Spell Queller

Spell Queller

Creature — Spirit

Flash

Flying

When Spell Queller enters the battlefield, exile target spell with converted mana cost 4 or less.

When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.

Browse Alters View at Gatherer

Trade

Have (1) gildan_bladeborn
Want (1) Darui

Printings View all

Set Rarity
Eldritch Moon (EMN) Rare

Combos Browse all

Legality

Format Legality
Leviathan Legal
Unformat Legal
Pioneer Legal
Limited Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
1v1 Commander Legal
Oathbreaker Legal
Casual Legal
Vintage Legal
Block Constructed Legal
Tiny Leaders Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
Legacy Legal

Latest Decks as Commander

Spell Queller Discussion

Grixxas on Esper Spiritblade

2 weeks ago

Destroyerbirb Thanks for the upvote friend! I saw a few 5-0 lists running one copy of Tasigur, the Golden Fang as a hard to deal with value threat and was curious to try it for myself. Wasn't as good as I hoped so I cut it for one more Snapcaster Mage. I found Spell Queller and Gideon, Ally of Zendikar to be quite strong. I may fit the 4th Spell Queller back in.

jaymc1130 on Silent Scepter

1 month ago

I was a bit intrigued so I threw a list together to test it for a couple of games against E-tron and Jund (my typical standards against which I first test new Modern decks) and the results of 3 games was actually quite promising. Silent Scepter took them all (granted it was going first in each game, but winning on the play against meta staples is the first hurdle a new concept should be able to overcome). I moved the concept to Bant to better play along the Tempo axis, and the exact list I tested was this:

Land: 2 Breeding Pool 4 Flooded Strand 4 Gemstone Caverns 2 Hallowed Fountain 4 Misty Rainforest 2 Mystic Sanctuary 1 Snow-Covered Forest 1 Snow-Covered Island 1 Snow-Covered Plains 1 Temple Garden

Instant: 3 Failure 4 Opt 2 Path to Exile 3 Remand 4 Silence

Creature: 3 Birds of Paradise 3 Grand Abolisher 3 Noble Hierarch 2 Spell Queller

Planeswalker: 3 Teferi, Time Raveler

Sorcery: 4 Serum Visions

Artifact: 4 Isochron Scepter

Sideboard: 2 Force of Negation 4 Grafdigger's Cage 2 Path to Exile 3 Spell Pierce 4 Veil of Summer

Don't actually know what the sideboard should look like but I figure cage is solid into Dredge, Lukka combo, and Neoform combo with potential to be useful in matchups where opponents are playing Uro, Kroxa, or Snapcasters as well. A couple extra paths for more aggro oriented strategies that land creatures before tempo control elements come online on turn 2 (Boggles, Hardened Scales, E-tron, Death's Shadow, Prowess, etc). Veil versus any deck running targeted discard or removal like Abrupt Decay, Assassin's Tropy, or Fatal Push (Grixis, Jund), And a couple of extra countermagic options to defend against other targeted removal like Abrade, or opposing spell based tempo concepts like Burn. Gotta say, even though I haven't play tested this idea ton, it does seem an idea with quite a bit of merit in Modern these days. Certainly has the potential to be a strong performer in the meta up to the point Teferi gets it's deserved ban.

Bobafetti_wap on Esper Exile

2 months ago

UnbanHogaak I went back and forth a lot with this deck trying to decide if I wanted it control or more midrange. I settled on less actual control, but may buy a few counters and test them in it. I wanted Spell Queller for sure, and maybe Ulamog's Nullifier.

Red_X on Counter your Blessings (Esper Spirits)

3 months ago

So, modern bant spirits runs a few things that you don't have and you don't seem to have great replacements for.

1) You don't have any acceleration. Bant runs Noble Hierarch and Collected Company, which either get their creatures out a turn early or get the two creatures for the price of 1. You can remedy this with your own acceleration with things like Aether Vial or by slowing your opponent down with things like discard spells like Inquisition of Kozilek or Thoughtseize

2) You're not running all of the best spirits. Supreme Phantom and Spell Queller are two of the best cards in the deck, and you're not running them. Additionally, things like Spectral Sailor are not the end all be all, but they are much better than things like Drowned Rusalka

3) Your deck is confused. You're running spirits, which are tempo cards, lingering souls and altar's reap which are value cards, and phyrexian rebirth, which is a control card. Spirits tends to have a bit of value built into a tempo deck, but I'd cut back some of the value/control only cards like deathknell kami and phyrexian rebirth.

All of my suggestions are ignoring your budget, but you may need to take that into consideration when building your deck. Here's a couple of resources on bant spirits and on how to buid your mana base (I think you're running too many lands) if you want some more ideas.

https://www.channelfireball.com/all-strategy/articles/is-bant-spirits-replacing-humans-as-the-best-tribal-deck-in-modern/

https://www.channelfireball.com/all-strategy/articles/how-many-lands-do-you-need-to-consistently-hit-your-land-drops/

abby315 on that card you hate

3 months ago

Spell Queller. Bant Collected Company from SOI-era standard never didn't have it. @[email protected]

StopShot on Legendary Equipment - Custom Card …

4 months ago

@abby315, Ah, no the formatting is correct if you check the oracle text of Splinter Twin on Gatherer.

I get what you're saying about Splinter Twin being a risk as its easy to get 2-for-1 if you're the Twin player. I tried to replicate that here where you could destroy the equipment with the copy ability on the stack which would cause the combo player to lose the creature later due to the ability. This 2-for-1 only works for artifact removal however.

Do keep in mind Kiki-Jiki, Mirror Breaker does exist in the format as there's no way to 2-for-1 that set-up and both my custom card and the Kiki-Jiki setup can only be pulled off no earlier than turn 5 which is pretty slow/late in the Modern format. While my custom card doesn't die to creature spot-removal like Kiki-Jiki, it does get removed easily to a wide myriad of format staples such as Inquisition of Kozilek, Natural State, Abrupt Decay, Smash to Smithereens, Abrade, Stony Silence, Kolaghan's Command, Rakdos Charm, Collector Ouphe and Karn, the Great Creator. There's also been more cards printed since Splinter Twin's banning that could be effective at countering the strategy that weren't present before such as Dovin's Veto, Authority of the Consuls, Thalia, Heretic Cathar, Fry, Unmoored Ego, Trespasser's Curse, Harsh Mentor, Wilt, Force of Negation, Tyrant's Scorn, Spell Queller, Aether Gust, Sorcerous Spyglass, Cindervines and Assassin's Trophy. Given the card pool and turn 5 being the earliest the combo can go off, is the late-game flexibility too strong?

Also this card is designed for Modern competitive and casual EDH value, but more emphasis on Modern.

EnderDelver02 on Modern 8-Pride

4 months ago

Thank you for the suggestion, I have no idea how I overlooked Sephara! I’m also going to switch out the 4 copies of Empyrean Eagle for Spell Queller because it seems like it brings more to the table!

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