Choose odd or even. Exile each creature with converted mana cost of the chosen value. (Zero is even.)
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|Ikoria: Lair of Behemoths (IKO)||Rare|
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|Commander / EDH||Legal|
Latest Decks as Commander
Extinction Event Discussion
2 days ago
4 days ago
so, I'm not the biggest fan of standard but ill try and help. You may want to put this under the "needs help" tab to get input from other players. Cards I'd consider would be Heartless Act, Extinction Event, Shredded Sails, Shatterskull Smashing Flip, Spikefield Hazard Flip, Bloodchief's Thirst, Phoenix of Ash and Feed the Swarm
2 weeks ago
I love Grixis tempo/aggro/control. I'd recommend cutting some basics and such for the MDFCs, you might like Jwari Disruption Flip. Also, you appear to like discard/casting synergies, so here is what I recommend for both:
For more prowess-y like stuff, if you want to go a bit more spellslinger-ish, consider running Stormwing Entity or Underworld Breach. If you're not worried about your things getting killed, definitely consider adding wraths to the main. Storm's Wrath does a great job at this.
For a more discard-synergy oriented deck, I'd say add more things that make you discard to power up Rielle. Ox of Agonas does this really well, and I see you already are running 3x Royal Scions. Also, take a look at Chandra, Heart of Fire if you want to go down this route.
Seems like a decent deck that has a lot of potential. At the moment, the deck is somewhat muddled, but with the proper tweaks, this could be a force to reckon with. I wish you good luck in getting there!
2 weeks ago
Determining just how broken a card is depends on how well it can be interacted with. Omanth is very easy to interact with. However I do believe Genesis Ultimatum or Escape to the Wilds should have seen the axe
The other problem is that so many players are playing it just to win.
I think the bigger problem is that it forces a player to interact with it so early which throws off an opponents game plan, that and players don't want to put more removal in their decks.
Bloodchief's Thirst, Giant Killer, Mutual Destruction, Feed the Swarm Heartless Act Legion's Judgment Murderous Rider Mythos of Nethroi Dirge Bat Hagra Mauling Flip Drag to the Underworld Smite the Monstrous Triumphant Surge Angelic Ascension Dire Tactics Epic Downfall Necromentia Deny the Divine Eat to Extinction Banishing Light Skyclave Apparition Redcap Melee Thundering Rebuke Charge of the Forever-Beast Flame Spill Soul Sear Channeled Force Mythos of Vadrok Rumbling Rockslide The Akroan War Concerted Defense Anticognition Essence Scatter Jwari Disruption Flip Lofty Denial Cancel Convolute Deny the Divine Didn't Say Please Mystical Dispute Mystical Dispute Memory Drain Rewind Agonizing Remorse Memory Theft Pelakka Predation Flip Shatter the Sky Storm's Wrath Extinction Event
That's a whole lot of cards that can deal with Omnath decks. So its not so broken that it can't be dealt with. Does it mean you have to add more than 4 removal cards or change colors? You might have to. Does it mean you might have to change some strategy? Possibly.
Mono White has at least 12 solid answer cards for Omnath and you can still play aggro. Blue has counterspells though you might have to pair it with another color. Red has a few options as well, and the only color that is lacking is if you play mono green. With that many cards you really can't say it's so broken it's unbeatable. You have to play around it. You have to anticipate the strategy. These cards can easily be maindecked, and if youre a player that goes 38 creatures and only 22 lands then I'm sorry for you.
But I wholey disagree with the term Broken. Ive often seen Omnath players quit when they lose Cobra and Omnath. I've also seen a lot of them pass the turn and pass several turns. If you cannot answer it, its out of lack of trying, preparedness, or just a bad game which happens. Also, its not Omnath doing broken things. Omnath only produces the mana to do really really good things. IF Wizards bans Escape and Ultimatum players will have to switch to Lithoforming and while it won't kill the deck it will slow it down and I think that's a more fair approach. But yeah... as above, you don't have to limit yourself to just what's being played. Think outside the box.
1 month ago
Two quick counterpoints:
Oubliette is different from all the other removal rakdos has access to, in that it can completely remove opposing commanders from the game. If you phase out someone else's commander it is gone forever, at least until they find a way to remove Oubliette (which some colors struggle to do).
I know Grave Upheaval is high-CMC, but every time I've cut the card I've regretted it. I like the flexibility - in the early game I can pitch it for a land to make sure I don't miss my land drops, and in the late game I can yank a hasted threat from anyone's graveyard. Cards that are useful in multiple situations are really nice to have.
Molten Echoes is awesome. I used to run Flameshadow Conjuring, and Echoes is a major upgrade. The legendary issue isn't much of a problem - it doesn't work with Skittles, Drakuseth, or either Kolaghan, but works amazingly with pretty much every other dragon, especially with Utvara, Terror of the Peaks, and Valkas. It's also one of Bladewing's infinite combo pieces, which is great for killing people out of nowhere.
I actually haven't been all that impressed with Purphoros lately. I initially loved him, but I don't use his sneak attack all that often, so most of the time he's just an indestructible 5-mana haste emblem. I've been thinking of swapping him out for something like Fervor, but I'm not sure.
Leyline Tyrant looks really neat, but my meta has a lot of exile-based removal, so I don't think I'd get a lot of mileage out of him. Then again, even if he just stores one or two turns' worth of red mana, that's still essentially a free casting of a 7 cmc or higher dragon, so maybe he's worth it? If I were to run him, I don't know if I'd use red rituals, but I'd definitely try out running Braid of Fire, though in that case I think I'd want to include more dragons with firebreathing to take advantage of the free mana.
Soul Shatter might find it's way in here. A 3 mana instant that kills everyone else's biggest threat, while leaving my board totally intact definitely seems worth a shot.
1 month ago
I don't think Llanowar Visionary is good enough to make the cut. You could try out Chevill, Bane of Monsters. I think you'll also want some number of Extinction Events for the aggressive decks that usually pop up around the start of a meta.
Grakmaw, Skyclave Ravager is also a pretty good card for grindy decks like this one, especially when few decks are playing exile (aside from Extinction Event). That might slot right in for Visionary.
I'm not convinced you'll want 4 Nissa of Shadowed Boughs. Unlike mono-G Nissa, she's not a deck-defining play, just a value drop. I'd think 2-3 copies makes more sense.
Man, I love Legion Angel. I can't wait to play with it.
1 month ago
Thanks again Profet93 for the comments, you make some good points, and even if I don't use every suggested card, it's really good to see what other people are having success with, and shine a light on some unusual cards that might fit this unusual commander!
My budget is usually around $2 a card, unless its a card I can swap between decks. Urborg and Torment of Hailfire came from my past decks, or are on loan.
Slaughter Pact is an interesting one. There is juuuuuust enough good nonblack targets in my meta that having 1 card with that clause isn't too bad, but often I use it on a subpar target, just to get a big Toshiro flashback chain started for 0 mana.
Withering Boon is another interesting option. Personally, i'm not a huge fan of the art (which is often a stupid deal breaker for me), although in this case, it's not the reason I don't run it. In my meta, I'd much rather have a 2cmc removal spell. There aren't too many ETB creatures I need to worry about, and having a card that's a dead draw against an already developed board is a dealbreaker. Along with the fact that it's prettyyyy hard to use effectively with Tooshiro flashing it back. I'd have to; have an instant-speed way to kill a creature, have a target to kill, have a good target to counter, and have the mana to do it all at once... and i'd lose 3 life. I'd rather have a removal spell I can easily flash back in response to deaths in combat, or a Sorcery-speed removal spell. If I was up against some good ETD effects, or creature combos, i'd definitely consider adding it. I do love color-pie breaking cards. I'd run Mana Tithe in any white deck just for the giggles.
Using Dark Betrayal looks very very good!... probably too good for me to get away with without it being obvious i'm targeting my meta specifically...
Sudden Spoiling looks like another great one. I might give it a go one day, but there isn't a whole lot of big combat in my meta that this would interact with well. I might keep it in my "back of my mind while playing" list for a while to see how it might play out if I had it in my hand.
I have gotten hold of a Blast Zone, but haven't drawn it in a game yet. It'll be interesting to see how it goes.
I'm seeing a few interesting cards in the Zendikar Rising spoilers that may fit into the deck, namely Feed the Swarm (targeted Creature/Enchantment removal), Soul Shatter (powerful Edict effect) and Malakir Rebirth (creature protection stapled to a land). I'm also looking at making a new EDH deck (Feldon), which might mean i'd be able to make some more expensive upgrades, using cards that fit well into both decks. I might end up swapping Whispersilk Cloak for Lightning Greaves and maybe adding in a Worn Powerstone to help me ramp into my expensive creatures!
1 month ago
Cut down 2 lands. You need more draw for that specific gameplan. So add 2 copies of Sign in Blood.
Cut down the empire cycle by 1. YOu have 4 Tutor cards. Should be enough, to get them early. Therefore 3 Disfigure gives you more Boardcontrol.
For the sideboard Kitesail Freebooter gives you a second Duress effect against control/non creature decks.