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Creature — Goblin Warrior
When Goblin Chainwhirler enters the battlefield, it deals 1 damage to each opponent and each creature and planeswalker they control.
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Goblin Chainwhirler Discussion
27 minutes ago
Stazeeee I agree that red offers more cards than blue to support the Pummeler combo, but I played RG Pummeler for almost a year and a half before switching to UG. The RG version is primarily an aggro deck with the combo finish; it is very weak to any disruption or creature removal. If the combo with Pummeler is stopped by any instant-speed removal, the deck is dead. If I were to play a RG version right now, I have an New Life for the Pummeler based off of Danimrebel's list from MTGO several months ago: MTGO decklists, 2018-03-26.
The biggest problem with Pummeler in the current meta is the proliferation of Fanatical Firebrand, Goblin Chainwhirler, and Walking Ballista. The RG version is dead in the water against any of those threats as the deck is relying on the Pummeler combo for the win. The BG version still has Hydra and Cub with flying via the Cartouche of the Climb to go over their heads while also surviving the one-damage pingers.
I have found UG to play more like a midrange deck. It doesn't need to start doing damage immediately like the RG version does. I've had just as many wins due to the Hydra or Cub as I have with the Pummeler. Cartouche of Knowledge provides much needed card draw, which RG is completely lacking. And Hadana's Climb Flip works great with the Hydras, Cubs, and now the Kavu if Pummeler gets removed.
I think Pummeler would be a very interesting add to a God-Pharaoh's Gift mono-red or RG deck. But you would have to build the deck with a few more energy sources than it is currently playing.
2 hours ago
I've played around quiet a bit with tokens. I'd say Song of Freyalise is generally better than Growing Rites of Itlimoc Flip (especially since you aren't running Sram's Expertise to combo into growing rites). Your sideboard might want to include Heroic Intervention to combat Goblin Chainwhirler and Fumigate (as well as Seal Away, Cast Out, Fatal Push etc.) Dusk looks good on paper but rarely ever panned out for me. You might want to run more Duress to protect against board wipes and control. Vona's Hunger might be an interesting card to look into as well.
2 hours ago
What Purple_Mage sorta said. It depends on what deck you want really. If you Want agro, might aswell just run mono white aggro which takes away from the Knight based Aspect. I love my tribal decks and I assume thats what you are going for. - Saying this again but FOUR Knight of Grace. It is a great 2 drop and curves very nicely into History of Benalia.
FOUR Benalish Marshal. If you are going for the Tribal OR Aggro Strat, Benalish marshal is so good to just pump up your creatures, as well as him being a knight itself.
Kwende, Pride of Femeref Depends on how you want the deck, he is worth 2-3 Spots if you are going Tribal with first strikers. If not, dont bother.
Sorry to say but.. Knight of New Benalia is kinda outclassed by other cards for your deck, Adanto Vanguard (even good in tribal) and Knight of Grace (first strike). It also dies to everything (even without combat damage), Shock, Goblin Chainwhirler, Fanatical Firebrand, Fungal Infection and Moment of Craving are all very common cards.
Dub... You seem to love that card, and thats ok. In limited (Prerelease/Draft) it is amazing. However in Standard, it is kind of lackluster. First of all, all your creatures are knights already (aside from Lyra Dawnbringer and Adanto Vanguard) which dont even need the History of Benalia Buff. Second of all, Enchantment removal is quite common, as well as removal and bounce spells which all make your 3 mana spent for nothing. Third - When your creature dies, the enchantment is destroyed, if you really want buffs to creatures, Forebear's Blade could be a good idea.
Removal is a good option, get rid of some of those silly combat tricks and run a few Seal Away and Baffling End, you needed a way to get rid of big creatures like Hazoret the Fervent. Settle the Wreckage is also very good.
3 days ago
Hey, you mention in the description part of the main goals are to fight BR Aggro and Mono Red unfortunately your card advantage energy cards, Siphoner and Virtuoso, are not good in these matchups because Goblin Chainwhirler wrecks them. He's the main card in both these red aggro decks.
If the meta you play in is more BR Aggro and Mono Red then UW Control these are not good cards to play in these matchups. If this is the case then I suggest more control main deck and sideboard part of the midrange energy plan.
In Control matchups however both are good especially Siphoner. Consider adding more control elements main deck less midrange and sideboard the midrange strategy of Virtuoso?
Disallow has already been suggested, there's also Syncopate. There's 17x blue sources in the manabase this is enough to play Disallow, but Syncopate is only one blue, it will be much easier to cast. More Supreme Will is also an option. Try 3x Syncopate and 2x Will?
Good luck with your deck.
3 days ago
I took the updated deck with Untamed Kavu to my LGS's Standard Showdown last night and bull-dozed my way to a 4-0 victory and 1st place out of 16 competitors. I played against two notionally tier-one decks (mono-red and UW Approach) and two tier-two competitive decks (WB knights and mono-blue Djinn). The newer players were caught completely off-guard when I fired off Pummelers for the win.
First round was against mono-red. Fanatical Firebrand and Goblin Chainwhirler kept my Pummelers from doing anything. In game 1, I had a handful of Sage of Shaila's Claim and drew into two Bristling Hydra, which allowed me to stabilize against his board of 2x Soul-Scar Mage, Earthshaker Khenra, and Hazoret the Fervent. I eventually found Hadana's Climb Flip and sent one kicked Untamed Kavu over their heads as a 12/12 flying, vigilance, trample. For Games 2 and 3, I sideboarded out 3x Electrostatic Pummeler since he had so many easy answers with burn spells, Fanatical Firebrand, and Goblin Chainwhirler. I brought in 3x Greenbelt Rampager in their place, but did not see an elephant through games 2 and 3. In game 2, the opponent got land screwed and I beat him down with a Cub, Kavu, and Hydra. He was stuck on three lands; he revealed his hand after I killed him to show his Chandra, Torch of Defiance, 2x Verix Bladewing, and 1x Glorybringer.
Second round was against a (newish) player with WB knights. The deck had a full 4x History of Benalia, but I did not see any Lyra Dawnbringer. In Game 1, he got out the combo of Knight of Grace + Knight of Malice , which made blocking very difficult. I played out several Sage of Shaila's Claim, a few other blockers, Hadana's Climb Flip, and one Electrostatic Pummeler. I managed to survive History of Benalia's third chapter while he had 2x Benalish Marshal, 2x Knight of Grace, 1x Knight of Malice, and the two knight tokens by chump blocking everything I could to leave my Pummeler alive. I was down to 2 life and hit him on the crack back with Electrostatic Pummeler + Larger Than Life for 54 damage, which he did not see coming. Game 2 was another easy win as I matched his knights with chump blockers, and kicked a Kavu into a flipped Hadana's Climb Flip again.
Round 3 was a good player running a mono-blue Djinn/Throne of the God-Pharaoh deck. He had a lot of 1 power flyers and unblockables, but no answer to my Pummelers. In both Games 1 and 2, I managed to field 2x Electrostatic Pummeler while holding 2x Larger Than Life. I played one Larger Than Life on each robot, then swung in with both to play around a possible Unsummon. I pumped the unblocked Pummeler for lethal.
Round 4 was a typical UW Approach running both Karn, Scion of Urza and Teferi, Hero of Dominaria. The deck and player were both very good. I over-played my creatures in Game 1 as I was trying to race him landing his planeswalkers or Lyra Dawnbringer. He Fumigate'd, leaving me holding a couple Blossoming Defense but no creatures. He eventually double-Approached for the win. I sideboarded in 2x Negate to counter Approach, but I did not see Negate or Approach of the Second Sun in Games 2 or 3. In Game 2, I landed a turn 3 Cub, turn 4 Hadana's Climb, and turn 5 Hydra while playing around Censor and Syncopate and was able to kill Teferi when he played him. Flipped Hadana's Climb Flip, and finished him off with the Cub + Hydra. Game 3 was almost identical, just replace the Cub with a Kavu.
Overall, I was surprised by the first place finish. I would have been happy with 2-2 when I saw my first opponent drop Fanatical Firebrand + Mountain . The mono-red match-up was very unlucky for my opponent, otherwise it could have easily run this deck over. The other three matches felt very fair, and my deck won by being bigger and faster than my opponents. I was drawing a good number of Blossoming Defense through out the night, saving my creatures from several Cast Out and Seal Away. Untamed Kavu worked great in the deck; I was never unhappy to see it. I played it several times on turn 2, and several times kicked. The Kavu works amazing with Hadana's Climb Flip, especially if the Kavu was kicked. This deck does not go wide very well. The vigilance was critical in a couple games to allow me to send the Kavu to attack with pump spell backup and have it available to block as well.
4 days ago
1 week ago
Hey, you mention Wily Goblin, but it's not in the deck? I like the interaction with Wily and Prospector to ramp into a fast Siege-Gang. Willy is very expendable which is good fuel for Prospector and Barrage. Looks like you cut Wily for Mimic...
Goblin Chainwhirler is proving itself to be one of the best cards if playing mono red. I suggest 4x Chainwhirler. 19 total land seems low consider cutting Smash for 2x more lands? 19 lands would be fine if you could get a turn one Prospector every game, but this is unrealistic to expect. 19 lands is not enough land to consistently make a turn three land drop which you want for Warchief or Chainwhirler.
The sideboard is kind of all over the place, the only cards I would keep would be 3x Abrade and 1x more Barage. Consider adding to the sideboard: 2x Fight with Fire, 2x Kari Zev's Expertise, 2x Aethersphere Harvester, 3x Magma Spray and 2x Glorybringer?
Good luck with your deck.
1 week ago
how do you deal with Goblin Chainwhirler and the RB aggro deck that is running around atm?