Narset, Parter of Veils
Legendary Planeswalker — Narset
Each opponent can't draw more than one card each turn.
-2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
|Have (3)||danaran117 , orzhov_is_relatively_okay819 , gildan_bladeborn|
|Want (4)||Azvac , skysterman , abby315 , Kotakiva|
Combos Browse all
- Narset, Parter of Veils + Winds of Change
- Narset, Parter of Veils + Wheel of Fortune
- Ashiok, Dream Render + Narset, Parter of Veils + Teferi, Time Raveler
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Narset, Parter of Veils Discussion
1 day ago
Narset, Parter of Veils could be good to stop your opponent from drawing from Day's Undoing and can dig for Tasha's Hideous Laughter once you shuffle it back in. If you're gonna go that direction and try and abuse symmetrical draw effects, Commit / Memory is a solid removal option that can also double as a wheel in the late game.
4 days ago
And in regards to what edition, it doesn't personally matter to me, I like the art on both. If it comes down to neither of us deciding, I'll flip a coin.
3 weeks ago
A nice casual list. If you want to improve reliability, I'd cut white entirely, because as cool as proliferating plainswalkers is, casting spells off of untapped islands is a little stronger, and there are a few cheap green/white plainswalkers that feel right. Alternatively, go down to 1-2 plains to fetch from evolving?
If you really want the walkers, Jace, Cunning Castaway, Jace, Mirror Mage, Jiang Yanggu, Wildcrafter, Kasmina, Enigma Sage, Mu Yanling, Sky Dancer, Narset, Parter of Veils, Samut, Tyrant Smasher or Tamiyo, Collector of Tales are all neat options.
I'd look at Azor's Elocutors for a second win condition if you want it, but its less quiditch themed.
1 month ago
Nice list, but.. I have some things you may have to change to make the deck really work. Mono blue can be really good if you know how to build it. For example Merfolk is better in Mono blue then Simic (green/blue) because of the tempo you have.
Sideboard: -2 Spell Snare -2 Vendilion Clique -1 Negate -1 Remand -1 Force of Negation -1 Annul -1 Murktide Regent -2 Ceremonious Rejection +2 Hurkyl's Recall +2 Thing in the Ice Flip +1 Dispel +2 Malevolent Hermit Flip +2 Tormod's Crypt +1 Spell Pierce +1 Narset, Parter of Veils
Try this out, all the changes I made in this list has their reasons. Some cards have their special power on their own. Make use of more cheap and better counterspells. Try it out and ofcourse this are tips what you can do better with mono blue delver. I play it myself and it's great.
2 months ago
The deck is more of a life gain deck than it is a control deck. You have a lot of removal, but that's all that makes it controlling.
Highest recommended card: Vile Consumption. This card is brutal in this deck if you don't have too many creatures.
Hallowed Burial is a highly underrated board wipe.
Card suggestions: Sphere of Safety, Approach of the Second Sun, Aura of Silence, Austere Command, Cleansing Nova, Damn, Darksteel Mutation, Doomskar, Epicure of Blood, Erebos's Intervention, Ghostly Prison, Infernal Grasp, Liesa, Shroud of Dusk, Narset, Parter of Veils, Propaganda, Rest in Peace, Righteous Cause, Rule of Law, Telepathy, Time Wipe, Trespasser's Curse, Utter End, Venser's Journal, Witch of the Moors
Mean/weird cards that I would probably play: AEther Barrier, Archmage Ascension, Death Match, Lightmine Field, Meishin, the Mind Cage, Overburden, Porphyry Nodes, Spreading Plague, Tainted AEther, Portcullis, Magus of the Moat, Magus of the Tabernacle, Silent Arbiter, Serene Master
*Obviously play what you want
3 months ago
Nice big Update:
3 months ago
Mind Over Matter, while not exactly a win-con on its own, can allow you to draw your entire deck with Kwain and win via Lab Man & friends.
I also run Ormos, Archive Keeper in my list, but... well, I'm not sure it's actually a good inclusion. Sure is a funny one, though.
Narset, Parter of Veils can be nice if you're tapping Kwain a lot, but expect it to make you a target.
Also, making space for a Mikokoro, Center of the Sea or Geier Reach Sanitarium couldn't hurt for some redundancy. Minamo, School at Water's Edge enters untapped so there isn't much of a downside to running it. I also like Terrain Generator for decks that draw a lot, even though with tonnes of cards in hand there's usually something better to spend mana on.