Tocatli Honor Guard
Creature — Human Soldier
Creatures entering the battlefield don't cause abilities to trigger.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Tocatli Honor Guard Discussion
1 month ago
Torpor Orb , Hushbringer , Hushwing Gryff , and Tocatli Honor Guard for protection. Plus, Torpor Orb will trigger metalcraft and is easy to tutor for. Hushbringer is probably the best creature version of it to run, but something can be said for Hushwing Gryff's flash ability. The honor guard is just your budget option.
I used to play Allies vs a Jor Kadeen deck and once I got Tuk-Tuk out I'd completely shut down their deck for the rest of the game through multiple ETB triggers destroying artifacts. The only thing they non-bo with in your deck is Hangarback Walker, since everything else I see is on-death or on-attack triggers.
2 months ago
Leo_LordOfThePit thank you for commenting.
I agree that Seasoned Pyromancer is too good to pass up without a budget restriction. The reason it's not here is because this is mostly a manabase upgrade from a budget deck I've been brewing. I'll eventually get around to making a true non-budget version.
A better version of this deck would probably feature Seasoned Pyromancer , Liliana of the Veil , Thoughtseize , Collective Brutality , Bloodghast making the +2 from Liliana, Heretical Healer Flip much better. The problem I foresee is the number of humans dwindling too much making Winota, Joiner of Forces worse. Depending on the creature package Xathrid Necromancer should also be switched out for Teysa, Orzhov Scion .
The reason for the Tocatli Honor Guard is because exiling effects are very effective against this deck and a lot of these effects are creature etb based so they should really be in the 75. They are in the mainboard as a metagame call, maybe a wrong call, but if those effects aren't prominent deffinetly switch them with Rip Apart and Vanishing Verse .
I would love to see your version of the deck and how it fares. Best of luck.
OLucas on Magic_Aids
2 months ago
I enjoy your content and deckbuilding very much and would like your input in one of my pet projects: Winota Aristocrats.
It's a budget mardu deck so the manabase is iffy but it still seems fairly powerfull. I'd love to see what you could do with the idea and no budget.
Also wondering if now is the right moment to maindeck Tocatli Honor Guard and score some free wins!
3 months ago
There’s enough similar creatures (depending on what format you’re in) to ensure consistency; Hushbringer , Tocatli Honor Guard and Hushwing Gryff . And of course, there’s Torpor Orb . Depending on what supporting spells you add, you could make a decent deck.
3 months ago
5 months ago
I'm thinking of removing the Sparring Regimen , Bold Plagiarist and Imperious Oligarch cards and adding Hushwing Gryff , Tocatli Honor Guard and Leonin Arbiter . This change would remove very conditional pieces to add answers and a little control to the deck.
7 months ago
Mcat1999 except that a corrupt emperor who oppresses the masses for its own benefits is not white in philosophy. Selfishness at the expense of others is as black as it gets. Masses of commonfolk rebelling to uphold the laws broken by a corrupt government, those are the white party in the conflict.
The emperor perfoming a ritual to obtain omnipotence, and the valiantly defying masses rising up against him to Cancel the conjured magic, and restore law & order back to the world, that's the flavor of a white Stifle . That's why white has so many weenies with rule-imposing static effects, the little guy upholding the law and ensuring the silly blue, black, red and green Mages obey. That's why they're supposed to be symmetrical effects like on Leonin Arbiter , Tocatli Honor Guard and Thalia, Guardian of Thraben , because nobody is above the law, especially not yourself. That's why I think your flavor text would fit a colorshifted - Stifle , and not really a one.
What you're doing is translating your own interpretation of game mechanics, as they are, into color philosophy, by what you think the intended purpose was behind a card like Armageddon ; Instead it should be the other way around, letting established color philosophy guide the design process of the (flavor of the) card.
From the article on Colors found at MTG Wiki:
White puts value in the group, the community, and its civilization as a whole. White believes that suffering is a by-product of individuals not prioritizing the good of the group. White's ultimate goal is peace—a world where there is no unnecessary suffering, a world where life is as good as it can be for each individual, a world where everyone gets along and no one seeks to disturb the bonds of unity that White had worked so long to forge. To govern and protect its community, White makes use of and puts value in a number of broad concepts; morality (ethics, grace, truth), order (law, discipline, duty), uniformity (conformity, religion), and structure (government, planning, reason). White is a color commonly associated with good and justice, but if left unchecked or if everyone is not working toward the same unified goal, White can become authoritarian, inflexible, and capable of sacrificing a small group for the sake of a larger one. Everything necessary to preserve the laws, rules, and governance that White created.
I really cannot rhyme these described motivations with a corrupt Emperor oppressing its nation's people, that's why I don't agree with this being the flavor text for a white card as is, no matter how politically relevant the metaphor.
7 months ago
Almost all counterspells in white are colorshifted versions of blue spells: ( Mana Tithe -> white Force Spike , Rebuff the Wicked and Dawn Charm -> white variations of Turn Aside , Lapse of Certainty -> expensive white version of Memory Lapse ), originating from Conflux and Planar Chaos, which are exempt from following the rules of the color pie because of lore reasons. The one exception being Illumination , being specifically limited to the same targets as Disenchant , but answering them on the stack instead of in play, combined with a similar downside as Swords to Plowshares .
So in the next set where color functionality gets scrambled? Sure, print another white counterspell, maybe we can get a white Stifle , or maybe a white Spell Swindle this time, to fall in line with Smothering Tithe .
But my internal reasoning says: to counter a spell, you'd need a lot of knowledge about magic, be a wizard that has seen and done enough magic to recognize on the fly what spell is used against him, and prepare an according response before it's too late. That doesn't feel white at all, white is all about setting up and enforcing rules to prevent bad stuff from happening before it actually happens. And if that fails, White's way of preventing the bad stuff is by Gods Willing or a battalion of soldiers' Unbreakable Formation , just defending what you have, unable to offensively mess with your opponent's magic. Which Stifle very much does.
I'd say white can already counter plenty of triggered abilities though, mainly through Hushbringer , Tocatli Honor Guard and Hushwing Gryff . Again, enforcing rules before the bad stuff happens, instead of fighting it just before it's too late.