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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Enchantment — Aura Curse
Enchant player Whenever a creature enters the battlefield under enchanted player's control, that player loses 1 life and you gain 1 life.
3 weeks ago
I read the thread when I tried to look up the rules for the cards which is kinda important for EDH Endless Whispers. (I plan on including it in Obeka)
In a 1v1 match it mostly tries to get the best creature of an opponent while donating negative effects. But in commander it becomes a game of "hot potato" where you can never be sure who gets the creatures of another player but you can decide what "garbage" you donate. That is the gist of what the deck will do in a multiplayer game.
Depending on what you give away you may want cards that can counter triggered abilities in case ove Leveler, Sky Swallower, Boldwyr Heavyweights, Eater of Days, Hunted Wumpus, Inverter of Truth, Dust Elemental, Avatar of Discord, Indentured Djinn Ebon Drake Plague Reaver Master of the Feast Tempting Wurm, the haunted one like Hunted Troll, Hunted Dragon,Hunted Dragon, Hunted Lammasu or Hunted Phantasm. Personally I would use Obeka, Brute Chronologist to counter the ETB of the creatures you play by ending the turn and then giving them to an opponent. But that only works for when the creature with negative effect enters the battlefield during your turn. But it is a great plan B in case you don't have Endless Whispers to give your opponents creatures from the list above by simply playing an 8/8 trample for then ending the turn before the trigger resolves.
Other options are Jon Irenicus, Shattered One or Blim, Comedic Genius both want your opponents to control your creatures. If you just want the effect of giving your opponents negative ETBs you can also build a deck on The Beamtown Bullies. But including Endless Whispers in this deck can backfire by giving you one of the negative effects if the creature dies. And it also is hard to let e.g. Leveler enter the battlefield to donate it through endless whispers. What helps with that may be to manifest a creature with a negative effect with e.g. Scroll of Fate. You can also manifest creatures with negative effect from your library but that is a bit more random.
To prevent getting creatures with negative effects from your opponents you to gain hexproof. There are plenty of effects giving yourself hexproof in white but I couldn't find a good commander for that. To gain hexproof yourself in a non white deck you most likely need Orbs of Warding which may be the way to go to prevent opponents to return the hot potato to you. Which is what I do in Obeka (sadly I don't have any list online of that deck).
If you like Endless Whispers to take your opponent cards however you might rather want to play Grave Betrayal or Lim-Dul the Necromancer. Overall it can still be used as a politicle tool. Especially if you donate one of the Haunted once you can build a pact with another player that you always trade them with each other to get more and more tokens.
Talking tokens it is also possible to put Endless Whispers in Grismold, the Dreadsower which gets into the direction of Dagger Burn known through Rampaging Ferocidon, Trespasser's Curse, Massacre Wurm, Slaughter Specialist and e.g. Illness in the Ranks/Virulent Plague. Whenever you donate Hunted Troll to an opponent or it enters the battlefield you let the 1/1 faeris directly die causing Grismold to trigger and also cards like Poison-Tip Archer.
It is also possible to play with effects like Plaguecrafter, Abyssal Gorestalker, Gravelighter. The player who gets the creature has to sacrifice one creature less and choses who sacrifice one creature less the next turn. But as long as you profit from death triggers via e.g. enchantments or artifacts you will profit most from your favourite card.
I also like Rakdos the Defiler to use Endless Whisper. After all one can donate some negative effects and if the opponent sacrifices creatures they have to donate them to someone else. Altough that also works better in 1v1.
I hope the explanation helps to find the right deck to play Endless Whispers in Commander.
5 months ago
This sort of deck usually uses some amount of for Blood Seeker, Trespasser's Curse, and/or Illness in the Ranks. This deck in particular also has eleven blink effects, but only really wants to blink Hunted Phantasm. I recommend cutting most of these and adding more protection and ways to win.
If you want to stay in , Ghostly Prison and Windborn Muse help prevent attackers, and Boarded Window and Cumber Stone reduce damage. Just note that your damage output will be slowed, so you'll have to find ways to stay active.
8 months ago
8 months ago
1 year ago
Chaddish it hasn't been optimised as my partner hasn't figured out what she likes/dislikes about it yet, and as it's her first EDH deck it's not going to be super competitive yet. As well as that, it's more of a social deck too.
That being said, there are a couple of wincons. The less obivous and more difficult is draining your opponents out,Cauldron Familiar doesn't target so you can start the incremental damage there. If you're smart with the curses, Trespasser's Curse, Curse of Fool's Wisdom and a flipped Accursed Witch Flip can start to add up. Torment of Scarabs and Cruel Reality can help here too but are reliant on them not wanting to lose resources, but that can still be helpful. Leechridden Swamp can add to this total too.
The clearest would be creature beatdown, 3/3 Demons from Tasha, the Witch Queen. It relies on opponents dealing damage to other opponents usually, but our playgroup is quite creature centric anyway. The curses can help here too; Curse of the Restless Dead, and Curse of Disturbance give you (and opponents) extra Zombies to push through some damage.
The most fun but least consistent way of winning is the wincons not in your deck - taking them via Tasha or other stealing means. A particular favourite of mine was Coffin Queen resurrecting a Gray Merchant of Asphodel for a double kill.
That being said, this deck is still in the early stages and will change over time - mostly as my partner figures out the way she wants to play the deck. At the moment it's a casual flavourful start, but I'll keep updating it as it gets more competitive too.
1 year ago
Suture Priest Lunarch Veteran Flip Impassioned Orator Kor Celebrant Pious Evangel Flip Auriok Champion Healer of the Pride Riveteers Overlook Cabaretti Courtyard Maestros Theater Obscura Storefront Brokers Hideout Sigarda's Splendor Trespasser's Curse Cleric of Life's Bond Prism Ring Tablet of the Guilds Soulmender Silent Attendant Apothecary Initiate Ghost-Lit Redeemer
1 year ago
Interesting list! It seems like you are trying to go somewhat voltron which I find odd.
I don't think Magnetic Theft is needed.
I'd suggest Brilliant Restoration over Tiana, Ship's Caretaker. My problem with Tiana is that she has to be out when your stuff is destroyed. Brilliant Restoration get everything and is a great top deck.
Cards I'd consider adding: Blind Obedience, Court of Ambition, Court of Grace, Crawlspace, Curse of Conformity, Curse of Disturbance, Curse of Fool's Wisdom, Curse of Opulence, Curse of Silence, Curse of the Nightly Hunt, Ghostly Prison, Mesa Enchantress, Monologue Tax, Torment of Scarabs, Trespasser's Curse
1 year ago
Good Morning! I tested the deck against some metas and did well, I won against the mono R Burn, Rakdos combo and the Orzhov pestilence, and lost against Mono B fairies. All the matches I lost were for lack of removals to get that annoying blocker out. So I decided to add 2 Cast Down and 1 Suffocating Fumes. I was short of creatures in some matches and the 2x Tithe Drinker let me down. That's when I remembered this guy Vault Skirge who is perfect in the deck... Artifact, lifelink, 1 mana colorless and especially Fly as an evasion and block some fairies. Vampire's Kiss ran well and I decided to close the set. as the game usually goes on and the graveyard ends up filling 1x Gurmag Angler and 1x Blood Fountain were added and for the same reason I will put 1 Bojuka Bog. Duress was successful in every game. Trespasser's Curse and Sanctify I need to test more often. Overall the deck increased 3 Creatures, I hope it doesn't hurt Prowess. I'll test it like this and later I'll give another feedback. Thanks!