Blightstep Pathway

Back:

Searstep Pathway  Flip

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal

Blightstep Pathway

Land

: Gain .

TheMartyrMaker on Sacrificial Lambs

1 month ago

thanks a ton. Underrealm Lich and Acidic Slime are on my to add list already. and for Blightstep Pathway  Flip i was just saying the other day i need to do some land work on this deck to make it run more efficiently so thank for pointing out to change to Darkbore Pathway  Flip.

i had never heard of Blood Artist or Grim Haruspex but ill make sure i grab them and find a way to work them in same with Krosan Grip and Indrik Stomphowler.

to_regatha_and_beyond on Sacrificial Lambs

1 month ago

Good deck all around. I do have a couple of suggestions based on my long history with Meren.

1- Replace Blightstep Pathway  Flip with Darkbore Pathway  Flip. I'm assuming that's what you meant to enter?

2- Underrealm Lich is super underplayed in these reanimation-based decks, but it's beyond useful. It fills up your graveyard and protects you from milling out.

3- Blood Artist is pretty much a must-have for any aristocrats deck.

4- Grim Haruspex is incredible for card advantage.

5- Cards like Acidic Slime, Krosan Grip, and Indrik Stomphowler as most graveyard-hate cards are artifacts and enchantments and you'll want to be able to shut those cards down whenever you can (think Tormod's Crypt, Rest in Peace, Leyline of the Void, Relic of Progenitus, etc). You have some, but you could have more.

I like the deck themes you're working with; this looks pretty different from my build but I think this could help improve your power level a bit.

Rebullet on Counter Deck

3 months ago

yea pioneer would be much easier for this deck to handle. check lands (Dragonskull Summit) are fine in pioneer, i wouldnt run more than 4 however. you might want to put in some either fast lands (Blackcleave Cliffs), slow lands (Haunted Ridge), or pathway lands (Blightstep Pathway  Flip, Searstep Pathway  Flip). then fill out with a lot of basics.

amarthaler on EDH Obosh, the Preypiercer

5 months ago

Updates!

Out: Akoum Refuge - Bloodfell Caves - Rakdos Carnarium - Lavaclaw Reaches - Torbran, Thane of Red Fell

In: Canyon Slough - Blightstep Pathway  Flip - 2x Swamp - Rakdos, Lord of Riots

In efforts to improve the consistency of the mana base, I am starting to remove the lands that come in tapped no matter what and replacing them with either a basic or a cycling land for card draw. Also, Torbran didn't seem worth the effort when I drew him - one reason being his 3x casting cost was often troublesome and +2 damage didn't seem worth it compared to Rakdos, who will hopefully save me mana in the long run - we shall see!

rambunctiousOrator on it's a deck alright

7 months ago

Hey, sweet deck. Let's take a look at win conditions and lands. I've identified a problem with your deck: You aggressively want to control the board with your 1-3 drops. While other players are playing 6 mana bombs every turn your are trying to eke out board advantage with 3 or 4 creatures a turn.

  • You don't need board wipes in this deck, they actively go against your game-plan, and in no way help you win.
  • Less removal in general. I counted 18 pieces of removal in your instants and sorceries. Keep Path to Exile, Swords to Plowshares, and Damn and get rid of the rest. You ARE the threat, if your deck is running slowly to the point that you feel like you need removal, you need better creatures.

As for lands, use this mana base.

Lands:

How would I change your win condition...well you are trying to do knight tribal...

Consider these cards:

Remove these cards:

-15 pieces of removal from instants and sorceries, keep Path to Exile, Swords to Plowshares, and Damn

Good luck, and happy hunting. Let me know if you want to continue the conversation or have questions

magicbike on Isshin, Two Heavens as One

8 months ago

1xInspiring Vantage 1XConcealed Courtyard 1xBrightclimb Pathway  Flip 1XBlightstep Pathway  Flip 1xNeedleverge Pathway  Flip 1xRugged Prairie 1xFetid Heath 1xGraven Cairns

haha hey i did it markt te cards lets gooo learning

i bought these can you guys help me with looking for witch one to take out first

DreadKhan on Isshin, Two Heavens as One

8 months ago

If you want a cheaper $ option than Grand Abolisher (or would like another card that can do similar work), Wandering Archaic  Flip is a substantial tax on all opponent's instants/sorceries, but that tax matters most with countermagic, making everyone else's counters either very good (if you want the same thing countered for example), or very expensive (people usually consider Cancel unplayable for costing 3 mana). Archaic isn't as good at protecting your own stuff, but it's a way bigger effect generally.

You might also like Generous Gift over Disenchant, and I prefer Vanishing Verse over Fracture, but Verse is more of a competitive card maybe. Slayers' Stronghold might be nice, vigilance and haste are useful for WR.

For (potentially) untapped duals, there are a few cycles worth a look. Pathways are good (but no longer cheap unfortunately, they might go down after they rotate out of Standard though), Blightstep Pathway  Flip, Brightclimb Pathway  Flip, and Needleverge Pathway  Flip are all solid cards to keep an eye out for. Luxury Suite, Spectator Seating, and Vault of Champions are duals that usually come in untapped when it matters, and are considered among the best non-fetchable dual lands. You could try the new cycle from Innistrad, Haunted Ridge, Shattered Sanctum, and Sundown Pass are good as long as you're not running a low land count, 35 should probably work. While Sulfurous Springs is pricey, Caves of Koilos is cheap, Battlefield Forge isn't bad either, they're always untapped and by mid game you usually just use them for colourless and they have no downside. Concealed Courtyard, Inspiring Vantage, and Blackcleave Cliffs are very good, some are really expensive once again. Urborg, Tomb of Yawgmoth is a great way to make all your lands Swamps, handy for stuff like Cabal Coffers as well as just to fix your mana. Shadowblood Ridge is an untapped source of RB, which isn't a bad, but there is only the 1 in your wedge of colours, this land might be handy if you run a cycle where the RB land is really pricey.

Hope some of this is helpful, the deck seems pretty decent.

Load more