Creature — Viashino Wizard
When Viashino Pyromancer enters the battlefield, it deals 2 damage to target player or planeswalker.
Printings View all
|Core Set 2019 (M19)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Viashino Pyromancer Discussion
1 week ago
3 weeks ago
SCORE: 34 | 42 COMMENTS | 4845 VIEWS | IN 12 FOLDERS
1 month ago
Sweet concept here! Love seeing budget decks that seems to still function.
I agree that Viashino Pyromancer’s guaranteed damage, and body that sticks around, is better than the Elemental that leaves.
Also, thunderous wrath. 1 mana for 5 damage is absolutely insane - best rate in the game. But 6 mana for 5 damage is god awful. I would drop this down to maybe a 2-3 of just to prevent it from being in your opening hand.
Other than that solid deck, +1
1 month ago
Cool idea! It's very budget so I'll try to keep to that but I feel like you can get away with less lands due to your general curve, I'd be happier with something like 19 maybe 18 lands. With that additional space I'd consider finding room for Lava Dart, it's both very cheap and great Kiln Fiend fuel. I think dropping a Skullcrack, a land, and 1 Thunderous Wrath could facilitate this and would also potentially aid in continuing the thesis of this deck.
To this end, I wonder if you have tried Viashino Pyromancer in the Hellspark Elemental slot? The appeal to the former is it at least guarantees 2 damage. It's power is lower yes and it doesn't have haste but I feel it may be worth a shot. Basically I want to see if you can get this even cheaper.
Gracco on Boros Burn
8 months ago
This should be your side deck
3x Chained to the Rocks
3x Exquisite Firecraft against Control
3x Rampaging Ferocidon
3x Rest in Peace against graveyard decks
3x Wear / Tear
In the main deck -1 Titan's Strength -1 Shock +2 Lightning Strike
If you really really really want the Titan's Strength then splash green in your mana base and run 4 Atarka's Command instead, which I strongly advise against actually doing.
Keep the 2 Ramunap Ruins. They are a good card for added reach in the late game. Honestly consider Runaway Steam-Kin in the main deck at 4. It is incredible with Light Up the Stage. Viashino Pyromancer is also a good card since it is a guaranteed 2 damage when it enters the battlefield. Overall you want to keep the mana curve low and the deck as aggressive as possible so Haste or some amount of value on entering the battlefield is what you want to look for. On that note I am not a personal fan of the Soul-Scar Mage. Dropping Soul-Scar Mage for Runaway Steam-Kin is the direction I would go.
9 months ago
One card you should have is Monastery Swiftspear . It's one of the premier burn cards in every format in which it's legal. I'd cut Viashino Pyromancer to fit them in, but pretty much anything else in the deck is worth cutting for them. Just try to get four copies.
If you made your deck more spell-heavy, you could turn it into a Mono R Prowess-type of deck that uses Monastery Swiftspear , Soul-Scar Mage , Runaway Steam-Kin , and Bedlam Reveler as main win conditions. That deck generally wins with fast creature damage rather than burn, but I still recommend looking up some lists for reference.
Also, Wild Slash is better than Shock.
1 year ago
There are plenty of other game-winning combos you can put in this deck, for sure.
There's the Dramatic Reversal + Isochron Scepter combo which only costs around $15 right now and can win with the Aetherflux Reservoir , Grapeshot , or Brain Freeze cards you already have in your deck.
For around $15, you could also add the Ashnod's Altar + Nim Deathmantle combo to generate infinite mana. You'd need to add a creature who makes more than 1 token on ETB, like Maverick Thopterist , Myr Battlesphere , and Whirler Rogue , which are possibly solid adds regardless of combo efficacy.
If you're looking for something cheaper, there's always Ghostly Flicker + Naru Meha, Master Wizard and a card with a game-winning ETB like Viashino Pyromancer , Halimar Excavator , or Sunscorched Desert . You can get all of these cards for under $2 total.
Also Dualcaster Mage + Twinflame to make infinite creatures with haste and swing to win, still super cheap. Dualcaster also can be used in place of Naru Meha above.
1 year ago
I just get the feeling that Sword-Point Diplomacy or Risk Factor would do more for this deck than Experimental Frenzy . I like the idea of doing some direct damage to put +1/+1 counters on Knight of the Ebon Legion , but you might need a few chump-blockers early in the game. Maybe Bladebrand in place of Light Up the Stage to both reduce your mana-curve and let Viashino Pyromancer also clear out an opponent's creature. I also like Sorin, Imperious Bloodlord over Chandra, Fire Artisan