Spell Queller

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Spell Queller

Creature — Spirit

Flash (You may cast this spell at any time you could cast an instant.)

Flying

When this enters, exile target spell with converted mana cost/mana value 4 or less.

When this leaves, the exiled card's owner may cast that card without paying its mana cost.

Elsterooo on New to Pioneer. *HELP*

2 months ago

Sure, I hope I will not forget anything from before.

The card I posted was Military Intelligence. Not necessairly for this list, but you said you like, in part, a control focused approach and I wanted to at least post something if I was going to comment. I'm glad if that was a helpful suggestion.

I think the comments already mentioned all the important bits. And I agree about less to no Disallow. The reason for this is Lofty Denial should take care of everything you need. Even if someone casts a one mana spell on T2 and you don't have a flier out, you wouldn't be able to cast Disallow either. I do not believe leaving three mana open on T3 to enable it is beneficial to your strategy as well, I'd even prefer a Spell Queller in that situation.

All in all, my reasoning for this is that by the time you could meaningfully cast Disallow, your opponent should be on life support at the bare minimum.

No matter your experience, it is substantially hard to make these choices without cardpool knowledge and a feeling for the powerlevel of the format. You're doing great, though.

Balaam__ on BioProfDude

5 months ago

Thanks again for helping out on my first Pioneer deck. I wanted to ask a follow up question:

You had mentioned scrapping Lunarch Veteran  Flip in favor of maxing out Spell Queller and a couple other cards I already had. Looking things over, that makes sense to me but I have a concern. If I cut Lunarch I’ll only have Mausoleum Wanderer and Spell Pierce as one drops—do you think that’s alright? If this was Modern I’d feel leery about so few T1 plays, but I don’t know if that should/would carry over into Pioneer.

BioProfDude on New to Pioneer. *HELP*

5 months ago

Well, I agree that additional dual lands are good, but Port Town is one of the worst. I'd suggest maybe 2x Cavern of Souls as you are heavy on spirits, and replace Port Town with 4x Seachrome Coast, and add 4x Adarkar Wastes. Probably 2x to 4x Hengegate Pathway  Flip would also be useful. I'd also add 2x Eiganjo, Seat of the Empire, 1x Otawara, Soaring City, and 2x Mutavault as your Supreme Phantom anthem will apply to an activated Mutavault because it is "all creature types."

I don't see any removal and that's needed in Pioneer. Probably 3x or 4x Get Lost would help. Probably 2x Sheltered by Ghosts would also be useful and would be great protection for your Spell Queller.

Honestly, I'd lose the 3x Lunarch Veteran  Flip, max out on Spell Queller and add 2x Mockingbird.

Just some thoughts-- hope this helps! +1 from me!

I would add that Curious Obsession is a good card, but I don't know that it is great in this deck. Try it out, but I could see cutting it to make room for the removal.

Coward_Token on How Are Red, Black, and …

11 months ago

Ashiok's Erasure & Spell Queller have sadly also been rejected as mono-white effects by Mr Rosewater ;_;

wallisface on Azorius Aggro-Control deck

1 year ago

9-lives Cool, i'll keep all my card suggestions to $3-or-less per card.

Being one card-down is not worth it for only really knowing what your topdeck is. If you are using Assemble the Players you are wasting resources for almost no gain. Added to this a point which hasn't been mentioned yet - drawing a second copy of this card is absolutely disastrous, as you can't do anything useful with it.

Lawmage's Binding is worse that Oppressive Rays because 3 mana for a card that's still not removing a creature is just really bad value. Far better spells to remove the opponents creatures are Skyclave Apparition, Stasis Snare, Oblivion Ring, Fateful Absence, Declaration in Stone, Prismatic Ending, and Path to Exile

Opt, Preordain, Serum Visions, and Consider are all cheap and are overwhelmingly better than Defiant Strike.

If you're trying to be aggressive with control, your current creatures are really lacking. The current creatures you're running would fit better in a tax-like build, where the aim is to mess with your opponents tempo but ultimately just slowly chip-through damage. If you're trying to play an aggressive-control deck (like the Murktide Regent list) in , then your best bet for creatures on a budget would probably be Tolarian Terror, Delver of Secrets  Flip, Spell Queller, Haughty Djinn, and maybe Lion Sash

Icbrgr on Is Leyline binding worth it?

1 year ago

I think thats what im thinking wallisface; that perhaps my personal build isnt a good home for it...because the games I win that are not just blowouts or an opponent conceding; games that get played out are very very close.

Currently my brew is extremely fair (as far as control decks go) with basically the win condition being getting the opponent in topdeck mode and essentially winning the card advantage 1-for-1 trade war via countermagic/removal and getting in damage with Celestial Colonnade/Hall of Storm Giants and sometimes getting an emblem and snowballing from there. But the truth is in the games I do end up in this kind of situation Im honestly in a pretty vulnerable state myself with low resources and probably low life total as well.

by no means did i mean to imply that Spell Queller was on the same level as Leyline Binding i am just trying to draw attention to the same result as quelling or binding an opponents planswalker or creature and it being removed and then suddenly to momentum hard shift back into the opponents favor.

wallisface on Is Leyline binding worth it?

1 year ago

Leyline Binding is very powerful, but if you think its likely to be removed, then you have to be conscious of what you’re taking. At either end of the spectrum, exiling a Hangarback Walker is permanently killing it, where as exiling a Hornet Queen is giving your opponent a chance to get a strong etb they can trigger again.

But, its more complicated than that. Leyline Binding is currently one of the absolute best forms of removal, and there’s a bunch of reasons for this. Comparing it to Spell Queller doesn’t seem fair:

  • Spell Queller existed in creature decks where it would often end up trying to exile a killspell - which means that the opponent just had to kill the Queller and you would have felt really blown-out. There’s nothing close to that kind of feel-bad outcome from Leyline Binding. Binding exists in control or grindy decks looking to buy themselves time to “win by default” - they can either protect the Binding easily, or assume that by the time its removed the game is already soo far in their favour that it doesn’t matter.

  • Queller is a whopping 3 mana, Binding is effectively 1 (or 2 in a pinch).

  • Queller, being a creature, is trivially easy to remove compared to Binding, a high-mana enchant. Added to this, as Queller was in creature-based builds, it was actively beneficial for your opponent to remove it regardless of whether a spell was under it - there’s nothing inherently beneficial to removing Binding other than getting your spell back… in fact taking time off to removal an enchantment likely plays into the control-players hands.

  • Just added to the above, a massive swath of decks have absolutely 0 ways to deal with enchantments in their mainboard. Most of these decks are unlikely to bother sideboarding-in enchantment removal either.

  • Queller being unable to remove high-powered threats like Fury, Solitude, or our friend Leyline Binding is all-too painful.

  • Queller having to remove cards when they’re cast is very different to Binding being able to remove them whenever you deem appropriate.

Now, Queller is still a fine card, I still run it in one of my decks, but it’s no Leyline Binding. Binding is super powerful because it can remove almost any threat for a single mana, is one of the hardest card-types to remove itself, and is played in decks that aim to mitigate its downsides through control and/or card-advantage.

Binding is one of the strongest removal cards, but does take some deck-building consideration… perhaps your personal build isn’t a good home for it?

Icbrgr on Is Leyline binding worth it?

1 year ago

Without question universal instant removal for is great considering how 2 of the Tri-Lands sets up full Domain very easily.

  • But does it last?

I have been really struggling with building control decks over the years... and in my most successful attempts at piloting control to victory the games go very very very long... does Leyline Binding fail to stay around for long games? Especially after the opponent sideboards?

I only have 1 copy of binding as of now so I dont really use it personally... but I get reminded of Spell Queller... I really liked that card and thought it would do work for both countermagic as well as applying pressure.... but honestly I found it to be absolutely backbreaking when the creature got killed and then they got there creatures/threat back.

Does anyone have any insight or experience on this subject?

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