Chandra Roaring Flame

I love building decks! Playing them is a secondary joy.

I also enjoy pretty art, interesting and funny flavour text, and foil cards.
This game, and its mythology, fascinates me.

Most of the decks I have created here I own in physical form.
I learnt to build decks the hard way.

First I started by building with whatever cards I had to hand.

I used to get wrecked quite early at Thursday Night Magic, so I would then go and watch other people play.

From doing that I saw some different styles of decks being played. Aggro was an example.

I would then go home and try to build that style myself.

Next I would playtest my decks against each other on paper. It was a long, slow process.

When I found TappedOut, and was able to playtest on here, things got much easier.

Here are the first decks I made.

Argy's First Deck

This was the first deck I ever cobbled together out of the available cards I had.

Why ? That's because the first Magic deck I was ever given was . The second Magic deck I was ever given was . I got them as 30 card beginner decks at the first PAX Aus. They are still my favourite Magic colours. I always feel happiest when playing them.

I won a game with this deck and was so excited about that.

Dragon Fodder

This deck was the first one I played in a tournament where I wasn't defeated.

I won two out of four matches that evening, with the other two ending in ties. The ties were due to me not realising that you have to play a little bit faster when piloting Control.

This was also my first deck on TappedOut that got some votes just from me cycling it. I was so thrilled that people had noticed it. This was long before the days when I was the number 1 Decklord on this site.

I built this deck after I played Control, for the first time, at a prerelease. I basically just made my prerelease deck bigger.

Lord of the Skies

This was the first deck I built that I thought was well-balanced. My first successful midrange deck. It was my original idea.

deck:11-10-14-kaboom

Goblin Kaboomist was the first card I fell in love with, from both a visual and mechanics perspective. I got Aaron Forsythe to sign one for me, after I played it against him at PAX Aus.

Speedy

This was the first aggro deck I ever built. My friend built a similar one, after playing against this.

We were playing our decks while another friend was packing up to go home. After fifteen minutes he was ready, turned around to say goodbye, then said, "Are you finished playing already?"

I got my first Turn 4 win at FNM with this deck. I'm not allowed to play it against StuBi any more, as it makes him sad.

Sarkhan's Dragon Den

I feel that I should end this list with the last competitive Standard deck I ever built.

I went back to my roots and finished things in all . Plus Dragons, which are my favourite Tribe.

You can see how far I came with crafting decks, even by just how fleshed out the Description is.



I stopped playing competitive Magic as I found the scene too stale.

Hardly anyone was building decks, preferring instead to just netdeck.

This also had the result that you just kept playing against the same two or three decks every week.

Since I have no interest in netdecking, it was time for me to move on.

I still play Magic with HydraBear, but we stick to Planeswalker decks. It's casual and relaxed, which is nice.

Occasionally I will play Duel Decks with StuBi.

StuBi and I are trying to build a Goblin Horde deck, since one of my friends is interested in co-op Magic.
Referring to people who play Magic, or users on this site, using terms like he, him, or guys, insinuates that only males play Magic.

Even if you didn't mean it that way.

It can feel extremely weird to be referred to by male pronouns, if you are female.

Try using terms like s/he, her/him, people, folks, or everybody when referring to users, so the game doesn't end up feeling like a boys' club.

I reserve the right NOT to give assistance to people who can't be bothered to use gender neutral language.
All suggestions made for my decks will be considered. That doesn't mean they will automatically be adopted, no matter how special you think they/you are.

I see decks very differently than most people. I know what suits my play style, and my local meta.

I don't follow deck building "formulas".

Think before making a suggestion. If you are going to insist up front that it is the ONLY thing that can make my deck better, or make snide comments about my choice of cards/theme, or if you are going to be a jerk in general, then save us both the trouble and just go away.

Do some research before pointing out that my cards aren't Standard legal.
I usually know What's In Standard
These folders contain all the decks I currently playtest against:

Competitive Guilds of Ravnica
Pioneer Meta Decks
These decks aren't legal for play as they are built around a popular idea or a joke.

The Izzet Guild
covfefe
Throne of the God-Pharaoh
Eager Constructs
Alter Ego Constructs
G-20.In
These cards have worked well for me, but everyone else has told me to take them out of a deck.

Frost Walker
Eager Construct
These are the decks I have built from scratch, that I enjoy playing the most.

All of them have won a match, and most of them have won a tournament.

Triple A - FNM winner
Monothopters - FNM winner
Cast a Shadow - FNM winner
Jhoira's Crew - FNM winner
Sizzle - FNM 2nd place
Speedway Champions - FNM top 4
Scorch - FNM top 4
Dirty Emerald - casual multi winner
After Shock - casual multi winner
Blockage - casual multi winner
Brawling Eldrazi [Frontier Brawl] - Frontier Brawl winner
Monothopters [Frontier] - 2nd place
Cast a Shadow [Frontier] - 2nd place
General Tazri's Allies - EDH winner
Factual - EDH winner
I no longer offer my services to help people with Standard decks.
It brought more value to this site than I get in return.
If you need help with your Standard deck, start a topic in the
Standard Deck Help forum.

Interesting Decks

Nayasaurusrex {updated Oct 4th} by Kizmetto
Abzan Knights by Pabs444
treasonous-ogre-1 by FSims81


Pyromancer's Assault Never ask a pyromancer if that's the best she's got.

Please login to comment

Said on The Pioneer Blues...

#1

Once again, there are things you can learn from playtesting.

You just can't claim that one deck is necessarily always going to beat another one.


My entire game plan does NOT resolve around getting at least 1 removal spell to win the tide or stabilize.

It is just helpful to have one.

I win through making my stuff unblockable.


I have copious notes on how to Sideboard against various decks.


I take decks from mtgdecks.net to add to the gauntlet.

They have one of the best meta breakdowns I've seen online.


This conversation is becoming tedious.

Since this is my deck, I'm just going to delete any further chit chat that isn't about improving this deck.

July 24, 2021 1:24 a.m.

Said on The Pioneer Blues...

#2

TriusMalarky like you, I assumed that the opponent would keep paying to attack with the creature tapped by Singing Bell Strike

In reality, they just untapped it once, then left it as a blocker.

Padeem is needed against that deck for draw, so stays in.

It's just the one swap - Ugin's Fate in, and Singing Bell Strike out.

July 23, 2021 3:51 p.m.

Said on The Pioneer Blues...

#3

If anyone is interested, I can say exactly when I built the first version of this deck (5 years ago (inspired by Whirler Rogue ), and there are also two detailed match reports recorded at that time.

Monothopters

I adjusted the deck for Frontier play Monothopters [Frontier] and twice for Pioneer, due to bans. Resulting in this current form.

July 23, 2021 3:44 p.m.

Said on The Pioneer Blues...

#4

I don't see how the Pioneer gauntlet I set up is subpar. I upgrade it from time to time with the current top tier meta decks.

I did that recently, and posted about it in the Pioneer forum on this site.

I see you agree with me that play tests aren't the be all and end all. As I said above, they are really only useful to see if an idea works for a deck, or to test a new card in the build.

I can't remember if I've told many people on this site, "My deck can beat yours easily". Maybe once or twice, in seven years, and only if they were being a jerk to somebody else.

As for doing a couple of play throughs against another deck, if you read what I wrote above, I do a minimum of five matches between two decks, when play testing.

That means I play an opponent's deck between 10 and 15 times. I get to know them quite well.

If I'm unsure how a meta deck is supposed to work, I look it up on YouTube.

I play test every time I have a moment to myself. Around five hours each day.

This is when I am building a new deck. Once I am happy with a deck I just do a bit of practice each day, to keep in mind how to pilot my deck against others in my local meta.

I know exactly how those decks work, because I have played against them irl.

I will also play test against other random decks on this site. Which is a terrific resource.


I think we have strayed off discussing my build, here.

I have some initial results with Singing Bell Strike

It has proven excellent to get that card out for 2MV, as opposed to Claustrophobia's 3MV.

There has been one deck where Claustrophobia would have been better, because it makes the games go longer, and can easily scrape together the to untap from Singing Bell Strike

It then just left that large creature up as a blocker.

However, my Sideboard plan against that deck is to swap the tapchanment for Reality Shift so I don't see that as a deal breaker.

Playing against Aggro decks is where Singing Bell Strike has really shone. They just don't have the mana to untap from it. Or if they do, they would rather spend it on other things.

July 23, 2021 2:51 p.m.

Said on The Pioneer Blues...

#5

Yeah but there aren't any interruptions or interactions with other decks.

Whenever I playtest a deck, I do so against a variety of other decks.

First against those in my local meta, then against those in the wider meta.

That way I can get an idea of how it might play against Control, Aggro, Combo, Midrange, etc.

Here are the decks I playtest against.

Pioneer testing gauntlet

I described above HOW I test. I roll dice to decide who plays first, so that also mimics tournament play.

It's not perfect, but it shows you any weaknesses that need to be addressed.


I think we have very different levels of experience with testing decks on TappedOut, comparing my Profile info with yours.

Never mind, I still appreciate your input.


This is the deck that you linked to.

Legendary Soup

This is the one I think you MEANT to link to.

Legendary Soup

Someone grabbed that name before you.

July 23, 2021 1:16 p.m.

Said on How does the …...

#6

yeaGO is there any problem with the top deck lists, at the moment?

I'm asking because I haven't seen any movement in any of those decks over the past couple of days.

July 23, 2021 11:41 a.m. Edited.

Said on How does the …...

#7

No AFR cards and, as I said, I've waited a couple of days.

I haven't actually seen ANY of the top decks move, during that time.

In the past there would have been some movement, by now.

I'm not getting my money's worth on my feature tokens.

July 23, 2021 11:08 a.m.

Said on The Pioneer Blues...

#8

itsbuzzi it isn't your name on that deck. Have you made a second account?

I feel like you are goldfishing, because you aren't saying what the other deck has played in response to yours.

July 23, 2021 10:45 a.m.

Said on The Pioneer Blues...

#9

This is also why I write detailed match reports for my decks.

It gives the ins and outs of how a deck has performed in a tournament.

By giving you a chance to think back over how you won and lost, it becomes clearer which things aren't working in a deck.

It's surprising the amount of new things you find out your deck can do, when concentrating fully on it in a competitive space.


As far as Legendary decks, my favourite at the moment is my Alexandria: The Walking Dead

It's built entirely for flavour, and I play it casually with friends.

July 23, 2021 10:27 a.m.

Said on The Pioneer Blues...

#10

Effective playtests depend on many things.

  1. Randomizing who goes first.

  2. Playing as though you can't see your opponent's hand.

  3. Not rectifying mistakes you make.

  4. Not allowing the opponent deck to make any mistakes.

  5. Knowing how to pilot the opponent deck as well as your own, including working out the best Sideboard.

  6. Playing two Sideboarded games after the first game.

  7. Playing around five matches, so you fully understand how the opponent deck works.

They are good to figure out if a deck works, or to test whether a different card works.

What they aren't great for is learning how well they match up against other decks. For that, I am lucky that I live with StuBi and he can pilot the other deck against mine.

We can also work out the best way to Sideboard the opponent deck.

July 23, 2021 9:47 a.m.

Said on How does the …...

#11

My deck has more votes than some of the top ten decks at the moment, but isn't appearing anywhere in the top 50.

I've left it a couple of days to see if it just needed time to adjust.

July 23, 2021 1:47 a.m.

Said on Kaleidoscope decks...

#12

You can add Tokens as alters, then just use the code to add these to your Horde deck.

July 23, 2021 1:38 a.m.

Said on The Pioneer Blues...

#13

Due to you taking so much time to comment on this deck, TriusMalarky I'll explain why I didn't like these other card suggestions.

Runner's Bane - being able to pin down larger creatures is sometimes essential. I've found this to be so against Enchantment decks, for example.

For this reason Bind the Monster is also not a good way to go. I often win games by only one or two points, so every bit of life loss counts. It's one of the reasons why this deck is Mono Blue.

Unquenchable Thirst - I don't wish to add any Deserts to the deck, as that will dilute my mana base too much. It's stretched as is. I also can't afford to have an opponent creature with Vigilance, that I can't lock down.

That leaves our friend, Singing Bell Strike

July 22, 2021 9:43 a.m.

Said on The Pioneer Blues...

#14

itsbuzzi gets it!

Legendary high five!!

July 22, 2021 9:29 a.m.

Said on The Pioneer Blues...

#15

TriusMalarky what I do every now and then is check to see whether there is a card I like better than one I already using, and Singing Bell Strike was the only one I thought could really work.

It was very popular at my LGS, when it was in Standard.

As with deciding whether or not to use Disallow or Negate , for example, it's very much dependent on the situation I use the cards for.

In this deck I have gone with Negate and Test of Talents in my Sideboard, because I specifically want ways to protect my field.

I will have a play around with Singing Bell Strike to see if I like it better, but Claustrophobia has suited what I want to do - disable an opponent creature, in order to get lethal damage through.


My decks are often very geared towards my local meta, which means that some cards that wouldn't work for others, work for me.

I do appreciate all the thought you are putting into this deck.

July 22, 2021 9:27 a.m.

I should also mention that I've been using Test of Talents lately, along with Negate and I very much like what it does.

July 22, 2021 3:15 a.m.

Yorion decks usually have a tonne of draw and filtering, in order not to get mana flooded. Cards like Opt and Censor

It also makes them more consistent.

Lack of consistency is an issue for this deck. It just can't always get the right pieces in hand, when it needs to.

Part of the issue is the amount of counter spells. You need more removal, to deal with cards that slip through, and get cast. Something like Murderous Rider and/or Heartless Act (although Hero's Downfall can be better than Murderous Rider with Dig Through Time ).

Fatal Push on its own can't deal with larger Creatures, or Planeswalkers.

I would swap the lone Swamp for Urborg, Tomb of Yawgmoth as it is strictly better, and helps with colour fixing. Although you might then need to add another basic Swamp, so that Fabled Passage can find it.

At the moment Fabled Passage is fairly useless as you often have lots of Islands, and you only have one Swamp that you can find in your deck.

In my play testing Engulf the Shore wasn't great. I had a creature with Haste, and two equipment on the field. I just played that creature again on my turn, reattached the equipment, and hit as normal.

I see that you removed Negate which I consider one of the best counter spells in Pioneer. What was bad about it, for you?

Mystical Dispute is a great card for control decks, isn't it? Lots of Pioneer decks with that in the Sideboard. It's deadly against The Pioneer Blues deck I run.

Have you played this deck competitively? I would be interested to read some match reports to see whether or not I've been playing it wrong.

Hope that helps.

July 22, 2021 2:56 a.m.

Said on The Pioneer Blues...

#18

I can't run less than three Shadowspear as it is a game winner, and sometimes I don't even see it in hand, with only three copies.

Padeem, Consul of Innovation is my only source of draw, and is the first target for removal, so four copies of that is necessary. I very much want to see it in hand.

I've played a version of this deck in tournaments many times over the years, since Magic Origins, and Claustrophobia is far more competitive than you might expect. Don't forget that Banishing Light is run in many competitive builds, and is also 3MV.

As stated in my notes, I will swap it for Reality Shift in game 2 and 3, if I need to.

I have a different philosophy regarding Legendary cards, to a lot of other players.

They don't like seeing one in hand, if they have one on the field.

I personally don't mind. If it's a card that helps me win games I'd rather see two during a game, than none.


Thanks for the input.

July 22, 2021 2:11 a.m.

Said on The Pioneer Blues...

#19

I just don't have time to explain why each card under consideration wasn't useful.

Or I've forgotten, because I tested them so long ago.

July 21, 2021 10:20 p.m.

I always find match reports helpful, to see what the strengths and weaknesses of a deck are.

If you take a look at any of my decks, you'll see that I include them as updates.


I really enjoyed Frontier but it wasn't very popular in my area.

I played both this deck and Cast a Shadow in it. I've been playing Cast a Shadow since Shadows Over Innistrad. I enjoy playing The Pioneer Blues much more.

July 21, 2021 9:37 p.m.

Specialties

Pioneer - Allies, Pioneer - Artifact, Pioneer - Burn, Pioneer - Eldrazi, Pioneer - Minotaur, Pioneer - Vehicle, Pioneer - WB (Orzhov)

Decks

The Pioneer Blues

Pioneer Argy

SCORE: 14 | 33 COMMENTS | 376 VIEWS | IN 4 FOLDERS

Goblin Horde

Casual Argy

SCORE: 3 | 10 COMMENTS | 191 VIEWS | IN 1 FOLDER

Boros Puppies

Casual Argy

SCORE: 1 | 79 VIEWS | IN 1 FOLDER

The Izzet Guild

Casual Argy

SCORE: 11 | 34 COMMENTS | 1076 VIEWS | IN 3 FOLDERS

Alexandria: The Walking Dead

Casual Argy

SCORE: 1 | 10 COMMENTS | 134 VIEWS | IN 1 FOLDER

Vampire Horde

Custom Argy

SCORE: 1 | 7 COMMENTS | 132 VIEWS | IN 1 FOLDER

Triple A | Pioneer

Pioneer Argy

SCORE: 2 | 2 COMMENTS | 54 VIEWS | IN 1 FOLDER

Sarkhan's Dragon Den

Standard Argy

SCORE: 103 | 118 COMMENTS | 20709 VIEWS | IN 28 FOLDERS

Cubes

cube chart

Dominaria³

Argy — 1 month ago

SCORE 0 | COMMENTS 0 | VIEWS 8

cube chart

Eternal Magic

Argy — 4 years ago

SCORE 2 | COMMENTS 0 | VIEWS 707

cube chart

Let's Start at the Very Beginning

Argy — 4 years ago

SCORE 1 | COMMENTS 0 | VIEWS 593

cube chart

Tarkir Skies

Argy — 4 years ago

SCORE 9 | COMMENTS 2 | VIEWS 848

Finished Decks 154
Prototype Decks 17
Drafts 0
Playing since Return to Ravnica
Points 780
Avg. deck rating 35.31
T/O Rank 53
Helper Rank 381
Favorite formats Commander / EDH, Archenemy, Planechase, Casual, Pioneer, Jumpstart
Cards suggested / good suggestions 1192 / 745
Venues The Games Cube
Cards Added/Fixed 16
Last activity 1 day
Joined 6 years
MTGO Username Argeaux