Spirit Loop

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Spirit Loop

Enchantment — Aura

Enchant creature you control

Whenever enchanted creature deals damage, you gain that much life.

When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.

VolrathsPurse on Endless Wurm & The Rancor Kid

1 month ago

Understood. You mention maybe taking it into green/white in the description. If you do, the power and consistency goes way up. Things can go really crazy when you add Auratog, Femeref Enchantress, Spirit Loop, and or Satyr Enchanter. Just thoughts. I love fun casual decks like this.

carpecanum on Evra-nne24

3 months ago

Maybe use some of the creatures with Prowess? Especially the Eidolon of Countless Battles.

True Conviction, Strata Scythe, Blackblade Reforged and Spirit Loop (Spirit Loop is not Lifelink so you gain twice as much life]).

carpecanum on [$] Killian, Bulk Duelist [$]

11 months ago

Blessing of Leeches maybe? Daybreak Coronet? Spirit Loop to double your life gain.

Virtus the Veiled could be a secondary target for all those enchantments, especially the evasion cards.

Benevolent Blessing could replace Pentarch Ward. That Flash is as good as a counterspell sometimes.

I'd take out Angelic Gift (drawing a card is nice but you NEED to draw a card to make it equivalent to almost any other enchantment you're running). Same with Grisly Transformation.

There has got to be better card draw than Tome of Legends.

SprkySprkyBoomMan on Griffins for a True Griffin

1 year ago

GolgariGirl thanks for the feedback! It's always exciting to get feedback. Ok after looking at the deck, maybe more enchantments are a good idea. Especially with some of the cards you mentioned.

However I probably won't cut the crown and scepter. I am sure I can teach these two cards to him.

On top of that I've been wanting to use them for awhile now as well. I'm sure the deck would be better without them.

Also not trying to use any life gain or tokens. Not a fan of either tactic. I feel they make the game waaaay longer and tokens are how lots of people play these days.

However Spirit Loop did get my attention. That card seems like a really nice fit.

However Transcendent Envoy is a GREEAT suggestion! Thank you! Griffin Dreamfinder is also another good suggestion. Thanks again for the thoughtful suggestions and help. My nephew will be thanking you later lol!

golgarigirl on Griffins for a True Griffin

1 year ago

From my experience playing with Tethered Griffin, he's gonna need some more help to get going reliably.

I would cut the Crown/Scepter (I feel they're a little clunky as a whole, especially if we're not playing the set, and a bit wordy/confusing) and add in some more enchantment support. I'm going to try to keep the complexity lower-ish, but you can see the direction I'm going.

I would look to cards like Honor of the Pure or Shared Triumph for something basic.

Supporting some lifelink to enable Griffin Aerie could also be super fun with cards like True Conviction , Path of Bravery and Spirit Loop .

A final option could be checking out some fun auras with Transcendent Envoy + On Serra's Wings , and Shielded by Faith . ( Eland Umbra , Benevolent Blessing , and Spirit Mantle could definitely get there down the line, but I feel they're a bit more complex mechanically for a beginner than a lot of the other mechanics showcased.)

Topping the curve with a Griffin Dreamfinder or two might be a fun way to pay off the heavier enchantment load and emphasize the griffin/enchantment link.

ghostfire86 on Enchant and Draw

1 year ago

Working on the card draw and acquisition:

Sram, Senior Edificer

Kor Spiritdancer

Argothian Enchantress

Season of Growth

Setessan Champion

Armored Skyhunter

Siona, Captain of the Pyleas

End game requires consideration of going going long or wide:

If wide, switch commander to Siona, Captain of the Pyleas and include cards like Shielded by Faith, Gift of Immortality, Flickering Ward, Spirit Loop, Rancor, Fortitude, Whip Silk,Auratog, Thaumatog.

If long, add better protection enchantments. Suggestions include, Holy Mantle, Alseid of Life's Bounty, Spirit Mantle, Gift of Immortality, Umbra Mystic, Unquestioned Authority, Spectra Ward.

Siona would be my push because she adds combo lethality. Sythis is just a great 99 imo.

Shouldn’t forget, All That Glitters, Shield of the Oversoul, Gryff's Boon, Helm of the Gods, and Ancestral Mask

Raging_Squiggle on None

1 year ago

As long as the object it’s enchanting remains legal, an enchantment can swap controllers as many times as you want. Since Indestructibility can enchant any permanent, it will remain on that permanent when your opponent gains control of it.

Now if it said something like Spirit Loop , it would fall off because your opponent’s newly acquired aura is not enchanting a creature they control.

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