|Commander / EDH||Legal|
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Creature — Dragon
You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls.
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2 hours ago
Carpet_Bottom - With all the Equipment I would consider splashing for Danitha Capashen, Paragon. I would go up to 3x Blackblade Reforged and change some of the creatures to be more Legendary. Mastermind's Acquisition can be replaced with more removal such as Lightning Strike, Harnessed Lightning, Fatal Push, etc... If you are spending for Siege-Gang Commander, might as well play Glorybringer. Finally, based on your curve, I would play 24, not 22 lands. Drop 1x Mountain and 1x Swamp and add in 4x Canyon Slough, in the event you already have enough mana in play or you need some card draw.
6 hours ago
I'd second the opinions of those before me that sitting on the fence so far as the enrage mechanic is concerned is unwise. If you swap out all the enrage support in this with cards like Commune with Dinosaurs, Glorybringer, Abrade, Chandra, Torch of Defiance, Rekindling Phoenix and even Jadelight Ranger you have a deck commonly referred to as "red-green monsters" which is actually a relevant part of the competitive meta (although usually not so dinosaur focused). If you went with the enrage mechanic I'd suggest slightly more creatures with enrage (Needletooth Raptor, Frilled Deathspitter and Raptor Hatchling probably being contenders) and possibly some different enablers. I personally prefer Reckless Rage and Savage Stomp over Rile or Dual Shot. Forerunner of the Empire is super fragile but is insane if you can get an engine going. If you are interested I have an all-in enrage deck you could look at You Won't Like Them When They're Angry. although it's more fun than good tbh.
4 days ago
So this stuck out to me because there were very few Standard decks that had been cycled recently and I've been tossing around ideas for mono-green but hadn't put anything to a list yet. I playtested your deck against a few of mine and made adjustments to tune it. Of course, the proposed changes are just suggestions based on my own preferences and take on the "Stompy" theme, but I like the possibilities. I made Ghalta much more central since you can drop it as early as turn 3 in a perfect world but fairly consistently by turn 4 and be way ahead in board state. If nothing else it will force your opponent to get their spot removal out of the way early if they even have it and you shouldn't have any trouble rebuilding over the next turn or two if they do. Anyway, great build, and if you want to take a look at what I tried with it check out Primal Savage Stompy. It even came in $10 less than yours ;)
I do really like the idea of Aethersphere Harvester against Glorybringer. That's a solid choice. I think it's ok to run without it as long as you have enough Fight in the main/side though because of all the 5/5's since Glorybringer is a 4/4. The added 6 life it brings to the table while nullifying him is nice though.
You do have a much prettier curve, but I look at the excess of three drops I used as an abundance of two drops because of the Elves. Adding Wayward Swordtooth for extra land drops also gets you ahead enough to be less concerned about a traditional curve. That's just my thoughts anyway. Oh, and +1! Best of luck!
4 days ago
This is a good start on a budget mono-green decklist! I run a deck that's similar, only I splash red for Grand Warlord Radha.
My only suggestion would be to cut down on some creatures for a little more consistency.
For sideboard, it depends on if you play more against aggro or control.
For control, landing a Nissa, Vital Force has been great, and isn't that expensive for a solid planeswalker. You only need to plus her once to get her ultimate, which will outpace control pretty quickly.
You can checkout my deck Gruul Warlord Stompy too, and see what you think!
4 days ago
Hey, you mention Wily Goblin, but it's not in the deck? I like the interaction with Wily and Prospector to ramp into a fast Siege-Gang. Willy is very expendable which is good fuel for Prospector and Barrage. Looks like you cut Wily for Mimic...
Goblin Chainwhirler is proving itself to be one of the best cards if playing mono red. I suggest 4x Chainwhirler. 19 total land seems low consider cutting Smash for 2x more lands? 19 lands would be fine if you could get a turn one Prospector every game, but this is unrealistic to expect. 19 lands is not enough land to consistently make a turn three land drop which you want for Warchief or Chainwhirler.
The sideboard is kind of all over the place, the only cards I would keep would be 3x Abrade and 1x more Barage. Consider adding to the sideboard: 2x Fight with Fire, 2x Kari Zev's Expertise, 2x Aethersphere Harvester, 3x Magma Spray and 2x Glorybringer?
Good luck with your deck.
4 days ago
Take out one Cast Out for at least one Ixalan's Binding. It does the work of a whole playset of Cast Out. Also, Seal Away is a card, and is usually better than Thopter Arrest. It's counterpart, Cast Down, is also really good. Killing a Glorybringer or Torrential Gearhulk for 2 mana is always great. Consider Radiant Destiny as well for creature buffs. Finally, add at least one basic Swamp. You never know when a Field of Ruin will make an appearance.
1 week ago
No, not at all :DD I wanted to give you more of a feedback, but I didn't have the time at the moment.
Divest should be a really good addition to your deck, and I'd probably remove the Duress from the mainboard, or at least greatly lower the count, cause it might be a dead draw in a lot of situations (take it from a guy who's been playing playsets of Kitesail Freebooter). Doomfall is also real good hand disruption and takes care of gods. You should definitely put in some copies of Dark Bargain, cause what's a control deck without draw! Also, since you're going for control purely, Shivan Fire might be a lot better than Shock. I think you could definitely use some Noxious Gearhulk and Ravenous Chupacabra action, cause you're a bit lacking in the win conditions department (they're cheap anyway!); on that note - Glorybringer might be a good win con for you as well. Moment of Craving might be very good if you have a lot of aggro in your local meta. If you wanna do the whole curse thingie, you could put some Trespasser's Curse in your sideboard against creature based decks (btw I really don't get your sideboard). Finally, if you're willing to upgrade the deck in the longterm, I suggest you check out SBMtG's Lich's Mastery mono black control list on the youtubz for ideas and directions.
Anywho, happy brewing to you!