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Creature — Dragon
You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls.
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9 hours ago
Hey, looks good very nice budget deck.
Two things Pirates lack what other red aggro has are a lot of powerful haste and being able to make a creature unable to block to get in more damage faster. Zeal does both of these things for one mana. As well as giving a +1/+1 pump to the enchanted Pirate. Both modes of Rampage make Dire Fleet Captain better giving two Pirates +2/0 and trample is good because you want to attack with Pirates to buff Captain. +4/0 and trample can make Dire Fleet Captain a game winning threat. Kari is one of the strongest Pirates, she's a two drop and menace is good with both Zeal and Rampage.
- Move 2x Map to sideboard
- 3x Dire Fleet Neckbreaker
- 2x Runner Rigger
- 1x Mountain
- 1x Unlicensed Disintegration
Neckbreaker at four mana I think is a too much for what it does. If it gave Pirates +2/0 without attacking then it would be fine, but this delay makes it too slow. Cutting him will drop the mana curve which makes Captain better being able to consistently play more one and two drop Pirates. Rigger as a turn one Pirate play is pretty lackluster and all other one drops and two drops Pirates are better than it.
Abrade for a Vehicle, Gearhulk, God-Pharaoh's Gift. Spray to exile embalm creatures Earthshaker Khenra, Sacred Cat, etc. Expertise to steal Gods, Glorybringer and untap it, a big annoying creature with counters thanks to Winding Constrictor as well as play a Pirate or Rampage for free from your hand, the card is very underrated. Kitesail Freebooter, Duress and Map is a good plan vs Control. Treasure Cove can be a source of card advantage using treasures as draw, but I don't think you need this in every matchup as it can be a slow interaction.
Good luck with your deck.
1 day ago
Hey I am long time Aurelia player. Your list is looking pretty solid but I have few changes that I would recommend.
Cut Sram, Senior Edificier low equipment count deck hes not great. Figure of Destiny its a great card but it just takes up too much mana for what it does. Kor Cartographer doesn't have enough board impact for my liking, solemn is ok to keep though. Cataclysm and Obliterate are generally difficult to get into the right situation for, but you can keep them if they work well in your meta. Legion's Initiative and Sigarda's Aid are just never as good as I want them to be. I also wouldn't run Ajani Vengeant hard to protect and just doesn't do that much. Staff of Nin is just too much slow and takes up too much tempo.
In:For additions somethings that I like for this style of deck are Glorybringer, Firemane Avenger, Sunscorch Regent, Steelshaper's Gift, Magus of the Wheel is nice for card draw. Sulfurous Blast and Comeuppance are mvp sunforger targets for me.
If youre looking for more ways to achieve infinite combat steps: Aggravated Assault with either Neheb, the Eternal or Sword of Feast and Famine are usually sure fire ways to do it. You can also mix eldrazi displacer in there, its not as efficient but if you're looking for redundancy it helps.
My 2 best Aurelia decks are right here, you can check them out for inspiration.
Hope these help!
1 day ago
Wizards recently announced "Challenger Decks" as a replacement for the old Event Decks; today, the decklists were posted here.
These 75-card Standard decks have an MSRP of $29.99, and seem to actually have quite a lot of value in them. One contains Chandra, Torch of Defiance, Hazoret the Fervent and Glorybringer. Another contains a full playset of Heart of Kiran, Dragonskull Summit, Inspiring Vantage, and Concealed Courtyard. A third has 3 Verdurous Gearhulk and a Walking Ballista. I don't know about you all, but if all of the decks are like this, it could be a great way to lower the cost of Standard and help get new players into the format for cheap.
1 day ago
I finally got around to playing a Sideboarded game.
You got me down to 3 life with all the discard effects. I discarded 2x Cut / Ribbons fairly early in the game.
I had drawn a Vraska's Contempt.
I had no cards in hand to discard when Raiders' Wake triggered.
On my upkeep I chose to sac Gonti, Lord of Luxury, and lose 3 life.
That was game.
Cut / Ribbons is problematic for you.
I often look for ways to get it into my Graveyard, and your deck makes that very easy.
I think if you added a couple of Scavenger Grounds to your deck they would remove that threat.
You do get colour screwed quite a bit. I would think about adding some Evolving Wilds to the mix. Your deck is quite slow, so I don't think they would impact it negatively.
In a deck you should really have some copies of Vraska's Contempt. In the Sideboard, perhaps?
Early Creatures are a problem. I've not played this against a Creature heavy deck, but I think that Merfolk, and Dinosaurs might both cause problems for it. I'll try to find some time to test against them.
Have you played this deck at something like FNM? I'd be interested to know how it has gone in real time, with its creator pilotting it.
2 days ago
This list was in need of some updates so I have made the following from the original posting.
Moonsilver Spear, Citadel Siege, Seal of Cleansing, Kemba, Kha Regent, Nahiri, the Lithomancer,Insurrection, Champion's Helm, Brass Squire, Sram, Senior Edificier, Vandalblast, Blinkmoth Urn, Hero's Blade, Gift of Estates, Rocky Tar Pit, 3 Plains
2 days ago
Hey its PJ from Commander Replay. You're deck looks to be in great shape, so I have a few suggestions that I think it will help trim some fat and add more punch.
First up the cards to cut. Id get rid of Mind's Eye The way this deck plays you're going to want to tap out your mana every turn and you don't really have time to leave mana open to try and draw, plus its clunky at 5cc. Also cut Reforge the Soul I find it to be too slow. You usually need to take an entire turn off to play it, so its just too slow and clunky. Wheel of fortune is great, but if you can't afford it just stick with magus of the wheel. The cost of 3 then 2 is much better than 5 all at once. Your card draw will come primary from Mask of Memory, Sword of Fire and Ice with Sunforger and Sword of the Animist also generating card advantage. Next I personally would cut the Ancient Den, Great Furnace and Mox Opal package since you don't want your lands getting taken down by vandalblast. I would use Thought Vessel in place of mox opal. Next up cut Divine Reckoning its just never going to do what you want it to. Use a full board wipe instead. I would cut Gratuitous Violence its always been a bit too slow for me and the RRR is hard to get on turn 5. Next were going to cut Relic Seeker for open the armory, its a great card early but gets less good the longer the game goes, its usually one of the last cards i cut trying to get down to 99. Ive always found Savage Beating to be too slow.
Next up, the maybe cuts. Sword of Light and Shadow I have tried to live the light and shadow dream for a long time and it just usually doesn't come through. I have found that you really want higher creature counts to get good benefit out of it. Great card, but not the right home. Ive never had great experience with Assemble the Legion if you're having more success than me, keep it, if not cut it. Pay attention to The Immortal Sun and Alms Collector I haven't tested either of these, but if they are playing well keep them, if they aren't cut them.
Once you know what to cut, it frees up a lot of room. So you can use my suggestions for additions if you want to, or you can try out some other things that you want to. But here are the cards that I would add:
Duelist's HeritageIt will replace gratuitous violence nicely.Open the Armory will replace relic seeker. find your equipment immediately. Glorybringer is just insane with Aurelia. On turn 5 it kills most things. Balan, Wandering Knight, Kazuul's Toll Collector, Armory Automaton all 3 are great in equipment decks. Next up your sunforger package, Comeuppance and Sulfurous Blast are all stars for me. If sun forger with mistveil plains, comeuppance says you can't kill me in combat. Sulfurous is often one of the first things I go for after resolving sun forger, beyond obviously leaving up boros charm and teferis. Neheb, the Eternal gives you a second way to hit the aggravated assault combo, is a good beater, and even just some incidental extra mana is nice. And finally I would add in the full board wipe of you choice Blasphemous Act, Wrath of God All Is Dust and Ugin, the Spirit Dragon are all great choices. Pick the one best fits.
The mana base. Emeria, The Sky Ruin is a must. If they are in the budget khans fetches like Windswept Heath are really nice. If not, I would get the mirage fetches like Flood Plain. Focus on the white fetchlands since they get mistveil plains. Because you have 1 hit potential, Cathedral of War is a solid choice but it does have cost sometimes of being colorless. New Benalia is also solid.
Other things that I like a lot but aren't must includes. Bruse Tarl, Boorish Herder, Inferno Titan, Etali, Primal Storm. Treasonous Ogre is a card not many people know about, I've used it successfully, but I would make sure you have some life gain to balance it out.
Heres some personal preference things:I run Tithe and Gift of Estates in place of Weathered Wayfarer each have pros and cons. I like running Wear / Tear even though you can only cast half of it off sun forger. I prefer Swiftfoot Boots over Lightning Greavesbecause of the awkwardness of shroud.
I need to update it, theres a few cards I no longer use. but I have a very similar Aurelia list you can check it out here. Aurelia Weapons of War
For me with a deck like this, early game I focus on mask of memory and/or sword of the animist to generate some early advantage. These also don't draw as much artifact hate as the big hitters. Then ill bring down sun forger, feast and famine and fire and ice or argentum armor later to close things out.
Anyway hope these help!
3 days ago
thegr8jr unfortunately my decks are always built with very specific Sideboards, relevant to my local meta.
Bontu's Last Reckoning comes in against decks that can go wide by the mid to late game.
Or against decks using Carnage Tyrant.
You can use Twilight Prophet to defend with, and in the late game it starts to give you life.
You could use Gonti, Lord of Luxury in the Mainboard, but what are you going to remove?
Glorybringer, and Tetzimoc, Primal Death help you maintain more precise Control through your Creatures, and you really need all the removal spells you can get your hands on for this to function as a consistent Control deck.
I guess you could replace Twilight Prophet, as it is the same mana cost, but you do lose a way to potentially draw, and gain life, in the late game.
That card was a drawing machine for me, tonight.
I like Gonti, Lord of Luxury in the Sideboard as a nasty surprise against Approach of the Second Sun decks, as an extra Creature to run Control decks out of cards, and as a nice extra problem against decks with smaller Creatures.
Its surprise factor is excellent for winning Game 2.
Control decks are notoriously tricky to pilot. You've really got to know your meta back to front in order to get the best out of them.
There are also probably lots of little tricks in this one that you might not be aware of.
It also might not suit your play style. Most brewed decks work well because they are piloted by the person who put them together.
If you think putting more Creatures in this deck would make it work better for you, then by all means you should tweak it.
Just make sure that you don't start shoving in cards that other people tell you that you should, because they have seen them work well in other decks.
This deck has a very specific game plan, and mucking around with that too much may end up weakening it.
3 days ago
I've been thinking about creating a modern deck for ages but nothing has really jumped out at me as attractive until a couple of quite recent discoveries - the not very wallet friendly "End Foretold" and some cheeky use of Elder Deep-Fiend for fun and profit.
Since the EDF approach is a bit more realistic for me right now I wanted to gather some help pursuing a direction, I'm not planning on taking the deck to the pro tour or anything but I do want it to kick a bit of butt.
I can't totally decide if I should go Temur (seems like value town), Grixis (for awesome black removal) or even just stay in UR but I know I want to use a starting point of:
I've considered several angles including using Glorybringer which I like for milking some value out of before emerge-saccing it; adding numerous sweepers like Sweltering Suns; Haunted Dead and Prized Amalgam; a discard package to control the early game and make sure the evil octopus gets to come to the party; Glyph Keeper; Cathartic Reunion and/or Burning Inquiry. I'm not fond of the Arbor Elf / Utopia Sprawl route like a popular SaffronOlive build, I want a different direction.
Not so bothered about covering the mana base just now, I can get to that later unless anyone has any amazing or 'out there' suggestions to discuss.
Thanks in advance, I'm excited to see if some ideas get rolling.