Tocatli Honor Guard
Creature — Human Soldier
Creatures entering the battlefield don't cause abilities to trigger.
|Have (3)||CompleteWaste , , metalmagic|
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|Commander / EDH||Legal|
Latest Decks as Commander
Tocatli Honor Guard Discussion
3 months ago
This is an interesting idea and I love how aggressive it can be! I do have a few suggestions:
I think Feasting Troll King is just not good enough. It's not aggressive, so it doesn't match with your Phylactery Lich or Herald of Anguish starts, and it also doesn't give you long-term value like Tireless Tracker or Karn. It's just kind of a big dude.
I feel strongly that, instead, Herald of Anguish is a great end-game beater since it comes with card "advantage" and other good effects, and can come down much earlier than the King or can be part of a double-spell turn 4 or 5.
I'd suggest cutting the Troll Kings and just running four Herald. That would make you an aggressive midrange deck with the ability to be flexible and remove early threats, more like modern Rock.
If you do so, I think you'll want more early artifact plays. You're especially lacking two-drops. I'd suggest cutting Weirding Wood - now, you'll be ramping with artifacts instead - and adding Scrapheap Scrounger or Stonecoil Serpent.
Finally, I'm not sure about Gods Willing and Anguished Unmaking. Pioneer is really aggressive; around 30% of the meta is RDW and White Weenies, and another big chunk is the Inverter combo. Neither of those cards are good in those matchups. I'd strongly recommend running mainboard Thoughtseize or, if you can't afford those, Duress. For the other two slots, I'd recommend a painless removal spell, like Fatal Push.
I hope this helps and good luck!!
3 months ago
Stifle, Tale's End, Disallow, Nimble Obstructionist, Repudiate / Replicate, Voidslime, Summary Dismissal, Discontinuity, Glorious End, Sundial of the Infinite, and Time Stop do it too. Don't worry, you don't need to know these all or anything, it's just that Trickbind was definitely not the only one xD.
4 months ago
I would cut 3 Plains and the Disenchant for Tocatli Honor Guard. Enlightened Tutor seems like it would be great in this deck being able to tutor for Phyrexian Dreadnought. You could also cut the 4 permanents with converted mana cost 3+ and put a Lurrus of the Dream-Den on the sideboard.
Cool deck idea! +1
4 months ago
Whispersilk Cloak and Aether Tunnel would make it a bit more aggro. In my experience, you only have a couple of turns in some EDH games before someone drops an infinite combo. You may want to look into Absorb and Norn's Annex. As for cards I would not run, Deputy of Detention kind of flops in EDH except against tokens, and you could run River's Rebuke to deal with those. Tocatli Honor Guard makes an interesting budget canceler. Drannith Magistrate is a bit better though, for a higher budget.
4 months ago
5 months ago
ETB-prevention effects like Tocatli Honor Guard don't stop a mutation triggers. A mutating creature does not enter the battlefield. It instead triggers when a mutating creature merges with the other creature.
702.139c: As a mutating creature spell resolves, if its target is legal, it doesn’t enter the battlefield. Rather, it merges with the target creature and becomes one object represented by more than one card or token (see rule 721, “Merging with Permanents”). The spell’s controller chooses whether the spell is put on top of the creature or on the bottom. The resulting permanent is a mutated permanent.
5 months ago
Does Tocatli Honor Guard prevent an opponent from getting the mutate-trigger when mutating a creature?
On the one hand, mutate seems to be a triggered ability, but i am not sure about about the part of "entering the battlefield".
5 months ago
Hey, nice budget hatebear version of Teeg.
Collector Ouphe, Stony Silence shut down a lot of decks by preventing fast artifact mana. You're not playing enough artifacts that these cards disrupt; will hurt your opponents much more. Blind Obedience, Root Maze and Rule of Law can really slow down your opponents. Maze affects you less because Teeg is two mana and lots of other hatebears/disruption are low CMC.
Ashnod's Altar + Kitchen Finks + Vizier of Remedies infinite combos aren't doing much in your deck. It's infinite colorless mana and life gain, but these are not going to win the game. What are using the colorless mana on as a win condition? Infinite life isn't a win in multiplayer Commander because an opponent can kill you with 21 Commander damage, infinite combo the entire table with damage or life lose, win by drawing a card with no cards in their library, etc.
Consider Luminarch Ascension and 4/4 Angels as a win condition? Ascension can activate fast in multiplayer Commander because it looks at each opponents end step and only needs four quest counters. When your opponents are disrupted it makes it much more difficult to make you lose life. Ascension is the kind of card that's excellent with Ghostly Prison, Blind Obedience, Rule of Law, Root Maze, Stony Silence since it's low CMC to cast/create repeatable Angels, you benefit from your opponents not able to attack you and it's an enchantment.
Ohran Frostfang can be repeatable source of drawing a lot of cards with attacking deathtouch hatebears. Good with flying hatebears and 4/4 Angels.Hushbringer is a better Tocatli Honor Guard since it also shuts down aristocrat Blood Artist strategies and it has flying. Containment Priest stops reanimation.
Dosan the Falling Leaf and Choke make blue control/spellslinger players cry. Scavenging Ooze is excellent repeatable graveyard hate. Drannith Magistrate, new card from Ikoria who prevents your opponents from casting their Commander from Command Zone or casting cards from their graveyard.
Cards to consider cutting:
- Mana Geode
- Immolating Glare
- Encircling Fissure
- Wall of Omens
- Sunscape Familiar
- Kitchen Finks
- Vizier of Remedies
- Ashnod's Altar
- Cataclysmic Gearhulk
- Elderwood Scion
- Kithkin Spellduster
- Archon of Valor's Reach
Good luck with your deck.