Creature — Human Warlock
: Search your library for a card, put it into your graveyard, then shuffle your library. If it's an instant or sorcery card, put a +1/+1 counter on Oriq Loremage.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Oriq Loremage Discussion
3 weeks ago
Wow thanks multimedia for the help. I took a lot of your advice by adding some land and ramp back in this deck. Ghoul's Night Out, Oriq Loremage, Jadar, Ghoulcaller of Nephalia I’m going to replace with the new cards from Crimson Vow. Cabal Coffers and Urborg, Tomb of Yawgmoth I will acquire. I really want Undead Warchief in this too I don’t own one yet.
3 weeks ago
Hey, nice upgrades of Demonic, Acererak, Stitcher, Gravecrawler, Grim, Sidisi, Cryptbreaker, Master, Undead, Remembrance, Titan, Victimize, Misty, Drowned, Clearwater.
Interesting choices to cut the mana rock ramp other than Sol from the precon and reduced the lands from 40 to 31. Reducing the lands is fine because 40 lands in the precon is too much. Although, only 31 lands is pretty risky; I wouldn't play below 34 if I'm not playing green. The problem is you haven't compensated for the reduction of lands by adding more ramp to have enough mana or more low CMC draw to help to draw lands or some of both. It looks like you have cut lands to add more high CMC cards which is the wrong approach when upgrading a precon.
With a budget of $400+ consider adding the mana rocks? The precon has Arcane Signet, Talisman of Dominance and Crowded Crypt, all these are good. Add to these Dimir Signet and Thought Vessel; these two are upgrades for the Diamonds. More low CMC draw can also replace lands such as Brainstorm, Preordain, Deadly Dispute, Frantic Search, Village Rites.
Dreadhorde Invasion is a two drop in the precon and it's a good repeatable Zombie source for Wilhelt. Sac the Zombie Army token at your end step on each of your turns for a repeatable draw source that only costs you 1 life on your turn. Midnight Reaper is also in the precon and it's a Zombie who can be a repeatable source of draw especially with Gravecrawler.
Some cards to consider cutting because they're not as good as others here:
- Lord of the Forsaken
- Sludge Monster
- Eternal Skylord: don't need it because you have Hordewing Skaab.
- Dread Summons
- Ghoul's Night Out
- Oriq Loremage: don't need it because you have Vile Entomber.
- Syphon Flesh
- Whispersilk Cloak
- Empty the Laboratory
- Liliana's Mastery
- Open the Graves
- Risen Executioner
- Phyrexian Crusader
- Ebondeath, Dracolich
- Army of the Damned
I don't think you have the mana to support X spells such as Summons and Empty to get enough from them to be worth casting. Adding Cabal Coffers + Urborg, Tomb of Yawgmoth would help also with casting Army.
- Blasting Station: can be the win condition with either Gravecrawler or Factory combo.
- Carrion Feeder: one drop Zombie.
- Ashnod's Altar: combos with Havengul Lich + Rooftop to repeatedly reanimate/sac/reanimate all Zombies in all graveyards.
- Altar of Dementia: infinite mills all your opponents when you control Factory by repeatedly sacing just one Zombie. Can also be the win condition with Gravecrawler + Rooftop.
Good luck with your deck.
1 month ago
So this looks pretty fine. In case you'd like some budget alternatives, Oriq Loremage is another great cheap tutor option.
2 months ago
Hey! I really like your list! While undoubtedly less powerful than mine, you haven't distorted the general idea of the deck. The budget inclusions you have made are all very accurate. Here are a few specific suggestions:
Mindshrieker is very random and not enough reliable, although it can be fun.
I would remove every single land that comes into play tapped and replace them with basic lands. You don't need too much mana fixing, especially considering Lazav requires colourless mana, and this strategy cannot afford the tempo loss of a land entering the battlefield tapped.
I wouldn't bother with Miscast, as it doesn't scale particularly well in Commander. Rotting Regisaur can be included in your current list, considering you are not running Dreadnought. Access Tunnel is okayish. Four mana total is a lot, but it's better than Rogue's Passage. I would consider it, especially since it comes into play untapped.
Regarding how well I think your deck would perform in a mid-high power setting, it depends. See, this strategy is very fast and all-in because it is very weak at its core. A Voltron deck that relies on the graveyard suffers a lot from both creature and graveyard removal. That's why my deck is so fast, with cheap win conditions and cheap tutors. Because you need to kill your opponents before they can stop your game plan. If you cut all the powerful cards (which are, unfortunately, the most expensive) and replace them with more expensive (in terms of mana) versions, the deck will become significantly slower and thus much easier to stop. So, if your meta tends more towards the mid power-level, I think you deck can stand a chance. But if your play environment is more on the powerful side, I think you should adjust your deck accordingly.
Proxying a few key cards would drastically affect the power level of the deck. Phyrexian Dreadnought in particular is irreplaceable and its inclusion would completely change the way the deck plays. The tutors would also help a lot bring up the power level.
2 months ago
RNR_Gaming you skipped over several of my points ;)
I'd also point out the majority of commanders do the same things every game to some extent. Atraxa decks are all walkers or generic counter decks, Meren decks all reanimate the same handful of things, Lathril is just elfball, Kozilek is just eldrazi tribal, Yuriko is either ninja tribal or big cmc, Edgar goes high cmc control vampires or low cmc aggro vampires. Very rarely do people have obscure decks without predictable strategies. The details can change as they have in my Mairsil deck from time to time. Sometimes I use Oona as my win con, other times tree of perdition, or even just turning Mairsil sideways after hex parasite eats a few planeswalkers. There's more to if you want me to go into it. People that look at Mairsil often limit themselves rather than be creative with him.
"Since release I would say the only thing that 100% goes into almost every list is Asmodious." This is just false and no one ever backs it up when they say it because they can't. Asmodeus the Archfiend, Unmarked Grave, The Deck of Many Things, Endling, Oriq Loremage, Pendant of Prosperity, Thassa, Deep-Dwelling, Spark Double, Sakashima of a Thousand Faces, Doom Whisperer, Ormos, Archive Keeper, Teferi's Time Twist, Notion Rain, Shenanigans, Battlemage's Bracers, Netherborn Altar, Lithoform Engine, Sanctum of Eternity, Wizard's Spellbook, and more. These all easily fit into Mairsil lists and make for difficult choices on what to keep and what to cut. Again though if you wanted to only build as optimally as possible there are only 2 or 3 things that lead to victories. Although even one of those didn't exist until after Mairsil was printed, Thassa's Oracle. He gets plenty of toys, people are just unimaginative imo.
4 months ago
Ok, first things first: This deck looks great, and your description is supreme!
I understand that you don't want to focus on flickering, but Deadeye Navigator would still be great with all the ETBs you have here. It also always at least a good card to protect Sefris, and it combines great with Reveillark to recur multiple smal creatures per turn, which would result in more triggers off of Radiant Solar .
Another great card could be Gyruda, Doom of Depths . The reanimation is nice, but the ETB itself basically guarantees you another Sefris trigger, which also makes Gyruda a great reanimation target.
I hope this helps. I wish you tons of fun with the deck!
4 months ago
Few more things:
4 months ago
Kaya's Ghostform is excellent protection Mystic Remora for card draw. Oriq Loremage is a new one but has put in work for me. Stitcher's Supplier can almost draw 6 for 1 mana. Secrets of the Dead over River Kelpie Spellskite is alomst as good as glenn elendra. Phyrexian Tower is a must