Jwari Disruption

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal

Jwari Disruption

Instant

Counter target spell unless its controller pays .

droslag on

4 months ago

I'd recommend Jwari Disruption  Flips over some of the Spell Pierces. They can be a land drop in a pinch and counter anything early game

lagotripha on Counter Everything?

4 months ago

Jwari Disruption  Flip is great as it sits in land slots - sandbar will do fine in its place so long as your spell count is high enough. Even a one of in your list massively improves tempo if your opponent plays around it.

Mana leak has some sweet alternatives - Lose Focus in particular lets you scale up as the game draws on, and is hard to protect against due to copies.

Thassa's Intervention is both cheaper than memory deluge and acts as a counterspell.

I'd give a little thought to old Grindclock style decks, where you just play protect the artifact until you can win - or play something like Zur's Weirding where you reach a point where you just lock out the game and win on life. As is, you'll need to use recursion on mill spells which isn't being used holding up counterspells.

The main thing I'd consider going outside budget for is Surgical Extraction - hitting the shuffle eldrazi is essential to mill decks, while being able to remove a deck's main threats or answers when you see them in the graveyard is incredible. On that note, Gut shot/Void mirror is a nonbo- you'll want one of them in the sideboard to swap into. Tormod's Crypt or similar will do on a budget, but you do need to have an answer for milling a Kroxa, Titan of Death's Hunger or similar somewhere in the 75.

Baral's draw/discard is mostly land filtering here, and the cost reduction isn't as crazy as it is when ramping - you could safely swap it for more draw power.

Broken Ambitions is traditional for counter/mill.

I'd want a wrath effect or comparable card in the side or main - as is you have 4x suspend, 4x gut shot for creature matchups, which doesn't feel like enough what with the time counter thing meaning you need another card afterwards - its a great synergy with void mirror, but I'd want a bit more.

More important than any of this advice is this - target your meta. Put sideboard cards maindeck to win your FNM - the control decks that make it through tournaments aren't the ones that have the best 'generic answers' (though they feature them), but ones that target metagame weaknesses - the maindeck Steel Sabotage or Narset's Reversal or for example. The void mirror setup is an incredible start for that - build out from there.

lagotripha on

5 months ago

I like the idea - this looks mostly like a jeskai control list to my eyes, and could reasonably be built to one of their slow win setups. All told, if you just look for flat upgrades you can take this a long way, especially if you tweak the focus a little.

I reccomend focusing budget on land upgrades - there are incredible budget spell options, but budget land options are far, far rarer. Grab whatever good lands rotate out of standard, replacing the taplands.

Dodging Path to Exile and Blood Moon type effects matter a lot, as do untapped lands in making decks run reliably - going to 5 basic lands instead of the guildgate isn't going to hurt more than the taplands and will help make sure you can counterspell on turn two. If you must stick with a tapland, Prairie Stream is cheap and can come in untapped, Irrigated Farmland has card draw and land types that matter, while Jwari Disruption  Flip can catch someone out turn two in a land heavy hand.

Once you have an idea of how much budget you want to sink into lands the rest becomes easier to plot.

I'd look at Myth Realized instead of ugin's, as its a lot harder to kill, gives a turn 1 play, and likes all the noncreature spells in the list. I feel its the simplest 'flat upgrade' to the list.

Counterspell is a format staple, and does almost everything that mana leak does in this list.

If you want to use ionize and mindswipe, you want to run effects that care about damage dealt, or force your opponent to a low life total first. Paying an extra mana or two for their effects is a serious cost that needs payoff.

The aggressive version would be Delver of Secrets  Flip style, a 'combo' version where you tick up Quest for Pure Flame is an option, as is an Aria of Flame type 'slow' wincon (which would also serve as backup creature removal).

On the note of creature removal, you are a little light. Jeskai control often ran Lightning Helix just so it doesn't die to people playing Goblin Guide on turn one. You might not want it maindeck, but planning out a 15 card sideboard should give you space to grab answers like that - with your maindeck answering combo with rule of law and control with a mirror match, you have a lot of space in the side for aggro answers.

Omniscience_is_life on jeskai breach affinity

8 months ago

Looks like you could use a sideboard! Tormod's Crypt definitely seems like a good one to finish the 4-of for in the SB, as well as maybe a Diamond Mare or something for the burn matchup.

Jace feels a bit odd, I sincerely doubt you'll ever mill yourself out and his other abilities are meh for his cost. You'd probably be better adding another Breach/Teshar.

Has 20 lands been enough for you? My guess is you'd be better off adding a couple more, especially since it's so easy to just slide in a Jwari Disruption  Flip or something without losing too much gas.

Coward_Token on Neon Gitaxias Evangelion [Primer WIP]

8 months ago

God-Pharaoh's Statue is a pretty good payoff

Sea Gate Restoration  Flip Jwari Disruption  Flip Silundi Vision  Flip all pretty good, and them being tapped lands isn't as bad when your commander is so expensive

Playtesting, I'd advocate for more draw and 2 lands. I feel a lot of the creatures are do-nothings if you're not comboing off. Probably some more protection too, Jin is expensive and provocative

Grubbernaut on Impending Horrors

1 year ago

I like the idea; I'd consider subbing out Quench for Censor and/or some Jwari Disruption  Flip. I also like Frantic Inventory , and more importantly with Mystic Sanctuary , Tragic Lesson is an absolute house. I also think that without looting effects, 4x Mission Briefing is a little much; honestly, card advantage is probably more important than recursion, as you're not looking to max out big spells so much as play a lot of them. If you mainboard some mass-bounce, it could be worth it to run a couple Briefing, but I think things like Behold the Multiverse , Chart a Course , etc could be more helpful overall.

I also think 3x Spell Pierce seems high - Negate or maybe Neutralize could be better. Curious Homunculus  Flip also benefits more with extra spells with colorless in their cost.

Also: since Anticipate doesn't trigger Chasm Skulker , it may be worth swapping for Deliberate or one of the other mentioned draw spells.

I also think with the full playset of Sanctuary, 4x Castle Vantress is too much as they don't add to island count; I think going down to just one or maybe two would be better, especially since by the time you'd be using them for value, you're generally either already winning or already losing.

I think Unsubstantiate is decent, but especially if you swap the other soft counters for hard ones, it may be worth changing out for Into the Roil to have a spell on four that clears the way for Skulker and adds to your draw count.

Finally, another card to consider (probably over Homunculus) is Jace, Vryn's Prodigy  Flip. Especially with lots of draw spells, you're likely to flip it early, and it both adds to draw count for Skulker and once flipped won't be bounced - though it would be better in a build with Frantic Inventory or other graveyard synergies to get it going ASAP. I think this swap is more of a tossup compared to the stuff suggested above, though.

I want mono U to work in pioneer, so I love this. Cheers!

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