Creature — Dragon

Flying, haste

You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls.

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Have (3) metalmagic , pskinn01 , gildan_bladeborn
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Printings View all

Set Rarity
Amonkhet (AKH) Rare
Promo Set (000) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Glorybringer occurrence in decks from the last year


All decks: 0.05%

Commander / EDH:

All decks: 0.01%

Glorybringer Discussion

Mr_Manuelgb on G/R Dragons (Final)

3 weeks ago

have you considered Glorybringer instead of Mirrorwing Dragon? I feel like it is a stronger card and can act somewhat as removal aswell

Silverdrake on Nya Exert

1 month ago

Looks fun! I think you DEFINITELY need to find room for either Brave the Sands or Always Watching (or both!). Exerting a creature means you don't untap it during your next untap step - but if it isn't tapped to begin with (because it has vigilance, for example) then exerting effectively means nothing at all! Either of those enchantments + combat celebrant = infinite combat!

I'd also consider Glory-Bound Initiate and Glorybringer

TheLordStormCrow on pioneer enchantress

1 month ago

Mana Bloom can only make 1 mana each turn.

Baffling End only hitting 3 or less comes up occasionally, but not very often. Most of the things we're wanting to hit with it are things in the aggro decks like Knight , Pack Rat , Scrapheap Scrounger , Bloodsoaked Champion out of mono B, anything apart from Glorybringer from mono R, also hits most things from that mono G stompy deck that's been going around. The restriction has been awkward at times, but I also run Cast Out and Prison Realm for bigger stuff, so I often have other options, especially with Idyllic Tutor and Calix, Destiny's Hand to find them when I need them.

I'd personally cut the Satyr Enchanter s altogether, I think that 6-8 card draw dudes is enough tbh, often later in the game, I stop playing more in fear of decking haha.

I've found having the full 4 Sphere of Safety in the 75 has been great. 2/3 in the main depending on if you go down the Idyllic Tutor route to find them more consistently is where I've landed after some testing. It's not the kind of card you want to draw 3 of in any game, and it's not particularly stellar in the control matchup either. Saying that, I'd definitely finish the set in the sideboard for creature decks, because a lot of the time, it's just lights out when it hits, or at least buys a lot of time to get set up more and stabilise.

Here's the link to the discord server (set to never expire so if anyone else comes along and wants to join, they can):

Grubbernaut on Elemental Tribal

2 months ago

Love the idea! Only thing I'd personally swap is Roast for Mizzium Mortars . Being able to kill a Glorybringer is becoming more important in the current meta.


xaarvaxus on Ra-ur Dragons

2 months ago

This list is a little hard to evaluate run together as one long alpha'd offering. Would be easier to figure out if there is enough ramp, removal, etc. if broken into card types or custom categories [enablers, ramp, etc.]

A couple of things that I would suggest:

Fellwar Stone is going to be better than a mana rock like Gruul Keyrune . Its cheaper to cast so you're ramping sooner and it will likely give you access to more colors of mana.

Glorybringer comes out hasty and brings some additional removal if needed.

Kjartan on dragons

2 months ago

A general rule to live by when playing modern is that it's okay to be slow as long as you can slow the game down with you.

I don't feel you're able to slow the game down to the pace where this kind of deck can keep up. Let's be honest here, this list is extremely slow, even for a dragon deck. And you don't have much interaction to support it a slow playstyle.

You have a few good ramp cards to help you speed up a tad, and that's pretty dang nice. Dragonlord's Servant seems good, and Everflowing Chalice ain't bad either. But you have so many, big, clunky cards that are going to clog up your hand while your opponent is preparing to kill you on turn 3.

As for as big clunky cards goes, Berserkers' Onslaught and Crucible of Worlds even seem like a bit of a missmatch here. They are cards that ask you to have commited a powerful battlefield before you apply them, as to maximize their effect. In this list, not only will they often come into play before your creatures, but they will help you even less than a creature when you're struggling to survive the early game.

Sarkhan's Triumph , despite being one of your cheaper cards, is not that great either, but that's mostly just due to the nature of dragons. There aren't many disruptive dragons that can suit a particular situation greatly. They mostly just hit hard. There aren't any draconic Meddling Mage s or Deputy of Detention s that you can tutor for to counter what's going on, so it's probably just better to play more dragons instead.

You can of course play the way you want to, but in essence, if you wish for the deck to be more competitive, you should lower your curve (Cutting some 7+ drops), get a bit of ramp, and get some more interaction to slow the game down.

I think someone already mentioned Glorybringer , but the powerflevel of that card is through the roof as far as dragons go. One of, if not the best mono-colored dragon in modern. Stormbreath Dragon is also nice. Anger of the Gods or Sweltering Suns are ncie to fight aggro decks. Chalice of the Void and Blood Moon are some great disrupts. Abrade is a great piece of basic inetraction. Mind Stone and potentially Dragon's Hoard are cool options for ramp.


Grubbernaut on Big Red Dragons

2 months ago

That's not a bad point. Mizzium Mortars would also be a strong consideration in mono red. Lovestruck Beast is a problem; I guess it depends on your meta. If there's more Beasts, definitely Roast ; if more Glorybringer , then Lava Coil or Mortars may be better.

Grubbernaut on Big Red Dragons

2 months ago

For SB, in general, I feel that Lava Coil is better than Roast with Glorybringer breaking into the metagame.

Looks like fun! Cheers!

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