Narset, Parter of Veils
Legendary Planeswalker — Narset
Each opponent can't draw more than one card each turn.
-2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
|Have (3)||IcyLightning , orzhov_is_relatively_okay819 , gildan_bladeborn|
Combos Browse all
- Narset, Parter of Veils + Winds of Change
- Narset, Parter of Veils + Wheel of Fortune
- Ashiok, Dream Render + Narset, Parter of Veils + Teferi, Time Raveler
|Commander / EDH||Legal|
Narset, Parter of Veils Discussion
2 weeks ago
why shouldn't it be banned ?, because its just to easy prevent/remove.
If they had to ban a card i would have preferred Narset, Parter of Veils to hit the list instead. there is less answers to narset making it more likely to stay if it hits the board. Next if you do fall into a wheel trap worse one for example Echo of Eons . Hullbreacher gives player upto 36 mana and access to 14 cards which will most likely end the game. as were with Narset, Parter of Veils the game comes to a screeching halt and most players just die from conceding to boredom.
but there is hope, i am still completely positive that the new approach they have been taking for cedh combined with the new cards they have been releasing will ultimately lead to many more cards being banned. eventual turning edh into an off shoot of modern.
2 weeks ago
I don’t understand the argument “if you let it resolve and get back to the person who cast it” as a valid argument for why it shouldn’t be banned. People likely don’t play enough removal or counter magic, but in edh there is a chance that you don’t have the answer, or if you have an answer it’s not instant speed or you’re tapped out when the time comes. Add a wheel effect instead of getting 1 card (if not your turn) like you would with Narset, Parter of Veils you and the non HB players are left with nothing and the HB player has a non-zero number of cards and a minimum of 3x-1 cards where x was the greatest number of cards in hand (assuming Dark Deal the lowest level of wheels). Now that the HB player has cards and mana to use they likely drew into protection on the off chance that you do top deck an answer in the one card you’re allowed per turn. Notion Thief does have the same issue as HB, but as the RC mentioned the higher mana cost and the extra pip make it a less likely card to show up.
If it wasn’t clear through my wall of text above I’m in favor of this banning. I’ve been on both sides of the HB and it’s definitely not fun to play with/against. All this coming from a recovering Leovold, Emissary of Trest player (rest easy my sweet prince). The HB banning is probably the best ban IMO since Prophet of Kruphix .
2 weeks ago
3 weeks ago
Alright, first off, welcome to modern!
Asumming you are going for the most powerful list you can make with a decent budget?
If you aren't going semi-budget (and maybe even if you are), I'd certainly add some better lands for fixing mana.
After a quick look at your list, here are a few obervations:
You have no cheap removal, and all your countermagic starts at three mana. This can be too slow on the draw to put up much of a fight. (Consider cheaper efficient removal and counterspells, such as Path to Exile , Force of Negation maybe even Solitude )
You are playing some spells that are rather inefficient at their job ( Azorius Charm , Muddle the Mixture , Render Silent , Sphinx's Revelation , Send to Sleep , Narset Transcendent , and Silence . I understand the appeal of the scepter lock, but it's honestly rather bad against most decks in modern. I'd probably play Scepter by itself without Silence just as value, but it's slow and not very flexible still.) With this is mind, here are some more suggestions:
You are missing the one of the best counterspells in modern right now, Archmage's Charm . This is easily a four of do to it's flexibility and power. Cryptic Command is not far behind either, and I would probably utilize it over Narset Transcendent .
Narset, Parter of Veils is decent if you expect slower metas.
Short on time here, so I'm going to link a solid U/W control list for you to look at.
This one has a bit of a focus on the miracle mechanic, so there are a few cards you probably wouldn't play in a non miracle list. (Still a very solid deck though, and if you want to have fun with it you can add a Riptide Laboratory :P )
3 weeks ago
Another card that is always good value for me is World Shaper . I think you have more than enough land sacrifice to make it worth playing. I personally like to play it and then God-Eternal Bontu , sac it and all my lands to draw a ton, then get all of my lands back.
I don't play Nahiri's Lithoforming in my Korvold deck, but I play it in Obuun and feel that playing Abundance is important for ensuring I draw enough lands back. Otherwise it's a high-risk card (especially if you play against decks that can restrict draw, Abundance replaces draw so cards like Narset, Parter of Veils don't affect you).
1 month ago
Alright, so since we've last chatted about my Anowon deck, I've overhauled it and even won a game with it! If you haven't had too many troubles with land drops then keep it, or else bump it up one or two more. Idk your budget so I'll just mention what I think works well so you can lmk otherwise.
I'd switch out
Talisman of Dominance
. Def take out
as you don't want to be feeding your graveyard so your meta doesn't take advantage of that.
can be replaced with
. Costs the same, but it'll draw you a card once you're caught up on mana.
Sword of Hearth and Home
is the new
Sword of the Animist
and oh man is it good. The blink plus the untapped land, chefs kiss.
Even though Anowon helps mill, I think the main focus is not to do so much milling and get your attacks in with the side effect being mill. Ironically enough, I won by decking someone after I used
Zareth San, the Trickster
to steal some crazy aura that buffed up my faerie rogue up by +20/+20 to KO the person before lol. If you take a look a mine, my theme seems to be "copying". I want to keep copying that next thing that'll push me forward.
Does your group have a more cEDH or just high powered vibe? Cause that'll change what I might recommend.
is already better than
bc counterspell is just a 1 for 1. Replace with
Pact of Negation
or if your group plays a lot of 1 drops, then
as that'll bring the salt. Keep a counter in hand just for that
Rise of the Dark Realms
Your removal could also use a boost. I would take out
Go for the Throat
Flip and throw in
. You could also see the removal I'm running and possibly switch the mentioned cards for those. You could possibly even add
but M.Rider is the better version of that card.
Board wipes are good, but why crux though? I can understand if that's just what you have, then do it up. If you can, replace with
or just cut it as you already have
which is pretty much the best board wipe. Kudos!
can take a hike, unless you're going to add
Narset, Parter of Veils
. If you're trying to be oppressive that is LOL. You have decent draw already and you wouldn't want to feed your opponent that Realms! If you need to replace then add
(might get destroyed) or
Into the Story
As far as creatures go, make them unblockable with Whispersilk Cloak like you mentioned a while ago. It works wonders. Look at my list and see what I'm running, bc there are so many options. I highly recommend Dauthi Voidwalker . If you're able to put a void counter on "rise" after milling everyone out a bunch, you can sac DV and use it against the card's owner and make them suffer! Because that's what Commander is all about, right? If you have any more questions feel free to ask! I'm always down to help and welcome all the advice people give me as well. Wreck your playgroup next time you get together!
1 month ago
Its not a friendly combo. But if you wanna win with Jeskai Friends there are limited options lol.
1 month ago
Promise of Loyalty is good here. Nevinyrral's Disk kills everything except your walkers. I also run Jokulhaups but I know not everyone is cool with MLD. It does work nicely with your Smothering Tithe too. Combine with Boros Charm for a win ;)
Pramikon, Sky Rampart and Mystic Barrier help keep your walkers safe from attacks. I run Meekstone as well, but you have some big guys in your list so idk if youd want it. Karmic Justice is a nice deterrent for removal spells.
I run Narset + Wheels, but that's another salty combo so it depends on your group. You have Emergency Powers so Day's Undoing Whirlpool Warrior or Windfall aren't too far off. Add in a Solve the Equation and a Drift of Phantasms to search up the combo.
Ajani Vengeant is another one that you should only run if your group is ok with land destruction.
Ugin, the Spirit Dragon is obviously great but I know not everyone has the budget for him.
Tezzeret's Gambit is a flavorful draw spell for 3 generic and 2 life.
Just thoughts. I see you are doing more of a token theme. I personally focus more on wraths and resource denial to keep opponents from advancing their boards until I can get emblems. I admit that everyone HATES my version, but I love it lol. Cool deck.