At the beginning of your upkeep, choose one that hasn't been chosen —
- Demonic Pact deals 4 damage to target creature, player or planeswalker and you gain 4 life.
- Target opponent discards two cards.
- Draw two cards.
- You lose the game.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
- If I give Demonic Pact to my opponent, do they get all 4 options again?
- Demonic Pact - multiples and recasting
- Can I Strionic Resonator last mode of Demonic Pact?
- Does Liliana, Defiant Necromancer's emblem bring back enchantments effected by Starfield of Nyx?
- Can you not lose the game from demonic pact with angel's grace ?
Latest Decks as Commander
Demonic Pact Discussion
3 days ago
1 month ago
Mono Black can't typically remove its own enchantments, so I had the idea to create a God-Eternal Bontu deck with the idea of using her to sacrifice those enchantments.
I'm looking for enchantments (or other permanents) with only black or colourless colour identity, that have a nice pay-off, but can become serious problems if left on the battlefield. Along the line of:
- Colfenor's Plans
- Demonic Lore
- Demonic Pact
- Forbidden Crypt
- Immortal Coil
- Midnight Oil
- Treacherous Blessing
- Yawgmoth's Agenda
But not along the lines of Lich and that stuff that's good to donate but not to sacrifice.
Thanks a bunch in advance.
1 month ago
Cool deck! You might like these: Demonic Pact, Liliana's Contract, Delaying Shield, Force Bubble, Burning Earth, Manabarbs, Smoke, Blood Moon, Oblivion Ring (check this out: if you respond to O-Ring's ETB trigger by sacking O-Ring, you exile the target permanently! Works with Journey to Nowhere too), Parallax Nexus (like O-Ring, activate the first ability 5 times and before the abilities resolve, sac the Nexus. Those cards are gone forever!), Parallax Wave, Parallax Dementia
2 months ago
Brothers, sisters, and assorted non-binary siblings, welcome to the riot! You like throwing waves of frothing, hasty lunatics at your opponent AND profiting when said lunatics die? We got you! You like watching the world burn and don’t mind getting caught in the flames? We got you! You like anarchy? The purge movies? Gender reveal parties? We got you! Rakdos is the proud home of those who take pleasure at the expense of others, the sort of people who like to mix Skittles and M&Ms in the same party bowl. If that sounds fun, then just you wait: in the house of red and black, that sort of misbehavior is only the appetizer.
Haste and sacrifice. Vampirism and burn. Discard in both barrels. This is a beautifully synergistic color pairing that belongs in the same league as peanut butter and chocolate. Heath Ledger’s joker undoutably played a rakdos deck: things like Havoc Festival, Last One Standing, and Sire Of Insanity are all up the clown’s alley. There are a number of themes we can cover here, but as usual we’re settling for three: Discard, WAAAAGH, and Pain. As always, please bear in mind that the point isn’t a discussion of the competitive but rather as a celebration of the thematic.
This is both red’s primary draw resource and a uniquely black removal technique. Combining those aspects makes for a deck that both ruins opponent’s hands and digs through your own cards at shocking speed. Granted, you won’t have a big hand, but who cares? Suddenly you've got an overpacked graveyard at your black-hearted beck and call. Red self-mill and black reanimation, people, with just a naughty touch of haste. Discard a pile of hate and then pitch said pile straight into combat. You won’t be sorry.
A regular teddy bear, Chainer’s second coming is a real treat for anyone who left their graveyard hate at home. Haste on a stick is only a perk: suddenly your graveyard is only as full as you want it to be, and probably full of friendly, group-huggy things like Ravenous Chupacabra or Combustible Gearhulk. Yes, the table will certainly love you and your unending, undying deck of unbearable hellbeasts. Undoubtably.
Ok, this guy is horrifying, as you would expect of the king of Grixis. Anyone not running tokens is going to be mighty twitchy about seeing this guy hit the field, and who needs a hand anyway? Rakdos evidently loves empty hands, and rewards you for ensuring that particular misery has company. Consider, if you will, the fulsome, vicious suite of cards tied to poking those who discard. Consider Experimental Frenzy. Consider all the madness cards you could play (or, you know, just play Anje Falkenrath instead). And, if you get tired of the simple gains synergy can win you, you can always Demonfire someone.
THIS. This is neat. Leave aside the look on the face of that certain someone who steals everything on the board. Pay no mind that Seize the Day and all it’s red cousins can make Blim an unholy terror. Forget that you can pass off Demonic Pact, Grid Monitor, and whatever other obnoxiousness you can think of. None of that matters, no. This, for all you glorious nutters out there, is an excuse to finally play Nuisance Engine. That’s the takeaway here.
Anyone can run tokens or big creatures, but only in Rakdos do you find the conjunction of boardwide haste and sacrifice. Harnessing right, proper WAAGH energy means not just drowning opponents in a tide of zippy little shits but also capitalizing on all that death to cause even more mayhem. Did you ever want to hold a bundle of fireworks, light them all at once, and watch whatever you point them at turn into a smoking, shredded pile of giblets? Here’s the lighter, fellas.
Treasure tokens. Nuff said.
There are a number of nasty combos here that I’d rather not spread. I’ll just say that long ago, I played many, many depressing games against a Karrthus, Tyrant of Jund deck. There was self-milling involved, and Living Death. Evidently, someone decided what the deck needed, rather than burning, was fewer moving parts. That someone deserves a long, interesting life in all the worst ways.
This guy makes me laugh. The idea of ruining the table’s carefully laid plans to off you and instead throwing them into combat with each other is absolutely hilarious. It’s like a Fog designed by someone with pyromania-by-proxy syndrome, and that second block of text the equivalent of throwing gasoline on an already burning house. Get a Conjurer's Closet in there and watch the fun.
Forget destroy effects. Those are too easy. Direct damage. -X/-X. -1/-1 counters. Life loss. All of the nastiness you can fling at opponents and creatures is under the umbrella of this color pairing. If you like blasting the unholy hell out of your opponents and their minions, this is the arsenal you’re looking to plunder. Stuff like Blasphemous Act, Toxic Deluge, or Orcus, Prince of Undeath will leave a smoldering crater of a battlefield, across which you’ll doubtless be stepping with appropriate gribbliness. Or launching that demonfire we talked about. Whatever works.
Ah, the original Mr. Stop-Hitting-Yourself. I’ve had my eye on this guy for over a decade. Do I own the deck? No. Do I intend to? Again, no. But the prospect here is so, soooo satisfying to think about. To hell with infinite combo fruitwaffles. Damned be those green jackasses ramming X cost spells down the table’s collective throat. Kaervek’s mean, but keeps it clean. Like, nuclear fire sterile clean, and the best part? It’s all self-inflicted!
We really can’t talk red-black without discussing demon himself (hehehe). This guy’s been piloting one of my decks for years, and for good reason. The lord of riots likes to pass out rewards for smacking people. Do you like to be rewarded for smacking people? I do. Rewarded with free things... Eldrazi things. Eldrazi things that tutor more things (Conduit of Ruin), reanimate more things (Artisan of Kozilek), or… well, you can always go for broke and just ruin someone else's things (Void Winnower). Run artifacts, like Hangarback Walker. Run X drops, like Maga, Traitor to Mortals. Run anything you like. Run everything you like. Just have fun running them for next to nothing.
-1/-1 counters, magic’s analogue for injury and agony. We really shouldn’t talk red-black without talking about Wither, the Everlasting Torment of a keyword that was a precursor to the dark days of Infect. It’s safe to say we all have opinions, for good or ill, about Infect’s place in commander. That said, if you want to play with -1/-1 counters and aren’t fond of green or dealing with those opinions, Scorpy’s first line of text makes this guy an overwhelmingly safe bet. Rocking crap like Black Sun's Zenith is the easy answer: let’s make this fun, discard a crapload of cards, and watch your opponent’s boards melt into obscene card advantage while your Archfiend of Ifnir giggles in the corner.
And for my personal favorite...
There is an unfortunate element of “screw you in particular” to Xantcha: declaring open season on somebody’s life total sends a particularly unpleasant message. This is another commander that, laying aside the card advantage, doesn’t bolster your deck, which makes for an interesting challenge. I’ve said it before, one hallmark of a good deck is the capability of functioning without its commander… though if you build this hateful beast, I suggest you pack lots and lots of ramp. Just ‘cause.
That's it for this round. Thoughts and questions are welcome. I hope you enjoyed it, and will come back next week for Gruul!
3 months ago
I didn't really realize it initially but I guess the above suggestion should probably specify "choose target bla bla bla an opponent controls." to avoid black getting a 2 mana way to get out of a Demonic Pact for free.
8 months ago
There is no sacrifice clause on Demonic Pact : i.e. nothing says that it should go to the graveyard. You certainly may flicker/bounce it, it's just like any other card.
8 months ago
If I have a Demonic Pact in play with a Platinum Angel and I pick all 4 modes, I know I don't lose the game because of the ability on Platinum Angel but does the Demonic Pact go to the graveyard or sit on the board. If the latter can you flicker it or bring it back to hand and recast it?
8 months ago
Erza420 creatures with activated abilities have costs. Tapping is usually forbidden the turn it enters play, and if you play on curve, you will not have additional mana to spend to activate. That's exactly the imbalance in resources I mean. A sorcery-like ability every turn you don't even need to pay mana to activate. What enchantments do that, in the variety a single planeswalker can? Demonic Pact ? Picking the 4th ability is not that free '^^
And what's the last time your opponent stabilized on 3 when your hand was empty, because the bolt needed to kill Jace or Teferi, or even Garruk, when it could have gone face? Even a player at 6 life that casts a spell you'd usually pay 2-5 mana for, can easily create an insurmountable advantage that current enchantments simply have a much harder time doing so, especially at mana costs that planeswalkers go for.
I'm not saying planeswalkers shouldn't exist, I'm only trying to explain why they're powerful, therefor hard to balance, and why players could dislike them. I personally like them, and the design space they bring, but that doesn't mean I'm blind to the problems they can cause, and definitely have caused in the past.