Helm of Possession

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Penny Dreadful Legal
Premodern Legal
Vintage Legal

Helm of Possession

Artifact

You may choose not to untap Helm of Possession during your untap step.

(2), Tap, Sacrifice a creature: Gain control of target creature as long as you control Helm of Possession and Helm of Possession remains tapped.

jek22 on Sword of the Realms

1 month ago

I feel my blood pressure spike every time I look over a deck you build. As far as what to cut, I think I remember you saying mono-white sacrifice and board wipe tribal so my recommendations are with that in mind. I'd cut the following: Liquimetal Torque . I'm not sure what you'd want to turn into artifacts, you don't have anything that cares about when an artifact you control is put into the graveyard, and you have plenty of removal that I don't think you'd need to turn other people's permanents into artifacts.
Doomskar . This one I can see why you wouldn't want to cut it. Board wipe at instant speed. But it is the only Foretell card in the deck so once you exile it everyone will know there's a board wipe incoming. Thalia, Guardian of Thraben . It's symmetric, it's staxxy, doesn't really fit your theme I think. Spirited Companion or Wall of Omens . They do the same thing, one of them is just a defender. Soul's Attendant . Just a Soul Warden that costs $2 more. The Fall of Lord Konda  Flip . It's removal, but it feels underwhelming, and it's second ability conflicts with Helm of Possession. Oketra's Monument . I feel like every time I build a mono deck, I always end up cutting the monument. That might just be me though. Altar of Dementia . It's an amazing sac outlet, but idk if you want to go for milling out your opponents or self mill.

I'm not sure what else you could cut. I hope that helps a little bit lol

DreadKhan on Meren of Clan Nel Toth

3 months ago

I usually recommend people try out Diligent Farmhand and Dawntreader Elk as creatures for Meren to reanimate and ramp you because they are sacrificed. This makes these play better than Wood Elves in a lot of situations, but you can certainly run both (I only run 30 lands in my Meren deck, and no mana rocks, I usually end up with a ton of lands by the time the game is done).

If you use creatures that make a bunch of tokens upon entering the battlefield, you might like Demon of Dark Schemes, which can be used as a tiny wipe and as a repeatable source of reanimation? It combos fairly well, using Phyrexian Altar, Ashnod's Altar or Pitiless Plunderer, another card very good with the Demon or in Meren in general is Mitotic Slime, which is a ton of bodies for 5 mana. Another solid card in Meren is Callous Bloodmage, a very versatile creature to reanimate for sure, it also doesn't exile your graveyard when it exiles an opponent's. Dauthi Voidwalker is a really good card if you play against people who use a lot of spells, especially powerful ones, the ability is amazing in Meren because the cards that are exiled stay that way even if you recur Voidwalker it can still see all of those exiled cards, including any an opponent's Voidwalker exiled from your opponents. Helm of Possession is a really off-colour ability for Golgari, and you probably can pay the creature. When you want a new creature you can just sac the old one and steal a new one. Midnight Reaper is another Grim Haruspex, not sure how many you necessarily want, but I rarely mind having two out.

I don't love spells in Meren, but I make an exception for Jarad's Orders, Final Parting and Ritual of the Machine. Graveyard tutors are good in Meren, and tutoring cards into hand is also good. Ritual's ability to steal most creatures can really save you if people run certain kinds of decks. Another good tutor to consider is Fiend Artisan, digging out a Sidisi feels pretty good if Meren is out, I can usually recur her right away for a second tutor.

I'm not really sure if your creature count is high enough at 38, but I absolutely adore Lurking Predators, it can put out multiple creatures per cycle for me, which will usually put me ahead quickly. I run 55 creatures IIRC, so technically I should get a creature a little more often than every other spell, which is obviously absurd if someone else can't combo off. It's just hilarious when you pull something like Plaguecrafter or Ravenous Chupacabra.

It's pretty pushed so you might not want to run it, but Protean Hulk can find 6 MV worth of bodies, so it can find Walking Ballista and Mikaeus in one go, which is pretty solid. If you use something like Activated Sleeper you can get an extra 3 MV worth of creature, which can mean a Blood Artist and Carrion Feeder or Viscera Seer to just win on the spot.

If you are using Mazirek, I feel like I have to mention One with the Kami, this very easily goes infinite with Mazirek, giving you infinite deaths and enters as well as infinitely large tokens for something like Altar of Dementia, or even swinging.

Your deck looks great as is, just throwing a few ideas out there for you, hope some are helpful!

Delphen7 on Promise of Tomorrow vs The …

3 months ago

For future reference, you can link cards with double brackets ( [ ] these guys). The Scarab God, Helm of Possession, Promise of Tomorrow.

When Scarab God dies, two triggers will go on the stack. "When creature dies, exile it" and "When this creature dies, return to hand next end step" (This ability essentially points to the graveyard to an exact Scarab God).

Regardless of the order they resolve in, Scarab God will end up exiled. When the end step comes around, Scarab God's delayed trigger will go onto the stack. When it resolves it'll look where it was pointing (A specific S.G. in the graveyard), and see there is not one in the graveyard, so it won't return S.G. to your hand.

Ruling on The Scarab God: "If this creature dies but leaves your graveyard before the next end step, it will remain in its new zone. (2017-07-14)"

DreadKhan on Discarded Treachery

4 months ago

I always like effects like Bottomless Pit and Necrogen Mists when I'm building a discard deck, these clear out a ton of cards over time, and even one will quickly make it very hard to keep any cards in hand past upkeeps. There is also Cunning Lethemancer, Necrogoyf, Stronghold Rats and maybe Raiders' Wake if you think you can count on being able to swing at someone. I like these effects more as a way to keep opponent's hands extremely small, they play more like a Stax effect in many ways. They play well with the 'cares about hand size' effects as well as 'cares about discard' effects, and as noted, make it very hard for people to store cards. Other than stuff like Mind Twist and Hymn to Tourach, I don't find single target discard is reliable at keeping hands small, 'engine' enchantments always felt really good.

Have you considered Helm of Possession and Ritual of the Machine, both can do great work in a sacrifice deck that can afford to lose a creature to steal something much juicier. I think Helm is usually the stronger card if people can't blow it up right away, but Ritual is Reserved List and prone to spiking when someone realizes it's potential. Both are a tad pricey, just thought I'd mention them.

Final point, if people are going to be discarding a bunch of creatures potentially, you might like Coffin Queen as a way to reanimate those pitched bodies, especially your opponent's stuff, as it gets exiled when it dies again. Demon of Dark Schemes can also work, not sure if you can generate enough energy to make it viable, but with stuff like Pitiless Plunderer it can go infinite reasonably easily.

IHATENAMES on Tariel wrecker of holes

4 months ago

For decent salt but fun game I'd focus run some staxy type card.

Archfiend of Depravity weep tokens decks

Sepulchral Primordial steal 3 creature at once

Molten Primordial steal 3 creatures

Tymaret, Chosen from Deathgrave hate that works well with commander to limit the randomness

Altar of Dementia free sac plus many more upsides

Syr Konrad, the Grim with cards entering and leaving graves a decent wincon

Hofri Ghostforge double use etbs with other upside

Sire Of Insanity especially in a low budget slowing down the game works well in your favor. Also a blue players nightmare

Burnished Hart ramp

Ruinous Ultimatum sorcery speed mardu Cyclonic Rift

Tragic Arrogance you choose kinda boardwipe

Command the Dreadhorde Greatness at any cost

Victimize 1 bad guy fir 2 good guys. Seems legit

Dread Return 4 mana Reanimate you can cast for free* the 2nd time.

Painful Truths draw 3

Skullclamp for all the dorks out there. Let's make them useful

Helm of Possession trade your borrowed creature for a newer model

Smothering Tithe do you pay the tax?

Leonin Arbiter did you pay that tax

Wayfarer's Bauble ramp

Ruthless Technomancer ramp reanimation

Hoarding Ogre budget ramp

Persist reanimation

Fracture flexible removal

Stinging Study good with commander

Archon of Emeria 1 spell per turn

Rule of Law 1 spell per turn

Any of the Fleshbag Marauder effects

Visions of Ruin ramp kinda but mostly removal

Thrilling Discovery card draw

Echo Chamber fun card

Spreading Plague neat includes not great

Grave Betrayal steal creatures

These are just a few ideas. You'll have to mess with it from there.

Another deck to take ideas from

IHATENAMES on

5 months ago

You have a lot of good stuff here. Not sure the competitiveness of your group but I think you need more redundancy in your commander's ability. With Assault Suit type effects. You have plenty of. Bad? Good to give away. Creatures that you want your opponents to have.

Other ideas:

Liliana contract 4 demon alternative wincons.

Dread Return reanimation because you run alot of big creatures

Victimize 1 for 2 from grave.

Domineering Will can force blocks and steal creatures

Slip Out the Back protection also can fade an attack while pumping a goaded or soon to be goaded creature

Puca's Mischief mix the board for your commander

Endless Whispers mix the board for your commander

Helm of Possession sac bad creature for a good one.

A full board wipe might be good.

Siphon mind I feel is actually bad. Personal opinion.

Demon tribal due to number of demons might be cool. But I wouldnt lean too hard into it as you want to give away your board.

DreadKhan on sac it to me (Mazirek EDH)

5 months ago

Have you thought about the new One with the Kami? It's pretty easy to go infinite with Mazirek and this.

Demon of Dark Schemes in my experience loves the just reprinted Mitotic Slime, it's very easy to reanimate whatever you want with all the energy from that (and usually mana).

Kind of slow and weird, but Helm of Possession is pretty off colour for a Golgari deck, as is Ritual of the Machine. Coffin Queen is a good card to steal dead creatures from opponents. Not sure if it's really 'advancing your board state', but Hell's Caretaker will let you reanimate any of your creatures each turn while offering a sac outlet as well, good with any token generators, stuff like Ogre Slumlord maybe.

Sweet deck! +1

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