Glorybringer

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare
Promo Set (000) Rare

Combos Browse all

Glorybringer

Creature — Dragon

Flying, haste

You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls.

Glorybringer Discussion

Vlasiax on Karrthus, Tyrant of Jund

1 week ago

About that - main problem here is that you want to have too much high CMC cards that make 'cool things' but it's better to settle for less and actually get there. Playing Dragon tribe already fills your high end of the curve so we need to focus on lower CMC interaction/ramp/draw to get to cast as many of the mentioned creatures as possible.

That's why Crucible of Fire and Sight of the Scalelords are bad but you seem to discover another way to win besides fight with big beaters - it's reanimator strategy. So I'd rather get 4/4 or 5/5 Dragon with Animate Dead for AND do something else than cast one of those enchantments and pass, hoping that it survives on board. I personally use reanimation with Dragon Tempest as a secondary strategy to kill as many people as possible with damage from dragons coming back and then smash the rest with them, since they get haste.

Abrupt Decay has that advantage of hitting NONLAND permaments... so creatures, enchantments, artifacts, planeswalkers all go down. While Vraska's Contempt is overpriced Path to Exile in black since planeswalkers can be overrun with Dragons and 2 life gain is negligible. It's not about hitting someone's Craterhoof Behemoth or in your case Hellkite Overlord it's about dealing with Sylvan Library / Phyrexian Arena , Chromatic Lantern or Yisan, the Wanderer Bard that get them there. And that's the lesson that I learned few months back and made drastic changes to my deck - Bow before Draconic King!!! | *WAR* Update. It's still a Dragon deck but has everything that early game requires so I can still compete with better tuned decks of others.

That's why for changes I'd propose:

I think that's it for now, it's mostly about getting as much during your turns for as low cost as possible. I'd also rethink these cheap mana doublers but that's me and I don't like helping others, since they can and they will gain advantage of that and beat me. Early dorks/rocks actually can feel like mana doubling and work only for you.

If you want to know more about getting better at EDH I'd recommend checking out CMDR Central and EDHRec podcasts on youtube - https://articles.edhrec.com/commander-central-ep75-settling-for-less/. Also EDHRec page has great articles posted daily, one of them is about Evolving Wilds: https://articles.edhrec.com/in-the-margins-evolving-wilds-terramorphic-expanse/

NeonEndymion on The Ur-Dragon

3 weeks ago

-Good catch; I did indeed mean to tag Dromoka, the Eternal in that post. After some more testing I am coming around to the fact that the multiple triggers are fine with dorks out, both to beef up blockers and because it doesn't take too many triggers to go off before you're putting them on bodies with evasion/non-mana abilities. It has also been relevant to getting Selvala, Heart of the Wilds out of a lower-X Toxic Deluge range.

-As to Dragons, I'm currently not missing any particular one that I've cut, including Hellkite Tyrant . If anything it just increases our perceived threat level and draws hate a bit before we're equipped to snowball or deal with it. I may make some cuts to find room again for Dragonlord Kolaghan and Glorybringer , in that order.

- Teferi's Protection is another card that's a meta call, but personally I'm still a bit down on it, as it is very good for casual games but very meh for competitive games. It saved my bacon against an alpha swing from a Bogles-style Enchantress deck once, but it doesn't protect from infinite mill wins, and usually also some storm wins, Lab Man lines, and/or Walking Ballista lines. I'd rather just have the single one blue counterspell, Stubborn Denial , for backup against Cyclonic Rift or sweeper effects we don't want to see stick. The Greater Good package is here for more consistent sweeper protection with a higher ceiling, and I don't like holding up 3CMC for what is often essentially a flexible Fog effect. But that's just me, and in many cases Teferi's Protection can be a real beast. I'd just rather have the flexibility and lower CMC of the hard counter for non-creature spells.

-I don't think we need 3CMC draw, either; instead, I'm looking at a way to recur Patriarch's Bidding so we can go off twice and dig through most of the deck over two turns with Greater Good out. So far I'm going the most mana-efficient route and playing Noxious Revival , as that also can serve as graveyard hate against opponents in corner cases, and since it can be cast for 2 life/Phyrexian mana only, and at instant speed (vs Regrowth ).

-If anything, at the moment, I may do some work on my land choices, eventually just biting the bullet and swapping the extra Forest/Mountain in Sheltered Thicket for Taiga , re-evaluating Path of Ancestry for Exotic Orchard or Forbidden Orchard , and swapping Homeward Path for another colored source, possibly Sunpetal Grove .

NeonEndymion on The Ur-Dragon

3 weeks ago

Well, I think what we're probably hitting now is the wall where the core of the deck (36 lands, around 19-22 dragons, 5-6 high-impact dorks, 3-4 green land ramp spells, and a support suite split between artifacts/enchantments) is feeling more or less settled, and tweaks can and should be made depending on the kind of table we're expecting or seated at. I've started bringing my binder of extra cards for this deck to make a few swaps for games 2-3, when/if I can get them.

In longer games, for instance, it may be that I've pushed the curve so low that there aren't enough haymakers/higher impact+higher cost spells left in order to turn the corner. In which case Crux of Fate , Wild Pair , and/or Rishkar's Expertise , just to name a few, could be slotted in as 1:1 swaps for lower CMC and lower impact wipes, enchantments, or draw.

A few other thoughts:

-I'm going to try Sensei's Divining Top over Expedition Map this week and see how that feels. For me, Homeward Path may become a flex/sideboard card, in which case the emergency draw/draw filtered with Top might be preferable.

-Agree that Dragonlord Kolaghan has been a bit low impact. I also haven't been thrilled with the interaction between Dragonlord Dromoka and the dork suite, as often I'm just forced now to put the counters on a dork. But that at least can help get them out of a healthy Toxic Deluge range later in the game? I'd look at slotting back in Glorybringer for Noble Hierarch in slower matches, though, as the fixing she provides is mostly in our splash colors.

- Fire Covenant seems like a good card to test in the Toxic Deluge spot, as we don't want to lose our dork package to our own cards, and as we really only usually want to be wiping out some of the biggest threats. If indestructible/hexproof/shroud is an issue, though, then Toxic Deluge will probably stay in.

-For now, I'd rather have the lower CMC and flexibility of Assassin's Trophy over Abrupt Decay , as the latter can often be a dead draw in mid to late game for slower matches and the former is always relevant, but really that entire interaction package can be swapped around depending on the meta. I don't think 3CMC is too much for interaction, but given the clump of 3CMC cards and our need often to tap out through turns 4-5, sometimes even turn 6 if our sequencing is slower, 1-2 CMC interaction spells have felt a lot more useful/easier to hold up while developing our board.

-I'll also look at slotting Sarkhan the Mad into the sideboard for matches with board stalls/pillowfort/anti-creature tech. I guess my hesitation with planeswalkers still remains that we don't generally want to be blocking/defending them and that people may start running anti-planeswalker tech in main decks now that War of the Spark is here, but I can see corner cases where this one would be useful, vs Sarkhan, Fireblood , where I feel like most games will play out as you suggest: You tap out to cast him on curve and maybe get to rummage once, ramp once, then he dies.

-Looking at your current list, and not including the commander, I see 9 overall draw effects, and that's about 1 short of where I like to be personally. The one weakness I've felt so far is that out of those 9-10 slots in both of our lists, none of it is unconditional draw but delayed/triggered draw. If anything Night's Whisper may not be enough on its own, so I'd look again at Read the Bones , Painful Truths , and/or Phyrexian Arena , the latter for slower matches only?

Vlasiax on The Ur-Dragon

3 weeks ago

Yeah, I use exactly the same lines of play to win. Might be my misunderstaning of sheer power of Mystical Tutor as a second copy of Cyclonic Rift , Patriarch's Bidding , Toxic Deluge or Stubborn Denial all of which when used correctly are basically win-cons.

With Sensei's Divining Top I'm not sure where I'd put it since you're right - this deck drains mana every turn and more often than not I'd use that 1 mana for tutor/removal than topdeck manipulation. That was just loose suggestion for better consistency with Vaevictis Asmadi, the Dire and in case someone blows Sylvan Library .

I might be a little more convinced after playing a few "1 vs 2 NPC" games that we actually don't need Dragonlord Kolaghan that much just to up the Dragon creature count. However, Glorybringer is very useful as he takes out most of other commanders like Atraxa, Praetors' Voice or Surrak, the Hunt Caller . Other option I can think of might be Fire Covenant , which can shot down many targets at once and at instant speed.

Also for these 3CMC planeswalkers I think about finding a slot for Abrupt Decay as a more conditional Assassin's Trophy that has the upside of not being countered. I wonder why you got rid of Anguished Unmaking - 3 CMC is too much?

NeonEndymion on The Ur-Dragon

3 weeks ago

- Mystical Tutor is part of the plan to pull down the overall CMC, essentially becoming a second copy of Patriarch's Bidding if need be. This is only because my current list flexes around two primary win-cons, at least in its current iteration: The Savage Ventmaw + Aggravated Assault combo, along with the Greater Good into a giant Patriarch's Bidding play, ideally with Dragon Tempest out or Scourge of Valkas in the bin. As such the interaction suite is now entirely down to 1-2CMC, including more counter backups for the turn I'm trying to go off, and the tutor suite has increased. The reasoning for this was that I was hitting a lot of games where the ramp/setup was flowing smoothly, but I wasn't hitting the right payoffs in the right order, and wasn't able to close games through combat. We'll see how it goes, as this is the only active list I'm tweaking at the moment, and I'm not sure if/when I'll leave it as locked.

-I also cut Glorybringer , maybe just from a feel-bad loss where having used its exert ability earlier, around turn 4, prevented me from being able to swing for lethal later in a tight, racing game. Taking that turn off with it has really hurt as the overall Dragon body count has dropped a bit. I'm also finding that Toxic Deluge can help clean up faster decks pretty reliably. Some of that's in tension with the increased mana dork suite, but thankfully this deck has huge ramp/flood protection in that you can always be aiming just to cast your commander. It's a given, though, that some draws just won't pan out very well, and that's part of the downside of playing a strategy and commander with inherent restrictions limiting how optimized it can become for competitive play.

-I had tested Sensei's Divining Top , but without any combo payoffs for it here, it felt a little too slow for a midrange deck that's mana hungry at pretty much any point of the game. So far I've preferred raw card draw, and am usually leaning on Sylvan Library as a primary tutor target anyway. I could see it doing well in corner cases where we'd need to tutor and draw immediately to force a win or prevent a loss, so I may test it further and then decide if it gets a slot. Where are you on the card, and what would you drop in order to find a spot for it?

- Ashiok, Dream Render is something I'm only worried about if, due to War of the Spark's strong passive walker abilities for stax strategies in particular, a lot of lower powered metas (again, my list is something that I primarily want to run alongside other 75% to high power decks, but wouldn't necessarily bring to an optimized/max power table) start leaning into. Narset, Parter of Veils also hoses raw card draw, so I'm not sure that mid-range/slow combo can plan around those strategies except by trying to be as fast as they can (and also by targeting down the stax player/s). We do have the advantage that not a lot of lists lean on fliers or on larger fliers, so we can always just try to punch Ashioks and Narsets in the face with Dragons until they are no longer problems?

Vlasiax on Big Daddy

1 month ago

I think that this deck lacks some of the newest Dragons like Lathliss, Dragon Queen and Nesting Dragon . I'd also swap out some of them for more interaction like Glorybringer or static effects like Thunderbreak Regent .

Another way to win is Commander with Atarka, World Render and Kolaghan, the Storm's Fury - this way even if only commander attacks it becomes 11/10 Double Striker, which is enough to one-shot someone with commander damage.

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Glorybringer occurrence in decks from the last year

Modern:

All decks: 0.05%

Commander / EDH:

All decks: 0.01%