Tormenting Voice


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Modern Legal
Frontier Legal
Standard Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Amonkhet Common
Conspiracy: Take the Crown Common
Shadows over Innistrad Common
Dragons of Tarkir Common
Khans of Tarkir Common

Combos Browse all

Tormenting Voice


As an additional cost to cast Tormenting Voice, discard a card.

Draw two cards.

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Tormenting Voice Discussion

AstroGrumpyCat on Mono Red Crazy

8 hours ago

Get rid of Tormenting Voice, replace it with Cathartic Reunion as it is much more useful.

Hazoret the Fervent doesn't look too bad in this deck either.

AstroGrumpyCat on Exodus 10 - The Locust God

9 hours ago

Dude. You're not running Open Into Wonder? With all the insects you'll get, it'll refresh your hand, get in some damage, and make a bunch more!

Cathartic Reunion Is almost always better than Tormenting Voice, so swap out the two you have.

Baral, Chief of Compliance Works well in this deck, as well as all looting effects like Smuggler's Copter (which you can crew for just a locust).

for some creature buffs, Cartouche of Knowledge is a good start, and it draws cards.

Go for some cheap cantrips to draw a lot of cards and make advantage, like Expedite and Renegade Tactics, and get some ramp to go with it like Vessel of Volatility, Chandra, Torch of Defiance and Conduit of Storms.

ZtheGreat on Ishi-Ishi vs. The Universe

1 day ago

We're getting into the range of less-budgety things (assuming that's what you were going for) but Price of Glory, War's Toll, Crawlspace, Tangle Wire really slow opponents down.

Caged Sun and Doubling Cube if you want to win with big mana X spells. Also, Demonfire forces the damage through

Rite of the Raging Storm can help lower life totals.

Furnace of Rath, Dictate of the Twin Gods and Gratuitous Violence. I think these really help what you're trying to do here.

Tormenting Voice, Wild Guess, Cathartic Reunion, Staff of Nin, Loreseeker's Stone and Daretti, Scrap Savant. These are all card draw, and red generally needs all the help it can get. Bonus to Staff, Daretti and Stone for being repeatable. Plus, Staff pings. Daretti also does all the artifact goofiness, which generally gets you some value, even if you don't primarily use artifacts.

Divergent Transformations and Indomitable Creativity are spot removal that people won't hate you for, because it gives them something else.

Blasphemous Act is one of red's best sweepers. It always does work for me.

Journeyer's Kite is repeatable "ramp", and also, Deck Thinning is Deck Winning. Armillary Sphere can ramp you as well.

Isochron Scepter + Last Chance/Final Fortune + Sundial of the Infinite = Infinite turns

Chandra, the Firebrand and Pyromancer's Goggles copy instants and sorceries, which ties back into your "blow people out with X spells" subtheme. Mirari does this as well.

Cascading Cataracts and Darksteel Citadel are great in decks that destroy lands.

Mystifying Maze and Maze of Ith are good stall tactics for a creatureless deck. Glacial Chasm as well.

bellz76 on Not Quite Storm

2 days ago

yikes- I know you have a super low curve here, but you need more than 18 land. And 3 of those are Evolving Wilds? I'd suggest you push it to at least 20, I'd say probably 22. It's not likely that you'll be seeing enough land to keep an opening hand, and even if you do, you won't able to cast more than 1 spell a turn. The Thermo-Alchemist are at their best when you can cast 2 and 3 spells a turn, doing 3 and 4 points of damage. I would start by switching the Judgement, the Tides, and 1 Baral and adding the 3 lands.

Otherwise, I'd suggest trying to fit more instant speed spells instead of the sorcery speed stuff you have. Holding up counter magic for their spells, and then burning them at the end of turn is better than tapping out and trying to keep up with them. Bristling Hydra is a must counter for your deck, but if you have to Tormenting Voice or Incendiary Flow a Longtusk Cub on your turn, it won't leave any mana to counter anything. Increasing the land means you can play cards like Glimmer of Genius or Pull from Tomorrow.

Just my thoughts, but I hope it helps.

vhpiasson on Monoblack Madness Vampires

4 days ago

jaylawlerrr: I always wanted to test Collective Brutality but it's always so expensive that I don't have the courage to buy them. I got Liliana last year and she wasn't that expensive back then, and it's the most costly card on the deck. Other than that the deck is pretty budget.

When you mix in Red, the madness archetype is normally way more agressive, so cards like Alms of the Vein are pretty good. I tried it as well but it was a coin flip. As I mentioned this deck sometimes run agressive and sometimes defensive depending on game, hands, draw, etc. So I felt Alms of the Vein didn't fit too well...

I did make a casual and budget monored aggro vampires, which is Standard with just 4 copies of everything, nothing special, focusing more on creatures.

But still, I just prefer playing the black version a lot more.

Hope to hear your feedback after you test your versions!

jaylawlerrr on Monoblack Madness Vampires

5 days ago

I certainly agree all in all. I wasn't sure if that was something you have tried before... and the only reason that I am, and not running Call to the Netherworld is mostly the format. Besides that, our decks are slightly different, obviously and I guess it just works good for the particular build I went with.

Key to the City is such a good card in these decks! I don't have many options, however, as far as madness activation in standard...building from the top down, Collective Brutality is the namesake card in the deck. Alms of the Vein is also in my sideboard if I need it as well as Avacyn's Judgment. Geier Reach Sanitarium gives me some advantage when the chips are down, under Tormenting Voice.

I've wanted to make a modern build and I think I'm going to start with your build as a template. Two thumbs up here, I absolutely love decks like this that and it's nice to see people with similar ideas and not net decking.

RedHephaestus on Degree of Madness

5 days ago

seshiro_of_the_orochi As for the discard problem, I might end up throwing in a set of Tormenting Voice. Not sure yet, though.

reptarjesus on Celebrant Pummeler

1 week ago

I've been playing with this and I made a few changes and it seems more consistent.

I dropped Electrostatic Pummeler all together, besides him coming in you have no other way to produce energy in your main board, so use his ability once and he's basically just a 1-1 after that. I then added one more of each Furyblade Vampire Flameblade Adept and Borderland Marauder.

I dropped Vessel of Volatility because i'd rather play anything else in this deck before that on turn 2 or even 3.

I dropped Built to Smash because it has to be on an attacking creature, and if you have to defend and block something big for some reason it's useless, and you only get the trample on artifact creatures so with no pummeler it's not as good. I Then added one more of each of the other buffing cards.

I also added one more Renegade Tactics.

I switched Cathartic Reunion with Tormenting Voice and dropped it down to two.

Finally I dropped one Combat Celebrant and added 4x Soul-Scar Mage, his prowess with all these low cost instant's is great. Plus if you side in burn his -1-1 counters can devastate gods and anything indestructible.

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