Arcane Lighthouse

Arcane Lighthouse

Land

: Gain .

, : Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.

Browse Alters View at Gatherer

Trade

Have (1) Forkbeard
Want (5) seannzzzie , S3KShun8_Elite , Callinicus , lrdnecros , Rabu

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Uncommon
Commander 2014 (C14) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Arcane Lighthouse occurrence in decks from the last year

Commander / EDH:

All decks: 0.07%

Blue: 0.22%

Black: 0.25%

White: 0.29%

Red: 0.19%

Arcane Lighthouse Discussion

Gidgetimer on Do cards that counteract hexproof ...

1 week ago

Cards are always treated as if they have the current oracle text (from {https://gatherer.wizards.com/](https://gatherer.wizards.com/) though other sites such as scryfall.com are kept updated too) regardless of what is printed on them. In the case of Alexi's Cloak the oracle text is "Enchanted creature has shroud." Most older cards with keyword abilities described are going to have their oracle text changed to have that ability. Though some cards such as Armadillo Cloak seem to have a keyword ability , but their ability functions differently. It is always a good idea to check.

TL:DR; Alexi's Cloak grants shroud and it will be removed with Arcane Lighthouse . Most older cards will function the same way. It is always a good idea to check gatherer for oracle text.

Sledjer on Do cards that counteract hexproof ...

1 week ago

For example, if I were to use a card like Arcane Lighthouse while a creature is protected by Alexi's Cloak , which has a description that matches shroud, but the description does not specifically mention shroud, presumably because it was printed before the term shroud began to be used, would the protected creature be immune to the effect? or no?

TheCardPool on Godfather Death (Horobi EDH)

1 week ago

Jubilation I've been trying to fit it in ever since I found that out. I'm just not 100% sure what to take out for it.

However that being said I'm not if this deck truly needs it. Glaring Spotlight does almost the same thing, minus the indestructible effect, for a static effect that doesn't use any mana. Also, keep in mind Arcane Lighthouse and Detection Tower are pretty much the same thing. Just with them being lands they aren't dead cards if I don't need to remove hexproof or shroud.

I do have some utility to remove problem creatures with indestructible. Toxic Deluge , Ashes to Ashes , Dictate of Erebos and, Grave Pact .

SufferFromEDHD on Trump's Foreign Relations

2 months ago

Cut Arcane Lighthouse you are running very little targeted removal.

SeniorEdificer on Merciless Merieke

3 months ago

RXPK: Thanks for the feedback!

I am running Arcane Lighthouse , which is functionally better, in my opinion. Also, from hundreds of games, I’ve rarely had a chance to use it.

However, I used to run Detection Tower for redundancy, and Glaring Spotlight , but they were wasted slots, from my experience.

Yesterday on Wank Stain

4 months ago

Oh yep yep, I'm quite familiar with British slang so I get it. I.. still think it's both extraordinarily dumb and fun in equal parts, but I get it.

Right so, anywho, I've had a look at the deck. There are three main points I'd like to address.

The first and overarching point is consistency in the deck. There are a number of good effects that are useful, but only on a couple of cards. For example, Brought Back is a good card on its own (and I appreciate that it is the best of the three), but I think if you specifically want this effect then it would probably be worth running Faith's Reward and Second Sunrise too. If not, then it might be worth cutting in favour of some consistency in other areas, or perhaps more interaction. COntinuing along with this, for another Arcane Lighthouse effect, there's Detection Tower . For the Geode Golem effect, there's Command Beacon . For Ghostly Prison , there's Windborn Muse and perhaps Sphere of Safety ; either I think you should be running both there Sphere & Hall of Heliod's Generosity or neither. Considering the main goal of the deck seems to be wiping the board and gaining life, even though these are the most consistent elements of the deck, I think that probably it could still do with a few more of each.

Another thing is just a bit of consistency in your mana rocks to make a ladder. I'm not sure what the common lingo for that is, but the idea is to have multiple mana rocks at 2CMC, and multiple at 4. The idea being you play a 2CMC mana rock on turn 2 (or turn 1 if you have a Mana Crypt or Sol Ring , because those are amazing and defy any other plans and go in every deck if you have them), then follow up with a 4CMC rock on turn 3. Though there are plenty of good mana rocks at 3CMC for their cost, usually it's better to get a 4CMC rock down if you can consistently ramp into it.

Finally, your commander connecting for lethal commander damage seems to be you main win condition, so I think you might need a few more ways of making this happen. There aren't many other voltron thingies in your deck, so because you aren't that worried about having to target your commander with things, Whispersilk Cloak seems pretty much perfect for this. Trailblazer's Boots are also pretty good. Haunted Cloak is in there, so maybe consider Chariot of Victory as well.

Anyway yeah I'll leave it at that and stop rambling now, but can go into it a bit more if you like. I hope this helps, have fun with the deck!

mmartak on Kaptain K'rrik

4 months ago

Notes from game on 09/08/2019:

Rock Stars:

Worth Considering for Removal:

Replacements:

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