Destroy target nonlegendary creature.
|Have (2)||Tishana , metalmagic|
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|Commander / EDH||Legal|
Cast Down occurrence in decks from the last year
Latest Decks as Commander
Cast Down Discussion
4 days ago
@DuTogira Personally, I disagree about Splinter Twin stifling diversity in the Modern meta. Before its ban I was running a homebrew Mardu deck that had an incredibly favorable win-rate against Twin. The deck's win-rates also varied amongst the other decks in the format with its worst matchup being burn. Ever since Twin's ban aggro has swarmed the format outpacing my deck harder than before.
My homebrew deck's most defining piece was utilizing an Evershrike in the graveyard and using a Spirit Loop or Rancor to make it a constant presence in the late game. Graveyard strategies weren't as common back then either as I believe Living Death was the only significant graveyard strat at the time, so most decks wouldn't dedicate too much room to graveyard hate. With Twin gone other faster and more efficient graveyard strategies arose and graveyard hate out of sideboard became all the more frequent which made winning games 2 and 3 much more difficult for my deck. Not only that but those graveyard strategies that couldn't exist with Splinter Twin around ended up getting Faithless Looting banned. As a non-blue deck Faithless Looting was the glue that kept my deck together as getting a certain 5-CMC creature in the grave and an aura in hand is difficult and slow enough as it is. My deck could handle Jund/Abzan's hand disruption and their Scavenging Ooze 's, but with much more graveyard hate, more aggressive aggro decks and no Faithless Looting I would argue banning Splinter Twin killed my deck even though I never used that card in the first place.
I feel the banning has only diversified aggro and phased out slower decks like mine that had better win rates against Twin and BGx. I also think it's a false positive as there have been a huge slew of new modern-viable cards that have been printed since Twin's banning. The format was going to grow regardless of if Twin were to be banned or not, the real question was by how much? I also feel like there have been many more cards printed during this time that could be made excellent sideboard cards against Twin than there have been new cards printed to help with Twin's strategies. I remember the times when Combust was one of the answers used at stopping Splinter Twin and then they printed Rending Volley which took countering the strategy even further. Since then I've seen more and more cards printed in Standard that I feel could further help in keeping Twin in check today more than it ever was before. These are cards printed after it's banning that could be used against it now if it were ever unbanned: Sinister Concoction , Thalia, Heretic Cathar , Unsubstantiate , Spell Queller , Authority of the Consuls , Lost Legacy , Fatal Push , Harsh Mentor , Trespasser's Curse , Tocatli Honor Guard , Rampaging Ferocidon , Kinjalli's Sunwing , Kitesail Freebooter , Cast Down , Assassin's Trophy , Unmoored Ego , Dovin's Veto , Force of Negation , Force of Vigor , Veil of Summer , Fry , Aether Gust , Brazen Borrower , Hushbringer , Deafening Silence , Mystical Dispute , Drown in the Loch , Wilt and Necromentia . I've likely missed a couple more due to how many sets have been released since and there will always be more cards that will be printed in future that can disrupt the strategy too. Since there have been many new deck archetypes that have emerged and been developed and improved upon over the many years in a non-Twin environment I'd like to see how they'd stack against Twin now just to see if it really is still an obstacle.
1 week ago
I like the focus on death and leaving the battlefield triggers to give you more triggers on opponents turns, and allowing you build-up until getting Thalisse out. A couple recommendations for more instant-speed token creation: Vile Rebirth , Eyes in the Skies (if you end up with more larger tokens like zombies), and Raise the Alarm .
Is Rend Flesh in there for flavor? Cause there's better situational removal like Cast Down .
2 weeks ago
1 month ago
I have liked Funeral Charm so much that it has gone from SB to 2 in MB to 4. It never feels like a dead card. Knock out a fairy or elf, make them discard in their draw step, or give your angler swampwalk. I liked FC and Liliana's Specter so much, I've dropped Wrench Minds to 1 in my discard deck. LP trades with most flying stuff you run into, so you generally get a 2-for-1 with it. Kinda want to bump to four but will keep at three for now. Might drop Oubliette to 2 MB, 1 SB but not sure what I want to bring in for it. Maybe 1 Crypt Rats.
1 month ago
I think you'd be better off going far away from mill.
A lot of newer players make the mistake of thinking "wow, it's a way to win that denies my opponent resources". It's not. It's a way to win that actually gives most of your opponents resources.
Even if you're playing casual, if your friend has their own Gravepurge then you just gave them a huge advantage.
However, there's another archetype that you definitely have some of the cards for and the rest is cheap: blue black control.
Try this basic list:
4x Doom Blade
4x Cast Down
4x Crux of Fate
Then add in your Dragonlord and that Liliana as well as some other big fun blue/black cards that win. Not the Abberations tho. The Necromasters will do fine.
Then, I recommend picking up some better untapped fixing and replacing those Refuges with River of Tears.
That list should cost you about $30. I've included budget options for the cards that may be more expensive, but if possible use the first in each line rather than the second.
I think you'll like that list a lot more, and do pretty well with it. With some slight tweaks(mostly replacing Preordain and Ponder with Opt and Serum Visions), it'd be playable in Modern, and, if you're skilled enough, you should be able to pick up some wins and do fairly well.
But that's just me -- if you don't like that direction, that's fine. Mill can be pretty fun sometimes.
1 month ago
That's fair enough, but my point is that I enjoy playing these decks and don't want them to just get completely more often than not just because I haven't optimised them against one or two cards. I'm not expecting to win all or even most the the time playing jank but I'd still like to have fun and losing the same way to the same cards without even feeling like my opponent has any interest in what I'm doing categorically is not fun. I think my point also stands for more optimised aggro decks who would need a good hand to outpace ramp before Ugin drops on turn five. I know it can be done and my complaint isn't that he or the archetype is unbeatable, rather that the format itself is becoming more hostile and less interactive (which I personally find less enjoyable). Interestingly, the card you bring up as being poor - Haunt - is IMO one of the best cards in that deck and I defend its inclusion having played extensively with and without it. Yes, it's expensive but I never plan on casting it unless things have gone very wrong: Sorin cheats it out. That clause "from anywhere" is extremely important considering how many decks use the graveyard, dodges Fatal Push/Eliminate/Cast Down/Heartless Act and quickly grows beyond what burn can deal with. Wins games if it comes down T3 and isn't answered immediately. Yes Knight is an oversight, should be four of them and two Vampire of the Dire Moon - my mistake!
1 month ago
You are definitely focusing too much on mill to enable only 6 cards in your deck. You could be doing it much more organically, as you mentioned, with removal/discard/counters.
If there is a mill card you could look at, it might be Paranoid Delusions, since you can mill an opponent 6 cards in one turn with it easily and potentially get to 9 the following turn, which can enable your plan consistently throughout the game.
I would definitely cut Mind Sculpt and Memory Sluice in favor of more control cards. Chainer's Edict, another copy of Cast Down and Disfigure are classics. Artful Dodge is another one that confuses me and could probably be cut.
Wight of Precinct Six doesn't seem like a great card, since it only counts creatures. In the very late game it will be big, but it seems like most of the time it will be a weaker and more expensive Gurmag Angler (not to mention getting weaker with graveyard hate).
1 month ago
Cool deck! i really like tribal decks, and knights have decent support in pauper.
however, there are some ipmrovements to make. i'd cut Knight of New Benalia, for a strictly better knight Daring Skyjek. or maybe a Benalish Cavalry, if you don't want a 3/1. also you might consider cutting thraben inspector for Changeling Outcast or maybe even a Universal Automaton if you a 1-drop knight.
also, you definitely need more interaction in the mainboard. maybe something like Disfigure, Mire's Grasp or Last Gasp, Unmake, Oblivion Ring, or even Grasp of Darkness (though that might be too hard to cast).Celestial Flare, Chainer's Edict, Diabolic Edict, and Pharika's Libation could also work. You could also add more Journey to Nowhere in the main, and move the Cast Down to the mainboard.
other than that a cool deck!