Choose target red or green spell or, red or green permanent. Its owner puts it on the top or bottom of their library.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Aether Gust Discussion
3 days ago
I think it's worth finding some room for Unholy Heat to hit walkers and beefier dudes (Omnath, in particular). Maybe -1 Spell Pierce, -1 Force, +2 Unholy Heat. As far as maindeck, it seems like you might also need a few more sorceries and/or fetches for delirium.
Regarding SB: I think Alpine Moon is MUCH better than Blood Moon, right now, and especially since the hammer matchup is usually rough. Anger of the Gods doesn't seem like where this deck wants to be; Fire / Ice or even Forked Bolt or something might perform the same function better, but honestly, I think you just want to press your card advantage and efficiently trade removal spells for threats.
Pithing Needle seems out of place, especially if you can use Unholy Heat in the same way to kill walkers, but with more flexibility. I also think Soul-Guide Lantern is better than Relic in a deck with Murktide, Snap, and DRC.
I think Chalice of the Void would be very important for rhinos, but Flusterstorm is also very good. As it sits, I'd go -2 BM, -3 Anger, -1 Relic, -1 Spell Pierce, +3 Alpine Moon, +2 Soul-Guide Lantern, +2 Mystical Dispute (or maybe Aether Gust, and a flex spot.
4 weeks ago
Your discard suite seems pretty light (only 3 IoK) while your removal suite seems pretty heavy with 3 Terminates and 3 KCommands. I would definitely consider dropping 2 Terminates and 1 KCommand for Thoughtseize (whether you go with a 4-2 split or a 3-3 is meta dependent I guess). This would also free up more slots in the sideboard for hate cards, like another Void Mirror (or chalice) and maybe a singleton Aether Gust or something.
3 months ago
I’m trying to finish up my Pioneer Prowess deck, I’m mostly looking to trade for the cheaper stuff, I plan to buy the Steam Vents and Spirebluff Canal s this Friday. Just trying to save a bit of money by trading for the smaller stuff.
I just copied my binder from a different trade site I’m more active on, unfortunately it didn’t copy over correct sets, so ask if your interested. I’ll try to get all the sets updated tonight/tomorrow.
What I’m looking for:
- 1x Riverglide Pathway Flip
- 1x Bedlam Reveler (prefer Eldritch Moon printing)
- 1x Aether Gust
- 1x Alpine Moon
- 1x Soul-Guide Lantern
- 2x Dive Down
- 2x Soul-Scar Mage
- 1x Wild Slash
- 1x Stormwing Entity
Edit: I also have a bunch of BFZ full-art lands.
3 months ago
Hot takes from a randomer who plays a lot of mill: Meta is pretty fast at the moment with decks like DS, UR aggro and heliod combo. Control is not doing well to keep those decks in check, so Mill has to adapt to become a little more aggressive with cheap spells to deal with them. Luckily, with the printing of the new crab and madenning cacaphony, this has become the natural progression.
So personally, I would consider the following. These are my own opinions based off of playing and seeing which decks are doing well.
- Shelldock Isle is awesome but too slow considering the number of 1 and 2 drops. Most people have stopped playing them. I run one max.
- Darkslick shores is very good, would run at least 2 (you can cut a couple islands or a swamp)
- Ensnaring bridge is sadly too slow. If you cut it you can run Lurrus in the sideboard which is really good when you run out of steam
- Inqui is not that good right now. By that I mean I'd rather be running pushes or drown. When the format becomes slower, I would consider running it, but not now.
- 2x push and 2x drown is not enough. I'd run a combination of at least 6. Which ones depend on your local meta. Generally it's more pushes, but drown has more versatility if you're struggling against combo decks.
- With this mana curve shift, you can go down to 20 - 22 lands.
- Also depending on your local meta, you can move a surgical to the sideboard.
- Sideboard looks quite old - I'm guessing you took it off Sqlut's guide :D a lot has changed since. Generally you need faster answers, like Soul-Guide Lantern , Mystical Dispute , Aether Gust , Bontu's Last Reckoning , Extirpate and of course Lurrus of the Dream-Den !
- Mission briefing is awesome and I love it. A lot of people would argue it's too slow, but I like it.
IMO the toughest part about a mill deck nowadays if finding the right balance of cards. We no longer are looking for cards to supplement our strategy, but finding which cards to cut! As you can tell by my points above, they're all very minor (except maybe the lurrus point). All these cards are powerful and awesome and you have a good deck here. It's just about adapting to the meta. From your deck here, it's going to be about 95% how you play, and 5% the minor adjustments.
Best of luck pal!
3 months ago
I’m looking to build my first Pioneer deck, and of course it’s prowess! I have some random cards mostly EDH stuff that I wanna trade for my new deck. If you’re interested in cards under $2 you can look through my binder, can’t promise everything is up to date though.
- 4x Steam Vents
- 3x Spirebluff Canal
- 3x Soul-Scar Mage
- 2x Sulfur Falls
- 3x Riverglide Pathway Flip
- 2x Sprite Dragon
- 4x Monastery Swiftspear (would prefer Time Spiral remastered but any will work)
- 1x Prismari Command
- 2x Shivan Reef *
- 4x Expressive Iteration
- 3x Aether Gust
- 4x Wild Slash
- 1x Alpine Moon
- 2x Crash Through *
- 1x Spikefield Hazard Flip
- 1x Annul or Annul *
- 2x Shock *
- 1x Fry
- 2x Lava Coil
- 8x Island and 8x Mountain *
4 months ago
IIRC, Become immense is usually a 1-of, because its another scale up without drawback if you only have 1. I remember seeing Distortion Strike , but I'm not sure where the space in the list is.
Sideboard options worrying about budget (the heirachs are more important); Wilt , Miscast , Dissenter's Deliverance , Aether Gust , Apostle's Blessing , Mystical Dispute . I remember seeing Viridian Corrupter and the spell that makes 2 infect tokens. I saw mono green once with Blight Mamba and Rancor , and b/g with crusader and thoughtsieze.
5 months ago
Here are my thoughts - many of these have already been echoed by Balaam__ above.
Modern is a very fast format. Most miderange decks typically want to be running cards with cmc between 1-3, with a very few cards at cmc4 (look at Jund, for example, that only runs Bloodbraid Elf and then lots of low-costing cards). In that vein, I think you need to look at lowering your curve. I get that some of your cards can be cast for cheaper with Prowl, but I think you'd only want to keep the very best of these.
On the above note, personally I would drop Zareth San, the Trickster and Notorious Throng entirely. Their cost is waaay too high, especially in a deck with 22 lands, and they don't do enough to justify their spots. I would also drop a few Earwig Squad - it feels like you want to be playing either 2 or 3.... maybe mainboard 2 and have a 3rd in the sideboard against decks that you really need to disable?
I would echo what has already been said above that some good cmc1 cards would be very useful to the the deck. Consider Fatal Push , Thoughtseize , Inquisition of Kozilek . You probably want at least 8ish cards that are 1cmc so your first turn isn't wasted.
On the subject of lands, I would recommend swapping both Sunken Hollow and Rogue's Passage for both of Darkslick Shores and Drowned Catacomb . The Hollow just has too many scenarios where it's going to slow you down, and the Passage is both going to hurt your mana base, and be unlikely to get any benefits (you need 5 lands in play and nothing else to do, to make use of it). If the beforementioned cards are too expensive, i'd suggest just running basics over what's happening now.
If you have the money, I'd strongly suggest ditching Thieves' Fortune in place of Aether Vial . It'll make your deck multiple-times stronger than where it is now, and and also Vial will be able to slot seamlessly into any other future tribal-based decks you make, if that is your preferred way of playing. Another option for this deck in particular could be Bitterblossom . I do think Thieves' Fortune is probably a card you'd want to ditch, though perhaps this is a slot that could also be happily consumed by the beforementioned 1cmc cards too.
6 months ago
Filtering, evasion, less mana. It’s the best vehicle they’ve printed imo, it’s been banned in multiple formats.