|Commander / EDH||Legal|
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Creature — Dragon
You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls.
|Have (6)||Thunderbeard , pskinn01 , orzhov_is_relatively_okay819 , MikeLaserbeam , TheRealSpecialK , mymanpotsandpans|
|Want (35)||RedMan929 , kildozer_56 , 1337_Nerd , GhostlyRobot , xXThormentXx , raithe000 , Sharpie1584 , AdroitCoyote , AlgoToranii , CrotchRocket , KCMetroGnome , darthnuchi , DanceMaster5000 , AngelofDeath9 , flipdipple , Islandman , Enr1k , Ectoph1 , scynett , toogletoggle , TuckerMTG , Lotus230 , chrishuffman95 , Hitorial , corys , publicvoid , Sebu , BrownstoneCowboy , kovellen , Nissa_Is_Best , abascon , Sharkfists , Spartan235 , vili29 , The_Besticle|
2 days ago
as I'm experimenting with Dragons as well, I'll offer some tips.
first off its too top heavy. I would take out all cards you have with Hellkite in the name as they cost too much to be of use. Moonveil Dragon doesn't do enough for costing 6 mana. the only 6 drop dragon you'd want to consider is Lathliss, and then only as a 1 of, and that's because she makes free tokens when you cast a dragon. I have 1 Descent of the Dragons instead because my deck banks on Dragon Tempest and Scourge of Valkas so I want to get as many dragons entering as possible, and if I can blow up my entire board to get 4 or 5 dragon tokens, that's usually game.
speaking of Scourge of Valkas, that is a good win con if you're on the "get a lot of dragons" plan, so you want 4 of those guys, and that's the only 5 drop you should have, but you can consider Glorybringer , Stormbreath Dragon or Thundermaw Hellkite as alternate options. Mirrorwing is pretty terrible.
in my 4 drops, I only have Avaricious and Thunderbreak Regent. Avaricious is pretty good for extra draw if you're ok discarding at end of turn and Regent simply makes it hard for opponents to spot remove your stuff. Crucible is not very good at all in modern and is a card you only want in EDH dragons.
Sarkhan Fireblood is your goto card for dragons and you want 2-3 of him ideally. not 4 cause extra copies are useless. Dragon Egg is decent as a 1 of, but I actually have been liking Dragon's Hoard at 3-4 because of how helpful it is. the turn you play it you can use it for mana, or if you play a dragon after it, you can immediately draw off of it and its easy to build up multiple counters on it and then its a constant extra card every turn.
at 2 mana I like 3-4 Dragon Tempest because that's one of the main win cons, but I don't wanna see a bunch early on in lieu of creatures. I have 3 of the goblins that makes the dragons cost 1 less, but I also have Generator Servant as it gives you 2 mana plus haste to the dragon incase you don't have a Tempest. I don't think much else in mono red makes sense.
you need some 1 drops for consistency. I like Slumbering Dragon because if played early and left unchecked, he can grow large by himself, but more importantly he's a 1 drop dragon to trigger your Tempest effects late game. 4 Faithless Looting is the main thing you want. its the best draw spell red has, letting you trade extra lands for spells or extra Sarkhans or whatever. also I recommend a couple Bolts just cause its Bolt.
I'm still play testing and figuring this deck out, and trying to see whether I should splash in some green for ramp or not, but that's what I've found works best so far. if you want all the big expensive dragons, those are best for EDH.
1 week ago
Had an interesting 1v1 play-through on this against an Edgar deck. That deck would probably run all over this one 8/10 times.
I had Stormbreath Dragon (not monstrous), Glorybringer and Zirilan of the Claw out. I had Glorybringer up a few turns and had exerted to clear some of the board by pinging and had kept things locked down with AEther Flash . My opponent had just tutored for Austere Command , but couldn't cast it on their turn. They had one creature untapped on their side and they were sitting at 30 life. I was sitting on 6 mana and had Final Fortune in my hand.
I tapped 3 and Zirilan to tutor out Tyrant's Familiar and swung. Tyrant's Familiar dealt with the one blocker and allowed all three to get through for 15 (after Tyrant's Familiar added +2/+2). In my second main phase I use the Final Fortune with my remaining 3 mana. After untapping, I tutor again with Zirilan of the Claw and go get Mana-Charged Dragon . With my remaining three mana I add +2/+0 to the Mana-Charged Dragon and I am able to swing for another 15, taking my appointment out.
This is exactly what this deck is designed to do - tutor for answers and a wincon. I don't think it will work often and it will struggle even more in multiplayer, but in 1v1, it is fun. I need to play test some more.
1 week ago
Hello, have you considered adding some low-curve Dragons like Nicol Bolas, the Ravager Flip, Glorybringer or Thunderbreak Regent ? I just feel that lowering the average CMC would feel amazing to play.
2 weeks ago
Thanks for looking and commenting. I appreciate the feedback.
Not a bad idea swapping in a Swamp to help with Sakura-Tribe Elder , but I already feel like I have a bit too much black and not enough green mana. I'm thinking about dropping Shizo, Death's Storehouse , but would hate to give up the Fear utility.
Rhythm of the Wild is pretty awesome.
As for good old Skithiryx, the Blight Dragon , I'm not ready to drop him quite yet, but you're probably right that it would be good to swap him for Glorybringer . He just packs so much brutal utility for a low CMC. I guess the same could be said for Glorybringer .
3 weeks ago
As for land base I'd probably swap 1 Forest for Swamp just to have option for fixing with Sakura-Tribe Elder and other cards that search for basic lands.
Also I think that you don't need Skithiryx here because you don't win with Infect and you only set yourself up for unnecessary hate (some people really get triggered when they see infect creatures). I'd swap him for Glorybringer to get some hasty removal option.
Speaking of Dragons... I like to run token oriented strategy with Nesting Dragon and Vaevictis Asmadi, the Dire - you put land to get 0/2 Dragon Egg and Vaevictis attack trigger sacs it so you get 2/2 Dragon AND potential permament for free while crippling opponents' boards (13 non-permament spells look good here)
Another recursion option is Patriarch's Bidding - when you take back so many Dragons with Scourge of Valkas that you can one-shot whole table (I did that in my Ur-Dragon deck once or twice and it feels really awesome)
Last set also gave us Rhythm of the Wild - amazing enchantment that gives counters or haste (whatever you need at the time) and protects your creatures for only
Hope this helps a little fellow Dragon Master :D
1 month ago
Glorybringer Excellent removal at 5cmc // Herald's Horn Cost reduction and potential card advantage // Flameshadow Conjuring Pairs well with Valkas, Warstorm, and Dragon Tempest // Scourge of the Throne Even more extra combat // Nesting Dragon Dragon Tempest and Valkas triggers, and excellent blockers with crucible of fire //
This deck looks nasty in a good way.
1 month ago
1 month ago
Hey, saw your forum topic asking for help. Welcome to TappedOut :)
This is very low budget deck, less than $30, therefore all my card suggestions will be $1 or less. There's several budget cards that can replace current cards here. I'll first list all card suggestions for you to consider and then explain.
Cards to consider adding:
For your overall deck:
- Command Tower
- Haven of the Spirit Dragon
- Game Trail
- Dragon Tempest
- Dragon's Hoard
- Talisman of Impulse
- Prismatic Lens
- Mind Stone
- Dragonlord's Servant
- Lathliss, Dragon Queen
- Scourge of Valkas
- Sarkhan's Triumph
- Signal the Clans
- Fierce Empath
- Kodama's Reach
- Elemental Bond
- Creeping Renaissance
For against Goblins:
- Circle of Flame
- AEther Flash
- Sweltering Suns
- Mizzium Mortars
The card suggestions for your overall deck are cards that can help in all matchups not just against your Goblin opponent. Command Tower and Haven of the Spirit Dragon are Rainbow lands they can make mana of any color (red or green) to cast Dragons. Tower is one of the best lands for multicolor decks in all of Commander. Mana it makes can be used to cast any spell.
Dragon Tempest and Dragon's Hoard are excellent Dragon tribal cards. Tempest giving haste to Dragons as well as a source of damage to a target opponent or creature whenever a Dragon comes into play is very strong. Haste with big powerful Dragons makes them much more threatening to your opponents especially when they get double strike from Atarka. Hoard is a Rainbow mana rock, it can make any color of mana to cast any spell. This is great and another reason it's good is it can be a source of repeatable draw because of Dragons. You put a counter on it when a Dragon ETB (enters the battlefield); can then remove a counter to draw a card.
Talisman of Impulse , Prismatic Lens and Mind Stone are two drop mana rocks. Early game mana rocks and land ramp spells ( Cultivate , Kodama's Reach , Nissa's Pilgrimage ) are cards you want with Dragons. You need early game plays and ramp is the best thing you can do since the faster you can play your big Dragons the more pressure you put on your opponents and the faster you can kill your opponents. Adding more ramp is a good way to beat your Goblin opponent because if you land a big Dragon faster than normal then Goblins will have a hard time dealing with it.
Lathliss, Dragon Queen and Scourge of Valkas are two very good budget Dragons because they give you more value when you play more Dragons, they are also excellent when both are on the battlefield. Lathliss creates Dragon tokens and Scourge does damage to target opponent or creature whenever a Dragon ETB. When a Dragon token is created this means it ETB. The token will trigger abilities of cards like Scourge, Tempest, Hoard, Elemental Bond , etc. Glorybringer is a powerful five drop budget Dragon who can be a repeatable single source of 4 damage to target nonDragon creatures. He's a repeatable way to kill Krenko.
Sarkhan's Triumph and Signal the Clans are budget instant creature tutors to search your library for a specific Dragon such as Lathliss or Steel Hellkite and it put into your hand. Harmonize is good draw for four mana and Elemental Bond can be repeatable draw when Dragons ETB. Magmaquake is an instant creature board wipe that doesn't hurt your Dragons, best of all it can kill all Planeswalkers if you put enough mana into it.
Against your Goblin opponent you want repeatable damage effects. Circle of Flame and AEther Flash do this; Circle prevents your opponent from attacking with 1/1 creatures because any 1/1 creature who attacks will die. Flash does 2 damage to each creature including your own creatures when they ETB. Doing 2 damage to Dragons doesn't kill them, but doing 2 damage to every Goblin that ETB can prevent your opponent from even playing Goblins.
The number one target to kill against Goblins is the Commander Krenko, Mob Boss because his ability can keep making Goblin tokens and this can get out of hand pretty fast. When Krenko dies he goes to the Command Zone, but this can delay your opponent long enough for you to stabilize with a Dragon or two. Incinerate and Mizzium Mortars ; you want a few more low mana cost targeted removal spells that can do 3 or more damage just to be able to kill Krenko. Mortars is unique because for six mana it can instead do 4 damage to just all your opponents creatures.
Early game board wipes are also good against Goblins. Pyroclasm , Sweltering Suns and Slagstorm are budget board wipes that can be cast turn two, three or four which can cripple your Goblin opponent. Sweltering and Slagstorm do 3 damage to all creatures this means they will more times than not kill Krenko since he has 3 toughness, but your Dragons will be fine since most have more than 3 toughness.
If you like some of these card suggestions I can help you to make cuts.
Good luck with your deck.
Glorybringer occurrence in decks from the last year
All decks: 0.05%
Commander / EDH:
All decks: 0.01%