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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal


Creature — Faerie

Flying, lifelink

Creatures entering the battlefield or dying don't cause abilities to trigger. (Dying is being put into the graveyard from the battlefield. Tokens enter the graveyard before they cease to exist.)

thefiresoflurve on Thalia&Gitrog Stax

1 month ago

If you wanted to balance your colors a bit more: Grave Pact + Dictate of Erebos work with your commander's triggers, and can help balance colors a bit.

As cuts for them, I might suggest cutting Kunoros: since it looks like there isn't a lot of token generation here, it'll be important to get creatures back from your graveyard to keep using your commander.

Hushbringer is also negative synergy with "dying", which is something the princess and the frog really encourage. I'd probably make that the second cut. Cutting Hushbringer also opens the way for Elesh Norn to potentially one day matter for ETB effects (although I don't see any relevant ones right now).

Hope that helps, GLHF!

jdogz32 on Modern Bad ETB

1 month ago

Idk I kinda like the idea of using Bazaar Trader and giving them Eater of Days your Hushbringer and Strict Proctor will be a huge target after all. Would be an interesting Sideboard option. Overall I like the changes to the deck

jdogz32 on Modern Bad ETB

2 months ago

The decks concept is cool but you are one lightning bolt on your proctor from having a really bad day. I would add multiple instances of Strict Proctor and Hushbringer to prevent yourself from potentially skipping the next 2 turns. I'd also take out any creatures that have devastating enter the battlefield effects and stick with one's that just have bad ones so in case those cards get destroyed you can still play

wallisface on Dauthi Voidwalker vs Hushbringer

2 months ago

Exile. Dauthi Voidwalkers exile sbility is a replacement effect, not a triggered ability, so is entirely unaffected by the rules text on Hushbringer

Andromedus on Dauthi Voidwalker vs Hushbringer

2 months ago

A Dauthi Voidwalker is in play along with a Hushbringer when a creature dies.

Assuming that the creature is neither the Voidwalker nor Hushbringer, where does it go? Graveyard or exile?

Please explain your reasoning.

theskunkcatcher on

2 months ago

Folds to Hushbringer

Caerwyn on Why Are Most Hatebears so …

2 months ago

I would build on one point on Gidgetimer’s statements about Drannith Magistrate:

I do not think the problems with the card in EDH stem just from its ability to shut down Commander reliant decks - the issue in EDH is that it never wiffs. As I mentioned above, part of the reason Hatebears are so efficient to cast is your chance they do not do anything a vanilla creature could do. If none of your opponents are heavy into creatures with ETBs, that Hushbringer is doing a whole lot of nothing.

Drannith Magistrate never had that problem in EDH - it has a 100% chance of being able to interfere with 100% of your opponents. Even if your deck can function perfectly well without your Commander, the Commander tends to be a helpful card to your strategy, making it just a wee bit harder for non-reliant decks to win.

I think it is probably a bit overhyped in terms of its power - it is annoying, to be sure, and interacts poorly with the rules of Commander (which is one reason a card can get banned) but there are plenty of ways to play around it and, while I think “dies to removal” is a generally poor argument, the fact it is guaranteed to hit everyone increases the chance someone steps up and tries to remove it.

DemonDragonJ on Why Are Most Hatebears so …

2 months ago

A "hatebear" is a permanent, usually a creature, that prevents something from happening or otherwise hinders a certain strategy, with some well-known examples of such cards being Containment Priest, Drannith Magistrate, Collector Ouphe, Hushwing Gryff, Hushbringer, and so forth, and such permanents tend to be rather inexpensive, which I severely dislike, as I feel that cards that can completely shut down certain strategies should be more expensive. I am not bothered by Linvala, Keeper of Silence or Angel of Jubilation, since they have stricter casting costs than the other cards that I mentioned, nor by Ash Zealot, since that creature punishes a player for doing something, but does not outright forbid them from doing so, as do most of the others.

What does everyone else say about this? Why are most hatebears so inexpensive? Should it not cost more mana to utterly ruin a deck's strategy?

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