Cast Down

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Cast Down

Instant

Destroy target nonlegendary creature.

BossUltinuc on Golgari Elves (Commander/EDH)

2 weeks ago

Okay so I'm new to deckbuilding, especially for EDH so I'm just wondering if anyone has any useful/practical suggestions for this deck. I thought Abomination of Llanowar was a cool card, so I wanted to build around that concept of getting a lot of elves onto the field and my graveyard to really boost its power and toughness.

One thing I'll mention is that, with the exception of cards that are already present in the deck, I don't want to spend more then $3-5 on a single card. So keeping all of this in mind, any suggestions?

Commander: - Abomination of Llanowar

Planeswalkers: - Freyalise, Llanowar's Fury - Tyvar Kell

Creatures: - Elvish Eulogist - Elvish Archdruid - Imperious Perfect - Lys Alana Huntmaster - Immaculate Magistrate - Marwyn, the Nurturer - Elvish Visionary - Shaman of the Pack - Lathril, Blade of the Elves - Dwynen, Gilt-Leaf Daen - Beast Whisperer - Timberwatch Elf - Elvish Mystic - Canopy Tactician - Poison-Tip Archer - Skemfar Avenger - Skemfar Shadowsage - Wolverine Riders - Ruthless Winnower - Wellwisher - Golgari Findbroker - Jarad, Golgari Lich Lord - Rhys the Exiled - Nightshade Harvester - Gilt-Leaf Winnower - Elvish Doomsayer - Storrev, Devkarin Lich - Nadier's Nightblade - Fyndhorn Elves - Llanowar Elves

Instants: - Putrefy - Golgari Charm - Murder - Village Rites - Grisly Salvage - Wrap in Vigor - Cast Down - Malakir Rebirth  Flip - Ghastly Demise - Infuse with Vitality

Sorcery: - Cultivate - Rampant Growth - Eyeblight Massacre - Shamanic Revelation - Casualties of War - Dig Up - Victimize - Sign in Blood - Spark Harvest - Diabolic Tutor - Deadly Brew - Bone Shards - Elvish Promenade

Artifacts: - Sol Ring - Arcane Signet - Commander's Sphere

Enchantments: - Elderfang Venom - Moldervine Reclamation - Prowess of the Fair

Lands: - Evolving Wilds - Command Tower - Path of Ancestry - Llanowar Wastes - Jungle Hollow - Skemfar Elderhall - Golgari Guildgate - Tainted Wood - Necroblossom Snarl - Myriad Landscape - Foul Orchard - Darkmoss Bridge - Forest x13 - Swamp x13

ThisIsMyAccount on 101% Mono Black Burn

3 weeks ago

Pain's Reward deck? lol

For real though, I think Cast Down not hitting legendary creatures is sort of a big deal because of Ragavan, Nimble Pilferer and Omnath, Locus of Creation seeing so much play. Maybe Bloodchief's Thirst, Murderous Rider, Profane Command, or Dismember fit the budget?

Then, I would say you want a more creature focused deck if you're playing Zulaport Cutthroat or to just drop that card for more spells like Smallpox or something. I think playing more creatures along with Warlock Class could be fun, though. You could throw in Ruthless Ripper, Vicious Conquistador, Spawn of Mayhem, and maybe even Reaper's Talisman to just be really aggro with the creatures.

Finally, I think Soot Imp and/or Killing Wave could work for the sideboard.

CommanderNeyo on Dark Giants

3 weeks ago

Howdy there! I personally love giants, and have my own giant tribal deck. Some recommendations are:

Calamity Bearer is a powerhouse in Giant decks, as he doubles the damage of all your giants!

I also like Tectonic Giant, since he provides you card advantage and bonus damage if need be.

I also highly recommend running 4 of Lightning Bolt. It lets you kill many of your opponents' creatures, and also gives you reach to finish them off when you get their health low, but can't quite get that last hit in.

Also, you could consider adding Surtland Flinger to the deck, as he allows you to deal massive damage by flinging one of your giants at your opponent's face, doubling the damage if the sacrificed creature is a giant.

I personally run my giant deck as a Blue Red, so I can use such cards as Glimpse the Cosmos and Invasion of the Giants.

Some other suggestions I have would be try to get more cards in the 1 and 2 mana slots, so that you have something to do in the early turns and don't have to decide between playing your giants and your other spells. Cheap removal, like Doom Blade, Cast Down, or Path to Exile might be helpful. Also, because you have such mana-intensive cards, you likely will need to increase your land count to 24-26.

Anywho, glad to see someone else enjoying an underrated tribe!

MrCuddlefish on Green Bulk Deck

2 months ago

The deck looks very cool! Sporeback Troll caught my attention since I had never seen it in my 9 years of playing magic. If you want to do some easy improvements I would recommend also cutting some of your medium or small creatures and replacing them with copies of Snakeskin Veil or Ranger's Guile since you'll want to protect your big creatures like Yavimaya Wurm from cards such as Cast Down and Mine Collapse.

Apollo_Paladin on Sick Pauper Divinity Rush

2 months ago

Also, upon further reflection, even if I were to include a mono-black form of control here, it would be Feed the Swarm without question. Being able to hit enchantments as well seems far more versatile to me, and the life loss is easily compensated for with all of the Lifelink/gain in this build already.

I think that Cast Down is highly overrated, even though - yeah, I can't think of any Pauper-legal Legends off the top of my head. Even for a non lifegain-styled build, I don't see why Feed the Swarm is not, by FAR, the more common option of the two. I'd imagine there are quite a lot of Pauper decks with Enchantments (not counting my deck here, where creature removal would work better against it) that'd be prime targets for removal.

Apollo_Paladin on Sick Pauper Divinity Rush

2 months ago

AmoeboidChangeling Yeah, I mean as it stands right now, I'm pretty reliably triggering any Nightsky Mimics in play pretty much every single turn, since I have options for exile and hand hate that both qualify in addition to playing any number of creatures.

Those Mimics have been extremely reliable for winning games quickly, so I guess I just don't see all the need for more control at all. This build tends to be so speedy, at least in the games I've run with it, that I'm not needing to play more than 2 or maybe 3 control spells per game anyway.

For me the argument for cheaper control over Unmake boils down to how to spend that last mana. By the time a threat is in play that needs control for it, I've likely played out any 1-mana spells that I have, so something like Cast Down, the only reliable use for that extra mana is to pay Extort on it.

By contrast, casting Unmake not only achieves a better effect (Exile reigns supreme), but it also turns any Mimics in play into threatening attackers to use on the board state I've just exiled something off of. This seems far better to me, as activating even 1 Mimic off a Black/White spell is roughly equivalent to 2 or 3 Extorts (depending on how you value them).

Not trying to act like I'm a Pauper Pro (I'm certainly not), but I know my way around Legacy and synergy discussions. I guess unless I'm missing something about mainstream Pauper format, I'm just not seeing it.

Spell_Slam on GTA (Grand Theft Auras)

3 months ago

Props for the cool deck idea!

You should really be running Shade's Form over any of your current enchantments. It has the upside of you playing it on your own creatures to have the pump ability and protection from removal. I would suggest cutting False Demise for it to focus more on Black than Blue.

Now that I look at your deck, I'm not sure if you should even be playing Blue at all. The only real non-replaceable cards in your maindeck would be Counterspell.

Azure Fleet Admiral could be Thorn of the Black Rose.

You could be playing Sign in Blood and/or Night's Whisper as efficient card draw.

Your removal could also be stronger. Cast Down is a much better kill spell in Pauper than Terror. Other strong kill spells in the format are Victim of Night, Snuff Out, Defile, and Chainer's Edict.

Allan-Chefa- on Life Gain and Artifacts!

3 months ago

Good Morning! I tested the deck against some metas and did well, I won against the mono R Burn, Rakdos combo and the Orzhov pestilence, and lost against Mono B fairies. All the matches I lost were for lack of removals to get that annoying blocker out. So I decided to add 2 Cast Down and 1 Suffocating Fumes. I was short of creatures in some matches and the 2x Tithe Drinker let me down. That's when I remembered this guy Vault Skirge who is perfect in the deck... Artifact, lifelink, 1 mana colorless and especially Fly as an evasion and block some fairies. Vampire's Kiss ran well and I decided to close the set. as the game usually goes on and the graveyard ends up filling 1x Gurmag Angler and 1x Blood Fountain were added and for the same reason I will put 1 Bojuka Bog. Duress was successful in every game. Trespasser's Curse and Sanctify I need to test more often. Overall the deck increased 3 Creatures, I hope it doesn't hurt Prowess. I'll test it like this and later I'll give another feedback. Thanks!

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