Auriok Champion

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Fifth Dawn (5DN) Rare

Combos Browse all

Auriok Champion

Creature — Human Cleric

Protection from black and from red

Whenever another creature enters the battlefield, you may gain 1 life.

Auriok Champion Discussion

TristanTaylorsVoice on Armageddon & Taxes

1 week ago

I think Knight of Autumn main is an excellent idea, Mirran Crusader feels more narrow and Knight of Autumn 's fail state also beats for 4.

I think an extra Kor Firewalker would do more work vs the Sun Droplet but in reality I would drop both for Auriok Champion or additional Knight of Autumn .

[email protected]_only on The Church of Sacrifice

3 weeks ago

list of possilbe clerics to consider:

Heliod, God of the Sun - okay, not a cleric, but makes cleric tokens

Alms Collector - good card draw engine in EDH - prevents players from drawing their deck in one go also

Auriok Champion - linear upgrade from Soul Warden - resists removal

Auriok Replica - good sac for anti-commander damage, fits cleric type, colorless to cast. not super amazing, but worth mentioning

Ayli, Eternal Pilgrim - not all that useful until you gain some life, then amazing removal. and 2/3 deathtouch for 2 isn't bad either

Battlefield Medic - damage prevention based on clerics. nothing to special, but tribal themed, so I mention it here.

Beloved Chaplain - evasion that's hard to top - can't be blocked by creatures, can't be removed by creatures.

Blind Zealot - sacs to destroy target creature when it hits a player, good for general

Cabal Archon - sac outlet? check. Cleric tribal? check. sadistic grin? double check.

Cabal Executioner - on par with blind zealot - lacks the evasion, but doesn't sac to activate. mixed bag, but not horrible

Children of Korlis - sacs to revert life total to start of turn? yes please

Custodi Lich - grants Monarch, and forces creature sac on play and when you regain it. seems good.

Custodi Soulcaller - requires a few players to be super amazing, but still worthwhile even if all you get back is Children of Korlis

Daru Spiritualist - not quite pro- red, but helps agaisnt spot removal for entire tribe. bonus if paired with Shaman en-Kor

Devout Chaplain - most clerics are humans, exile is good. enough said.

Eight-and-a-Half-Tails - good protection for your side of the field.

Entomber Exarch - cleric that can reanimate or force pitch from opponents. not gamebreaker, but solid card with options

Frontline Medic - clerics are indistructable as long as 3 swing? seems good

Giver of Runes - really should be vodka-aunt of runes, but w/e, still good

High Priest of Penance - great to chump with, better with aethreos, best when indistructable

Kor Sanctifiers - decent artifact / enchantment removal on a cleric body, not much else to say.

Leonin Arbiter - the staple of death & taxes and hate bears is, in fact, a cleric. seems useful.

Leonin Relic-Warder - fiend hunter for artifacts & enchantments, not much else to say.

Mikaeus, the Lunarch - cleric that slowly buffs your side

Order of Whiteclay - recusion cleric. not as useful once it gets vigilence, so fair warning.

Pious Evangel  Flip - sac outlet that transforms into a mini- blood artist, is cleric.

Pontiff of Blight - mass extort is disgusting. seven toughness is hard to remove.

Ravos, Soultender - recursion + steroids = win

Remorseful Cleric - mass graveyard remval + evasion is good

Shaman en-Kor - this guy is bonkers, and with any form of damage prevention makes your side nigh unkillable

Sin Collector - exiles instants & sorceries, solid card. never returns them either. probably is on a wanted list in some libraries for back charges

True Believer - if you don't want people to target you, ivory mask with legs is a cleric too

Tymna the Weaver - less useful in duels, but solid for mass card draw otherwise

Vile Deacon - cleric tribal lord for black, comparible to doubtless one

Weathered Wayfarer - land tax on legs. still a cleric

Whipgrass Entangler - ghostly prison based on clerics for mana, but single target per use

Whisper, Blood Liturgist - creature recusion that nukes for 6 with general out, or mass reanimation if opponen't don't take it.

Profane Prayers - not an X spell, but cleric tribal nuke seems kinda on-theme.

Hexaflexagon on Formatting not working

3 weeks ago

Hey all,

I wrote up a primer for one of my decks, with formatting such as spoilers and panels, and when I pasted it from my Doc into the deck description, it came up with an error saying "one unopened panel". I doubled checked everything, and everything seemed to be okay. Here's my code:


Hello, and welcome to my primer for Angelhorde Invasion!

===accordion
===panel: Introduction

This deck is based around casting creatures and getting value from [[God-Eternal Oketra]] and pumping them all up with lords. It is meant for casual EDH/Commander play and is a relatively budget deck. I don’t want anything above 10 USD unless I already own the card or there is a good reason for it to be in the deck (eg [[Ancient Tomb]] is needed as White really needs extra mana and I already have the card from my Dad’s old collection).

The general strategy is to ramp out [[God-Eternal Oketra]] and cast a bunch of creatures such as [[Lyra Dawnbringer]] and [[Archangel of Thune]] to get a bunch of token value, then pump them up with lords such as [[Benalish Marshal]] and [[Cathars’ Crusade]]. In the case where I can’t get Oketra out, I can still beatdown with good value creatures and use manasinks to pump out both tokens and +1/+1 counters. 

===endpanel

===panel: Why Mono-White?

I chose Mono-White for a few reasons:

- The first is that I wanted to consistently cast [[God-Eternal Oketra]], so I had to have her as my Commander.

- I wanted this to be a relatively budget deck, and the best way to do that is to cut down on the number of colours in a deck, as manabases are very expensive.

===endpanel

===panel: Strengths

- There are many combos that can just win the game outright.

===endpanel

===panel: Weaknessess

- White lacks card draw that isn’t based on artifacts and/or really, really expensive.

===endpanel

===panel: Combos and Synergies

This part is a work in progress, I haven’t played this deck enough to figure out all the combos and synergies.

---

- [[God-Eternal Oketra]] + any card in the “Bounce” Category + mana = Instant Army™

- [[Burnished Hart]] + [[Emeria Shepherd]] + mana = more mana and permenant recursion

- [[Bishop of Wings]] or [[Requiem Angel]] + [[Divine Visitation]] = Angels that can never die (unless you remove one or two of the two combo pieces)

===endpanel

===spoiler: Card Choices

This explains why I put each card in my deck. It will be split into the custom categories that I have put the deck in. 

===panel: Lands and Ramp

This part is pretty standard, with some ramp, lands, and [[Tithe]] and [[Land Tax]] to get land drop consistency. 

===endpanel

===Panel: Lords

- Although [[Angel of Jubilation]] doesn’t give +1/+1 to all my Zombie Warriors, she still gives the bonus to my other creatures and stops other people from paying life or sacrificing creatures to cast spells. 

- Even with the removal of most of my Lifegain package, [[Archangel of Thune]] still has its uses. I still have [[Suture Priest]], [[Auriok Champion]], and my Angel Subtheme and [[Lyra Dawnbringer]], so there are still ways I can gain life.

- [[Benalish Marshal]] is a lord for three mana that also gives three devotion. 

- [[Cathars’ Crusade]] is one of the best cards for creature decks, as it allows you to pump your team for doing nothing but what your gameplan is, casting creatures. 

- [[Lyra Dawnbringer]] is an Angel Lord and is an efficient beatstick. 

- [[Spear of Heliod]] provides a lord effect and can deter people from attacking me.

===endpanel

===panel: Multiple Oketras!

- I put [[Helm of the Host]] in its own special category because I love the card when I attach it to my commander or some of my other creatures (like [[Admonition Angel]] or [[Emeria Shepherd]]) because it gives so much value and gives me so much satisfaction that I get 2 more Oketras a turn with [[Anointed Procession]]. 

===endpanel

===panel: Utility and Card Draw

- I use [[Adarkar Valkyrie]] when I want to make sure my commander or any other important creature doesn’t die; it’s like regeneration on a stick. And the best part is, the Angel has vigilance, so I can both attack with it and use its tap power. 

- [[Aegis of the Gods]] is a simple value creature that gives temporary protection from Burn and hand reveal cards such as [[Thoughtseize]]. 

- [[Alms Collector]] stops other people from drawing huge amounts of cards, and gives me some too!

- [[Bishop of Wings]] supports my Angel subtheme by letting me gain life whenever an Angel enters and makes a Spirit whenever an Angel dies. It has a combo with [[Divine Visitation]], which allows me to make an Angel whenever an Angel dies.

- [[Blind Obediance]] allows my deck to catch up to other decks by making all their creatures and artifacts enter the battlefield tapped. It also allows me to extort to get extra value out of my spells. 

- [[Emeria Shepherd]] gives me recursion whenever I play a land. Because most of my lands are Plains, the Shepherd usually returns the permenant to the battlefield. It combos with [[Burnished Hart]].

- [[Endless Atlas]] allows me to draw a card for only two mana if I have three or more lands with the same name, which is pretty easy to get, considering that this is a Mono-White deck. 

- [[Enlightened Tutor]] allows me to search for an artifact or enchantment such as [[Cathars’ Crusade]], [[Helm of the Host]] or [[Anointed Procession]]. 

- [[Grand Abolisher]] stops other people from doing stuff on my turn and gives two devotion for two mana. 

- Previously a card that I had overlooked, [[Odric, Lunarch Marshal]] gives my guys Double Strike if [[God-Eternal Oketra]] is out, and Vigilance if one of her Zombie Warriors are out. 

- [[Oketra’s Monument]] makes my creatures cost less and gives me extra value for casting creatures. 

- [[Reqiuem Angel]] gives me extra value in the form of creature tokens whenever one of my non-Spirit creatures dies. It, like with a bunch of other cards, forms a combo with [[Divine Visitation]]. 

- [[Slate of Ancestry]] allows me to refill my hand with a bunch of cards when I have run out of gas. 

===endpanel

===panel: Removal and Boardwipes

- [[Admonition Angel]] is simply removal on a stick. The best way to play with a Admonition out on the board is if you’ve got nothing you want to remove, then just leave lands in your hand until you do. 

- [[Angel of Sanctions]] is just removal on a creature that can you can recur from the graveyard using its embalm ability. You can also use it with any of the “Bounce” creatures to return it to your hand and remove something more important than what you removed before.

- [[Austere Command]] is my only boardwipe because my deck relies alot on creatures, artifacts, and enchantments. 

- [[Banishing Light]] is simply an enchantment that removes any non-land permanent.

- I really like [[Cast Out]] because it has flash and the ability to cycle it for another card when you don’t need it. All that for just one extra mana than a usual [[Oblivion Ring]]. 

- [[Cavalier of Dawn]] is good, as when it enters, you get to [[Generous Gift]] something, and on the way out, you get to recur an artifact or enchantment. 

- [[Darksteel Mutation]] is really good when you want to deactivate a commander or another creature that gets returned if it hits the graveyard.

- [[Path to Exile]] and [[Swords to Plowshares]] both exile a pesky creature and give their controller a small reparation for doing so. [[Reparations|Sorry I killed your *insert big creature here*, here’s some life]]. 

- [[Return to Dust]] is simply artifact/enchantment removal. 

===endpanel

===panel: Protection

- [[Eight-and-a-half-Tails]] gives my guys protection from targeted removal and gives two devotion. 

- [[Lightning Greaves]] and [[Swiftfoot Boots]] do the same thing, except one gives shroud and one gives hexproof. 

- [[Selfless Spirit]] protects my creatures from things like removal and boardwipes. 

- [[Unbreakable Formation]] protects my guys and can pump them up when I am about to do a major attack.

===endpanel

===panel: Value Creatures

- [[Archangel of Tithes]] is an Angel, and taxes people for attacking me when she’s untapped, and taxes people from blocking when it attacking.

- [[Auriok Champion]] is one of the two cards remaining from my removed lifegain package. The reason why I kept it in is because it has extra value apart from gaining life (Protection from Red and Black and 2 devotion to [[symbol:W]] for two mana). 

- [[Aven Mindcensor]] is good because it stops people from getting the consistency that tutoring provides in a singleton format, and even if someone did steal it off me, it wouldn’t really matter because I only have 4 cards that tutor cards, 3 of which tutor lands.

- Even though [[Brightling]] has the ability to bounce itself, I only use it in emergencies where I can’t do anything else, as it’s expensive, costing [[symbol:1]][[symbol:W]][[symbol:W]][[symbol:W]] to bounce it and cast it again, without a cost reducer out. 

- I usually just use [[Karmic Guide]] for the Oketra trigger and the recursion and don’t pay the Echo cost unless I don’t have anything else to do or I need the Protection from Black. 

- I have already talked about [[Lyra Dawnbringer]] in the “Lords” section, so I won’t repeat myself here. 

- The other Oketra card, [[Oketra the True]] is a good Manasink and a 3/6 Indestructible Double Strike. 

 - [[Resplendent Angel]] is a good value creature, giving a 3/3 flyer with a bunch of other text and two devotion. [[Lyra Dawnbringer]] and Resplendent form a combo.

- [[Suture Priest]] punishes my opponents for play creatures and allows me to gain life every time a creature enters.

- [[Thalia, Heretic Cathar]] slows my opponents down and gives a 3/2 First Strike. 

- [[Tithe Taker]] makes all my opponents spend extra to do anything on my turn.

===endpanel

===panel: Bounce

- [[Eiganjo Free-Riders]] makes me return a white creature I control to my hand, allowing me cast stuff for extra value again and again, again and again, again and again… 

- [[Emancipation Angel]], [[Kor Skyfisher]], [[Stonecloaker]], and [[Whitemane Lion]] all do the same thing; getting extra Zombies by bouncing itself back into my hand to cast again. Rinse and Repeat to create an Instant Army™. 

- [[Stormfront Riders]] is the payoff for all the bounce shenanigans, allowing me to create tokens every time I bounce something. 

===endpanel

===panel: Tokens

- [[Anointed Procession]] doubles all my tokens, from the Zombie Warriors I create with my commander to the Soldiers I create with [[Stormfront Riders]]. 

- [[Divine Visitation]] makes all my creature tokens turn into 4/4 Angels with Flying and Vigilance. It has a combo with [[Bishop of Wings]] and goes with my Angel subtheme. 

- I’ve already talked about [[Oketra the True]] (in “Value Creatures”), [[Oketra’s Monument]] (in “Utility and Card Draw”), and [[Requiem Angel]] (also in “Utility and Card Draw”) elsewhere, so I won’t talk about them here. 

===endpanel
===endspoiler
===endaccordion

Thanks for taking a look. Hope you liked it!

Can anyone find the error?

Thanks,

Hexaflexagon

Hexaflexagon on Angelhorde Invasion *Primer*

1 month ago

Hey enpc, I see what you mean. Swapping out the Soul Sisters for Grand Abolisher and Eight-and-a-Half-Tails . The reason why I want to take out only the Soul Sisters is because the other two lifegain cards have extra value ( Suture Priest hits opponents for getting creatures out and Auriok Champion has pro-black and red).

Thanks for your continued help and opinions,

Hexaflexagon

Hexaflexagon on Angelhorde Invasion *Primer*

1 month ago

Hey BS-T,

Thanks for your help. I've already added in, Hall of Heliod's Generosity . I'll probably keep in Homeward Path for now, as I haven't really played much at my LGS and have only seen a few decks.


Thanks again,

Hexaflexagon


Hey CasualCucumber,

Thanks for your comment. I don't like Mind's Eye because I feel it's too expensive for what it does, and I might be able to find better ways to draw cards consistently.

Thanks again,

Hexaflexagon


Hey K1ngMars,

Thanks for your comment. I agree with you, I'll be definitely be adding some more card draw. I already have Endless Atlas in the deck, and I'll consider Alhammarret's Archive . I like Alms Collector and Slate of Ancestry , so I'll be adding those if I can find space.

I see your point on Bontu's Monument , I'll take that out.

Thanks again,

Hexaflexagon


Hey enpc,

Thanks for your comment. My lifegain package is mainly for card draw, but I'll probably take most of it out for other cards. The only thing I would leave in would be Auriok Champion , The Soul Sisters, and Suture Priest . I'll probably also take out Dawn of Hope and Well of Lost Dreams , because they don't do much anymore.

Thanks again,

Hexaflexagon


Hey Nemesis,

Thanks for your comment. I agree with you and enpc, so I'll be taking out my lifegain package.

Thanks again,

Hexaflexagon

Saljen on Humans Modern

1 month ago

Since you're going mono-white, Soul Warden , Soul's Attendant , and Auriok Champion are all humans and can really add some longevity to your gameplan. This also opens up Archangel of Thune as a much better win-con than Mikaeus, the Lunarch . I've been working on a White/Green Humans deck that uses this game plan. It's not budget, but you can get an idea of what I'm talking about if you want.

JKRice on Soul Stampede

1 month ago

I think you are a bit heavy on the enchantments and stuff. Many soul sisters decks I have seen have four copies of Spectral Procession as the only noncreature spells. Since you have a lot of lifegain, you usually don’t need as many defensive enchantments like Pacifism . If you want a super solid base I would recommend finishing out full play sets of Martyr of Sands and Soul Warden , maybe even throwing in some Soul's Attendant s. As for sideboard, Teyo is a really good choice. Celestial Purge and Celestial Flare are good removal cards into decks like jund that will beat you on the board. Burrenton Forge-Tender and Auriok Champion are good into burn and other such decks. If you happen to hit another soul sisters deck, Suture Priest might be good, but that’s not super likely.

amicdeep on The Undead Curse [Modern Zombies] *Horizons Update

2 months ago

i think the other things o change with the addition of white mana is probably the SB option, as white has some of the most powerful hate cards in the game the ones that come to mind are Anguished Unmaking Stony Silence Path to Exile Kambal, Consul of Allocation Runed Halo Fragmentize

and if your feeling brave Auriok Champion (as in a creture heavy deck like zombies, this card just wins games against burn and deathshadow if it resolves. (its also pretty tight against jund to)

it also provides access to mass reanimation spells like Rally the Ancestors if you wanted to try a more aristocats style strategy

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Auriok Champion occurrence in decks from the last year

Modern:

All decks: 0.03%

Commander / EDH:

All decks: 0.01%