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Searstep Pathway FlipCombos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Blightstep Pathway
Land
: Add .
![Isshin, Two Heavens as One feature for Musashi's Mosh Pit [Primer]](http://static.tappedout.net/mtg-cards-2/kamigawa-neon-dynasty/isshin-two-heavens-as-one/femme_fatale-isshin-two-heav_kwS1st5.png)






Los333 on
General Tazri’s Allies
4 months ago
Akoum Battlesinger
Beastcaller Savant
Harabaz Druid
Kor Bladewhirl
Makindi Aeronaut
Serene Steward
Chasm Guide
Ally Encampment
Black Market Connections
Cavern of Souls
Changeling Outcast
Conjurer's Mantle
Cryptic Gateway
Descendants' Path
Haunting Voyage
Kindred Charge
Kindred Summons
Molten Echoes
Patchwork Banner
Path of Ancestry
Radiant Destiny
Raise the Palisade
Reflections of Littjara
Secluded Courtyard
Shared Animosity
Stoneforge Masterwork
Unclaimed Territory
Unified Front
Unsettled Mariner
Urza's Incubator
Arcane Signet
Chromatic Lantern
Command Tower
Cryptolith Rite
Elven Chorus
Smothering Tithe
Song of Freyalise
Tarnation Vista
Unknown Shores
Elfhame Sanctuary
Blightstep Pathway
Flip
Crumbling Necropolis
Crystal Grotto
Darkbore Pathway
Flip
Hengegate Pathway
Flip
Riverglide Pathway
Flip
Reflecting Pool
Mistgate Pathway
Flip
Clearwater Pathway
Flip
Mystic Monastery
Needleverge Pathway
Flip
Nomad Outpost
Savage Lands
Seaside Citadel
Barkchannel Pathway
Flip
Cragcrown Pathway
Flip
Spirit of Resistance
king-saproling on
JUDITH IS COOL
7 months ago
Looks like a fun list but remember, Obosh only lets you use cards with odd mana costs, so there are quite a few you will need to cut. Also your number of lands and mana rocks are very low especially considering the high costs of your commander and companion (for a deck like this I would aim for at least 40 lands and 10 mana rocks). Personally I would make these swaps:
The Red Terror -> Bandit's Haul
Thran Dynamo -> Bonder's Ornament
Imodane, the Pyrohammer -> Commander's Sphere
Bloodletter of Aclazotz -> Conversion Apparatus
Unstable Amulet -> Endurance Bobblehead
Impact Tremors -> Restless Vents
Mana Barbs -> Foriysian Totem
Fate Unraveler -> Sword of Fire and Ice
Firebrand Archer -> Dark Ritual
Ojer Axonil, Deepest Might -> Haunted Ridge
Nightshade Harvester -> Mind's Eye
Urabrask -> Blightstep Pathway
Flip
Hedron Archive -> Graven Cairns
Deathbringer Thoctar -> Rakdos Carnarium
Torbran, Thane of Red Fell -> Kyren Toy
Staff of Nin -> Component Pouch
nuperokaso on
Balls Lightning
11 months ago
- Considering that you play Ball Lightning, you should play a mana-base that is almost exclusively red. I suggest that you play 1 Swamp for situations when your opponent plays Path to Exile. Rest of the lands should be dual lands - Sulfurous Springs, Blackcleave Cliffs, Blightstep Pathway Flip, Foreboding Ruins, Reflecting Pool.
- Thud could be replaced with Callous Sell-Sword. The disadvantage of Sell-Sword is that since it targets the creature, it can be killed in the response. Other than that, it's an advantage.
- Consider playing Witch's Mark instead of Thrill of Possibility. It's better against counter-spells, and if there is no benefit to play it as an instant, the Wicked role is a clear upside.
nuperokaso on
Dragons,Speed, and Control
1 year ago
In a two-color deck, you should play a lot of non-basic lands such as Dragonskull Summit, Blackcleave Cliffs, Haunted Ridge so that you are always mana fixed and still can afford to play a few non-basic lands with abilities, such as Haven of the Spirit Dragon. Temple of the Dragon Queen is bad in a two-color deck. Blightstep Pathway Flip is going to be always untapped.
DreadKhan on
Claim The Dark
1 year ago
Just checked your lands, you probably should look for some lands that don't enter tapped. Either way IMHO you'd be better off running budget fetchlands like Evolving Wilds over non-Basics like Guildgates, there are effects that will punish you for having non-Basics, and you don't need heavy fixing in here. You really, really want to use 1 drops and untapped lands in Modern, I took the liberty of looking up a few possible fits (relatively budget), Blackcleave Cliffs (pricey but good turn 1), Blightstep Pathway Flip (pricey), Foreboding Ruins (good with lots of Basics, dirt cheap), Sulfurous Springs (great with your life gain, very cheap), budget Basic fetching lands are worse than untapped duals, but most people already have multiple Evolving Wilds/Terramorphic Expanse kicking around, and they added the new Riveteers Overlook too fwiw.
If you want sneaky way to fix/ramp, you might try out Rakdos Keyrune, normally a 3 mana rock sucks, but this can also be a 3/1 First Strike for relatively little mana, and it's usually much harder to kill than a traditional creature. If you really want to keep a bunch of big mana cards then adding some ramp like this wouldn't hurt.
Optimator on
Goblin Shenanigans (The Secret of Kiki Jiki)
1 year ago
Some cool lands to maybe think about for future upgrades:
Malakir Rebirth Flip, Agadeem's Awakening Flip, Bala Ged Recovery Flip, Shatterskull Smashing Flip, Turntimber Symbiosis Flip, Valakut Awakening Flip, Castle Locthwain, Castle Embereth
Cragcrown Pathway Flip, Blightstep Pathway Flip, Auntie's Hovel
I think your Reliquary Tower might be a bit ambitious; maybe replace it with Goblin Burrows or Den of the Bugbear for flavor? or Westvale Abbey Flip!! No shortage of tokens to sacrifice!
Crow_Umbra on Salty Commanders!
2 years ago
Hi grumbledore, I've noticed that quite a few of the following cards are uncategorized, and figured they could fit into some of the following categories you have on site:
-
Arcane Lighthouse - Removal or Stax, since it removes protective keywords?
-
Adeline, Resplendent Cathar - Aggro since she triggers on attacks.
-
Birgi, God of Storytelling Flip - Ramp for front, Draw for back side
-
Blightstep Pathway Flip - Mana fixing, not sure if all Pathway lands are uncategorized.
-
Braid of Fire - Ramp?
-
Den of the Bugbear - Mana Fixing and/or Aggro because of its activated ability.
-
Fable of the Mirror-Breaker Flip - Ramp from the Goblin Shaman token, Draw/Discard from the 2nd chapter.
-
Grave Pact - Removal or Stax, since it's an edict effect
-
Great Furnace and Seat of the Synod - Mana Fixing?
-
Inquisitorial Rosette - Aggro for its attack trigger and Menace anthem.
-
Mishra, Claimed by Gix Meld - Aggro, since it's attack based
-
Needleverge Pathway Flip - Mana fixing
-
Ogre Battledriver - Aggro since it's a haste anthem.
-
Scheming Symmetry - Tutor
-
Signal Pest - Should be Aggro because of Battle Cry, and similar cards with Battle Cry are listed in Aggro.
-
Skullclamp - This is categorized as Aggro, but not in Draw
-
Teferi, Master of Time - Draw, Removal for phasing
-
Wandering Archaic Flip - Stax for front, or ramp/draw for back?
This is not an exhaustive list, but some of the ones I noticed from looking at my own deck categories.
TheMartyrMaker on
Sacrificial Lambs
2 years ago
thanks a ton. Underrealm Lich and Acidic Slime are on my to add list already. and for Blightstep Pathway Flip i was just saying the other day i need to do some land work on this deck to make it run more efficiently so thank for pointing out to change to Darkbore Pathway Flip.
i had never heard of Blood Artist or Grim Haruspex but ill make sure i grab them and find a way to work them in same with Krosan Grip and Indrik Stomphowler.
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