Sengir Autocrat

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Tokens

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Premodern Legal
Vintage Legal

Sengir Autocrat

Creature — Human

When Sengir Autocrat enters the battlefield, put three 0/1 black Serf creature tokens into play.

When Sengir Autocrat leaves the battlefield, remove all Serf tokens from the game.

Metroid_Hybrid on Fool, this isn't even my …

2 months ago

A general theme while crafting this deck has been the single-minded focus on assembling the Undying combo itself; which became even more pronounced after the Pre-Modern transformation. Basically anything that wasn't a part of the central combo was to be draw spells & tutors for assembling said combo. A part of this early-on was eliminating as many Humans from the list as possible, because they're total "nonbos" with Mikaeus, the Unhallowed. However, what you're suggesting actually has me reconsidering Sengir Autocrat. I had actually forgotten all about the Autocrat because I originally ran the Eternal Masters reprint.

From the sounds of it— for I get up to 4 chump blockers and/or sac fodder for Yawg-daddy. Sounds decent enough...

So here's what I thinking at this point:

As a final note, I don't have a particular "meta" to reference because the shops I go to are both fairly populated and random, multiplied by the fact that I don't get to play as often as I used to..

henrypan321 on Hogaak's Legion

6 months ago

Hi killer_eye, I think Ruthless Technomancer is usable, definitely dependent on the 99. Solves the haste issue like you stated. You could also use it with cards like Old Rutstein and Sengir Autocrat too. It could be worth testing out.

Guerric on Teysa, Orzhov Scion: Life and Death

7 months ago

Hi wideline1414! I've been playing Teysa for years, and have had at least three distinct variations of the deck. She's definitely one of my favorite commanders, and the version I'm playing now is very powerful whereas the second incarnation of the deck ended up playing terribly. I am working on writing a full primer for it, but I write very full and ambitious primers and I haven't quite got the time to commit to it yet. I think my biggest piece of advice is that Teysa can do a lot of things, but she can't do everything well, so you really need to focus on the way you want to play her. She can be a great honest token deck, an aggressive and powerful multi-combo deck, an aristocrats deck, or an orzhov goodstuff sort of deck, but she can only do one of these well.

The original version of the deck was a relaxed Orzhov control deck that focused mostly on generating white tokens and using Teysa's exile ability as a sort of threat to get people to leave me alone. I had the Darkest Hour in the deck as a way to win, but I didn't rush towards it, and I usually won via token pump cards like Jazal Goldmane and Mirror Entity. I also had lots of boardwipe and interaction that Orzhov is good with, as well as a bunch of token generating Elspeths, and it could grind out games real well. I really enjoyed the relaxed approach of the deck, but felt like I wasn't getting the most out of Teysa's ability since I didn't have a ton of black token generators, so I set about to rework it to get more value.

I started out well by adding Chittering Witch, Sengir Autocrat, Dreadhorde Invasion, and a bunch of other black token oriented cards. I still run these cards today. Where I went wrong was in stuffing way too many expensive good stuff cards like Elesh Norn, Grand Cenobite and K'rrik, Son of Yawgmoth. My mana curve became accordingly less palatable, and I just found the deck was trying to do too many things to really get anywhere.

Third time's a charm as they say, so I cut most of the good stuff and pretty much all of the token pump support to lean more heavily into combo-control with a life-gain subtheme. The great thing about the Darkest Hour combo is that there are so many cards that support it that are also good on their own, so I made sure to have lots of sac outlets, a few aristocrats, Blasting Station, and both Ashnod's Altar and Phyrexian Altar to make infinite mana to power mass drain spells like Debt to the Deathless, Exsanguinate, and Torment of Hailfire. I also put the Reveillark/Karmic Guide combo in for another combo route. The deck can win without these cards by just draining people out, possibly with mana generated by Smothering Tithe and Pitiless Plunderer, but combos are the thing to go to. My favorite part about all previous versions of the deck were abusing Bolas's Citadel and Necropotence, so I added in the soul sisters, Daxos, Blessed by the Sun, and some other lifegain stuff to support this. The deck as is getting to the point where I won't play it as often with my playgroup because the win rate is getting pretty high.

I like the current version of the deck best, but you should do what is good for you. I'd just focus. If you want to care about attacking with spirit tokens, then by all means play Elesh Norn, Grand Cenobite, Jazal Goldmane, and others. Just try to keep your curve low and have lots of token generators and sac outlets. In my first version of the deck I played most of the Elspeths, and even in the current one I still play Elspeth Tirel and Elspeth, Sun's Champion and they rock the house. If you want to lean into combo or aristocrats, you might want to play fewer of the above cards.

If you are interested in my current list, you can find it here- https://tappedout.net/mtg-decks/teysa-combo-with-superfriends/?cb=1645410923. Hopefully in the next month or so I'll finally get to the primer! Until then, happy magic, and enjoy the best Teysa!

darthpaul74 on Nosferatu's Posse

1 year ago

Ouroboros_47 I'm trying to keep this deck vampire tribal. I have been thinking about adding some Sengir Autocrat to get some sacrificial creatures out there. After Elenda, the Dusk Rose gets some counters, especially with the help of Blade of the Bloodchief , I know longer need to worry about having creatures to sack, Elanda will give me plenty.

MacPocho93 on Awaken the Blood Avatar (Commander) Deck

1 year ago

Have you consider Sengir Autocrat ? Or the instant Secure the Wastes ? What do you think about Goblin Assault , Dreadhorde Invasion or Assemble the Legion ? What about threat effect like Mass Mutiny , Molten Primordial or Mob Rule ? Other token generetion like Field of Souls or Ogre Slumlord ? Have you consider Fury Storm ? If you don't have price budget, what about Bitterblossom or Preacher ?

ShutUpMokuba on Yawgmoth M.D

1 year ago

Last changes:

Black Sun's Zenith -> Grim Tutor; Crumbling Ashes -> Insidious Dreams Added more tutors, which means more chances to hit the win cons combos

Bontu's Monument -> Jet Medallion Far more efficient for ramp

Whip of Erebos -> Nightmare Shepherd The whip looks better than it actually is. I don't usually attack so the "lifelink" aspect is basically useless. The reanimation effect is too expensive, The Shepherd looks more efficient at what it is supposed to do.

Phyrexian Altar, Tombstone Stairwell -> Ashnod's Altar, Nim Deathmantle The point here is to include an infinite combo with creatures like Sengir Autocrat, Weaponcraft Enthusiast and Chittering Witch. Basically you can keep recasting the creature thanks to the Nim Deathmantle by sacrificing the tokens to the Ashnod's Altar. With a Blood Artist effect on the table is game over. Not the most efficient combo in here, but a solution that may become the backup plan.

This is the closest built from the final version of the deck i had in mind when i started building it. The last two changes would be Phyrexian Arena -> Necropotence and Necroskitter -> Contamination. I don't know If i want to get there because this deck looks pretty good imo as it is now.

bushido_man96 on Spread my Seed

2 years ago

Sengir Autocrat creature that brings bodies with it.

Awakening Zone, From Beyond, and Dreadhorde Invasion will all synergize with what you want your deck to do: play enchantments to draw cards, and provide sac fodder for your aristocrats package. And with Awakening Zone and From Beyond, the creatures they make can sac themselves; too good to pass up; getting mana and putting a counter on Grizzy.

After that, I think you need more sac outlets. Evolutionary Leap would be awesome; an enchantment that will draw you a card, let you sac a token and go get a creature in your deck. Thallid Soothsayer and Vampiric Rites are budget sac and draw a card options. Fallen Ideal would be a fun one to put on Grismold.

Oh, and Animation Module. Do it.

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