Creature — Faerie
Creatures entering the battlefield or being put into the graveyard from the battlefield don't cause abilities to trigger.
Combos Browse all
|Commander / EDH||Legal|
Hushbringer occurrence in decks from the last year
Latest Decks as Commander
1 week ago
Reconstruct history is very nice, although I personally feel that it should not have been able to return a planeswalker, as that makes it too powerful.
Potion of empowerment should have been a green/white hybrid card, because I feel that green alone should not have an effect such as that.
Why does blade historian grant double strike only to attacking creatures? Why is WotC making card that force players to attack, rather than both attack and defend?
Rip apart is not too bad, but the fact that it is merely a sorcery prevents it from being useful, so I shall keep Wear / Tear in my red/white decks, instead.
It seems that there shall be a cycle of campuses and pledgemages for each school, and, thus far, I am not impressed; Lorehold pledgemage could have been good if its ability increased its toughness in addition to its power. It is not yet known if all of the campuses shall have scry, but, if they do, 4 mana to scry one card is terrible, so I shall not be using them, in any of my decks.
Elite spellbinder is very nice, as it explores new design space for white while still feeling appropriate for that color, so I am very pleased by with it.
Venerable warsinger is awesome, so I do hope that I can put it into at least one of my decks.
Dueling coach is almost entirely worse than is Mikaeus, the Lunarch , so I will not even bother with it.
On returned pastcaller, why is the hybrid symbol between the two mono-colored symbols? Would it not make more sense for it to be after the colorless mana symbol?
Efreet flamepainter will be amazing for the Elsha of the Infinite deck that I am building, so I shall definitely get a copy of it.
I shall presume that each school shall have an uncommon legendary creature, who shall be students who are the main characters of the story, and Quintorius is acceptable, but too narrow, in my mind.
Velomachus Lorehold, the founder of the Lorehold school, is as impressive as I would expect an elder dragon to be, so, perhaps, I may put him into one of my decks, but his high mana cost is unappealing.
Given that nearly every card that was revealed today was red/white, is it now safe to presume that each day this week shall feature cards from one specific school?
1 week ago
Hofri Ghostforge: Boros undying in the command zone, kinda! You could immediately sac a creature after casting it to get it back with haste, trample, and an anthem boost. Is there perhaps a 2-card combo to be had involving an ETB tutor?
legendofa: not that odd since Lorehold basically has Golgari's mechanical guild identity in this set, with a twist
Uh speaking of which, what are people's impressions of the other college's mechanical identities? Withbloom seems quite Orzhov-esque with lifegain, and Silverquill seems to like its +1/+1 counters. Not really seeing what sets Quandrix and Prismari apart from their Ravnica counterparts yet tho
1 month ago
1 month ago
No. Hushbringer will not stop you from bringing Yorion, Sky Nomad into the game with its companion ability (note that companion was changed so a player pays at sorcery speed to put the companion into their hand from outside the game instead of casting it directly, but this doesn't affect the answer).
Hushbringer will, however, prevent Yorion's enters-the-battlefield ability from triggering when you do cast it.
1 month ago
1 month ago
Almost all counterspells in white are colorshifted versions of blue spells: ( Mana Tithe -> white Force Spike , Rebuff the Wicked and Dawn Charm -> white variations of Turn Aside , Lapse of Certainty -> expensive white version of Memory Lapse ), originating from Conflux and Planar Chaos, which are exempt from following the rules of the color pie because of lore reasons. The one exception being Illumination , being specifically limited to the same targets as Disenchant , but answering them on the stack instead of in play, combined with a similar downside as Swords to Plowshares .
So in the next set where color functionality gets scrambled? Sure, print another white counterspell, maybe we can get a white Stifle , or maybe a white Spell Swindle this time, to fall in line with Smothering Tithe .
But my internal reasoning says: to counter a spell, you'd need a lot of knowledge about magic, be a wizard that has seen and done enough magic to recognize on the fly what spell is used against him, and prepare an according response before it's too late. That doesn't feel white at all, white is all about setting up and enforcing rules to prevent bad stuff from happening before it actually happens. And if that fails, White's way of preventing the bad stuff is by Gods Willing or a battalion of soldiers' Unbreakable Formation , just defending what you have, unable to offensively mess with your opponent's magic. Which Stifle very much does.
I'd say white can already counter plenty of triggered abilities though, mainly through Hushbringer , Tocatli Honor Guard and Hushwing Gryff . Again, enforcing rules before the bad stuff happens, instead of fighting it just before it's too late.
1 month ago
@DuTogira Personally, I disagree about Splinter Twin stifling diversity in the Modern meta. Before its ban I was running a homebrew Mardu deck that had an incredibly favorable win-rate against Twin. The deck's win-rates also varied amongst the other decks in the format with its worst matchup being burn. Ever since Twin's ban aggro has swarmed the format outpacing my deck harder than before.
My homebrew deck's most defining piece was utilizing an Evershrike in the graveyard and using a Spirit Loop or Rancor to make it a constant presence in the late game. Graveyard strategies weren't as common back then either as I believe Living Death was the only significant graveyard strat at the time, so most decks wouldn't dedicate too much room to graveyard hate. With Twin gone other faster and more efficient graveyard strategies arose and graveyard hate out of sideboard became all the more frequent which made winning games 2 and 3 much more difficult for my deck. Not only that but those graveyard strategies that couldn't exist with Splinter Twin around ended up getting Faithless Looting banned. As a non-blue deck Faithless Looting was the glue that kept my deck together as getting a certain 5-CMC creature in the grave and an aura in hand is difficult and slow enough as it is. My deck could handle Jund/Abzan's hand disruption and their Scavenging Ooze 's, but with much more graveyard hate, more aggressive aggro decks and no Faithless Looting I would argue banning Splinter Twin killed my deck even though I never used that card in the first place.
I feel the banning has only diversified aggro and phased out slower decks like mine that had better win rates against Twin and BGx. I also think it's a false positive as there have been a huge slew of new modern-viable cards that have been printed since Twin's banning. The format was going to grow regardless of if Twin were to be banned or not, the real question was by how much? I also feel like there have been many more cards printed during this time that could be made excellent sideboard cards against Twin than there have been new cards printed to help with Twin's strategies. I remember the times when Combust was one of the answers used at stopping Splinter Twin and then they printed Rending Volley which took countering the strategy even further. Since then I've seen more and more cards printed in Standard that I feel could further help in keeping Twin in check today more than it ever was before. These are cards printed after it's banning that could be used against it now if it were ever unbanned: Sinister Concoction , Thalia, Heretic Cathar , Unsubstantiate , Spell Queller , Authority of the Consuls , Lost Legacy , Fatal Push , Harsh Mentor , Trespasser's Curse , Tocatli Honor Guard , Rampaging Ferocidon , Kinjalli's Sunwing , Kitesail Freebooter , Cast Down , Assassin's Trophy , Unmoored Ego , Dovin's Veto , Force of Negation , Force of Vigor , Veil of Summer , Fry , Aether Gust , Brazen Borrower , Hushbringer , Deafening Silence , Mystical Dispute , Drown in the Loch , Wilt and Necromentia . I've likely missed a couple more due to how many sets have been released since and there will always be more cards that will be printed in future that can disrupt the strategy too. Since there have been many new deck archetypes that have emerged and been developed and improved upon over the many years in a non-Twin environment I'd like to see how they'd stack against Twin now just to see if it really is still an obstacle.
1 month ago
Hey there! I am also a fellow Voltroner as seen in some of my decks, and I may just have some card tips that work out for your advantage! There are two ways that I can see this functioning most likely better, and both of them involve screwing with your opponent long enough to ensure your gameplan ends properly. Just hoping you don't die usually doesn't work, especially in a 4 player commander game. A tactic that works in one of my decks, involves staxing out the opponent- obviously this isn't a tax deck, but by including around 10 or so stax pieces, you can really slow your opponent down a lot, and since you are in white you have access to SOOO many stax cards! Here are a few you may like. Keep in mind, some of the ones below may a bit extreme to you- I'm just sort of listing the most common ones. If you want to find more of these, I recommend going to EDHREC's tax theme.
- Archon of Emeria
- Aven Mindcensor
- Damping Sphere
- Drannith Magistrate
- Linvala, Keeper of Silence
- Mana Web
- Grand Abolisher
- Static Orb
- Containment Priest
- Spirit of the Labyrinth
- (yikes) Winter Orb
- Collector Ouphe
- Thalia, Heretic Cathar
- Hokori, Dust Drinker
Or, instead of slowing down your opponent, you can try to protect yourself more, allowing you to stall until you can swing with a crazy big Sigarda. This protection can range from damage, attacks, or anything really. Here are some that I like. You can see a bunch more under the EDHREC Pillowfort Theme.
- Glacial Chasm (works great with Solemnity mentioned before)
- Sphere of Safety
- Magus of the Moat
- Archangel of Tithes
- Vow of Duty
- Archon of Absolution
- Baird, Steward of Argive
- Windborn Muse
- Vow of Wildness
Basically, I think you need some way of ensuring you have time to put Sigarda out, rather than chancing it upon luck. Before I take leave, you also may want to just consider a ton of more removal spells like Path to Exile , Beast Within , Generous Gift , and other famous ones! Now I hope this helps, good luck on your deck, +1 from me, and have a great day! Happy tapping.
Also, here are some extra cards you might like - Eladamri's Call - Sylvan Library - Selvala, Heart of the Wilds - Birds of Paradise - Ilysian Caryatid - Mother of Runes / Giver of Runes - Hunter's Insight