Creature — Zombie Warlock
When this enters the battlefield, search your library for a card, put that card into your graveyard, then shuffle your library.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Vile Entomber Discussion
1 week ago
Hey, nice budget version, interesting Egyptian theme.
Wonder is excellent evasion when you want to be attacking with Zombies. It has to be discarded which plays well with Varina. Sunken Hollow and Glacial Floodplain are more budget Island lands to help to activate Wonder. Vile Entomber is an upgrade for Corpse Connoisseur to search for an put Wonder into your graveyard. Patriarch's Bidding was just reprinted in Kaldheim making it now a budget card. It's among the most powerful reanimation effects for the mana cost for tribal.
There's a new set releasing Sept. 24, Inistrad Midnight Hunt and in the set are at least two Zombies that are upgrades: Champion of the Perished and Wilhelt, the Rotcleaver. Wilhelt is the Commander of Undead Unleased precon. One of two Commander precons releasing with Midnight Hunt.
Some changes to consider:
- Wonder --> Grave Scrabbler
- Champion of the Perished --> Foulmire Knight
- Wilhelt, the Rotcleaver --> Liliana's Reaver
- Vile Entomber --> Corpse Connoisseur
- Patriarch's Bidding --> Dusk / Dawn
- Sunken Hollow --> Temple of the False God
- Glacial Floodplain --> Tranquil Cove
Good luck with your deck.
2 weeks ago
Hey! I really like your list! While undoubtedly less powerful than mine, you haven't distorted the general idea of the deck. The budget inclusions you have made are all very accurate. Here are a few specific suggestions:
Mindshrieker is very random and not enough reliable, although it can be fun.
I would remove every single land that comes into play tapped and replace them with basic lands. You don't need too much mana fixing, especially considering Lazav requires colourless mana, and this strategy cannot afford the tempo loss of a land entering the battlefield tapped.
I wouldn't bother with Miscast, as it doesn't scale particularly well in Commander. Rotting Regisaur can be included in your current list, considering you are not running Dreadnought. Access Tunnel is okayish. Four mana total is a lot, but it's better than Rogue's Passage. I would consider it, especially since it comes into play untapped.
Regarding how well I think your deck would perform in a mid-high power setting, it depends. See, this strategy is very fast and all-in because it is very weak at its core. A Voltron deck that relies on the graveyard suffers a lot from both creature and graveyard removal. That's why my deck is so fast, with cheap win conditions and cheap tutors. Because you need to kill your opponents before they can stop your game plan. If you cut all the powerful cards (which are, unfortunately, the most expensive) and replace them with more expensive (in terms of mana) versions, the deck will become significantly slower and thus much easier to stop. So, if your meta tends more towards the mid power-level, I think you deck can stand a chance. But if your play environment is more on the powerful side, I think you should adjust your deck accordingly.
Proxying a few key cards would drastically affect the power level of the deck. Phyrexian Dreadnought in particular is irreplaceable and its inclusion would completely change the way the deck plays. The tutors would also help a lot bring up the power level.
2 weeks ago
Hey, well done so far on a budget.
Your deck doesn't have a Commander yet. If The Scarab God is the Commander then in the deck editor add the CMDR tag after The Scarab God text.
The Scarab God *CMDR*
When you save and reload the decklist Scarab will show as Commander with an image.
The 17 cards to consider cutting to get to 100:
- Submerged Boneyard
- Dimir Keyrune
- Dimir Cluestone
- Dimir Locket
- Wight of Precinct Six
- Hall of Triumph
- Price of Fame
- Drunau Corpse Trawler
- Brass Herald
- Geth, Lord of the Vault
- Ascendant Evincar
- Paragon of Open Graves
- Consuming Aberration
- Possessed Skaab
- Door of Destinies
- Caged Sun
- Gauntlet of Power
Several of these cuts to consider are high CMC cards, by cutting them you can reduce the mana curve which helps gameplay. The Scarab God is the high CMC creature you want to cast more than rest and you want an established battlefield of Zombies before you play Scarab. For five or six mana you want to cast Scarab or others Zombies not ramp.
Door of Destinies is an expensive price card that you don't really need. Door is too slow, you have better artifact anthem effects such as Coat of Arms. Caged Sun and Gauntlet of Power are other expensive price cards for small anthem effects and ramp that are not needed. Endless Ranks of the Dead, Gravecrawler or Grave Titan, any of these for about the same price would do a lot more for Zombies.
Some other upgrades to consider (close to price matching):
- Arcane Signet --> Sky Diamond
- Cryptbreaker --> Adaptive Automaton
- Carrion Feeder --> Loyal Subordinate
- Wand of Orcus --> Risen Executioner
- Patriarch's Bidding --> From Under the Floorboards
- Shepherd of Rot --> Gempalm Polluter
- Murderous Rider --> Drag to the Underworld
- Dark Prophecy --> Corpse Augur
- Vile Entomber --> Corpse Connoisseur
- Windfall --> Tymaret Calls the Dead
- Negate --> Didn't Say Please
- Arcane Denial --> Sinister Sabotage
- Unclaimed Territory --> Swamp
- Choked Estuary --> Island
- Sunken Hollow --> Island
- Temple of Deceit --> Island
Try to reduce the amount of casting cost cards since these will be more difficult to cast with so many Swamps. Having much more black sources from lands in the manabase is better overall for Zombies.
There's a new Magic set releasing Sept 24 called Innistrad Midnight Hunt and Zombies are part of it. Cards that can create Zombie tokens is a theme in the set. All the cards in the set haven't been revealed yet, but these are some cards to keep an eye on:
- Champion of the Perished: hopefully he's in the Commander precon.
- Wilhelt, the Rotcleaver
- Infernal Grasp
- Siege Zombie
- Ghoulish Procession
Of these I think definitely Champion and Wilhelt as well as Grasp are upgrades. Poppet Stitcher Flip and Tainted Adversary are Mythics in the set that would also be upgrades, are expensive prices right now, but watch hopefully their prices drop when the set releases. The new rare land cycle in the set is a good one for Commander. Shipwreck Marsh is the Dimir land, but it's unlikely the prices of these lands go down much more than $5 because they're going to be wanted in Standard.
Innistrad Midnight Hunt has two Commander precons that will release when the set releases. One of these precons is Undead Unleashed, it's Dimir colors, Zombies with Wilhelt, the Rotcleaver as Commander. We don't yet know the precon decklists, we will soon, but we do know the price point. These precons will cost $40 meaning there will be at least 15 new cards designed for Commander in them. There's going to be Zombie goodness in Wilhelt's precon including hopefully some good card reprints.
Good luck with your deck.
1 month ago
Nice one multimedia, thanks. I've got Goblin Bombardment on order and I'll look at getting Vile Entomber too, also considering something like Exsanguinate to take advantage of a loop with Blood Vassal . I don't want it to get too powerful though.
1 month ago
Hey, a budget creature who's good with Alesa is Vile Entomber . It can be a repeatable way with a sac outlet to tutor for any creature to get into your graveyard to reanimate with Alesha. Goblin Bombardment was just reprinted, it's budget now, down to $1 and it's one of the best sac outlets in Commander. Bombardment can be a win condition with the combo of Karmic Guide + Reveillark .
Apprentice Necromancer + Sun Titan is a budget combo to repeatedly reanimate 3 CMC or less permanents. This interaction needs Titan in your graveyard, Necromancer can tap and costs one black mana for Necromancer to reanimate Titan. Titan then reanimates Necromancer and Titan has haste from being reanimated by Necromancer therefore it can attack to reanimate any 3 CMC or less permanent. At the end of the turn Titan is sacrificed letting you repeat the combo. Titan can also reanimate Alesha which is helpful to avoid Commander tax.
If interested I offer more advice. Good luck with your deck.
2 months ago
Phule451 my problem is finding those first 2 since i don't shop online and i thought about final parting but had trouble deciding on taking something out but i was gunna put in Vile Entomber but i couldn't find a card to remove.
2 months ago
Ok, first things first: This deck looks great, and your description is supreme!
I understand that you don't want to focus on flickering, but Deadeye Navigator would still be great with all the ETBs you have here. It also always at least a good card to protect Sefris, and it combines great with Reveillark to recur multiple smal creatures per turn, which would result in more triggers off of Radiant Solar .
Another great card could be Gyruda, Doom of Depths . The reanimation is nice, but the ETB itself basically guarantees you another Sefris trigger, which also makes Gyruda a great reanimation target.
I hope this helps. I wish you tons of fun with the deck!
2 months ago
Hey, you're welcome. Nice updates.
Omniscience + Acererak the Archlich is a neat combo for repeatable venturing and win condition, but Omniscience is going to be difficult to cast. Consider Resurgent Belief as a way to cheat Omniscience onto the battlefield with reanimation after looting it? Get Omniscience into your graveyard with Entomb , Unmarked Grave and Vile Entomber . These cards can also trigger Sefris if you instead get a creature such as Reassembling Skeleton .
Another direction to consider for Omniscience + Acererak combo is an infinite mana combo of Deadeye Navigator + Peregrine Drake which also can be repeatable venturing with any creature who ventures when it ETB since Deadeye can infinite blink it. Could include a card that draws when it ETB such as Baleful Strix that way you could infinite blink Strix to draw Omniscience + Acererak, to cast them with infinite mana to combo. Strix is a creature that's nice with Tortured Existence to recur to cast/draw again/dies again and has deathtouch defense.
One of the advantages Sefris has as Commander is he can be a repeatable source of venturing. Because of this you need less venturing from other cards. Consider cutting some clunky cards that venture and replace them with creatures who loot for more venturing with Sefris?
- Gloom Stalker : even with double strike this guy is lackluster.
- Clattering Skeletons : four drop who has to die to venture is subpar compared to other cards that venture.
- Shortcut Seeker : four drop having only 2 power and no evasion means this guy is going to have trouble doing combat damage to a player.
- Veteran Dungeoneer
- Zombie Ogre
Other cards to consider cutting:
- Temple of the False God : have no land ramp, it will not tap for mana until turn five or six and that's if you make your land drops.
- Calculated Dismissal
- Contact Other Plane
- Martial Coup
- Doom Blade
Consider repeatable loot? Can loot on an opponent's turn to potentially venture with Sefris.
- Compulsion : can activate it to loot on each player's turn.
- Geier Reach Sanitarium
- Jace's Archivist : repeatable Windfall .
- Magus of the Bazaar
- Jace, Vryn's Prodigy Flip
- Obsessive Stitcher
Master of Death can be repeatable surveil 2 as well as a creature who can return to your hand at your upkeep. Both these abilities can enable Sefris to trigger more venturing. Master is good with looting since he's a creature to discard to trigger Sefris and he returns to your hand to do it again.