Searing Blaze

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Venser vs. Koth (DDI) Common
Worldwake (WWK) Common
Promo Set (000) Common

Combos Browse all

Searing Blaze

Instant

Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls.

Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead.

Searing Blaze Discussion

lagotripha on Rally To Me!!!

1 hour ago

Rally the Ancestors is on-theme, while Zulaport Cutthroat / Kalastria Healer enables an aristocrats theme.

This lets you lower the overall CMC of the deck- in modern playing more creatures quickly is basically mandatory unless you are packing a lot of powerful disruption.

Skipping that, lets look at flat upgrades and options from modern. Unearth is better than raise dead. Honor of the Pure will almost always be better as another ally creature. Ordeal of Heliod is cute lifegain, but since most lifegain is intended for burn, it getting countered by a Searing Blaze hurts bad. Ondu Cleric will perform its role excellently.

Drana, Liberator of Malakir is the most efficient ally 'lord', even if they aren't a lord. Flying is super relevant too. Still, it being good makes it expensive.

Past that, naming ally for tribal lands is good. Unclaimed Territory and fixing like Beastcaller Savant gives access to the rest of the cheaper allies and will be the most efficient way to spend your budget- Jwari Shapeshifter and Oran-Rief Survivalist will go a long way to taking it from 'casual funstuff' to 'strong casual stuff'.

Hynx on Burn everything

2 weeks ago

how often do you play any of your cards with cmc > 4 in this modern burn deck? they seem a little too slow for what they do, and dont feel right, here. id sub out some of them and go with Satyr Firedancer Fire Servant if you want a larger creature, and load in more burn cards such as Searing Blaze Searing Blood Skullcrack . Flamekin Harbinger works well with Nova Chaser to tutor up or that fire servant i mentioned earlier too.

StopShot on I think Eldraine’s Fervent Champion ...

3 weeks ago

@EsperControl4Life, Eidolon of the Great Revel I find terrible to play in the mirror match though if you’re on the draw, and if you’re on the play burn has one of the best answers to it in the form of Searing Blaze / Searing Blood . I’ve also seen Death's Shadow decks make a complete mockery of burn, whenever the burn deck plays Eidolon of the Great Revel as well. There’s also affinity decks that are so fast at dumping their hand before you can play Eidolon of the Great Revel , and I think it’s just these matchups and my poor luck at getting the first play is why I just don’t main board it anymore.

Vexing Devil is a weird one, but I think it’s biggest issue is you can’t force it to do damage the turn it comes into play which is especially important if you top-deck it with your opponent 1 turn away from winning the game. Sometimes your opponent might be 1 point away from losing the game and top-decking that Lightning Bolt or 1/1 haste instead would have made all the difference on who would have won the game. I think you could compare Vexing Devil to Rift Bolt in that Rift Bolt would probably see far less play if it could only be cast for its suspend cost. Also to a much lesser degree you can’t choose to have Vexing Devil not sacrifice itself. Very rarely your opponent might end up with 5+ life and you badly need a blocker to survive next turn. Also your opponent can reap a gross advantage on you if they choose to sac the Devil and Deflecting Palm the damage. I know the same thing can happen if you play Boros Charm , but it’s pretty obvious when your opponent has Deflecting Palm mana up, and at least with Boros Charm you have other modes to get around it, whereas you can’t do much with Vexing Devil in the same situation.

Liliana69X on I think Eldraine’s Fervent Champion ...

3 weeks ago

actually, the first strike of Fervent Champion is pretty darn situational as well considering the knight only has 1 power. the times when you'll draw 2 Fervent Champion are slim. and even if you do, you're reliant on the opponent having no blockers.

i never send anything about "end all be all". that is an absurd statement to make. Searing Blaze and Searing Blood are entirely irrelevant and not part of the discussion. this isn't about Fanatical Firebrand vs Searing Blaze , its Fanatical Firebrand versus Fervent Champion . "delaying yourself for a turn" is a ludicrous statement. by that logic, EVERY card that goes to an opposing creature instead of their life points "delays yourself". your statement only gets sillier as you add "only creature". you're just trying to make up extremely narrow situations that likely won't come up, and where you're already in a bad position anyway and it doesn't matter.

why even bring up Gilded Goose ? this is about MODERN burn. Gilded Goose won't be seeing modern play.

StopShot on I think Eldraine’s Fervent Champion ...

3 weeks ago

Liliana69X, Legion Loyalist ’s ability is situational whereas Fervent Champion ’s first strike is unconditional. You might be able to get three creatures out consistently, but there’s always the chance one of you creatures gets removed before the start of combat which means your Legion Loyalist is no better than a Raging Goblin at that point. The other thing to note is the wasted potential that comes with having a Battalion of two or more Legion Loyalists, because if they were Fervent Champion s instead you’d be trading trample with more damage and better defenses as 2-power first strike will get you through more combat steps than 1-power first strike.

Whether it’s Noble Hierarch or Birds of Paradise , Fanatical Firebrand isn’t the only end-all-be-all card to answer them as Searing Blaze and Searing Blood make for a much better tempo play and Gutshot out of the sideboard works better with Monastery Swiftspear on the draw too. You might delay them a turn with Fanatical Firebrand , but you are also delaying yourself a turn if you got to use your only creature card as spot removal. Also don’t forget that Fanatical Firebrand isn’t going to be saving you from anything if they play a turn 1 Gilded Goose instead.

StopShot on I think Eldraine’s Fervent Champion ...

3 weeks ago

@Liliana69X, No offense taken, but I’m confused why you don’t want to prove the claims you made.

Regardless, yes you could remove a pesky chump-blocker with the Fanatical Firebrand , but it seems more like a loss to trade creatures if you could instead remove theirs without needing to lose anything in the process. No, what’s particularly good about the Fervent Champion is if it blocks or gets blocked by an X/4 I can also Lightning Bolt or Searing Blaze X/4 to remove it without losing the Champion in the process. Same can be said with X/3’s and Searing Blood . You could do the same for Fanatical Firebrand , but using up two cards to remove one is pretty disadvantageous, whereas the other case you still have a beater to swing with.

StopShot on I think Eldraine’s Fervent Champion ...

3 weeks ago

Card: Fervent Champion

Before I start I want to preface that I don’t think this card is auto-include powerful like Goblin Guide or Monastery Swiftspear , but I am of the impression that if your deck really wants a third 1-mana haste creature that this card is your best choice to include. (Not every burn deck wants more creatures, but some decks would prefer more consistency when starting the game with an early board-presence and it’s those decks where I think this card matters in.)

In the past various burn decks have tried to find success with cards such as Bomat Courier , Fanatical Firebrand , Legion Loyalist , Spark Elemental , and Village Messenger  Flip, but none of these cards have done well enough to maintain a consistent foothold in the format, and they’re mostly relegated to very fringe or budget play only. Now having any of these one-mana 1/1 haste creatures isn’t exactly horrible if it’s the only creature in your opening hand as it can deal anywhere from 2-to-4 damage depending on the matchup, if you’re going first, and whether you have a Searing Blaze to take out a potential chump blocker. Again these one-mana haste creatures pale in comparison to Goblin Guide and Monastery Swiftspear , but they do serve a purpose if you don’t have GG or Swifty in your opening hand, and it’s still very possible to win a game if you have to start it with a Fanatical Firebrand or Bomat Courier .

No, what cards like Fanatical Firebrand and Bomat Courier suffer the most from is when you run into duplicates of them in a game. While ending up with a second or third FF or BC is fairly unlikely it can make winning that game very unfavorable, because collectively a group of Fanatical Firebrand s will end up doing far less damage than a group of Goblin Guide s or a group of Lightning Bolt s. I believe it’s this distinction that separates the must-play cards from the fringe-play cards despite both groups having the capacity to win games with under the right circumstances.

I also believe this is what makes Fervent Champion different from the fringe-group of haste creatures, because the amount of damage it deals increases in the event you end up with duplicates of it. Refer to the card’s second line of text, “Whenever Fervent Champion attacks, another attacking Knight you control gets +1/+0 until end of turn.” If you have two Champions you can have them pump each other collectively dealing 4 damage instead of 2. Even if the Champion is the only Knight in your burn deck the Champion is only meant to be included to improve the consistency of having a turn 1 creature in your opening hand that isn’t set back if you end up with duplicates and that’s all we really want it to do for it to be good enough in the first place.

Lastly before I close some of you may argue that Ghitu Lavarunner would be a better creature to run over the Champion as it would be easier for a burn deck to put two instants and/or sorceries in the graveyard rather than end up with a duplicate creature. The problem with this argument is Ghitu Lavarunner is a really bad early game creature. Unless you heavily alter your deck to accommodate the Lavarunner, T1 it deals no damage, T2 after you play your two non-creature spells it deals 2 damage and by T3 the Lavarunner has collectively dealt 4 overall damage by now. If I play only 1 Champion starting on T1 like the Lavarunner by T3 the Champion will collectively dealt 3 damage overall. This is only if we compare the Lavarunner’s best case scenario however; because if our Lavarunner opening hand has another creature(s) in hand we will have to play that creature(s) first otherwise we won’t be able to maximize the damage that creature(s) can do, and thus we’d be unable to power-up the Lavarunner by turn 2. Furthermore if we don’t have two one-mana damage spells to cast by T2 or two land cards to play by T2 the Lavarunner won’t get its buff anyway. The Champion doesn’t have such glaring setbacks and will end up dealing more or equal damage than the Lavarunner under the same circumstances. In addition, if we start the game with two Ghitu Lavarunner s the most damage they could deal by turn 2 would be 1 or 2 damage. Likewise if you start the game with two Fervent Champion s the most damage they could deal by T2 would be 4 or 5 damage. It is with all this in mind that I find the Fervent Champion more practical to run in the burn deck than the Ghitu Lavarunner .

With all that being said I’ve goldfished the Fervent Champion in my own burn deck slotting it in where I would put my third set of one-mana haste creatures along with my play set of Goblin Guide s and Monastery Swiftspear s. Personally, I’d recommend running four Fervent Champion s, because it’s like playing with an extra set of Goblin Guide s whenever I get duplicates. I will acknowledge that creature removal can disrupt the damage output, but that can be said for any creature that gets removed and it frankly says a lot about the power level if my opponent would rather take out my second Champion than my G-Guide or Swifty. Also the First Strike on Champion definitely gives it some longevity on the battlefield being able to eat rather than trade with cards like Elvish Mystic or Snapcaster Mage or Dark Confidant while also being able to trade with Thalia, Guardian of Thraben as a definite advantage.

Also I don’t run any equipment or other Knights in my deck. The Champion is just good on his own and adding equipment and/or more knights would probably make your deck worse. I wouldn’t knock the Champion from your consideration until you’ve tested a play set of it for yourself. I get the feeling the card is going to be somewhat of a sleeper given it’s low price tag right now.

SefTheReject on (Needs help!) Pink Deck Wins

1 month ago

Unless they changed the ruling on Searing Blaze your opponent HAS to have a creature out in order to cast it.

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Searing Blaze occurrence in decks from the last year

Modern:

All decks: 0.2%

Red: 3.2%