Mystical Dispute

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Mystical Dispute

Instant

This spell costs less to cast if it targets a blue spell.

Counter target spell unless its controller pays .

Icbrgr on Nimble Obstructionist Vs Tale's End

1 month ago

Just wanted to follow up here stating how Tale's End performed tonight.... i faced the guy who was running Living End last week but this week he was playing Crashing Footfalls.

I lost both games....

soooooo there was like 40 min left in the round and we played some exhibition games.... Tale's End was able to interact and stop some cascade shenanigans...but in the end Violent Outburst is just one heck of a card when played on your end step and you just look at your Force of Negation with sadness....

I placed 6th tonight out of 10 players... got clobbered by affinity and rhinos but decimated Burn and humans.

ThisIsMyAccount on Modern Murktide moon

7 months ago

My recommendation would be -1 Spell Snare for +1 Blood Moon. Then, Archmage's Charm in the board could be Mystical Dispute or Aether Gust instead if you want. Good deck, though.

RDWDTR on General Mills

9 months ago

Thanks, I'm glad you found my suggestions helpful! 8 crabs would be ideal but I'm guessing it's 6 for budget purposes. I think you'll find the main board Dismember to be useful in almost every matchup, but you can always move it back to the sideboard if you dislike it. This looks solid for the budget, but you'll still have to play test and adjust accordingly for your meta.

BTW, when I was listing all the counterspells in my first post, I meant you could use whichever seemed best to you, not all of them :P It will probably be more useful to have a diverse range of cards in your sideboard, since a SB is essentially 15 cards to help you deal with certain matchups that your usual 60 struggles against. Jamming 6 counters might not be the most optimal choice, I was thinking more along the lines of 2-3 of one particular counter, sorry for my miscommunication lol. In most of your games, I'm assuming your 4 mainboard counters will get the job done, and then you can just bring in a pair of targeted counters like, say, 2 Essence Scatter for creature decks or 2 Mystical Dispute for other blue decks. This is going to depend entirely on your meta though. Three other cards caught my eye when I was looking at blue mill lists:

Merfolk Secretkeeper: If your budget can't allow 8 crabs, this is a good replacement for some number.

Drowned Secrets: Similar to Sphinx's Tutelage, just more milling. Not sure if it's better or worse exactly.

Vantress Gargoyle: Reminds me of Jace's Phantasm, and you can tap it to mill someone if it's unable to attack or block. It's pretty scary once it's able to swing.

A few cards you can consider for your sideboard:

Aether Gust: Great against green and/or red decks

AEtherize: Could really save you against aggro/beatdown decks

Rebuild: Good against artifact based decks (e.g., affinity, hammer, Urza).

That's about all I have for now. I imagine you'll continue to adjust as you get spins in with this. Let us know if it's at all competitive.

Pinkyplys on Ferngully (Help Wanted!)

10 months ago

Depending on how competitive you want the deck to be... it for sure could use some copies (4x) Urza's Saga alongside some single copies of what would be answers to decks that you play poorly against. Nihil Spellbomb fx for graveyard decks, Aether Spellbomb since you have so much hand-disruption, Shadowspear OP as fuck. Don't know what you would cut though - probably Surgical Extraction - perhaps Scion of Oona.

I feel like the deck could benefit more from playing Archmage's Charm and Counterspell over Force of Negation as this card is mostly unnecessary when you have so much hand-disruption - I mean, you won't have to worry too much about explosive combo shit. I would maybe cut the FoN and -2 Drown in the Loch for +4 Counterspells and +2 Archmage's Charm.

The sideboard seems to me a bit odd - again - if this deck isn't meant to be very competitive it might be fint. But else I think, Engineered Explosives and Spreading Seas are two cards you would wanna go for here. Also I feel like the counterspells you would want to put in should be Mystical Dispute due to your deck rly only being weaker than control when it comes too counterplay - remand and mana leak won't do you much good in those match-ups. Ashiok, Dream Render could do you good against the current masses of amulet titan decks.

zapyourtumor on ULTIMATE AZORIUS CONTROL

11 months ago

I'd say 12 counterspells is more than enough in a non yorion 60 card version. Honestly you could maybe go down on cryptics if you wanted. For a better wincon than Luminarch and to replace the other counterspells, you can run 2-4 Shark Typhoon which can be cycled on your opponetns end step if you held up a counter to draw a card and make a big shark, or you can hardcast it on your turn as a finisher.

1x Memory Deluge is a new dig spell which is a good 1 of.

Many control lists these days are running 4x Spreading Seas to disrupt opponents mana, since manabses are pretty greedy these days (prismatic ending rewards greedy manabases). It can also be used to fix your own mana in a pinch.

For the manabase, I recommend dropping some basics and the pathways for 4x Flooded Strand and 1x Raugrin Triome to give you a third color for p-ending.

Many UW control lists also run 1-4 Chalice of the Void maindeck. Chalice on 1 shuts down many decks and doesn't really effect ours, while Chalice on 0 stops any cascade shenanigans like rhinos, living end, glimpse combo etc.

For the sideboard Frantic Inventory seems bad. If you're worried about mill you can run 1x Emrakul, the Aeons Torn or 1x Gaea's Blessing. Rest in Peace is good grave hate. Stony Silence is artifact hate that also slows down hammertime. Mystical Dispute is some more color hate good as a 1 of. Engineered Explosives is a cheap sweeper and good against rhinos, just make sure you dont kill your own sharks. Fracturing Gust is a strong wipe too. You can also run Kaheera, the Orphanguard as companion for another free card.

wallisface on Turn one modern deck, don't tell wizards

11 months ago

cold_bugs

  • Engineered Explosives is good, it’ll help deal with various problem cards.

  • I’m not sure when you bring-in Alpine Moon. Your deck is aiming to win super quickly so i don’t see how diluting that plan helps in this case. Same goes for Sunset Revelry, its a good card, but what matchups are you actually bringing this in against?

  • I like Leyline of Sanctity but if you’re running any quantity of this card, it should be 4x. Otherwise it just becomes too unreliable.

  • Both Mystical Dispute and Thoughtseize are decent.

  • I would think you’d want Pact of Negation sideboard, to stop decks from messing with you on the turn you’re going to win.

hungry000 on Temur Rhinos ($30)

1 year ago

JabberJ3T I think you misread; I did not say that Violent Outburst could cast three drops. I said that playing Violent Outburst over Bloodbraid Elf would allow you to play more three-cost cards as there would be no risk of cascading into them (we want to cascade into Footfalls as consistently as possible).

This is the reason we don't play 3-mana interaction such as Mystical Dispute in the sideboard; we can't afford to risk cascading into a counterspell off of Bloodbraid Elf. That's why the Violent Outburst upgrade is so important, as it lets you play better interaction/non-Rhino creatures like Brazen Borrower as a backup plan without costing consistency.

Thanks for bringing that to my attention, though. I'll update the description to make that point clear.

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