Hostile Desert

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Hostile Desert

Land — Desert

[symbol:T: Add .

, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land.

teafresch on Tormod

1 year ago

Id suggest switching out Relic of Progenitus with either Unlicensed Hearse or Scrabbling Claws. Poxwalkers, Prized Amalgam, and Master of Death are also cards that have proven to be super good in my Tormod deck although I also have Intuition, Entomb, Traumatize, Unmarked Grave, Altar of Dementia, Oriq Loremage and Vile Entomber in mine. Some dredge cards might help filling your grave. If you ever add fetchlands then I would also add Hostile Desert and Crucible of Worlds. Phyrexian Tower, High Market and Unholy Grotto/Volrath's Stronghold are some other good lands. Tortured Existence is also a must. 1 black mana per 2/2 zombie as much as you want is hard to beat.

plakjekaas on So Dominaria

1 year ago

Anointed Procession's rules text says: "if the effect creating the tokens instructs you to do something with those tokens at a later time, like exiling them at the end of combat, you'll do that for all the tokens."

What actually happens if you attack with a Flamerush Rider and an animated Hostile Desert while you have Hazezon and Anointed Procession out:

Flamerush Rider triggers, to copy Hostile Desert.

You make two token copies of Hostile Desert, which will be tapped lands (not creatures, but you can pay the cost to animate them too. Since they enter as lands, they won't be attacking)

Those two token copies of lands will trigger Hazezon, Anointed Procession gives you 2x2 warriors per land, so 8 Sand Warriors total.

At the end of combat, you'll have to exile your two tapped land token copies.

TypicalTimmy on So Dominaria

1 year ago

If you animate someone like Hostile Desert, you can use any number of the ways within Naya to make a token copy of it and blow your boardstate apart with land tokens and 1/1 Sand Warrior tokens.

Tropical_December on Land Interaction

3 years ago

Halls of Mist is fun, Maze of Ith, Mystifying Maze, Labyrinth of Skophos all deal with attackers. Another way to deal with creatures is with removal: enter Quicksand and Mouth of Ronom. When protecting your own creatures Yavimaya Hollow is the best. With your general being a 6/6 Arena will kill quite a few unfortunate souls.

Petrified Field is great for recursion of valuable lands, Tolaria West will find the valuable lands and when paired with the field you get two tutors.

Soldevi Excavations is good filtering on a land, Search for Azcanta  Flip is great for finding noncreature spells; however, note that it also cannot get lands. Halimar Depths is a one time top deck filter, you have to decide whether entering tapped is small enough to ignore. Castle Vantress is going to be the best land for this, four mana plus a tap is expensive though.

All creature lands are great, but given enough mana Urza's Factory is even better, just pumping out creatures. Hostile Desert takes advantage of all the lands that will undoubtedly be entering your graveyard. Of course the aforementioned Field of the Dead is the best at generating blockers and possibly attackers.

Sam_liv on Poisonous legion

4 years ago

Hi! Like your deck a lot. It's fun and reasonably priced at the same time. A minor adjustment you could make is to include Desert of the Glorified and Desert of the Indomitable in place of a swamp and forest. Your Ifnir Deadlands can use its ability using other deserts so these two would count as both possible card advantage AND extra -1/-1 counter ammo. They're like $0.15 each so don't sweat them.

There is also Sunscorched Desert , as well as Hostile Desert and Scavenger Grounds you can use for additional Desert utilities.

abbatromebone on Modern 8-Rack

4 years ago

I posted this on your help slot but here it is again so you dont have to flip as much. - So 4 Liliana's is a great thing to have which i see you do have. Now you want the most effective one drop and 2 drop spells you can get your hand on. - 4x Inquisition of Kozilek 4x Raven's Crime (you are trading 1 card for 2 thats why its so good) 4x thoughtseize (best hand disruption in the game!) 4x Collective Brutality I see a lot of these in 8-rack decks, probably because its a versatile card. - Smallpox is life loss, removal, and card removal! - Fatal Push is a classic removal spell in black in modern because of fetch lands and cards like Ghost Quarter . - you have all 4 racks which is good, I am unsure about Ensnaring Bridge he isn't the strongest card in modern (surprisingly), and for sure isn't worth 4 card slots. - Shrieking Affliction is an amazing card for you, so its good you have 4. - Every 8-rack deck i have seen has 4x Mutavault so he is probably important. None of them have had Deathrite Shaman . 2x Hostile Desert could help as well.

  • Now I have seen some decks use Wrench Mind and some decks have used Funeral Charm charm as well, but only 2 or 3 per card.

  • As for your SB (sideboard) 100% of decks have: 1x waste not, 4x surgical extraction, 2x dark confident. I would recommend damping sphere for when you fight storm.

abbatromebone on 8 rack help

4 years ago
  • So 4 Liliana's is a great thing to have which i see you do have. Now you want the most effective one drop and 2 drop spells you can get your hand on.
  • 4x Inquisition of Kozilek 4x Raven's Crime (you are trading 1 card for 2 thats why its so good) 4x thoughtseize (best hand disruption in the game!) 4x Collective Brutality I see a lot of these in 8-rack decks, probably because its a versatile card.
  • Smallpox is life loss, removal, and card removal!
  • Fatal Push is a classic removal spell in black in modern because of fetch lands and cards like Ghost Quarter .
  • you have all 4 racks which is good, I am unsure about Ensnaring Bridge he isn't the strongest card in modern (surprisingly), and for sure isnt worth 4 card slots.
  • Shrieking Affliction is an amazing card for you, so its good you have 4.
  • Every 8-rack deck i have seen has 4x Mutavault so he is probably important. None of them have had Deathrite Shaman . 2x Hostile Desert could help as well.

  • Now I have seen some decks use Wrench Mind and some decks have used Funeral Charm charm as well, but only 2 or 3 per card.

  • As for your SB (sideboard) 100% of decks have: 1x waste not, 4x surgical extraction, 2x dark confident. I would recommend damping sphere for when you fight storm.

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