Blightstep Pathway

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Searstep Pathway  Flip

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Blightstep Pathway

Land

: Add .

nuperokaso on Balls Lightning

1 month ago
  1. Considering that you play Ball Lightning, you should play a mana-base that is almost exclusively red. I suggest that you play 1 Swamp for situations when your opponent plays Path to Exile. Rest of the lands should be dual lands - Sulfurous Springs, Blackcleave Cliffs, Blightstep Pathway  Flip, Foreboding Ruins, Reflecting Pool.
  2. Thud could be replaced with Callous Sell-Sword. The disadvantage of Sell-Sword is that since it targets the creature, it can be killed in the response. Other than that, it's an advantage.
  3. Consider playing Witch's Mark instead of Thrill of Possibility. It's better against counter-spells, and if there is no benefit to play it as an instant, the Wicked role is a clear upside.

nuperokaso on Dragons,Speed, and Control

6 months ago

In a two-color deck, you should play a lot of non-basic lands such as Dragonskull Summit, Blackcleave Cliffs, Haunted Ridge so that you are always mana fixed and still can afford to play a few non-basic lands with abilities, such as Haven of the Spirit Dragon. Temple of the Dragon Queen is bad in a two-color deck. Blightstep Pathway  Flip is going to be always untapped.

DreadKhan on Claim The Dark

11 months ago

Just checked your lands, you probably should look for some lands that don't enter tapped. Either way IMHO you'd be better off running budget fetchlands like Evolving Wilds over non-Basics like Guildgates, there are effects that will punish you for having non-Basics, and you don't need heavy fixing in here. You really, really want to use 1 drops and untapped lands in Modern, I took the liberty of looking up a few possible fits (relatively budget), Blackcleave Cliffs (pricey but good turn 1), Blightstep Pathway  Flip (pricey), Foreboding Ruins (good with lots of Basics, dirt cheap), Sulfurous Springs (great with your life gain, very cheap), budget Basic fetching lands are worse than untapped duals, but most people already have multiple Evolving Wilds/Terramorphic Expanse kicking around, and they added the new Riveteers Overlook too fwiw.

If you want sneaky way to fix/ramp, you might try out Rakdos Keyrune, normally a 3 mana rock sucks, but this can also be a 3/1 First Strike for relatively little mana, and it's usually much harder to kill than a traditional creature. If you really want to keep a bunch of big mana cards then adding some ramp like this wouldn't hurt.

Optimator on Goblin Shenanigans (The Secret of Kiki Jiki)

1 year ago

Some cool lands to maybe think about for future upgrades:

Malakir Rebirth  Flip, Agadeem's Awakening  Flip, Bala Ged Recovery  Flip, Shatterskull Smashing  Flip, Turntimber Symbiosis  Flip, Valakut Awakening  Flip, Castle Locthwain, Castle Embereth

Cragcrown Pathway  Flip, Blightstep Pathway  Flip, Auntie's Hovel

I think your Reliquary Tower might be a bit ambitious; maybe replace it with Goblin Burrows or Den of the Bugbear for flavor? or Westvale Abbey  Flip!! No shortage of tokens to sacrifice!

Crow_Umbra on Salty Commanders!

1 year ago

Hi grumbledore, I've noticed that quite a few of the following cards are uncategorized, and figured they could fit into some of the following categories you have on site:

This is not an exhaustive list, but some of the ones I noticed from looking at my own deck categories.

TheMartyrMaker on Sacrificial Lambs

1 year ago

thanks a ton. Underrealm Lich and Acidic Slime are on my to add list already. and for Blightstep Pathway  Flip i was just saying the other day i need to do some land work on this deck to make it run more efficiently so thank for pointing out to change to Darkbore Pathway  Flip.

i had never heard of Blood Artist or Grim Haruspex but ill make sure i grab them and find a way to work them in same with Krosan Grip and Indrik Stomphowler.

to_regatha_and_beyond on Sacrificial Lambs

1 year ago

Good deck all around. I do have a couple of suggestions based on my long history with Meren.

1- Replace Blightstep Pathway  Flip with Darkbore Pathway  Flip. I'm assuming that's what you meant to enter?

2- Underrealm Lich is super underplayed in these reanimation-based decks, but it's beyond useful. It fills up your graveyard and protects you from milling out.

3- Blood Artist is pretty much a must-have for any aristocrats deck.

4- Grim Haruspex is incredible for card advantage.

5- Cards like Acidic Slime, Krosan Grip, and Indrik Stomphowler as most graveyard-hate cards are artifacts and enchantments and you'll want to be able to shut those cards down whenever you can (think Tormod's Crypt, Rest in Peace, Leyline of the Void, Relic of Progenitus, etc). You have some, but you could have more.

I like the deck themes you're working with; this looks pretty different from my build but I think this could help improve your power level a bit.

Rebullet on Counter Deck

1 year ago

yea pioneer would be much easier for this deck to handle. check lands (Dragonskull Summit) are fine in pioneer, i wouldnt run more than 4 however. you might want to put in some either fast lands (Blackcleave Cliffs), slow lands (Haunted Ridge), or pathway lands (Blightstep Pathway  Flip, Searstep Pathway  Flip). then fill out with a lot of basics.

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