Traumatize

Traumatize

Sorcery

Target player puts the top half of his or her library, rounded down, into his or her graveyard.

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Legality

Format Legality
Oathbreaker Legal
Custom Legal
Vintage Legal
Leviathan Legal
Modern Legal
Highlander Legal
Commander / EDH Legal
Unformat Legal
Block Constructed Legal
Limited Legal
Duel Commander Legal
Tiny Leaders Legal
2019-10-04 Legal
Casual Legal
Canadian Highlander Legal
Pioneer Legal
1v1 Commander Legal
Legacy Legal

Traumatize occurrence in decks from the last year

Latest Decks as Commander

Traumatize Discussion

kpres on Tide Pod Breakfast

4 weeks ago

Muldrotha Combos

Doom Whisperer and Second Chance --> Unlimited extra turns and a way to get below 5 life while finding what you need.

Time Sieve and Myr Battlesphere --> Unlimited extra turns for every turn.

Magus of the Will is budget Yawgmoth's Will on a body that can be reanimated by Muldrotha. It lets you play instants and sorceries in your graveyard. Usually these will be big reanimation spells. Very effective with Splendid Reclamation and Early Harvest. You need to reanimate all lands in the graveyard and untap most of them in this way, but once you do you have access to a lot of mana and the ability to play the rest of the good stuff in the graveyard such as Rise of the Dark Realms. This leads to the big finisher:

Reanimate all creatures and bring back Prime Speaker Zegana, Sewer Nemesis, and Laboratory Maniac --> Draw cards equal to the number of cards in your graveyard. If that number is bigger than your library, you win. Add Disciple of Bolas to double the card draw.

Fleet Swallower is good for getting your graveyard going, and can be used as an attack against opponents' decks as well. Between this and Traumatize, these are the ways to get started.

kpres on Muldrotha "Super Budget" The Gravetide

1 month ago

I see Wonder in your maybeboard. If you add Bower Passage and move that incarnation into your main deck, then you can have a very subtle "my creatures can't be blocked except by creatures with Reach" situation. It only costs and can be cast from the grave.

Any thoughts about using Morality Shift, Traumatize?

VorelNailo on To Drown the World in Death: Araumi EDH [PRIMER]

1 month ago

Hi, it's me again! My budget version of Araumi (paper, not yet on TappedOut) makes use of Thassa's Oracle as a win condition; with so many infinite mill combos in here it could probably do some work.

Halimar Excavator is very good as well. In a 4-player game, encoring this will mill you 27 cards for 2 mana.

Traumatize? Maybe too slow.

Keening Stone. Probably too slow.

Anyway, love what you've done with Araumi, keep up the good work! I'm expecting her to become a frequent presence at tables, and your deck is definitely going to help!

ConsumingKiribo on Mindwrack harpy's wrath

1 month ago

inker6405 Great! Well, I have a couple of suggestions if you want a mill deck:

Mindwrack Harpy isn't the best. Reducing it to 2 or 3 copies is a bit better as you want it later in the game but you'll still be happy getting it when you need it. Instead, Ruin Crab or Hedron Crab is a much better idea as you can trigger it multiple times through fetchlands, such as Bad River, Evolving Wilds, Fabled Passage, or Polluted Delta if you got the money.

Glimpse the Unthinkable. 10 cards for 2 mana is a great deal. You can't get that kind of value anywhere else.

Maddening Cacophony adds flexibility. Add Fraying Sanity to increase effectiveness, though if games are going a bit faster than you think, Traumatize.

Next, some cards that fit your description found on gatherer. For a full comprehensive list, here's a large link: gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&text=|[%22mill%20one%20or%20more%20cards%22]|[%22card%20is%20put%20into%20an%20opponent%27s%20graveyard%20from%20anywhere%22] But here are my (budget) recommendations:

Duskmantle Guildmage is good in a mill deck as it helps your opponent lose life more and more easily as an alternate win condition.

Profane Memento is worth sideboarding if you absolutely eat it in the 4rth turn because your opponent was playing burn.

Finally, the best non-budget recommendation that pulls everything together would be a great addition to the deck (the deck is 15 bucks, you can relatively keep this deck at like 30, 40 bucks by adding 1 or 2 of this card)

Bloodchief Ascension. This can be your win con. This deck isn't getting anywhere however unless you'll drop 80 bucks on this card. But the number of cards that are unblockable pull this card together, this entire deck together, yeah you'll stall for 2 or 3 turns, and the deck will only work if this is your first card, but if you are going to break the restrictions and make your budget go wack, this is the card that pulls everything together. All you have to do is drop Swimmer in Nightmares and a Sol Ring since you have no Ashiok, and Sol Ring is restricted in every format it isn't banned in.

Sorry, but you're going to have to drop the Sol Ring.

Next, some useless cards in the deck are:

Boot Nipper, it doesn't do anything except being defensive. You aren't going to need it. You have Murder if the opponent has a really big and intimidating creature well, you can just kill it.

Departed Deckhand, Farbog Revenant it does nothing in this deck. You're attacking your opponent's deck, not their life, so focusing on that contributes nothing and wastes resources for precious deck space for better cards.

Filigree Familiar. Honestly, Divination is better. ANYTHING is better. Visions of Beyond is also a suggestion for mill decks.

Kjeldoran Dead. This does nothing. You'll pass someone's attacks anyway because the average game plays out for 6.5 turns. You'll have enough time to play out your strategy. No one is getting out Emrakul, the Promised End. In fact, not many will actually win by getting out some really big creature. Some will create a value engine, others will spam tokens, or just put pressure on you, in which they've already won once they got their win-con out. A chump blocker isn't going to do anything in this format, but it can do something in commander. This isn't commander.

Lurking Deadeye. How are you going to deal damage in the first place? 2 murders are more mana efficient.

Wall of Frost. A better option for this is Wall of Lost Thoughts.

Swimmer in Nightmares, you need an Ashiok Planeswalker. You have more than enough space for Ashiok, Dream Render as some decks focus on resurrecting the dead. However, this might conflict with what you're going for, but it's a recommendation. (Cling to Dust can do it as well if you come across Uro, Titan of Nature's Wrath, which hasn't eaten a ban in ANY eternal formats. Not even in Brawl).

tl;dr Again, a lot of cards in here either do nothing or almost do nothing, and without Bloodchief Ascension this deck isn't going to be good. It's a mill deck, but a mill deck isn't good without mill cards. And when only a sixth of the deck is mill cards, that isn't good.

If you're ever confused about deck building, Here's a tip: 25 lands, 20 synergistic (cards that count towards winning) cards, 15 cards that let you do things, draw more cards, destroy inconvenient creatures, or counter Uro, Titan of Nature's Wrath. Or Ulamog, the Infinite Gyre, and/or the rest of the Eldrazi titans that haven't eaten a ban.

And also ditch one of your Sol Rings, again they are restricted in vintage and banned in every format that isn't commander.

keksoe666 on Mill Modern V2

1 month ago

This is an interesting list although I personally would suggest a few changes: Since you're running a playset of Hedron Crab I would suggest playing fetches, even cheap fetches such as Evolving Wilds andTerramorphic Expanse would be additions your deck could greatly benefit from due to the double Landfall-triggers and the way you'd thin out your deck (also, since your running the crabs I would suggest playing more lands in general, about 24 or so) Keening Stone and Traumatize are two other cards I would suggest replacing, if possible with Fraying Sanity and Archive Trap. Both would be cheaper, faster and over-all more efficient, I think. I'm also not too sure about the Nemesis of Reason... I think it might be too expensive and too easily removed I'm quite conflicted about Mind Sculpt and Tome Scour... I don't really think they work as well as they might seem in Modern, compare it to burn: if you're playing mill you have an enemy reserve of 60 to deal with, rather than 20 and while taking 5 cards out of a deck for 1 Mana might seem a lot, I don't think it really does much since you only hit once and that's that, once once scour has been used it's empty. I would suggest replacing them with permanents such as Curse of the Bloody Tome, Sphinx's Tutelage or, heck Jace's Erasure. That way you would only pay once and still mill every round.

Davinoth on Mulching with Muldrotha [Self Mill EDH]

2 months ago

     abiblestudent: Thanks for the suggestions and upvote! =D

     Mirror-Mad Phantasm is awesome and I'm sad I was unaware of this card until now! Definite add. I had been considering replacing Traumatize with Fleet Swallower a while back, and in conjunction with Fraying Sanity either one is a healthy dose of cheese without too much jank. ;)

     I used to run Golgari Thug and Golgari Grave-Troll in the first iteration of the deck and did like the way they worked, but in the end I think they were cut for Codex Shredder & Altar of Dementia. I do still run Dakmor Salvage as it can infinitely Dredge with The Gitrog Monster, and I've been trying to acquire Life from the Loam for some time now, but not an easy card to find it seems.

     Thanks again, great suggestions!

VorelNailo on Milling Gone Rogue (Precon Upgrade Guide)[PRIMER]

2 months ago

wgoms: Yes, Marang River Prowler is in most ways better than Deathcult Rogue and a good addition.

  • Earwig Squad is annoying and can shut down combo decks, but has no synergy with the rest of the deck other than it's a rogue.

  • Thada Adel, Acquisitor can be very salty and combo-y, and I have no artifact combo decks in my playgroup.

  • Thieving Skydiver is too inconsistent.

  • Rootwater Thief is an interesting find! Seeing it errated to a Merfolk Rogue is new. Again, it doesn't really synergize with the deck.

  • Master Thief is again, inconsistent.

  • Agent of Treachery used to be in the deck, but was traded to Goblin_Guide (for use in deck:The Lord of Options | Atris EDH Primer, check it out) in exchange for a Coat of Arms.

  • Gonti, Lord of Luxury didn't make the cut; I respect him as a commander, but don't want him in the 99.

I like your ideas about doing multiple sub-themes within the Rogue-tribal theme. I am attempting to do this by utilizing several straight-mill cards (Fleet Swallower, Traumatize, Keening Stone, and eventually the new one from ZR), as these synergize with our commander, and allow us to win either through damage or milling. Thank you for your interest in the deck! Your suggestions are greatly appreciated.

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