Burning-Tree Emissary

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Burning-Tree Emissary

Creature — Human Shaman

When Burning-Tree Emissary enters the battlefield, add .

Icbrgr on Break out

2 weeks ago

Omg Burning-Tree Emissary into this seems awesome... literally the only reason I haven't been running that card has been because I have been so used to running Jegantha, the Wellspring.

Balaam__ on Mono Red Burnt Goblins

3 months ago

Well ramp is really a separate topic. wallisface already mentioned the pseudo-ramp Goblin Anarchomancer and I see you have Manamorphose already. There’s also Burning-Tree Emissary but I’m not sure it’s a good fit. My initial comment was more about just shoring up the mana base you currently had.

TristanTaylorsVoice on 8 Whack 2024

5 months ago

I think Pact of the Titan is seriously slept on in this deck, Battle Cry Goblin doesn't turn it on but the other 8 whack effects do. Back when this deck ran Burning-Tree Emissary Pact could enable some crazy turn 2 kills, or my favorite would be to bolt your opponent in response to your own pact triggers.

I would also recommend cutting Manamorphose, Orcish Bowmasters is pretty punishing as is so there's no need to enable extra triggers

legendofa on Summon Mechanic - Help?

5 months ago

Is this primarily going to be a triggered ability ("Whenever this creature attacks, summon 2"), an activated ability (", : Summon 2"), or something else?

It does basically give all your creatures dash, or act as a more repeatable Sneak Attack. At minimum, I would make it so the summoned creature couldn't attack, making you rely on abilities, and keep X fairly low, generally 3 or less. Even then, it still feels powerful--some creatures just weren't designed to enter the battlefield potentially every turn. Off the top of my head, Burning-Tree Emissary becomes free mana, Stoneforge Mystic becomes "search for an equipment and play it for ", and there's probably better ways to break it I'm not thinking of. And then there's the idea of using more than one Summon ability per turn.

I assume you would build your Commander deck to the power level you want, and this ability is interesting. I'm just concerned some unforeseen interaction could pop up that would break it. It needs some sort of restriction or limiter.

lespaul977 on

6 months ago

Dana_in_Love845, I agree with you that Goblin Anarchomancer would be great in this deck. I’ve never seen that one before, and it looks like a solid card.

I use Burning-Tree Emissary in my deck because my deck is mono-red (not Gruul like this one), it needs to get wide fast since I’m playing Embercleave, and devotion to red is very important for my primary win con. In my use-case, it’s very effective. Here’s my deck if you want to check it out: Budget Mono Red Embercleave

lespaul977 on

6 months ago

Cool deck! I’ve had good luck with Burning-Tree Emissary in a red deck I recently put together. It really helps speed things up since it produces mana when it ETB’s.

to_regatha_and_beyond on Gruul Aggro

1 year ago

Good deck. I'm generally getting it to win turn 4-5, which is pretty powerful.

You might want to experiment with Questing Beast and Burning-Tree Emissary. Those are both pretty useful in gruul aggro decks, they can accelerate your game plan, and Questing Beast is quite good at dealing with any potential threats you come across in your matches.

Do you know what format you're intending the deck to be for? To me it seems like it would fit best into historic.

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