Searing Blaze

Searing Blaze

Instant

Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls.

Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead.

Browse Alters View at Gatherer

Trade

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Printings View all

Set Rarity
Duel Decks: Venser vs. Koth (DDI) Common
Worldwake (WWK) Common
Promo Set (000) Common

Combos Browse all

Legality

Format Legality
Leviathan Legal
Unformat Legal
Limited Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
1v1 Commander Legal
Pauper EDH Legal
Oathbreaker Legal
Casual Legal
Vintage Legal
Block Constructed Legal
Tiny Leaders Legal
Highlander Legal
Canadian Highlander Legal
Pauper Legal
Modern Legal
Legacy Legal

Latest Decks as Commander

Searing Blaze Discussion

cyeRunner on Brother, That Looks... Infected

1 week ago

itachi45: "Not to mention your spells can't go to creatures and me. You will spend every spell just trying to keep my creatures away and given protection spells, I will eventually get through." Searing Blaze and Searing Blood hit creatures and your life.
Usually Wild Defiance and Spellskite should be enough, otherwise you can also run Lifegain: Weather the Storm, Life Goes On, Feed the Clan or even Kitchen Finks to block enemy creatures and gain life.

jethstriker on Zendikar Spoilers!

1 week ago

Any burn players here, Modern or Legacy?

Roiling Vortex

What do we think of this one? Although we already have Klothys, God of Destiny, this at least is a lot closer to Sulfuric Vortex that we can play in modern. In legacy, this punishes diamonds, petals, FoW, and Daze players. However, it's a nonbo with Fireblast.

Wayward Guide-Beast (sorry, can't link this card yet)

How about this one? I initially thought the drawback was huge but someone in another forum pointed out that this triggers Searing Blaze repeatedly. That this makes up for it?

abbatromebone on Temur midrange ramp

1 month ago
  • That tutor is amazing run as many as you can. Not only does it find the creature it puts it on the battlefield. You can alos use creatures to help cast the spell (they don't have to be mana dorks).
  • Unless the indestructible part is happening a lot there are much better spells to run Lightning Bolt Lava Spike Searing Blaze Rift Bolt and Skewer the Critics all come to mind. Cindervines might be better than Destructive Revelry. And running one copy isnt that amazing.
  • I feel its important here to talk about sideboards (SB for short). You can 15 cards outside your normal deck to bring in against certain match ups (techinally after the first game in a round of 3, with friends i let them side board right away). That is where you want to put all of your situational cards for certain decks.
  • Cut Blasphemous Act. There 2 main reasons 1) it kills your big dudes you are ramping to as well as your mana dorks 2) if you are that far behind you've probably already lost.
  • As for the mana base you arfe running 11 red cards 3 of which are double red. They are cards you are playing later due to the cmc so getting that 2nd red isnt as bad. You have 16 red sources which is a lot for that many cards. Looks like 14 blue soruces for 4 cards. Green is clearly fine. ( I count Sylvan Caryatid, Utopia Sprawl, Gateway Plaza and the other lands as sources. I didn't count arbor elf being it has to hit a forest). You are only running 4 non-forest cards which is fine.

mtgplayer100 on

1 month ago

If you don't play Searing Blaze or anything else to take advantage of fetches, then why not just cycle lands? They do a much better job of avoiding running out of gas later on.

Massacar on Grixis Lands

1 month ago

Thanks, I like Searing Blaze, a really nice spot of damage and removal.

DeinoStinkus on Grixis Lands

1 month ago

You could put in Searing Blaze or Sanctum of Shattered Heights instead?

destroyer396 on Nick Burn deck

3 months ago

I feel like Searing Blaze and Staggershock don't belong in this deck if you want a turn 3 win. A great deck that I found that really can demolish people on turn 3 is $5 Aggro Aggro, so take a look if you want.

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