Arcane Lighthouse

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Arcane Lighthouse

Land

: Add .

, : Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.

LordSnow on Finneas Commander

2 months ago

I would think about adding a few lands, usually Commander Decks will sit between 37-39. Your average mana cost is low, so 35 lands isn't too bad, but I think you should drop some of the lower power/lower cost cards and add a couple more synergy pieces or heavy hitters to close out the games. And try to find more useful lands with abilities, they really do some work in Commander.

Some cards you might want to think about replacing:

Suggestions:

Agree with:

NV_1980 on Combat Distortion

4 months ago

Interesting take on Xyris there legendofa. If you're going to targeting opposing creatures a lot with enchantments and goad-abilities, you'd want to make sure they can't employ hexproof against you. Adding Arcane Lighthouse, Shadowspear or maybe a less expensive alternative like Bonds of Mortality can help with that.

zelous666 on A Target-Rich Environment

4 months ago

Dismiss into Dream and/or Repercussion might be fun in this deck.

Vivi Ornitier i would heavily suggest.

Shadowspear is pretty great along with that Arcane Lighthouse you mentioned.

legendofa on "Unbeatable" card combo, or so …

5 months ago

Edit to my last comment: Arcane Lighthouse isn't Modern-legal. Got caught somewhere between EDH and thinking it was printed in Ikoria for some reason. No excuses for Bane of the Living. I've been playing a lot more EDH than Modern recently. All other suggestions still apply.

legendofa on "Unbeatable" card combo, or so …

5 months ago

Somewhere in the depths of my profile, I have a theoretical combo that's something like 20 cards that I specifically made to be as "you can't lose the game" as possible, and people still poked holes in it.

Suggestions Show

Crow_Umbra on Charisma, Uniqueness, Nerve, & Talent

8 months ago

Lol yeah Goldberserkerdragon, Glaring Spotlight, Shadowspear, & Arcane Lighthouse are that trifecta.

I haven't looked at this deck in forever, as if Dockside not being swapped out didn't make it obvious enough lol.

Crivaro on Hinata's Target Practice

2 years ago

Arcane Lighthouse is in there for the same reason without taking up a slot, but your suggestion of Glaring Spotlight is very valid and I'll test it out, thanks! =)

Hey Dana, I'll add them to the consider-list and play a few games to see how they feel. Thanks for the love!

Toonces on Critical Mass Slivers

2 years ago

Thanks for the note. I don't think there is any deck that can destroy every EDH commander deck. But, having played this specific deck for a couple of years, it will quickly get out of hand of left unchecked. That's just the nature of slivers; I love it.

As for power level, I don't know how competitive this deck is in a cEDH format. I would suspect that lacking duel lands and mox rocks would make the deck too slow.

I also am thinking of removing shadowsphere. It doesn't seem relevant in many games, and I already have Arcane Lighthouse for Hexproof.

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