Creature — Human Shaman
When Burning-Tree Emissary enters the battlefield, gain .
Printings View all
|Arena Cards (ARENA)||Uncommon|
|Ravnica Allegiance: Guild Kits (GK2)||Uncommon|
|Duel Decks: Mind vs. Might (DDS)||Uncommon|
|Modern Masters 2017 Edition (MM3)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Burning-Tree Emissary Discussion
1 week ago
Ooh, Burning-Tree Emissary! Also, that's a cool hecking ramp creature. What low-cost 1-2 mana shamans do you have?
2 weeks ago
So you want to get as many bodies on the board as possible and just keep attacking. Urabrask and Kiki do not help with this. They come down too late. Spark Elemental and Ball Lightning is a 1 and done card which means its a bad burn card at best. You want stuff that sticks around a bit. Simian Spiritguide is good in prison or midrange where the earlier mana helps with plays. Doesnt help here tho. Vexing Devil gives them the choice and dies to bolt and Torbrane doesnt do enough. Flame Javeline is also cuttable.
3 weeks ago
Colored mana is extremely easy to combo off with. I can think of several ways to break Nyx Lotus if your devotion was higher than 4, in decks where that's not hard. I mean, Monored with Priest of Urabrask, Burning-Tree Emissary, Paradoxical Outcome and some other tools, you can easily be turning 3-4 creatures into way too much mana.
Colorless mana is much harder to combo with.
1 month ago
Arbor Elf is a superior mana dork to Elves of Deep Shadow as EotDS can only produce a black, which does not help us elf-ball. It's only purpose really is for mana fixing, so we can avoid Blood Moon & more reliably cast Shaman of the Pack. At the end of the day, Arbor Elf is just as effective as any other 1drop mana dork in a deck that's heavily forest based. You could make an argument for more Elvish Mystic but Arbor Elf has the luxury of untapping Overgrown Tomb or Stomping Ground if required - usually the scenario being when we elf-ball & are drawing cards at creature cast so we dont know when we may pull a Shaman of the Pack or Rhythm of the Wild.
Elvish Clancaller sounds nice but requires more mana-investment to be better than Elvish Champion which gives us evasion versus decks such as URBG, Gruul Midrange, Jund, Scapeshift, Ammy Titan, Dredge, and others. I believe the ability for us to ignore blockers vs some of the meta's best decks is better than having to pay 6 mana for 1 lord. That mana can be spent on more important things such as Beast Whisperer or Rhys the Redeemed who's 1 mana cheaper, has a cheaper ability to invest into, & an activation ability that costs the same but more impactful as going wide not only helps with more damage but synergizes with Elvish Archdruid who can produce net-positive mana after all that.
Llanowar Tribe while it has haste or coming off a Collected Company is extremely efficient. It has stats that meet the baseline for modern of being a 3/3/ for 3, with it producing mana equal to it's CMC. Meaning that with it having haste, it's basically a Burning-Tree Emissary. This mana production synergize with Ezuri, Renegade Leader, having the mana to pay for Craterhoof Behemoth without having to tap too many dorks to swing with, or pushing an elf-ball.
The Great Henge is literally a better version of Beast Whisperer as we should have 5+ power easily by the end of t3 & most definitely should on t4, making it cheaper than Beast Whisperer. With it tapping for 2G, it then pays for itself while giving us card draw on creature ETB + giving them a +1 counter. This is essential for us to elf-ball & to completely overwhelm opponents. The card draw on ETB compliments Collected Company as well where as Beast Whisperer is only on creature cast.
1 month ago
So let's say on Turn 2, I cast Burning-Tree Emissary and then follow it up with a Lesser Masticore, and to pay the additional cost of the Lesser Masticore, I discard a Vengevine. Would the Vengevine trigger?
I am unsure if the Vengevine is already in the graveyard when it sees me casting the Lesser Masticore, or if I am already casting the Lesser Masticore when I have to pay the additional cost of discarding the Vengevine.
Thanks in advance for any help.
2 months ago
So basically you want to get good bodies down as quick as possible.
If you go pure aggro you want the very aggressive powerful 1-2 drops. If you go more midrangey you want more value 1-2 drops.
So for aggro I would look at cards like Goblin Guide, Legion Loyalist and Goblin Bushwhacker. Kytheon, Hero of Akros Flip is a legendary but he is also a 2/1 who can easily flip into a 4/4. And because he is a 1 drop you want to see every game and who can flip into a useful walker play him at 4.
For 2 drops Burning-Tree Emissary is a free creature and you can chain a bunch of them togther then use spare mana for Goblin Bushwhacker for a huge quick hit. Other 2 drops you might want are Thalia, Guardian of Thraben who slows down removal and board wipes.
You sort of want to cap out at 3. If you go in on the 1 drop goblins Goblin Rabblemaster can be useful as it goes wide and can get big itself which will be reelvant when I get to non creature spells. Seasoned Pyromancer can loot cards you dont need like excess lands or creatures that are out classed and gives you a mini army and some draw. If you are hellbent he is a draw 2.
You dont really want to go higher as you are aiming to end the game as quickly as possible.
For non-creature spells Lightning Bolt is a must. Its removal. Its burn. Its amazing. If you need more burn add Lightning Helix. If you want more burn some protection and some reach Boros Charm as a 2 off.
Finally Embercleave. It can easily be a 3 cost and the fact you can flash it post blockers means you can ensure you win combats or force in max damage. Helps get them dead. Play 2 or so copies.
You could also play cards like Path to Exile but it sort of negates any value you might get from Thalia and while clearing the way does leave you a little more open to a boardwipe off the top. But there is also an arguement that if you are getting them dead fast enough removing a body will be worth it. But that is also why I prefer Bolt as generally it does the same job while also blastint someones face
2 months ago
Since you're just playing with friends, you get the leeway of not needing to spend tons of money acquiring decent cards. That means that, overall, you can get a lot more bang for your buck.
I'll be giving you my personal preferences for a casual player who may or may not ever get into slightly more competitive play, AKA FNM.
- 1) There are bulk boxes available for $15-20 of a thousand or two assorted cards. Keep in mind a lot of the cards might not be legal in Modern, but they do tend to be acquired from mostly newer sets(from the two I bought, ~70% of the contents were standard legal at the time of purchase). I recommend one of those to just about everyone who's getting into the game. They might not end up giving you tons of great value, but it's solid card fodder to help you learn and explore more archetypes and strategies.
I also recommend picking up cheap staples by the playset. The following are a bunch of cards you can probably get for $2 or less apiece, in many cases for the whole 4 copies.
Evolving Wilds, but depending on how many multicolored decks you make, you should get quite a lot. Great in casual settings.
That's mostly just a pile of suggestions, though. The lands will be absolutely necessary for any multicolor deck you build, although wait a month or three to get the Thriving lands because those currently have an immensely low supply and will be reprinted shortly.
2 months ago
I would drop Burning-Tree Emissary for Legion Warboss. I also get what you're doing with Torbran, Thane of Red Fell, but I'd go to no more than 2x, probably just 1x, and add Wild Slash. Same for Obelisk of Urd. A copy or two of Ramunap Ruins might also be good.
Cool deck! Good luck!