Aether Gust

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Aether Gust


Choose target red or green spell or, red or green permanent. Its owner puts it on the top or bottom of their library.

Jett2112 on Crosis Discard

1 week ago

Very cool deck, I love the specter aesthetic! I'm gonna try Blackmail in my deck Pox Diamond. I would reccomend from your maybe board Drown in the Loch and Vandalblast for sure Grixis staples. Also have you ever considered Painter's Servant? Its got synergy with your commander making them discard all spells plus it makes cards like Pyroblast, Aether Gust, and Leshrac's Sigil even better.

ThisIsMyAccount on Modern Murktide moon

3 months ago

My recommendation would be -1 Spell Snare for +1 Blood Moon. Then, Archmage's Charm in the board could be Mystical Dispute or Aether Gust instead if you want. Good deck, though.

wallisface on Dimir Rogues help

5 months ago

Some thoughts:

RDWDTR on General Mills

5 months ago

Thanks, I'm glad you found my suggestions helpful! 8 crabs would be ideal but I'm guessing it's 6 for budget purposes. I think you'll find the main board Dismember to be useful in almost every matchup, but you can always move it back to the sideboard if you dislike it. This looks solid for the budget, but you'll still have to play test and adjust accordingly for your meta.

BTW, when I was listing all the counterspells in my first post, I meant you could use whichever seemed best to you, not all of them :P It will probably be more useful to have a diverse range of cards in your sideboard, since a SB is essentially 15 cards to help you deal with certain matchups that your usual 60 struggles against. Jamming 6 counters might not be the most optimal choice, I was thinking more along the lines of 2-3 of one particular counter, sorry for my miscommunication lol. In most of your games, I'm assuming your 4 mainboard counters will get the job done, and then you can just bring in a pair of targeted counters like, say, 2 Essence Scatter for creature decks or 2 Mystical Dispute for other blue decks. This is going to depend entirely on your meta though. Three other cards caught my eye when I was looking at blue mill lists:

Merfolk Secretkeeper: If your budget can't allow 8 crabs, this is a good replacement for some number.

Drowned Secrets: Similar to Sphinx's Tutelage, just more milling. Not sure if it's better or worse exactly.

Vantress Gargoyle: Reminds me of Jace's Phantasm, and you can tap it to mill someone if it's unable to attack or block. It's pretty scary once it's able to swing.

A few cards you can consider for your sideboard:

Aether Gust: Great against green and/or red decks

AEtherize: Could really save you against aggro/beatdown decks

Rebuild: Good against artifact based decks (e.g., affinity, hammer, Urza).

That's about all I have for now. I imagine you'll continue to adjust as you get spins in with this. Let us know if it's at all competitive.

SpammyV on Mono Blue Tron

7 months ago

I've played a little bit with Blue Tron since MH2. Aether Gust is good against Titan matchups and gives you a way to bounce a Blood Moon and unlock your Tron lands for a turn.

Also, once you've set up the Mindslaver lock technically you don't need to take any other game actions. Barring some weird card on their side, they'll be drawing a card each turn and you'll be putting the same Mindslaver back on the top of your deck. If you have them float their mana and pass every turn they'll deck themselves.

Gradeus on UW Yorion Blink

7 months ago

The main problem with Yorion builds comes with the sideboard, as you're filling the swaps into an 80-card deck, where you won't find them as often. Narrow hosers that you'd normally put 1-2 of in a sideboard become less effective. Aether Gust is primarily for Titan and Burn, and this version of UW handles Titan quite well already. Elspeth, Sun's Nemesis heals for 5 on turn 4 while Burn is on ~2 cards left after bringing us down to ~6-7 life, which can be backbreaking, and offers a recurring threat against some control decks.

As for Stony Silence, Affinity hasn't been doing well, and Hammer has plenty of ways around it, so it feels unreliable. Celestial Purge is decent, but one of the biggest threats coming from RB-based decks is Tourach, Dread Cantor, which this can't touch without Dress Down, at which point I'd rather use the latter to just avoid its ETB discard/pump and either fly over it or Verdict away later (less threatening at 2 power).

Dress Down has a lot of versatile applications, and while it can't be blinked and nonbos with our ETBs, can be used separately since the only things our creatures lose if already on field are Flying or Lifelink, and can also be boarded in if Spreading Seas is bad without losing cantrips, such as against 4c Money Pile, or UR Murktide. I had already gotten a set of these a while back, and can keep trying them out.

zapyourtumor on UW Yorion Blink

7 months ago

There is no way Elspeth, Sun's Nemesis is modern playable. I'd cut it for some other hate cards like Dress Down and Stony Silence (too bad you can't ever blink dress down), or maybe Celestial Purge/Aether Gust.

Grubbernaut on Murktide

10 months ago

I think it's worth finding some room for Unholy Heat to hit walkers and beefier dudes (Omnath, in particular). Maybe -1 Spell Pierce, -1 Force, +2 Unholy Heat. As far as maindeck, it seems like you might also need a few more sorceries and/or fetches for delirium.

Regarding SB: I think Alpine Moon is MUCH better than Blood Moon, right now, and especially since the hammer matchup is usually rough. Anger of the Gods doesn't seem like where this deck wants to be; Fire / Ice or even Forked Bolt or something might perform the same function better, but honestly, I think you just want to press your card advantage and efficiently trade removal spells for threats.

Pithing Needle seems out of place, especially if you can use Unholy Heat in the same way to kill walkers, but with more flexibility. I also think Soul-Guide Lantern is better than Relic in a deck with Murktide, Snap, and DRC.

I think Chalice of the Void would be very important for rhinos, but Flusterstorm is also very good. As it sits, I'd go -2 BM, -3 Anger, -1 Relic, -1 Spell Pierce, +3 Alpine Moon, +2 Soul-Guide Lantern, +2 Mystical Dispute (or maybe Aether Gust, and a flex spot.


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