Goblin Chainwhirler

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Rare

Combos Browse all

Goblin Chainwhirler

Creature — Goblin Warrior

First strike

When Goblin Chainwhirler enters the battlefield, it deals 1 damage to each opponent and each creature and planeswalker they control.

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Goblin Chainwhirler Discussion

JoshFox on Golgari Elves

17 hours ago

Sideboard Note: if you are going to play Stain the Mind you have to know what sweepers each deck is playing otherwise you are throwing away game 2.

Ryjo on New to MTG

4 days ago

Based on the cards you provided, and since all those cards would seem to indicate Standard as the targeted format, you could probably try something like this:

Argy on Treasonous Ogre

1 week ago

Every deck needs a Sideboard, and this is no exception.

Have a think about something like this:

2x Arguel's Blood Fast  Flip - most decks run one of these in the Sideboard to allow for better draw. You have little draw, so I would have two.

1-2x Banefire - extra copies to let you get the last bit of damage through against Control.

3x Fight with Fire - more fire power against larger Creatures, can also deal lethal damage.

3x Goblin Chainwhirler - clears the board of x/1 Tokens, another Creature to come in against Control, excellent blocker.

2x Sorcerous Spyglass - useful to shut down Planeswalkers.

3-4x Vraska's Contempt - deal with Planeswalkers, Rekindling Phoenix, Indestructible Creatures (every should run these).


The deck is fun to play and works quite well.

A better Sideboard will make it more competitive.

Poaralion on Mono-Red Burn

1 week ago

Hey there ! I playtested a mono-Red burn too and I have some suggestions for you.

Doublecast is kinda akward. It slows you down in a way and can be a dead draw. I'm not a big fan of it.

Guttersnipe same goes for it. If you cast it on turn 3, as a 2/2, it will die pretty quickly. Later in the game, your hand will prolly not be full enough to burn enough. It's slow and doesn't apply imediate pressure. Sure it helps to do a big turn but meh, your op won't just sit there.

Inescapable Blaze is weird. Even as a two of, it is really heavy.

I tried all those three card but end up cutting them all. My version was really more aggressive than yours but I think mono-Red as to be. In this kind of deck, you have to go quick else the op will be ready for you.

Goblin Chainwhirler is a bomb against many deck. Same goes for Legion Warboss. Could move the lava coil in the mainboard.

Hope it will help you !

Argy on Sarkhan's Dragon Den

1 week ago

OK this seems to work.

Leave my deck basically as it is, as having a lot of removal against matches what they are doing.

Bring two Demanding Dragon in from the Sideboard, instead of two Shock. This gives two more Dragons to trigger all the little bits and pieces, and forces difficult decisions about whether to sacrifice Creatures or take damage.

In testing I have made my Opponent sac their Doom Whisperer, because they would have lost if they didn't.

Bring in three Goblin Chainwhirler instead of three Sarkhan's Whelp. The First Strike on the Chainwhirler is a significant advantage.

This seems to work better than putting in spells that require Creatures on the field. I was often running out of Creatures.

Will keep testing.

David_H18 on Fire and Ice

1 week ago

Hey redbird, just a few quick suggestions, why not Sacred Foundry? This looks like a competitive deck, and especially with Goblin Chainwhirler you need to hit 3 red lands on turn 3. I also think you might want to look into fitting Viashino Pyromancer in here if you're trying to go the aggro route (I'd personally put it in for Lava Coil, I love the card but I don't think it's aggressive enough for your deck). Anyway, just throwing in my opinion. Feel free to agree with it or call me an idiot as you see fit, and whatever you do have fun!

WizardOfTheNorthernCoast on Help me get to 100 ...

1 week ago

BS-T Hey thanks for your comment! Here are the choices I made based on your recommandations :

Capricious Efreet stays because it's chaos so it's fun and it's one of the few ways I have to interact with PW and enchantments.

Chandra's Phoenix : out. I like the card but cuts need to be made.

Flametongue Kavu : out. Good card but I'd prefer to do something else at 4 mana.

Goblin Chainwhirler stays because a 3/3 first striker for 3 is decent, it can net me mana depending on how many players we are and it has the potential to remove pesky tokens.

Molten Primordial : out. CMC too high for an unreliable ETB trigger.

Zealous Conscripts : out. I love the card and the potential to take and ultimate a PW, but that's actually a 3/3 haste for 5, so idk.

Chandra, Pyromaster stays because she's card advantage on a budget PW so that's pretty cool :)

Chain Lightning : out.

Seething Song stays because it's typical of red and allows me to have Neheb, the Eternal out T2 with a T1 Mountain + Sol Ring. If I one day decide to put in Simian Spirit Guide, I open the door to a potential T1 Neheb :)

Crystal Ball : out. It was initially there to avoid me having crappy hands over time, but I guess Orrery will do the job better.

BS-T on Help me get to 100 ...

1 week ago

This is all stuff I'd consider trim-worthy, mostly just because they are not impactful enough either in the format or in comparison to something else you're already playing:

Capricious Efreet

Chandra's Phoenix

Flametongue Kavu

Goblin Chainwhirler

Molten Primordial

Zealous Conscripts - without Kiki?

Chandra, Pyromaster

Chain Lightning

Seething Song

Crystal Ball

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