage and targeted attacks outside of combat, the deck includes The Wanderer and Greater Auramancy.
Card draw, treasure tokens, and unlimited hand-size combine with four different Tutors, an Urza's Saga, and a Teferi's Puzzle Box help you keep multiple options in hand, and hopefully keep Kwain hopping one or two steps ahead of your opponents (Remember to use the tutors before your Teferi's Puzzle Box hits the board). Tidal Barracuda, and Vedalken Orrery let you cast anything on anyone's turn. Walking Atlas helps get rid of lands anytime it's not tapped (another combo with Mind Over Matter), and Drumbellower and Teferi, Who Slows the Sunset make sure you're able to untap on every turn, so you can play cards anytime - including win-cons like Laboratory Maniac or Jace's Archivist on an opponent's end-step, then draw for the win.
Circling back to Sphere of Safety - the deck runs 18 enchantments natively, but also features Enchanted Evening to turn everyone's permanents into enchantments. (The deck also conveniently includes Cleansing Nova to destroy all enchantments, which is an absolutely devastating total board wipe when paired with Enchanted Evening, especially if you have Avacyn, Angel of Hope in play on your side). With Enchanted Evening on the board and Sphere of Safety, every permanent you control also counts toward your opponents' cost to attack you for each creature they target you with. Comboing Enchanted Evening, Avacyn, Angel of Hope, and Greater Auramancy means every permanent has both indestructible and shroud, and prevents your planeswalkers from being targeted (or targeted for attacks) directly.
I am only running two counterspells, Mana Drain and Force of Negation, so the deck uses Dovescape to lock down any stray non-creature spells, as well as Tidal Barracuda and ultimately Forced Fruition to further reduce any errant spellcasting. And in this deck, Dovescape not only helps creates magnitudes of tokens, but each of those tokens is potentially an enchantment when it hits the board. With Enchanted Evening in play, those tokens, or ... literally ... any ... other card you play, combos off Archon of Sun's Grace to instantly create infinite (enchantment) pegasus tokens, and become effectively a 1 card infinite combo of 2/2 flying (avoiding Moat) lifelink pegasus. Every. Single. Time. any permanent hits the board under your control after you have both in play.
The Deck includes a The Tabernacle at Pendrell Vale to help keep down on the riff-raff, (plus kill off a few billion pegasus every turn), and helps tie up opponent's mana; meshing with the prison cards we already use. For its own mana, there are some basic mana-rocks and a Smothering Tithe to help offset some of the higher casting cost spells if Braids, Conjurer Adept is not on the board.
The Smothering Tithe pairs well with sheer card-draw provided through Forced Fruition, Temple Bell, Kami of the Crescent Moon, and Kwain, Itinerant Meddler to almost guarantee several dozen treasure tokens each turn and help the deck rapidly ramp to maintain both card and board advantage towards casting an Omniscience.
More combo madness, Teferi's Puzzle Box helps spin through the deck looking for lands and combo solutions. Teferi's Puzzle Box also combos really well with Shabraz, the Skyshark and Alhammarret's Archive, effectively doubling the card-draw effect of Teferi's Puzzle Box each draw phase - and Sphinx of the Second Sun provides double the draw-phases per turn, so you're geometrically quadrupling your cards in hand each turn (and possibly playing them for free). And, for every card you draw, the shark is growing, your life is growing, and if you have the Archangel of Thune, everything else is growing too.
If you want to discard cards from your hand, to hit Triskaidekaphile for instance, or just go infinite with your commander, you can use Mind Over Matter, Omniscience, or Peace of Mind to manipulate your hand-size and either play or discard. The deck includes an Ulamog, the Infinite Gyre, Timetwister and Elixir of Immortality to shuffle your graveyard back into your hand, as well as Displacer Kitten and Angel of Finality to exile your opponents' graveyards with a quick bounce.
Kwain, Itinerant Meddler + (any of the above) == even more nuts
There's more I could write about with additional combos and card interactions, but those are the highlights. The deck is just all-out madness to play and can quietly build and recycle cards until it comes out of nowhere with an 600/600 flying shark. I enjoy it. I hope you will as well.