Creature — Faerie
Creatures entering the battlefield or being put into the graveyard from the battlefield don't cause abilities to trigger.
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|Commander / EDH||Legal|
Latest Decks as Commander
3 weeks ago
In my Chulane, Teller of Tales EDH deck, I have Laboratory Maniac , Horizon Chimera , and Drogskol Reaver , which form an infinite combo that will allow me to win the game if it is successful. The majority of creatures in that deck have abilities that trigger when they enter the battlefield, but I have those three creatures in it, in the case that an opponent has a Torpor Orb , Hushbringer , or Hushwing Gryff , but I am wondering if I should replace them with further creatures that have EtB abilities.
What does everyone else say about this? Should I keep those cards in my Chulane EDH deck?
1 month ago
I have been using a tweked version based in this deck and it is a blast. Props to the user of the deck.
After many games the things I have changed and think are for the best in my personal experience:
The 2 things I am most concerned every game are: Sigarda indestructibility and enchantress effects to keep the game flowing. Every game I opened with this pieces the game goes smoothly. That and obviously a piece of ramp but I think that´s well covered.
With the draw engine, I don´t own argothian and verdurant enchantress, but I added Season of Growth (one of the best as it survives wipes), Eidolon of Blossoms , Sram, Senior Edificer and Kor Spiritdancer . Sythis, Harvest's Hand will go to deck as soon as I get her.
Have some tech according to my group, but I have to say Hushbringer is a MVP in this deck.
1 month ago
There’s enough similar creatures (depending on what format you’re in) to ensure consistency; Hushbringer , Tocatli Honor Guard and Hushwing Gryff . And of course, there’s Torpor Orb . Depending on what supporting spells you add, you could make a decent deck.
1 month ago
This is the start of a project inspired by a TED talk. The speaker was part of a commission to create the perfect Pepsi, but the data he’d gathered was less than helpful. Instead of forming a nice, easy bell curve, the gathered preferences formed seemingly random clusters. That’s when he had an epiphany: a perfect Pepsi was impossible, but perfect Pepsis were. Some people liked it sweeter, some with less carbonation, some with more citric acid. I don’t remember how Pepsi took that report, but it was an interesting insight and I never forgot it.
Years later, I was reading the comments on an article about the ten best commanders. Most of them railed against the writer’s choices. Why wasn’t this one at the top, why wasn’t this guy on the list, why were all the picks garbage… That's when it occurred to me. Salt aside, the article was chasing the perfect Pepsi. Any article trying to rank options would be, because the commanders don’t exist in a vacuum. They exist in context, and what works in one place is a wretched pile in the next. There is no perfect commander. However, there are perfect commanders, and that’s what we’ll be thinking about here.
Over the course of this project I’ll be discussing the thematic strengths of various colors and color combinations. Each article will highlight nine commanders who showcase those themes in different ways, then close with a personal favorite. This isn’t meant to be a list of the optimal but rather the fun, a celebration of the format.
Today’s topic is White, held by some to be the weakest color to run solo in commander. Funny, since this “weakest” color has little miss indestructible-on-a-stick Avacyn, Angel of Hope , that black hole of aggro Elesh Norn, Grand Cenobite , and the wombo combo beast Heliod, Sun-Crowned himself. We’re not here to discuss the powerhouses, though. We are here to talk about why you would play mono-white in the first place. White, friends, is where you come to drown your opponents in tokens, where Voltron stashes the best kitties, and where the friendless beast Stax makes its lonely home.
While Marrow-Gnawer and Krenko may live in the limelight of mono-colored horde decks, white is where said horde hangs its thematic hat. Here be the lion’s share of “creatures you control get” goodies, crowned by the mathematically grueling Cathars' Crusade . Here be the Hero of Bladehold and the Knight-Captain of Eos . Here! Be! Elspeth!
First in our trifecta of white weenie lords is Mikaeus the Lunarch. Stick him at the head of a horde and watch his minions git gud. There are quite a few shenanigans, like Elite Scaleguard , that will delight in having this guy at the head of a deck.
Going a different direction, Darien makes minions himself rather than relying on token generators from the deck. Opponents will be understandably leery of touching his pilot with anything less than lethal damage. Add in Soul Warden and a few of her friends and things get downright silly.
Lord of keyword soup. What more needs to be said? Go in fear of his motley crew, in all probability lead by Zetalpa, Primal Dawn .
Anyone can sink money into a fistful of swords or powerhouse auras and turn their pet legend into an unholy terror. White, though, has the greatest affinity for soloing Voltron. Equipment or auras, or even both, there’s a deep pool of support to chose from. The keyword Protection is part of what makes the swords so lethal, and white hands out that keyword like candy.
Drawing is white’s weakest point, you say? Sram laughs at you and your lies as he beats you senseless. There is a pile of white cards that reward you for playing auras or for playing artifacts. Sram isn’t so picky. Be like Sram.
I really like this guy. Moving gear for free is great, but passing out double strike like free samples is downright brutal. Bloodforged Battle-Axe , anyone? Even as an equipment he does silly, silly things with friends like Kami of False Hope or Ranger-Captain of Eos .
Hulk or horde? Why not both? Stack some toys on Kemba and watch your board grow, then go full theme and drop Raksha Golden Cub to take the throne with your army of cranky Norwegian forest cats. Include Leonin Shikari and (cat)ckle with glee. I wasn't joking about white, Voltron, and kitties.
Here’s the mean side of white. Blue may counter you, red may burn you, black may drain you, but only white truly embodies the spirit of the Smallpox flavor text. Whether you share the pain with cards like Hushbringer or dish it out with Drannith Magistrate and friends, opponents will go in fear of those terrible words “can’t” and “don’t.”
If you’re building stax, we can assume making allies in the game isn’t a priority. Horoki has no friends. Horoki needs no friends. Only rocks. Rocks, and something to put victims out of their misery.
Somewhat kinder than Horoki, but only somewhat, since you don’t suffer with them. Their creatures can’t tap for mana. Their creatures can’t sacrifice each other. Their creatures can’t. So many can'ts, so little can.
Maybe you can’t outramp them, but you can slow them down. Thalia functionally robs opponents of turns, blockers, and, if you rob them enough, of the win. A 3/2 with first strike is already good for three mana, and at this point is just icing on this vicious cake.
And, for my personal favorite...
A rule of thumb of mine is that one mark of a good deck is that it can function without its commander.
This is a rule I gleefully break most of the time.
Rune-Tail will automatically flip on turn three in almost all games, and a commander with effects like this make Pariah and other, similar cards downright hilarious. I made and took apart a Rune-Tail deck over a decade ago. It was a terrible mess, but a fun one, and the tech available for it has grown since then. The deck was built around walling up, gaining life and otherwise stalling until a win-condition like Darksteel Reactor or Felidar Sovereign could be triggered. It was a fun idea, but these days I'd probably build Halvar for fun or Sram if I wanted to win.
That's it for this round. Thoughts and questions are welcome. I hope you enjoyed it, and will come back next week for Blue!
Code goes here
2 months ago
Totally missed the Fabled Passage blunder, thanks! Removed Luminous Broodmoth as too many of my creatures flew and it allows Hushbringer to make its way back in. Cleaned up the removal and creatures to compensate the change, testing Snapdax as Double Strike is crazy with the Warsinger. Achievement is to sac Kroxa twice to the Predator for each of the Warsinger triggers
3 months ago
Hushbringer can be another fetchable target for your commander that goes with your gameplan!
3 months ago
Honestly I'm not sure how much good those lightning greaves are doing, I'd probably lean towards taking those out. Also Paraselene looks like it would belong better in the sideboard (assuming you would make one), and doesn't synergize well with your 4 enchantments.
On a closer look, I noticed you have 4x Hushbringer ... which looks like a 4-of of a card that nullifies a solid 16 of your cards. I'd definitely take that one out first.
3 months ago
Edit. Oh stupid me, would prevent a lot of white control with their Banishing Light s.