Arcane Lighthouse

Arcane Lighthouse

Land

: Gain .

, : Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Arcane Lighthouse Discussion

iammute on The Savagelands - Neyith Primer

3 weeks ago

Great decklist. Have been looking for a Gruul deck that isn’t token based and you’ve convinced me to build Neyith.

I have a pingers deck and Arcane Lighthouse and Shadowspear have been great for getting round hexproof and indestructible. There are a lot of Theros Gods in my meta though so your mileage may vary.

Blasphemous Act could be interesting here too. I like to include at least one wrath in my decks and it is a potentially game ending combo with either Toralf or Vigor.

On the topic of combos Temur Sabertooth creates infinite mana with Selvala, a haste enabler and a creature with power seven or greater. Maybe more importantly it would allow you to reuse etb fight or utility effects too.

Contested Cliffs only allows two of your creatures to fight but the investment seems low so maybe worth a try?

hyped1221 on Darien, King of Lifeloss

1 month ago

Hi there! Coming over from your comment on my Darien deck. Looks like a solid list! I do not like to give a ton of recommendations as it is your deck and should be a reflection of you! I will give a few thoughts (while trying to stay budget friendly with an additions), and if you would like more insight I would be glad to help.

As far as lands are concerned, being mono white you have the flexibility to run some solid non basic lands. I am assuming you are running lots of basics due to Extraplanar Lens . I will touch base on that below. A few lands that make sense flavor wise and just in general would be Arcane Lighthouse (get around shroud/hexproof for removal), Grand Coliseum / Nomad Stadium (budget pain lands), Scavenger Grounds (graveyard hate), and War Room (card draw). Tower of the Magistrate is really fun for repeatedly giving an opponents creature protection from their own equipment.

I see you mentioned Solemnity is there for protection against infect. Depending on your meta that could be the right call. If so I would look to remove both Archangel of Thune and Cathars' Crusade as Solemnity completely shuts those cards off.

One other quick thought would be to consider swapping Extraplanar Lens out for something else. I used to run it a lot and found it to be incredibly lackluster. When it stays and people leave it alone it is great! But that never seems to be the case. If it is removed you are out not just the mana you spent on it but a land as well. Not having snow basics makes it easier for your opponents to benefit from it too. If it is working for you though, great! I never had such luck.

I will leave it at that. If you have any questions or thoughts please let me know. Have fun with Darien!

MagicMarc on Blue players

2 months ago

This might be a lock:

How about I have Arcane Lighthouse , Omniscience and Tamiyo, the Moon Sage 's emblem in play.

I have Wipe Away and Mindbreak Trap in hand.

I have 1 copy of Storm Crow in play.

Before your end of turn, I use Wipe Away to put all of your permanents in your hand. I then let you end your turn. As it also happens, I can do this to an infinite number of permanents and opponents in the same turn. It's free to cast and when it hits the yard I get it back to my hand. I can do this forever.

On my turn, I hit you for 1 with my Storm Crow and end my turn.

For the rest of the game I exile anything you cast from the game with Mindbreak Trap . I can also cast this for free and forever. This even stops spells that cant be countered. And they don't go to your graveyard so you never see them again. And before your turn ends I return to your hand any lands you managed to put on the table with Wipe Away .

At some point, my Storm Crow will kill you.

Redhearth on Kelsien, Double Tap

2 months ago

carpecanum I considered some of the cards you listed, but many were unknowns to me, good picks! I actually have Brigid, Hero of Kinsbaile in the deck, just didn't talk about her. I considered both Arcane Lighthouse and horobi,deaths wail, but the lighthouse seemed like overkill in my meta, and Horobi puts my board at an even more vulnerable state than usual. I didn't know about Manriki-Gusari , Tariel, Reckoner of Souls or Wojek Embermage , wojek and mankiri will probably find their way into the deck, but Tariel might not; this list is already over my wanted budget. Finally, instead of Shockmaw Dragon , I have Swathcutter Giant . I like vigilance a slight bit better than flying for decks with low creature count. Sorry for the slow reply, still getting used to the site.

MystikSwordzManZ on Sexy girls with wings

2 months ago

I'll suggest replacing a Plains with Arcane Lighthouse just to get over those pesky hexproof creatures and replacing Starnheim Unleashed for a good old Terminus. Just feel like you need more boardwipes that doesn't destroy if things goes sour.

carpecanum on Kelsien, Double Tap

2 months ago

Maybe Arcane Lighthouse ? If that's off budget, maybe Manriki-Gusari to remove hexproof boots etc.

Tariel, Reckoner of Souls has a high CMC but being able to bring back all the guys you kill is fun.

Horobi, Death's Wail would fit but make sure you have your deathtouch equipment attached before you cast it.

Wojek Embermage , Shockmaw Dragon , Brigid, Hero of Kinsbaile are all hilarious with deathtouch

Neotrup on Is there any printed way …

2 months ago

An opponent activating Arcane Lighthouse will remove shroud, but that's not really something you can build around. Auras entering from a zone other than the stack don't target, so the copy of Gigantiform from kicking it could be attached, but that doesn't help too much with this deck idea. If you like the character rather than the card, Multani, Yavimaya's Avatar doesn't have shroud.

Omniscience_is_life on Is there any printed way …

2 months ago

Step one: Use Gauntlets of Chaos to give Multani, Maro-Sorcerer to an opponent.

Step two: Use Arcane Lighthouse to remove shroud from him.

Step three: Enchant him with everything you want.

Step four: Use Eternal Witness to get back the Gauntlets.

Step five: Use the Gauntlets once more to get your commander back!

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