I am Blue/White

I should start by saying that I am more than willing to help other users with their modern or commander brews, as those are the two formats I follow and of which I have a significant amount of knowledge. Do not ask me for help if you want someone to help you "refine" an already competitive and established deck archetype. I have no interest in fine tuning T1 decks and turning modern/commander into a "solved" format. Rather, I wish to make new decks which can compete with these T1 decks to diversify the meta and promote the uniquely diverse nature of both aforementioned formats.

I am a Johnny with just a dash of Nuts & Bolts Spike. If I am not playing an original deck which I built myself, then I am not having fun. Playing all the T1 decks that others have built and refined just feels monotonous to me. But that doesn't mean I won't try to make every single deck I build as competitive as possible, and I am borderline obsessive about playing things in their proper sequences.
My favorite card hands down is because he is a massively versatile card. He can combine with Pili-Pala for infinite mana, can be used in a midrange strategy with Myr Superion for good old beats, or used with other blue creatures to play a slow game abusing expensive artifacts/artifact abilities. He's just the whole package, but only if you play artifacts, and I LOVE artifacts.
I play Hearthstone in addition to MTG, and plan on being active on the Hearthstone sub-portion of TappedOut. My user-name is still DuTogira.
Commander, because it's the only format you can build any number of decks based on your preferred play style, pick a goal/win-condition, and build a reasonably competitive deck. cEDH is relatively solved and boring yes, but no other format, not even modern (my second favorite) can see a player brewing up something the night before, going down to their LGS, and winning a tournament with that deck.
Artifact decks -specifically, SMALL artifact decks- hold a special place in my heart, as they are extremely reliable, versatile -and with the right cards- recyclable. Except for EGGS. I hate EGGS!!!
Form of the Squirrel and I would unban it in modern, just to see what kind of chaos it could cause.

If Form of the Squirrel Were Legal

Modern* DuTogira

SCORE: 7 | 2 COMMENTS | 557 VIEWS | IN 1 FOLDER


is my idea of what a modern deck would look like with that card.
My Current project is

Invention Black

Modern DuTogira

SCORE: 12 | 10 COMMENTS | 2375 VIEWS | IN 3 FOLDERS


and my pride and joy would have to be:

The Minefield: A Modern Artifact Recycler (T3 Win)

Modern DuTogira

SCORE: 133 | 238 COMMENTS | 30151 VIEWS | IN 75 FOLDERS


I plan to take the world by storm with The Minefield, or some variant of it (such as Invention Black) to prove that in the Modern format, an innovative mind is far more valuable than a large paycheck to buy a thousand dollar control deck. Ironically... Invention Black is something of a thousand dollar combo deck... so maybe I need to rethink my philosophy. Oh well, live and learn eh? At least my wins will come with a very confused facial expression from my opponents.

Please login to comment

PurePwnage SynergyBuild isn't a troll, just a very well informed player who doesn't sugarcoat anything. They're not wrong about their arguments, although many of their suggestions might take the deck down a path that I'm unwilling to take it.
Regarding board wipes, removal shouldn't be a part of this deck. If it is, then I can't really justify running a 6 mana enchantment combo whose primary purpose is to invalidate creatures.
Greater Auramancy might be ok as sideboard tech, but it definitely shouldn't be run maindeck as Nine Lives already has hexproof, which is its primary advantage over making 'just another Phyrexian Unlife combo deck'. Additionally, the whole point of my counter-magics are to invalidate enchantment removal while providing additional flexibility. Greater Auramancy is just more narrow.
Let's also be realistic here because too much redundancy is also a bad thing: What modern deck runs Thoughtseize, Blood Moon, AND Oblivion Stone? Thoughtseize is annoying, but most aggro decks don't run it. Jun[d/k] run it, along with assassin's trophy, but jun[d/k] are two of the biggest natural predators of combo decks due to the heavy and diverse disruption suite they run. I'd rather not invest too much into fixing a bad matchup, other than maybe including some Greater Auramancys in the sideboard.
Blast Zone is my biggest actual threat. Pithing Needle can fix that, and so can some Ghost Quarters, so running some of those in the sideboard may be worthwhile. Based on the number of decks running Blast Zone, Pithing Needle may even be worth mainboarding instead of Hex Parasite.
With that tech in the sideboard to help ameliorate bad matchups and cards that are very hard to answer, any remaining threats can (hopefully) be countered, and I'm left with a few slots to reinforce matchups that might flip after the sideboard.

August 2, 2020 3:42 p.m.

Hex Parasite is a silver bullet and Swiss Army knife put together in this deck. You cite Blast Zone and Ugin, the Ineffable as problem cards. Parasite deals with those, and can remove counters from nine lives. I don’t run black, but by paying 2 life (which is life loss, not damage) I can remove counters from Nine Lives. One or two black sources may be prudent, but the fishbowl won’t tell me that. I can also bounce Blast Zone with Cryptic Command (again, not an answer) which slows down that particular threat enough to where I can hopefully finish a game 1 with Kefnet in time.
Kefnet is here as a very pesky, slightly faster clock than emrakul. Since he has evasion and inevitability built in, he helps close games against many more aggressive/midrange decks quickly, so that they don’t have time to draw outs.
You cite Abrupt Decay, but that can only target Solemnity, not Nine Lives. If I play right, I can either use Cryptic Command to bounce my own solemnity, or can replace the enchantment with a second copy next turn. I’m a firm believer that this deck should run no creature removal by nature of the lock, and that this lack of removal is what justifies spending card slots on the lock itself. If the lock isn’t strong enough... well then I really should just be playing U/W control instead.
As for pesky walkers and lands like Blast Zone which really can ruin my day (as can Oblivion Stone) the post board hope is that some Pithing Needles and my countermagic are enough to play through. Otherwise... rough.

I do appreciate that you’re trying to help me make this deck as good as possible, but I’d rather not go too far down that rabbit hole, as it’s very likely that the most competitive version of this deck just cuts the enchantments and becomes Yorion U/W control.

July 28, 2020 4:08 p.m.

Said on New Combo...

#3

Eh... the hope is to be able to lean on your countermagics when they go to Skullcrack. Not sure how consistent that is, as I haven’t really done anything with the deck beyond fishbowling, but that’s the hope.

July 28, 2020 10:11 a.m.

SynergyBuild you’re not wrong, but jun[d/k] & especially U/W control are what we might call bad matchups. For the rest of the decks, of course they have enchantment removal, but one my lock pieces has hexproof and the other can be protected with countermagic (or at least that’s the idea). Granted I’m not pitching this as a T1 build... but the countermagic in this deck is sufficient to protect against what little enchantment removal that 80% of meta decks run.

July 28, 2020 10:08 a.m.

Specialties

Commander / EDH - Artifact, Commander / EDH - Battlecruiser, Modern - Artifact

Decks

No Pain No Gain

Commander / EDH* DuTogira

276 VIEWS | IN 1 FOLDER

THE HELL KINDA SQUIRREL DECK IS THAT!?!?!?

Casual DuTogira

SCORE: 84 | 69 COMMENTS | 8731 VIEWS | IN 26 FOLDERS

The Architect of Oz

Modern DuTogira

SCORE: 41 | 101 COMMENTS | 6900 VIEWS | IN 20 FOLDERS

Invention Black

Modern DuTogira

SCORE: 12 | 10 COMMENTS | 2375 VIEWS | IN 3 FOLDERS

A Polished Vision

Commander / EDH DuTogira

SCORE: 1 | 4 COMMENTS | 520 VIEWS | IN 1 FOLDER

The Minefield: A Modern Artifact Recycler (T3 Win)

Modern DuTogira

SCORE: 133 | 238 COMMENTS | 30151 VIEWS | IN 75 FOLDERS

Heat Seeking Hammer Slingers

Commander / EDH DuTogira

SCORE: 1 | 280 VIEWS | IN 1 FOLDER

Zombies in Kansas (T3 Win)

Modern DuTogira

SCORE: 47 | 99 COMMENTS | 7650 VIEWS | IN 15 FOLDERS

Finished Decks 22
Prototype Decks 13
Drafts 0
Playing since Ravnica: City of Guilds
Points 870
Avg. deck rating 17.86
T/O Rank 87
Helper Rank 213
Favorite formats Commander / EDH, Modern
Good Card Suggestions 135
Venues casual play, FNM Venue
Cards Added/Fixed 1
Last activity 1 week
Joined 5 years