Tormenting Voice

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Common
Amonkhet (AKH) Common
Conspiracy: Take the Crown (CN2) Common
Shadows over Innistrad (SOI) Common
Dragons of Tarkir (DTK) Common
Khans of Tarkir (KTK) Common

Combos Browse all

Tormenting Voice

Sorcery

As an additional cost to cast Tormenting Voice, discard a card.

Draw two cards.

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IMA

AKH

CN2

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Recent Decks

Tormenting Voice Discussion

Hoppix on Ghetto Storm

2 days ago

Quicken sounds amazing, I will definetly try that out. Sceptic about Relic of Progenitus though, since be burn through our own yard, maybe Nihil Spellbomb? Tormenting Voice is there for budget reasons and will be switched out in time.

Crow_Storm on Ghetto Storm

2 days ago

Advice: Relic of Progenitus is a solid sideboard card. A spicy and underrated sideboard card for storm is Quicken to go off at instant speed. For the mainboard, definitely cut Tormenting Voice and replace it with one mainboard Wipe Away, a Thought Scour or two, and 1-2 Peer Through Depths.

BSmitt on Goblin Ramp

1 week ago

5/11/2018

Elvishimpersonator, I appreciate the advise but I'm staying away from Goblin Warchief since it's cost is 5 and I'd rather bring in a Glorybringer. The Aethersphere Harvester helps the 1/1's and gives lifegain. After play testing I agree the Tormenting Voice needs to go and the Land needs to be lowered to 21.

Deck Changes-

Reduced Land count to 21 from 23

Removed 3x Tormenting Voice

Removed 1x Rekindling Phoenix

Added 1x Abrade

Added 3x Soul-Scar Mage

Added 2x Hazoret the Fervent

More playtesting to be done, tips and advise always welcome! :D

elvishimpersonator on Goblin Ramp

1 week ago

looks pretty effective! id swap out the Aethersphere Harvester and Tormenting Voice for the Goblin Chainwhirler and Goblin Warchief. also throw in a Siege-Gang Commander

imsocool1234 on

1 week ago

Well if you Skirk Prospector turn 1 then turn 2 you can drop a 3mc spell. Or replace The Flame of Keld with Tormenting Voice

Polybius on Mairsill

2 weeks ago

Very cool deck! Since your goal is to keep it casual I'll suggest cards that are upgrades to stuff you already have, that way you can do what you've been doing just a bit faster/more consistently.

Mana Ramp:At the moment I see 7 sources of artifact ramp in your deck. I'd highly recommend increasing that to the 10-12 range, it will drastically speed up your deck.

Consider Adding:- Prismatic Lens- Fellwar Stone- Mind Stone- Rakdos Signet- Izzet Signet- Dimir Signet- Coldsteel Heart- Sphere of the Suns

Consider Removing:- Commander's Sphere- Darksteel Ingot- Worn Powerstone

Card Draw:The 6 card draw spells you have here are fine but I'd recommend adding at least 5 more, specifically card spells that help you discard into your graveyard or fill up your hand on the cheap.

Consider Adding:- Thirst for Knowledge- Careful Study- Phyrexian Arena- Read the Bones- Night's Whisper- Dig Through Time- Chart a Course - Tormenting Voice- Preordain- Brainstorm- Ponder

Consider Removing:- Winds of Rebuke- Tragic Lesson - Essence Flux- Fervor- Rolling Thunder- Unstable Obelisk- Treasure Cruise- Conjurer's Closet

Land:If you up your mana rock count to the 10-12 range, you can drop your land count down to 32-34 and have no issues.

The best way to go about improving your landbase is focusing on adding lands that enter untapped and can give you multiple colors.

Are just a few examples of lands you should consider adding in place of slower, enter tapped lands.

That's just the basic rundown of how to improve the core of your deck and make it a bit more consistent. Hopefully those ideas help!

Deathmojo on Boros Planeswalker/Approach

2 weeks ago

@vectorxvi Thanks for the suggestions, I like going down 1 Jaya Ballard in favor of an extra Gideon of the Trials. I find that Gideon of the Trials helps me in more circumstances in stalling the game for my board wipes/Approach. I also like the Arch of Orazca to help out my draw power which is lacking since I dont have access to the better draw spells in blue. I find myself in my personal meta that I dont run into vigilance that often so that is why I run 4 of Seal Away. I'm going to try the idea of Zetalpa, Primal Dawn because I think its a pretty good creature but its mana cost is so high. I dont run Sunbird's Invocation because I dont personally like the way it plays and I run Tormenting Voice over treasure map because I like having the syngergy of Jaya Ult with tormenting voice.

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