Glorybringer

Legality

Format Legality
Standard Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal
Modern Legal

Printings View all

Set Rarity
Amonkhet Rare
Promo Set Rare

Combos Browse all

Glorybringer

Creature — Dragon

Flying, haste

You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls.

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Glorybringer Discussion

MRDOOM3 on Naya Always Exerting

1 day ago

Personally, I feel as if the core of this deck should be:

4x Combat Celebrant- Additional combat phases = more exert.

4x Glory-Bound Initiate- Pretty self-explanatory here.

4x Glorybringer- 5 mana, hits the battlefield, removes pesky blockers like Bone Picker.

4x Bitterblade Warrior- Exert=Deathtouch, nuff said.

4x Ahn-Crop Crasher- 3 mana, hits the battlefield, prevents creatures like Bone Picker from blocking.

4x Always Watching - Pretty self-explanatory as well.

The remaining slots: Lands, maybe untap spells if you want.

I feel as if these creatures are probably the best exert creatures out there.

MRDOOM3 on Naya Always Exerting

1 day ago

Until you draw into Always Watching , you will probably need untap spells like Synchronized Strike, Spidery Grasp, Prepare / Fight, and Gideon, Martial Paragon, since exerting creatures tends to slow the deck down.

I definitely would say that Ahn-Crop Crasher and Glorybringer are the better Exert creatures, mainly because they have haste, and hence can land some damage before getting removed.

rothgar13 on Help with this

2 days ago

If you're playing Standard, sure. Those cards aren't sufficient payoff to make the strategy Modern-caliber, though (except maybe Glorybringer, but he's at odds with the go-wide strategy Always Watching promotes).

multimedia on Energy Elves

2 days ago

I've done a swap of the number of Glorybringer and Verdurous Gearhulk. 4x Glorybringer gives me better odds to draw it and get it into play turn four or five. I've also increased the number of Mountain to 3x cutting 1x Forest to make room. Glorybringer is double red so having another red source that doesn't come into play tapped really helps.

The difference between the Dragon and Gearhulk is the Dragon's haste. Creature removal is good right now and I get more value faster out of the Dragon than Gearhulk. I've also found the Dragon to be much better than Gearhulk in both Mardu Vehicles and Zombie matchups, especially Mardu as a great way to deal with Gideon, Ally of Zendikar. Gearhulk is also an artifact, the Dragon isn't, which is relevant.

I was sideboarding a third Glorybringer, but I don't need to do that anymore, I cut it for a third Manglehorn. I like Manglehorn in both Marvel and Mardu Vehicles matchups, especially Mardu because it can kill Heart of Kiran and slow down Scrapheap Scrounger.


Small Summary, Sideboard Cards for Matchups (Look for a more in depth guide in the Sideboard Card Choices section soon):


bellz76 on WIP Gruul Creatures (KLD,AER,AHK,&HOU ONLY)

3 days ago

Ok, Kaledesh and up.... In my opinion, there are a couple ways to focus on a deck like this with only 3 sets to choose from: either a machanic focus, or just the good stuff build. The machanic focus would be your energy build or the -1-1 counter builds. The good stuff just jams the best stuff.

Either way, I would get a 4th Channeler Initiate in there. He is your only ramp currently, and with 10 cards in your deck that cost 5 or more, you want to see them as consistantly as possible. Plus, after a few ramps, he's a pretty good beater. You might also want to consider Druid of the Cowl or Servant of the Conduit as additional ramp. I really feel like you want to see a ramp guy on turn 2. That allows you to play your big creatures faster.

And about those big creatures- with mana dorks on 2, you'll want a few 4 drops in there because they're really good a turn early. Crocodile of the Crossing is a really good fit. Any of your mana dorks can hold the -1 counter he gives, and that allows you to start the pressure swinging for 5 on turn 3. Plus, if you used the Initiate, giving him the counter gets you an extra use of his mana ability. Other 4 drops worth of consideration are Bristling Hydra, Champion of Rhonas, Armorcraft Judge, Outland Boar (for budget), Skyship Stalker, and Vizier of the Menagerie. Obviously depending on your build type, some are better than others.

Going up the curve one more, you've got the Arborback Stomper, the Ridgescale Tusker the Riparian Tiger, and way at the top, don't forget the Verdurous Gearhulk. And you might want to consider Samut, Voice of Dissent. Giving all your creatures haste is a good thing, but if you have a channeler out (or if you went the energy build route you could have the servant or an Aether Hub available) you can use him to untap an exerted Glorybringer after combat or as an end of turn effect so he's ready to go next turn.

The last thing I would suggest is a little bit of card draw. Adding in Cathartic Reunion, Tormenting Voice, or even Mouth gives you a little bit of refueling power. It also gives you an outlet to pitch the Honored Hydra. Embalming him is way better than casting him. And pitching Mouth to the reunion or the voice gives you that as another option.

I know this isn't giving you a "this card is better than this card", but I hope it gives you a general direction for your build.

Darkmagi1131 on Dragon hoard

3 days ago

The new Glorybringer is a dragon you might want to check out

Guardians on Need sideboard help for this ...

4 days ago

I think that 3-4 Glorybringer is the best amount. It is very good in most game 1's and is almost always a live draw. It does kind of compete with chandra as a two red mana spell that when resolved demands an answer. I might try 3/2, or 4/1You probably should also have 3-4 Bristling Hydra if control decks are prevalent.

Your plan is to be agressive, but not Lathnu Hellion and Voltaic Brawler agressive. I think 2-4 Channeler Initiate is a good spot to be in,as it is pretty sweet at ramping and getting deep-fiends out.

You probably should run Whirler Virtuoso over Electrostatic Pummeler, you have no Blossoming Defense and no way to make it huge unless you get huge amounts of energy.

Oath of Nissa also probably isn't worth it, you could run Channeler Initiate over it

I'm not sure if you are really attached to Fling, i might cut it if you aren't too attached

My suggestions for the mainboard

+1 Glorybringer (take out a chandra if you want 4)

+1 Bristling Hydra

+2 Whirler Virtuoso

+1 Lumbering Falls

+4 Channeler Initiate

+2 Blossoming Defense/Magma Spray depending on how prevelant control, zombies, mardu, or aetherworks re in your meta

+2 Game Trail

+1 Forest

+1 Manglehorn (it's great at stopping vehicles, Aetherworks Marvel, and other random stuff like clues with its etb)/+1 Whirler Virtuoso

-3 Oath of Nissa

-2 Spirebluff Canal

-1 Cinder Glade

-3 Electrostatic Pummeler

-3 Voltaic Brawler

-3 Fling

Sideboard comments:

Kozilek's Return vs Sweltering Suns/Radiant Flames: Return is only really good against really good against super-aggro decks. Zombies has Transgress the Mind to get rid of cards like Elder Deep-Fiend so return won't be flashed back. It is true, however that Sweltering Suns kills your stuff, so maybe find something else. Chandra, Flamecaller could be good. Or a different card that is good against zombies. Skysovereign is one of those cards, especially good on t4 with a mana dork. I also don't know how prevalent zombies is in your area.

On the topic of control hosers: Bristling Hydra is very good against most control decks, Glorybringer is good against planeswalker control decks, Prowling Serpopard is great against UR, UW, and other blue decks, and Tireless Tracker is good in general. i'd stick with 2-3 of the cat snake for right now, and maybe 1 tracker. You already have it in the main right now so...

+1 Bristling Hydra (very hard for tower, UR control, and sometimes mardu to beat)

+2 Manglehorn/Release the Gremlins (Over Appetite for the Unnatural Manglehorn is especially good as a pre-Deep-Fiend play) You could stick with appetite though.

+2 Sweltering Suns/Radiant Flames/Chandra, Flamecaller

+1 Tireless Tracker

+1 Skysovereign, Consul Flagship

+1 Negate?

-3 Whirler Virtuoso (cuz it's going in the main)

-2 Kozilek's Return

-1 Baral's Expertise

-2 Appetite for the Unnatural

Side note: If you want to keep Fling and stuff, it's your choice. I'm only giving advice. If so:

MB changes:

+1 Voltaic Brawler

+2 Blossoming Defense

+1 Bristling Hydra

+1 Lumbering Falls

+2 Game Trail

+1 Forest

+1 Anything

-3 Electrostatic Pummeler

-3 Oath of Nissa

-2 Spirebluff Canal

-1 Cinder Glade

Side Side Note: Lumbering Falls is great against control! (and in general) Throw em in!

Changes I definitely advocate for:

CUT Electrostatic Pummeler

Add some hexproof stuff like Bristling Hydra, Lumbering Falls, and Blossoming Defense

Skysovereign, Consul Flagship in the side

Kozilek's Return out for Flamecaller, Sweltering Suns, or Radiant Flames

Keep calm and brew on

Murphy77 on RGW Exert

4 days ago

Yes, definitely, for a straight Exert deck Glorybringer and Hooded Brawler are very strong. There are actually a number of ways to un-tap them to get their effect more often.

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