Spell Queller

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Spell Queller

Creature — Spirit



When this enters the battlefield, exile target spell with converted mana cost/mana value 4 or less.

When this leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.

Dead_Blue_ on Thursday Night Magic : What …

3 months ago

I looked at all 4 decks, I’d go with either Combo or the “Jank” deck but I’d swap a few things around probably cutting some Helix for Supreme Verdict/Settle the Wreckage and Force of Negation

I don’t think Spell Queller is the greatest outside of spirits

wallisface on Yorions gone - what cards …

3 months ago

So, this is my current thinking for this list - basically moving Thalia to the sideboard, and trimming some cards i’d rather not see multiples of. Also ditching Ephemerate:

Land (23)

Creature (31)

Artifact (6)

Sideboard (15)

legendofa on Yorions gone - what cards …

3 months ago

I assume you want to keep it . While cutting either or would get this deck closer to the 60-card level, it also loses a couple of key interactions.

My rough suggestion is to cut the Stoneforge Mystic + Swords and Batterskull, one Ertai Resurrected, two Ephemerate, and I'm not quite sure from here, but that's ten cuts.

For the last three, and this is where I start guessing, cut whichever creatures are doing the least work. I'm going to shut my eyes and say Skyclave Apparition, but I'm far from sold on that. Maybe one Apparition, one Spell Queller, and a third Ephemerate, or one of the Thalia, Guardian of Thrabens?

GofyTomcat1 on Benevolent Goodstuff

9 months ago

In that case, Geist can probably be a sideboard piece against decks with a lot of removal for you, since it doesn't fly itself. My version of a similar sort of build loves Geist, but if Serra is your centerpiece card then there are a lot of alternatives that work better with her.

Maybe consider cards like Spell Queller or Vendilion Clique instead of my suggestion of main-board Geist, since they have tempo value and also synergize better with Serra?

TheWiseDragon43 on Official missing/incorrect card/token thread

10 months ago

It seems that the database is missing the versions of Hidden Strings and Approach of the Second Sun from the Pioneer Challenger decks. It may also be missing the other cards from those decks, Isolate, Silkwrap, Spell Queller, Chandra, Torch of Defiance, Wild Slash, Searing Blood, Lurrus of the Dream-Den, and Ethereal Armor. I think the set number is Q06 for all of them

BioProfDude on Flying Hate

11 months ago

Spell Queller and Reflector Mage I think hit the theme? Or would Hushbringer et al. nullify their abilities?

Anyway, +1 from me!

IHATENAMES on The blades are blinking?

11 months ago

I used to play death and taxes mono white which aims to win with blink value. Skyclave and soulherder should probably be a 4of. Spell Queller Spellstutter Sprite add to the control element. The kor that exiles graves and has pro red black might be worth trying over torment crypt.

You may want more meta dependent hate like combo hate teferi for cascade or a boardwipe for agro someone can probably give you suggestions if you explain your experience what decks beat you what you win difficult matchups ect.

Skysurfer on

1 year ago

The idea is litty and i love it but this list has 3 major issues:

  1. Your sheer lack of turn 1 proactive plays makes you so hilariously screwed if you are on the draw and being on the play not nearly as threatening as you could be, along with you likely having a difficult decision of playing hero or thought erasure turn 2.

  2. The massive amount of 2 ofs will likely make it really hard to have any idea of what you might draw or even see in a game and be able to critique and figure out how to mesh and meld your deck as you play more with it.

  3. Your sorcery speed plays and instant/flash speed plays are all of very similar mana costs and i imagine make the deck a struggle to figure out what to play each turn; the deck cant decide if it wants to play midrange value or tempo.

I would probably with your current setup delve more into the tempo option. The first issue can be easily solved by just molding at least 2 of the Thought Erasure into either Thoughtseize or Inquisition of Kozilek so you almost always have it in your opening hand (the last erasure can mold into either another of them or a 4th Spell Queller) Drown in the Loch seems like a really good tempo option so i would take out the 2 Discovery / Dispersal for 2 more Drown in the Loch. I dont think Tomebound Lich fits very well into what you are trying to do so I would search for something more in the 1-2 drop area to be better capitalized on by ojutais command/ahtreos (Delver of Secrets  Flip or Esper Stormblade??) I would also cut 1-2 lands as 24 is only really played for decks that scry a lot like control. Dimir Charm or a creature buff for the tokens like Collective Effort might also be a spicy option to put in exchange for some of the spot removal like path or push. I hope this all helps. Good luck in your matches.

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