Viashino Pyromancer

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Common

Combos Browse all

Viashino Pyromancer

Creature — Viashino Wizard

When Viashino Pyromancer enters the battlefield, it deals 2 damage to target player or planeswalker.

Price & Acquistion Set Price Alerts

M19

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Viashino Pyromancer Discussion

TheAlphaRogue on All I Want For Christmas Is Dragons

15 hours ago

Further updates: Have not brought this deck to FNM for a while, making the most out of my Second Sun deck before it rotates. There have been some edits. Figured this did a lot better as mid-range than trying to mix a lot of burn into it. Took out the Guttersnipes and made complete sets of Llanowar Elves and Viashino Pyromancer. Removed the Shocks and added in an additional Dragon's Hoard and Grow from the Ashes.

After the Guilds of Ravnica rotation this will be one of my main decks along with my The Flame of Keld burn deck.

drsnailtrail on U/R Wizard deck Rotation proof

6 days ago

To be honest, Naru Meha isn't that good in Standard, especially not against aggro decks or if you don't play on curve. I would drop it, play Viashino Pyromancer in a full playset, put the Siren Stormtamer in the main board in 4. Fanatical Firebrand is just okay in this deck; he's only really good if you're playing a Flame of Keld deck. For the prowess strategy to be effective, you need a low curve and just enough burn and counters to make Adeliz' ability worth it. To be honest, something about Aven Wind Mage just doesn't strike me as all that good, but we'll see what Guilds of Ravnica brings.

Here's my build: Wizards Turbo Burn [4-0-2 FNM Record]

stensiagamekeeper on Guttersniped

6 days ago

17 lands is nowhere near enough when you are casting 4 and 5 cost spells. I used a hyper-geometric calculator and with 17 the chances of having 4 lands became 50/50 around turn 6 and for 5 it's turn 9 (assuming no mulligans or Dark-Dweller Oracle shenanigans). I'd suggest upping the land count and then including something like Tormenting Voice or Dismissive Pyromancer so that you'll hit your land drops early but will also be able to turn them into real cards late game. No matter what archetype, if you aren't running some form of scry or looting you are asking to get wrecked by variance.

Since you built this Lava Coil and "risk factor" have been spoiled and I think both would be great includes.

And one more thing, I think you have a little too much faith in Guttersnipe. While I love me some guttersnipe at the end of the day it's a 3 drop 2/2 that needs to survive a turn to do anything. If he gets removed your deck is going to really struggle to get the burn to add up to 20. What I'm trying to say is 12 burn spells that can't target players is probably too many. Wizard's Lightning and Viashino Pyromancer are possible alternatives.

Anyways apologies for being so negative but hopefully this helps.

SpiralWolfos on Lazer Zap - Turn 4 Win (Post-Rotation)

1 week ago

A few cards I would recommend for your deck. I agree that Niv-Mizzet is not a card you want to be playing in this style of deck, especially with only 16 lands. If you want a creature, I would suggest either Siren Stormtamer, a one-drop Wizard in blue in case you're stuck with only an Island that can protect more important creatures like Electromancer or Adeliz, or Viashino Pyromancer, which can come in and deal some incremental damage and help speed up your kill. For replacing Run Amok, I would recommend either Shock, the new Lava Coil card, or Unsummon to be able to deal with your opponent's early game board, or possibly Chart a Course, because drawing 2 cards for with Electromancer out is pretty decent.

FastIsFaster on Standard U/R Wizards

2 weeks ago

I would run Viashino Pyromancer over Guttersnipe. It gets the buff from Adeliz, the Cinder Wind which is one of the main reasons to run wizards. Wizard's Retort seems a little redundant when you have Siren Stormtamer, as the Siren Stormtamer can be sacrificed to protect you or your creatures, and the most effective iteration of U/R Wizards (in my opinion) play very aggressively. You are mush less worried about your opponent's side of the board, because you are looking to almost 'storm' off and swing for 12+ damage off spells and buffs. I would consider something like Anticipate, Crash Through, or Warlord's Fury as replacements for the Wizard's Retort, as they will draw you cards (which this deck needs to close games out), and they are low cmc, so it doesn't take many spells on turns to draw a lot of cards, trigger Adeliz, the Cinder Wind a few times, and swing in with some big fliers.

elvishimpersonator on Burn

2 weeks ago

i think this deck would do a lot better if you had a few key burn cards like Guttersnipe Viashino Pyromancer and especially The Flame of Keld

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