Cast Down

Cast Down

Instant

Destroy target nonlegendary creature.

Latest Decks as Commander

Cast Down Discussion

AmoeboidChangeling on Black Bulk Deck

2 weeks ago

whono-scribble The other two cards are very cheap, if someone is selling them where you live, or you can buy them in an LGS one day, I think they'd worth it, but if you don't want to spend, that's also understandable.

I think that of the Equipment you mention, the best would be Vanguard's Shield,since you have a deathtouch theme, if you equip a deathtouch creature with that, you can kill two creatures, while your creature has more chance to stay alive with the toughness boost. You can even trap your opponents by blocking and then giving deachtouch to a creature that doesn't have it.

Why do you need other artifacts in the deck? The only thing I see is that you need mana fixing to flashback Strangling Soot, but there are other ways to do that. One is to replace that card with something better, like Doom Blade, Murder, Last Gasp, Tragic Fall or the black removal everyone's using these days, Cast Down.

If you want to keep it, you can try adding a few Bloodfell Caves or maybe Cave of Temptation or you can try to combo Rakdos Carnarium with either Mortuary Mire or Witch's Cottage.

dgalarza on Free Kitties

3 weeks ago

Have you considered fitting Cast Down somewhere in the 75? Over here, it's rarely a dead card, while Censor is often a cantrip.

Kazierts on Ichorous

1 month ago

As someone who has been playing Infect since highschool, although a Monoblack version, I got a few things to say.

  • You're not the aggro. Without you can't aggro. Not having a 1 drop stops you from applying pressure fast enough. You'll want to play kinda like a control deck.

  • If you're playing just Kitchen table, Proliferate should be fine. I just want to warn you. In case you want to power it up and optimize deck, you'll probably have to cut most of this theme.

  • Since you're a slower deck, your main weakness is going to be aggro decks. As such, the deck wants a lot more removal.

With these general stuff out of the way, I'll talk specifically about your list.

  • Don't even think about Fuel for the Cause. to counter a single spell and Proliferate is a terrible trade. If you really want to go all in the Infect theme, you could maybe run a single copy of Corrupted Resolve.

  • Mana Leak is perfectly decent for the deck. I'd cut a single copy of Spell Pierce, or at least put the other copy in the sideboard. A removal spell like Fatal Push is a good option, although a bit non-budget (but I'll be talking about options of removal later).

  • I'd completely ditch the artifac package. They're insanely slow and playing them on curve they don't help you develop your strategy. Maybe add a single copy of Karn's Bastion to your manabase if you really want something to Proliferate repeatedly.

  • About removal, nowadays we have a ton of removal, and almost all of them being removal. Power Word Kill, Bloodchief's Thirst, Cast Down, the old and iconic Doom Blade, Eliminate, Go for the Throat and a lot more.

  • I completely understand if you don't want to include Inkmoth Nexus because of its price. Affinity decks coming back to Modern made really expensive again. However, I have to say they're a breaking point for Infect decks. As soon as I got my copies, I felt the power level of my deck increase significantly. You can maybe add a few Cathedral of War to help buff your creatures.

I still have some more stuff to say but I don't want to bore you to death :P Tell me what you think. You can take a look at my primer for Monoblack Infect if you're interested. Also, you can call me for a chat so I don't pollute you comment section.

Balaam__ on The Sacrifice

1 month ago

Good call on Tragic Slip over the usual Cast Down, it really shines in this deck.

passimo on BW Pestilence walls

1 month ago

I'll admit that I initially ignored this deck because of "pestilence" in the title. It was an error, it's a nice deck, and an original turn on the boring pestilence archetype.

Here I'll list all my opinions (given the "help" flag I hope you'll be interested in them, otherwise, ignore them =D ). Obviously, these will all be my subjective opinions, while the deck is yours, so use them as you wish!

If I were you, I'd think about upping the Wall of Glare and Glyph of Doom count to 4, It could really turn into an easy board-wipe.

On the other hand, I don't really like Glyph of Life. You could probably get better lifegain, using (Children of Korlis?), or, even better, multitasking-spells with a lifegain option (Light of Hope is an example, but not the best for this kind of deck).

Similarly, I hate to say this, but I don't really think Gary fits in; you don't have that much devotion, resulting in too Little lifegain for its cmc, nor some way to flicker him, and he can't be Unearthed. I'd look for a better cmc 3 or less "damage-to-the-face" creature, don't know which, but I think there are a few that deal two, damage or leech, for 3 cmc.

Obviously I'd update Doom Blade to Cast Down as soon as you get your hands on one.

Finally, this one is more of a stretch and really an oddity of mine, but I'd absolutely like the deck more if it didn't use Guardian of the Guildpact. Cemetery Gate already kinda does the same job, and fits the deck, thematically and mechanically, better.

I apologise for any error in my english, I'm not a native speaker and the mobile text auto-corrector is not helping either. I hope you find some use in my suggestions, cheers!

ScionsStillLive on Nicol Bolas, the Ravager

2 months ago

After looking at the decklist, I have some suggestions:

Cards to take out: Hellkite Punisher costs too much and is only a slightly bigger Shivan Dragon

Lathliss, Dragon Queen could work well in a more dragon-based deck, but it is unlikely to create many tokens in this deck

Liliana's Steward is too underwhelming of an ability to be used effectively. Same with Phyrexian Rager

You already have a lot of bounce spells, so Man-o'-War is not necessary and doesn't serve much else function as a creature

Boros Signet doesn't work in this deck because of commander colour identity

Mishra's Bauble is also a quite underwhelming card and not that useful

Rakdos Locket, Izzet Locket, and Mana Geode have better alternatives, as far as mana cost goes

Switcheroo also has better alternatives, ability and mana-wise

There are a few other cards that could be taken out, but I'm mainly highlighting the ones that should be taken out.

Cards to put in:

More removal like Cast Down and Terminate could replace a couple of bounce cards

Cards like In Bolas's Clutches and Control Magic could be considered if you want to have some more options for stealing creatures

The lockets and geode we took out earlier could be replaced with cards like Izzet Signet and other cheaper rocks

Try adding some more lands, 26 lands is not enough for a Commander deck. It is recommend to have around 35-38 lands, depending on your curve

Other than that, the deck seems fine. This deck has a lot of potential, if done right!

Balaam__ on Golgari Toolbox

2 months ago

Some Instants would be nice, both for variety and efficacy. Cast Down is a solid option.

Grubbernaut on Flight of the Monarch

2 months ago

Cast Down should definitely slot in for one of the removal playsets.

Might also be worth considering Avacyn's Pilgrim, since if you only open with green, it'll fix for white whereas Mystic only gives more green.

Cheers!

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