Tormenting Voice


Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Arena [BETA] Legal
Heirloom Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Common
Iconic Masters (IMA) Common
Amonkhet (AKH) Common
Conspiracy: Take the Crown (CN2) Common
Shadows over Innistrad (SOI) Common
Dragons of Tarkir (DTK) Common
Khans of Tarkir (KTK) Common

Combos Browse all

Tormenting Voice


As an additional cost to cast this spell, discard a card.

Draw two cards.

Price & Acquistion Set Price Alerts





Tormenting Voice Discussion

multimedia on BR Izzet Style

2 days ago

Hey, consider Arclight Phoenix and Tormenting Voice?

Arclight is being undervalued with burn and jump-start strategies especially with Risk Factor. Voice is a good way to dump Arclight/Risk into your graveyard while also drawing spells to cast to reanimate Arclight or jump-start Risk. Arclight becomes even better if you include a third color (blue). With blue you can play Chart a Course and Radical Idea both are great with Arclight.

Good luck with your deck.

ZendikariWol on Bring Back The Red Dead

1 week ago

Okay so I have a brew fairly similar to yours, except a few key factors:

1) include more creature removal. Works like a charm against opponents' commanders. Bogardan Hellkite, Spitebellows, Flametongue Kavu, and Firemaw Kavu are all good inclusions. On a related note, Meteor Golem deals with enchantments!

2) not enough land destruction. But that's more of an opinion.

3) you really don't have a lot of ways to get creatures in your graveyard. Try Smuggler's Copter, Tormenting Voice, Wild Guess, Daretti, Scrap Savant, Cathartic Reunion, and finally, Anvil of Bogardan.

Lastly and most importantly, I named mine after food. If you read the description it makes sense. Take a look-


Commander / EDH ZendikariWol


Metachemist on Boros Beatdown, Round 3

1 week ago

Tormenting Voice looks fantastic for fixing some of the mana flood issues I'm having with the deck but Aurelia is an absolute game winner. Even the turn she comes out her combat ability buffs the crap out of any creature I run, especially Sky Terror and Swiftblade Vindicator so i'd be loathe to cut her.

However that being said those are going straight in the side board and I'll have to shuffle some things around to make room for them.

Argy on Sarkhan's Dragon Den

1 week ago

cotlod I took a closer look at the list you are using in Arena, and it has some big changes that make it unbalanced, and therefore not able to be properly tested.

No Arch of Orazca - no wonder you needed Tormenting Voice.

Only 1 Verix Bladewing, which changes how this deck works entirely. There is a reason that I have 4 of that card.

No Shock, which not only takes away one of the means of killing an early Creature, it means you have one less means of lethal damage.

1 extra Lightning Strike and 1 extra Spit Flame. I guess these are because there are less Shocks.

Those changes are SIGNIFICANT. Until they are fixed, you aren't playing my deck.

xhuggels on Sarkhan's Dragon Den

1 week ago

Tormenting Voice seems like a sweet deal in red at first glance, but there are 2 pretty big problems with it.

  1. The obvious one, if it gets countered you just spent 2 mana to discard a card. It would be fine if the top of the curve was 3 or 4, but this deck needs more lands than your average red deck, so you cant really risk discarding a card for no reward.

and 2. Drawing cards is all it does. If it cant deal damage in a red deck, its hard to justify it. If it was on a stick it may be viable in red, but idk, there are a lot of cons to this card, and the deck already has more card advantage(or artificial card advantage) than most red decks.

cotlod on Sarkhan's Dragon Den

1 week ago

I tried this deck in MTG arena and it fall short on several points. One is card fixing even with Sarkhan, Fireblood and Dismissive Pyromancer. I tried it with 3x Tormenting Voice (plus you can discard Spit Flame :P and re-fetch it afterward) and it works way better. Because if you start with 4 lands in hand and Tormenting Voice and 2 removal, at least flesh out you mana base.

Anyway my 2 cents. Had more luck/versatility with this setup than the current deck list :)


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