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Creature — Dragon
You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls.
2 weeks ago
Instant - Trap
Counter target spell. If the spell being targeted was cast with an alternative casting cost, this spell costs to cast.
I was hoping you'd do something foolish.
Make a Boros Dragon for Standard
2 weeks ago
I think, overall, the core balance of ramp/draw/dragons is feeling good, but yeah, certain dragon slots should be re-evaluated w/ new sets/meta shifts every so often. Any time I've been feeling "I don't really want to see this" with a dragon, I'm making note of which one and why.
As to Cultivate in particular, I cut it awhile back and haven't missed it. Our ramp and fixing is fine without it; we're only running 5x basics; the ramp package is diverse enough with better 3CMC payoffs, etc. I really just want 2CMC land ramp.
I'm also pulling apart a Teferi (and then Urza) deck at the moment, so am testing with Mox Diamond and Chrome Mox from that deck, as previously discussed, and that kind of also pulls away from needing 3CMC ramp slots. After some adjustments, I have my average CMC down to 2.73 . . . but reevaluating the whole Greater Good plan. It's often great value and can set up a backup combo, but has pretty frequently just been a dead draw depending on board states. Without Patriarch's Bidding , draw 4 and discard 3 for most of our creatures is . . . fine, but not amazing, and can set you up for a brutal graveyard exile b/c it is so telegraphed.
Most of the time I've been winning games via "go wide"/combat, rather than the outright combos, so I'm treating the Thunderbreak Regent and Glorybringer slot as a flex one and looking again at Verix Bladewing , solely for how the flexibility can play well once we have an engine going. With the right cards in play, it does more than it seems for one card, mainly for the relevance with early power (draw triggers), "dragons matter" triggers. I still think Broodmate Dragon isn't worth consideration, but the flexibility (early development into Dragon Matters payoffs or later game doubling those payoffs for cheap) is the key here and something I'd undervalued previously. Sometimes a 4/4 flyer for 3CMC or even 1CMC is good enough; as overall non-dragon card quality has increased, the pressure to have every dragon do a cool toolbox thing has lessened a bit vs curve and board presence/flexibility considerations, at least for me.
2 weeks ago
That's why I kept Glorybringer in - there are so many enablers and actual commanders that can be shot down with this that it's worth giving a shot. Especially after I recovered from Aven Mindcensor preventing me to color fix during one game.
Scourge of the Throne is a Dragon I completely forgot about but you're right, there are times when it's just vanilla and Dragonlord Kolaghan might be better option for the same CMC. I used to think about it as a staple while waiting for something better to show up.
With Thunderbreak Regent I'm not sure if I want to get him back his place but its' role as a removal bait looks promising. Maybe after few games I'll change my mind. For now I wonder if I need Cultivate here since it used to be here since I bought the precon and I think of it as a some kind of "core". However, the deck evolved since that time and now I wonder if switching it for Abrupt Decay or one of the missing tutors might be actually better. What do you think?
2 weeks ago
Those are some very good points and led me to reconsider a few slots on my list that have felt fairly fixed but are higher on the curve and have been too slow/inconsistent/overly situational. The current mana/ramp package is sufficient enough to play out hands on curve reliably, and Morophon, the Boundless doesn't fit for similar reasons (slow, overly situational). Here's what I'm thinking based on recent playtesting:
OUT: Balefire Dragon (needs to connect, and I'm already running enough flexible board wipes to deal with most problematic creature-heavy boards or token strategies); Scourge of the Throne (just a vanilla body if I'm actually at the highest life total—removing shock lands made this a bit weaker— or can't swing in, for whatever reason); Vaevictis Asmadi, the Dire (great when there are Dragon Egg tokens to munch on; less so when playing on curve, as lands are the only target to sac myself, and especially when I don't have topdeck manipulation I've flipped some free bombs more than a few times for other players and non-permanent spells for myself).
IN: Thunderbreak Regent (bolt damage is incidental but not irrelevant as we win most games through combat damage, and 3CMC for a 4/4 dragon flier and punishing or baiting removal speeds things up a bit), Glorybringer (built-in haste, can hit most of the relevant popular commanders at the moment), Dragonlord Kolaghan (extra redundancy on haste feels important; can be tutored with Worldly or Scion)
I actually want some of this earlier curve fodder to bait (and punish) spot removal or board wipes, or at least to build out an early board without overextending key combo or payoff pieces, and from testing I'd rather have a slightly wider board presence earlier vs more expensive/situational toolkit dragons later.
3 weeks ago
I play a sub-metalcraft theme with Kuldotha Phoenix that plays really nicely with Relic of Progenitus , Mind Stone and Pyrite Spellbomb and Mishra's Bauble ... the extra "draw" in red is really nice and the recurring 4 damage in the air is pretty fun/unique to put pressure on but Glorybringer / Stormbreath Dragon are also really good.
2 months ago
2 months ago
About that - main problem here is that you want to have too much high CMC cards that make 'cool things' but it's better to settle for less and actually get there. Playing Dragon tribe already fills your high end of the curve so we need to focus on lower CMC interaction/ramp/draw to get to cast as many of the mentioned creatures as possible.
That's why Crucible of Fire and Sight of the Scalelords are bad but you seem to discover another way to win besides fight with big beaters - it's reanimator strategy. So I'd rather get 4/4 or 5/5 Dragon with Animate Dead for AND do something else than cast one of those enchantments and pass, hoping that it survives on board. I personally use reanimation with Dragon Tempest as a secondary strategy to kill as many people as possible with damage from dragons coming back and then smash the rest with them, since they get haste.
Abrupt Decay has that advantage of hitting NONLAND permaments... so creatures, enchantments, artifacts, planeswalkers all go down. While Vraska's Contempt is overpriced Path to Exile in black since planeswalkers can be overrun with Dragons and 2 life gain is negligible. It's not about hitting someone's Craterhoof Behemoth or in your case Hellkite Overlord it's about dealing with Sylvan Library / Phyrexian Arena , Chromatic Lantern or Yisan, the Wanderer Bard that get them there. And that's the lesson that I learned few months back and made drastic changes to my deck - Bow before Draconic King!!! | *WAR* Update. It's still a Dragon deck but has everything that early game requires so I can still compete with better tuned decks of others.
That's why for changes I'd propose:
- Kilnmouth Dragon -> Night's Whisper - instead of giving someone information what you have for 7 mana you get 2 cards for 2 that noone sees besides you
- Skarrgan Hellkite -> Selvala, Heart of the Wilds or Lotus Cobra - 5 mana for 4/4 flyer that can be 5/5 with overpriced activated ability is bad... you'll be better off with one of these dorks for 2-3 CMC.
- Crucible of Fire -> Nature's Claim - lowers the avg. CMC, let's you be more reactive and holding on for interaction on opponents turn is easy to do.
- Spit Flame -> Sarkhan's Triumph - overpriced damage restricted to creatures might be good in Standard but not EDH. Try out tutor instead and thank me later :D
- The Immortal Sun -> Gruul Signet / Rakdos Signet - I know it's an epic card and all but... it's cost is huge, you might actually cast 6 CMC Dragon instead of this and to actually get there you can run early ramp so 1-2 turns earlier flying behemoth will be way more dangerous.
- Hellkite Overlord / Darigaaz Reincarnated -> Worldly Tutor - with tutor in deck you need actually 1 of these two if you still want to have a huge Dragon. Also this is great way to get utility dragons like Glorybringer or Dragonlord Kolaghan when you need them most.
- Temple of the False God -> Rocky Tar Pit / Mountain Valley / Evolving Wilds - this land is bad... if you have 1 land and this, then you still only have 1 land since it won't activate early. Ancient Tomb is great because it can work turn 1 for some rocks but this... requires board full of lands and one Armageddon makes it useless again.
If you want to know more about getting better at EDH I'd recommend checking out CMDR Central and EDHRec podcasts on youtube - https://articles.edhrec.com/commander-central-ep75-settling-for-less/. Also EDHRec page has great articles posted daily, one of them is about Evolving Wilds: https://articles.edhrec.com/in-the-margins-evolving-wilds-terramorphic-expanse/
2 months ago
Basilisk Collar , Momentous Fall , Hoarding Dragon , Demanding Dragon , Hoard-Smelter Dragon , Ryusei, the Falling Star , Siege Dragon , Tyrant's Familiar , Thunder Dragon , Dragonlord Atarka , Scourge of Kher Ridges , Bogardan Hellkite , Krosan Tusker
Rhythm of the Wild , Crucible of Fire , Bonds of Mortality , Guardian Project , Boneyard Scourge , Territorial Hellkite , Dragonlord Kolaghan , Glorybringer , Nesting Dragon , Skarrgan Hellkite , Dismember , Song of the Dryads , Damnation
Glorybringer occurrence in decks from the last year
All decks: 0.05%
Commander / EDH:
All decks: 0.01%