Mystical Dispute

Mystical Dispute

Instant

This spell costs less to cast if it targets a blue spell.

Counter target spell unless its controller pays .

Browse Alters

Trade

Have (0)
Want (1) BSwCDo

Printings View all

Set Rarity
Throne of Eldraine (ELD) Uncommon

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Mystical Dispute Discussion

Ben-Dover on Dimir Controlled Mill

1 day ago

Been back to standard for a week and this deck has gotten me to diamomd on arena. Too much azure in diamond and had to mb 2 xopies of Mystical Dispute, and still doing fine. Will report back after the papers get here and I test run it at my LGSs.

Joker4242 on Island Secrets

1 week ago

My sideboard continues to change frequently. I have a 4th Archmage's Charm, Cyclonic Rift, and Day's Undoing at the ready. Surgical Extraction seems likely to stay in. But the rest are merely placeholders. I’m not exactly sure what I should replace them with. Pongify is still a valid option. Having early removal may prove highly beneficial. Mystical Dispute and Stubborn Denial are also useful counters against other blue/counter decks.

Now Relic of Progenitus is a very useful card, although is does have its drawbacks.

It can consistently remove cards from your opponents graveyard. But it’s second ability works against you because it will exile your graveyard as well. It does not work well with Day's Undoing. It is also not blue, nor is it an instant or sorcery, therefore you cannot combo it with Thing in the Ice  Flip or exile it with Force of Negation.

Surgical Extraction Is nice, it can be cast for free, it can be cast at any time, it can also be recycled with Mystic Sanctuary. The downside is that you must always pay 2 life to cast it (this deck has no lifegain whatsoever). Both cards have their downsides and neither one fits exactly, although Surgical Extraction works slightly better for this kind of deck.

Vendilion Clique is a useful card on its own, yet it doesn’t fit exactly into the deck. I don’t have enough bounce in the deck to consistently utilize Clique’s ability several times over. Now the 3/1 flying is nice, but I already have that with Brazen Borrower. The upside to the Clique is that you get to look at your opponents Hand and get rid of a problematic card. However, Borrower can act as an Instant spell (Which can trigger Thing in the Ice  Flip. Borrower can also remain in exile, this way it won’t be Bounced by Thing in the Ice nor will it be shuffled back into the deck by a Day's Undoing.

Venser, Shaper Savant is certainly a placeholder, it does pretty much what Cryptic Command will be doing (but with less options).

Kefnet the Mindful used to be in the deck. It was paired with Day’s Undoing to immediately become a 5/5 flyer. The problem is that he takes to long to setup. His 4 mana draw/land bounce ability won’t be useful until the late game. In the end, he ends up taking space in the hand or field, but doesn’t actually do anything (with a hand of 7 cards Kefnet is formidable, as soon as you start to play spells, Kefnet is useless again, essentially, Kefnet discourages spellcasting).

Aether Spellbomb was a card I enjoyed playing in the main deck. However, I found that it couldn’t combat every situation. Eventually it made its way into the sideboard as I needed to make space for Brazen Borrower (a mich more useful and potent card). Even though it has saved me in the past, I am thinking that it just can’t keep up with the rest of the deck. For one, it cannot be exiled with Force of Negation, for another, it is not an instant or sorcery, therefore it cannot trigger Thing in the Ice  Flip. I think it has served it’s purpose in the past, but I don’t see it coming back into the deck.

This is what I would end up with when considering what I want to keep in my sideboard:

1x Archmage’s Charm 1x Cyclonic Rift 1x Day’s Undoing 3x Surgical Extraction 4x Mystical Dispute

I still have 5 slots left to fill.

I’m thinking about perhaps adding some sort of protection against burn decks, maybe some more countermeasures against other counter/control decks, and I also feel like my defenses against Aggro may need to be tightened up.

Titus7007 on How to break standard --- 3 easy steps!!!

1 week ago

Sorin_Markov_1947 Yes, particularly Starfield Mystic. It was never a terrible draw, and it got down early and maybe murdered a creature blocking. His static ability was a bit useful, but he was always dead before his ability triggered or I could put his static to use on larger enchantments.

I agree Elspeth Conquers Death is pretty crucial. I expect to have those in here sooner rather than later. I think standouts included Flicker which was versatile as advertised. I used it to murder a huge Stonecoil Serpent. Narset worked. Teferi worked.

It's true Azorius control is what was causing problems for the most part. I think in those match-ups I would have preferred Dovin's Veto or Mystical Dispute over Destiny Spinner because it was my board wipes and Dance of the Manse getting countered that was causing the biggest problems. Some matches would have been won pretty easily because they had countered enough enchantments that Dance of the Manse was gonna go off big.

gato91 on izzet prowess BURN

2 weeks ago

Hi, in your image of the deck it's a Bedlam Reveler but you don't have it in your list, in a prowess deck it's useful to use 1-2 copies to do a hand refill. Another suggestion in the main list it's to include Dig Through Time or Treasure Cruise, I prefer the Dig over Treasure, because can search deeper the 2 sparks or threats you need to finish the game and it's instant speed.

For your side I suggest the following cards, but remember that you must adapt it according with the metagame of where you play:

  • 2 Abrade - Can be used to hit creatures and artifacts.
  • 2 Aether Gust - can buy you enough time to kill you opponent.
  • 2 Dive Down - protect you creatures and count for prowess
  • 2 Sorcerous Spyglass - Can Give you information and turn off walkers and troublesome abilities.
  • 2 Tormod's Crypt - Graveyard hate always important, normally it's better use Grafdigger's Cage but turns off the Arcanist.
  • 2 Lava Coil - Removal that exile
  • 2 Mystical Dispute - Cheap counter vs control
  • 1 Negate - Cheap counter vs heavy non-creature spell decks.

GeminiSpartanX on Best Counterspells in Commander?

3 weeks ago

hejtmane- Ah, I forgot about Flusterstorm. And Mystical Dispute seems good against other blue decks, but I forgot to mention that I don't play cEDH where I'm at (fewer blue decks I guess), so that will definitely influence some answers that I'll get. Thanks for the response!

hejtmane on Best Counterspells in Commander?

3 weeks ago

good old fashion Counterspell and the over priced because not being reprinted Mana Drain are the top two

Now in the cedh world Force of Will and Pact of Negation are in the mix of tier two

Spell Pierce becomes a dead card real quick and has been surpassed by Flusterstorm in counter spell wars because of storm heck i would run Mystical Dispute before spell pierce now

multimedia on Niv mizzet my problem

3 weeks ago

Hey, good budget version of Niv.

Ophidian Eye is another combo enchantment to enchant Niv with. Consider cutting Curse of the Bloody Tome for Eye? With the difficult color casting cost of Niv and the less than ideal color fixing in the manabase consider Chromatic Lantern? To stay within the budget consider cutting That Which Was Taken for Lantern?

To help with color fixing in the manabase there's some budget lands to consider adding. Sulfur Falls, Shivan Reef, Wandering Fumarole, Ash Barrens, Grixis Panorama. These lands can help game play a lot more than $9 Caged Sun can. To stay within budget consider cutting Sun for these lands?

Evolve is not a very good mechanic in Commander because you want to consistently cast an Evolve creature early game to evolve as you cast other creatures. Consistently you're not going to have an Evolve creature to cast early and playing one mid/late game is not doing much. Evolve is a mechanic that benefits much with having 4x of same creatures in a deck which is not Commander. Consider cutting some creatures for a few more draw spells? Brainstorm, Opt, Frantic Search, Faithless Looting are budget good draw spells. Consider cutting Cloudfin Raptor, Simic Fluxmage, Petrahydrox, Ral's Staticaster for these draw spells?

Izzet colors at a budget are at a disadvantage for tutors, but there's some good cards that can copy an opponents tutor when cast letting you also tutor. Expansion / Explosion, Reverberate, Dualcaster Mage. These spells could also copy your own spell when you cast it. Consider cutting Wave of Indifference, Sundering Stroke and Reckless Air Strike for these copy spells? Talisman of Creativity and Izzet Signet are good budget two drop mana rocks. They could replace Heraldic Banner and Spinning Wheel.

In Commander you have access to good budget counterspells that don't have a restriction: Counterspell, Wizard's Retort, Arcane Denial. These counterspells could replace Scatter Arc, No Escape, Mystical Dispute.

I offer more advice. Good luck with your deck.

Bolo33 on Please Help - cheap deck ...

1 month ago

Standard. Cheap?

That's hard to bear, for most. The thing I do to keep my decks cheap is avoid Shock Lands( Steam Vents and the like) and cards like Fabled Passage . I'm not denying their value, but are they really 10-20 times more valuable (in the game) than a card like Temple of Epiphany ? They both tap, and both give an add on.

Also, Sleeves exist, to protect cards. Cards can be bought cheaper when they are in a less-than-new condition. And foils are also a bit unnecessary, if your goal is to stay cheap.

Now for an actual idea. I was looking at the cards you liked at the top of this post. Pteramander and Crackling Drake are both big on instants, and getting Humongous as a result of them. Enigma Drake has already rotated, it is no longer standard legal. Two other red and blue cards that get Gargantuan as a result of instants/sorceries are Erratic Cyclops and Wee Dragonauts . Cards that help you cast such spells are Goblin Electromancer , and (sorta) Spellkeeper Weird . The instants/sorceries you want to cast with this can be damaging type, card advantage type, orcreature buff/debuff, or even the first two of these combined. (Counterspells are essential, too)

For Damage, Shock , Lava Coil and Electrodominance are good. Card-Drawing, Opt , Winged Words , and Chemister's Insight all draw and give card advantage. Infuriate , Sure Strike , and Sonic Assault both buff/debuff. Ral's Outburst both damages and gives card advantage. For a damaging deck, you may want Electrostatic Field . For a card-drawing deck, The Magic Mirror and Niv-Mizzet, Parun make a great combo. If you want to simply buff your creatures to victory, make sure to keep the pumping creatures.

Counterspells are essential, I find Quench is surprisingly useful. Ionize is great too, and everyone seems to love Mystical Dispute too, although it is pricey. Convolute is a cheaper (monetary-wise) thing to use.

I hope this helped you decide on cards!

Load more