Mystical Dispute

Mystical Dispute

Instant

This spell costs less to cast if it targets a blue spell.

Counter target spell unless its controller pays .

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Standard Legal

Mystical Dispute occurrence in decks from the last year

Latest Decks as Commander

Mystical Dispute Discussion

Grubbernaut on Bring in from outside the …

4 days ago

I'm not sure about cards that specifically disallow "wishing" in cards from outside of the game, but typically wish decks are a bit slower. For that reason, cheap counterspells ( Spell Pierce , Force of Negation , Mystical Dispute , Negate , Dovin's Veto , Spell Snare , etc) are often effective.

Alternatively, just go faster!

What are his actual win conditions? Depending on your colors, there's tons of good removal in modern to hit creatures. Fatal Push , Bloodchief's Thirst , Heartless Act , even cheap things like Doom Blade or Go for the Throat if you want budget options. Path to Exile , Oust , Condemn , and of course sweepers like Wrath of God , Damnation , Supreme Verdict , Extinction Event , etc

It really depends on what his deck is specifically trying to do, and also what kind of deck you'd like to play.

Sorin_Markov_1947 on

1 week ago

Pretty plain Esper Control list. Most of your cards are pretty low in power though.

Unsubstantiate is pretty weak counterspell/bounce. Saw It Coming is better 9/10 times.

Solve the Equation , The Birth of Meletis , Professor Onyx , Archmage Emeritus , even ECD (depending on the matchup) are all pretty slow. Esper lists in Standard right now have a lot of value packed into them. Most of them use Yorion, Sky Nomad as a companion and love to blink things like Omen of the Sea , Treacherous Blessing , ECD, and Sad Robot . Skyclave Apparition is usually pretty good too, as it removes things much earlier than other exile effects.

Speaking of removal, let's work on that. Murderous Rider is not a good rate anymore. Bloodchief's Thirst , Heartless Act , or Eliminate are the removal of choice usually, and Shadows' Verdict the sweeper.

I'd even probably take out the 4x Neutralize for some combination of Disdainful Stroke , Essence Scatter , and Negate .

With Strixhaven coming, I expect Elite Spellbinder to be a good addition to control. It blocks well and disrupts your opponent's curve.

In the sideboard, with the prevalence of control, 4x Mystical Dispute is a necessity. You'll also want something for the mono-red aggro matchup, probably more Shadows' Verdict s. Against mono-white aggro, you want Shadow's Verdicts and maybe some Ravenform . Shark Typhoon is also good in the control matchup (hint: you'll almost never cast it, but cycling can't be countered and gives you a card back). Disdainful Stroke should also add up to 4x between mainboard and sideboard, as the control deck of choice at the moment loves to run big spells. Unfortunately, this deck will fold to Dimir Rogues and I can't think of a sideboard plan that would change that. Their fish tactics are just too good against dedicated control decks.

wallisface on On the Prowl

2 weeks ago

Here are my thoughts - many of these have already been echoed by Balaam__ above.

  • Modern is a very fast format. Most miderange decks typically want to be running cards with cmc between 1-3, with a very few cards at cmc4 (look at Jund, for example, that only runs Bloodbraid Elf and then lots of low-costing cards). In that vein, I think you need to look at lowering your curve. I get that some of your cards can be cast for cheaper with Prowl, but I think you'd only want to keep the very best of these.

  • On the above note, personally I would drop Zareth San, the Trickster and Notorious Throng entirely. Their cost is waaay too high, especially in a deck with 22 lands, and they don't do enough to justify their spots. I would also drop a few Earwig Squad - it feels like you want to be playing either 2 or 3.... maybe mainboard 2 and have a 3rd in the sideboard against decks that you really need to disable?

  • I notice you also have Agent of Treachery and Knowledge Exploitation in the sideboard, and I would suggest ditching both of these, neither are particularly strong and both demand too much mana.

  • I would echo what has already been said above that some good cmc1 cards would be very useful to the the deck. Consider Fatal Push , Thoughtseize , Inquisition of Kozilek . You probably want at least 8ish cards that are 1cmc so your first turn isn't wasted.

  • On the subject of lands, I would recommend swapping both Sunken Hollow and Rogue's Passage for both of Darkslick Shores and Drowned Catacomb . The Hollow just has too many scenarios where it's going to slow you down, and the Passage is both going to hurt your mana base, and be unlikely to get any benefits (you need 5 lands in play and nothing else to do, to make use of it). If the beforementioned cards are too expensive, i'd suggest just running basics over what's happening now.

  • If you have the money, I'd strongly suggest ditching Thieves' Fortune in place of Aether Vial . It'll make your deck multiple-times stronger than where it is now, and and also Vial will be able to slot seamlessly into any other future tribal-based decks you make, if that is your preferred way of playing. Another option for this deck in particular could be Bitterblossom . I do think Thieves' Fortune is probably a card you'd want to ditch, though perhaps this is a slot that could also be happily consumed by the beforementioned 1cmc cards too.

  • For sideboard tech, these cards may be worth considering: Mystical Dispute , Aether Gust , Collective Brutality , Nihil Spellbomb , Drown in the Loch , Spell Snare

BrassLord on Destructive Control

2 weeks ago

Howdy! Looks like an interesting budget brew! I see you run Absorb , but I don't see a way for you to produce white mana. So maybe something to either consider cutting, or making it a white blue deck?

If you do go that route, for your sideboard Disdainful Stroke , Ceremonious Rejection , and Timely Reinforcements are useful against Eldrazi Tron or any single target big creatures, like Death Shadow decks, as the life gain helps you stabilize and the creatures allow you to chump block to get to the late game. Celestial Purge is another cheap card to slot in against relevant decks. Mystical Dispute is useful against the plethora of Snow decks out there.

TriusMalarky on Dime-store Derevi (Competitive, Budget $100)

1 month ago

You have 11 taplands. 11. When playing cEDH, the most you have is 1. Ever. Yavimaya Coast , Botanical Sanctum , Exotic Orchard , Sungrass Prairie , Skycloud Expanse , Sunpetal Grove , Glacial Fortress , Hinterland Harbor , Razorverge Thicket , Seachrome Coast , Spire of Industry . You'll have to spend a little more, but it's only like $30. And without that, you're never gonna win at a cEDH table.

Also, Edric, Spymaster of Trest , Triton Shorestalker , Mist-Cloaked Herald , Slither Blade , Gudul Lurker .

You're also not running Spell Pierce , Autumn's Veil , Dovin's Veto , Swords to Plowshares , Pongify , Rapid Hybridization , Path to Exile , Dispel , Mystical Dispute , Delay . Those are pretty much necessary. Also, Neoform , Eldritch Evolution , Eladamri's Call .

Most of your combos are . . . not cEDH viable. They require you to run taplands AND bad ramp cards and they require you to have several pieces on top of just needing several cards that aren't good outside the combo.

Now, is this a solid deck that will do well in moderately tuned games? Definitely. But it isn't competitive. And it is totally possible to make a competitive deck without going over $200, you just lose some of the speed and have to build your deck a bit differently to stay in the game.

Hardhitta7 on Asleep at the Wheel

1 month ago

Filtering, evasion, less mana. It’s the best vehicle they’ve printed imo, it’s been banned in multiple formats.

Also I think Lightning Bolt would be better than Draconic Roar . Unless you want the Roar for flavor reasons, I’ve been known to do that myself.

What’s the fling for in the sideboard? I think it would be better suited as Aether Gust or Mystical Dispute .

TriusMalarky on Looking for (virtual-/) 1-drops w/ …

1 month ago

Erm . . . I'm not sure if I got the right piece of info through, so let me clarify just in case

Denial counters basically everything(noncreature) if cast t1, and it is very likely to counter things turn 2-3. You can drop a 4+ power creature t3, and then protect it with Denial. Granted, Denial is best with cheap big things, but that's because its role is often " Turn Aside for your Shadow, but with the upside of hitting a lot more relevant things".

Really, I would be using Denial as a way to keep my opponents from killing my big thing in Modern, meaning that technically, you can still just use Spell Pierce in the same spot.

But I guess you just want big things to go with denial, in which case look at https://scryfall.com/search?as=grid&order=name&q=cmc%3D1+legal%3Amodern+pow%3E%3D4 , https://scryfall.com/search?as=grid&order=name&q=cmc%3D2+legal%3Amodern+pow%3E%3D4, https://scryfall.com/search?as=grid&order=name&q=oracle%3Adelve+type%3Acreature+legal%3Amodern

If you're simply looking to be able to counter spells for 1 mana in Modern, Spell Pierce , Spell Snare , Miscast , Annul , and Mystical Dispute are all variants on that effect.

If you want to build with Denial and a big creature, Grixis Death's Shadow is a great deck.

If you're trying to protect a reasonable sized creature, any cool low cmc creature plus any counterspell is fine.

What is it specifically you want to do?

Nerdytimesorwhatever on Zur, Master Alchemist [cEDH]

1 month ago

What land based permanents do you need to remove? I find AU's instant speed to be quite worth the negligible 3 life; Even in a great naus deck, thats 3-5 cards. Its worth it to not lose the game. Sorcery really holds vindicate back.

Honestly, you should be winning with the one tutor. Necropotence in the command zone, use it boyo. The Bracers aren't why you're winning, its kind of a narrow winmore effect. Id say it was worth for a Stax list though, breaking parity on a ton of stax effects via your commander would be interesting (though non-competitive)

Rhystic Study isnt variably included in lieu of Mystic, run both the Ystics. They are broken.

I get that you probably like the infect line, but it could be much better allocated as interaction, and more mana ramp. Sadly infect and voltron don't actually win the game all that often in true competitive pods. Taking a player out, definitely. Two, maybe. Three? Cripes. Thats 3 attacks steps/turns. Quite a while in the Dockside meta.

Instant speed reanimation effects would be good to include, nothing sorcery speed though. You want to find Shimmer Myr and enough rocks off of Necro (for a bunch) to win on your endstep, Vamp/Enlightened tutor, or Entomb+Reanimate/Argivian Find works, as does just finding Shimmer Myr. You cast your in hand rocks, and jam out a win attempt. I can't remember the exact line used by the top of the meta Zur lists (I see them pretty rarely), but its after Myr. Might be IsoRev+Senseis? Ill look around a bit.

Spell Snare is the tip of the iceberg. Counterspells and removal are my jam! If your meta is fast enough, Disrupt is hilarious. Mystical Dispute is also slept on, its Mana Leak but better most of the time.

Yeah, proxy your Mox Diamond. I don't keep my old promos and duals in my decks anymore, I switched to proxying them years ago. Waaaay safer.

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