Narset, Parter of Veils

Narset, Parter of Veils

Legendary Planeswalker — Narset

Each opponent can't draw more than one card each turn.

-2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

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Have (2) Azdranax , gildan_bladeborn
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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Narset, Parter of Veils occurrence in decks from the last year

Narset, Parter of Veils Discussion

Alex_P on Grand Arbiter Casual

1 week ago

April 2021 update:

-1 Gilded Drake , -1 Venser, the Sojourner

+1 Heliod's Intervention , +1 Narset, Parter of Veils

Gilded Drake is great. It's a fun and tricky little card. It's also, at the moment, a $300 card. Let's save our money and make space for highly tutorable, highly flexible mass artifact/enchantment removal instead.

Venser loses a bit of value without the ability to flicker Gilded Drake, so Narset comes in to limit enemy card draw instead.

MagicMarc on Love Affair of Ramirez and Jeska

2 weeks ago

Hello, I like the deck and have a couple of comments. I agree that your maybeboard contains some dubious cards except for Narset, Parter of Veils . Here static ability is the only reason you need her. And you should need her. Because she makes all of your wheel effects one-sided. Having one-sided Wheels can win games. I would drop nearly any other card in your deck for Narset considering how many wheels you have.Now about the others:

Nivix Guildmage : This card does not bring much to the deck. It's first ability only interacts with your pirate commander really but is a draw two while you are attacking with the blue pirate. You already have a lot of rummage and wheels going on. It's copy ability matters more for single target or usefully repeatable spells. Almost all of your spells do something big and copying them doesn't do anything better than what those cards already do. Mostly only Abrade and your rummage cards can take advantage of this card. I don't feel that's a good enough reason to include it. But it may be better than some of your other stuff currently in the deck.
Jace, Wielder of Mysteries : This is a win more card that relies on you emptying your library to win. You already have many routes to winning that don't need an empty library to win. The +1 ability is good with your commander and some of your creatures but does that make it good enough to include? Maybe not.
Laboratory Maniac : This is not the right deck for this card. It needs to be built around to be a consistant win condition. When not built around, I would skip it in favor of cards that don't distort your theme. Don't get me wrong, its a good card just might not be a good fit.
Teferi's Ageless Insight : I think this goes in line with the Jace and maniac. If you want to go this route, add all 3 to the deck. Otherwise, to trigger it you are already getting extra draws from another source so don't really need it. And you have to be doing something with another card to trigger it at all so by itself it adds nothing to your game state. Though if you do go with the Jace/Maniac route I would include this for the raw draw and discard power whenever you wheel.

There is a card in the current decklist I was curious about. What does Treasure Nabber bring to this deck? I don't see a sac outlet so I am assuming you just use it primarily to steal big/impactful stuff to use it for a turn? Is that a meta call? It seems a weak add when compared to the rest of the deck. I think this card is awesome and with sac outlets and ways to make mana dorks artifacts can be insane in a game. But I don't feel it merits a slot in this deck. You may have a great reason I overlooked to keep it in the deck and I am interested in understanding the inclusion.

Happymaster19 on My Bestest Friends (UV Walker Control)

2 weeks ago

Went up against what I assume was a Time Vault / Manifold Key combo. I can’t recall my opening hand perfectly but my opponent lead with Underground Sea and Mox Jet into Ponder and Imperial Seal . I could have countered something but my general rule of thumb is to counter what is tutored rather than the tutor. Land, go. They mana rock into Timetwister which I assume is what they tutored as it would shuffle away anything else. I hit that with a Force of Negation and took the turn. Land, go. From there it was much slower. I got out Teferi, Time Raveler on turn 3 and Dovin, Hand of Control the following turn. Countered a Demonic Tutor and responded with Dack Fayden . Dack pulled us into a follow up Jace, the Mind Sculptor . At that point, they were low enough that we could ride Jace’s to deck management, maintaining our counters until Narset, Parter of Veils and Kasmina, Enigma Sage . We continued to keep our opponents top deck and our own managed, eventually completing the crew with Oko, Thief of Crowns coming down for an additional Fractal. Our opponent managed to pull a Tinker while we took the turn off but we had plenty of counters ready at that point and was able to stave off and go in the lethal offensive.

It was only one game but I would definitely have brought in Ashiok, Dream Render having seen Imperial Seal , Demonic Tutor , Tinker , and Tezzeret the Seeker .

iplayBANJO on Prototype Control

3 weeks ago

If you're playing a very heavy control theme in commander your win condition is going to probably be a game lock. There are a few different kinds of those. Hard locks will literally stop your opponents from being able to play the game at all. You accomplish this by setting up a situation where they can't cast spells, they can't untap, or they can't generate mana. Soft locks are where you severely diminish an opponents ability to play the game. This is often done by forcing your opponents to discard all of their cards.

The hard locks I would suggest with this are the Karn lock and the Knowledge Pool lock. The Karn lock is very specifically Karn, the Great Creator + Mycosynth Lattice . Your opponents can't activate any abilities of permanents on the battlefield. This means that opponents can't tap anything for mana. The cards are also useful to you individually because Karn, the Great Creator stops opponents from using mana rocks and Mycosynth Lattice helps you cast opponent's spells by allowing you to spend your mana as though it were any color.

The Knowledge Pool lock has only one required card. Knowledge Pool exiles every spell that any player casts from their hand. Players can then cast a spell from the previously exiled cards. This means that a player must cast two spells for anything to resolve. Rule of Law prevents casting any spell after the first spell. Effectively this means to no one can play spells from their hands. But you can cast cards from other players hands if you have Sen Triplets out. This is also true for Arcane Laboratory , Eidolon of Rhetoric , Archon of Emeria , Drannith Magistrate , Teferi, Time Raveler and Ethersworn Canonist to an extent. All of those cards, are also things you use to limit the amount of actions other players can take as a part of your control strategy.

The soft locks all involve preventing players from drawing cards. Narset, Parter of Veils , Hullbreacher , Alms Collector , and Notion Thief . All of these prevent opponents from drawing cards to some extent, which benefits your control plan. The lock is formed when you have one of those pieces out and you cast a spell like Windfall , which makes everyone discard their hand and draw new cards. But they can't, so only you draw new cards. Cards like Windfall are also very strong as they allow you to refill your hand. Similar cards are Echo of Eons , Day's Undoing , Jace's Archivist , Time Reversal , Commit / Memory (Probably pick two or three, not all of them).

You could also use the Laboratory Maniac combos as a win condition, since you are in the right colors for it. It's probably the most common win condition in high powered competitive decks. The way it works is you draw through your entire deck while Laboratory Maniac or Jace, Wielder of Mysteries are on the board then you attempt to draw a card and you win. Similarly, you can draw through your entire deck and then play Thassa's Oracle . The ways you "draw" through your deck are either Tainted Pact , Demonic Consultation , or Doomsday . Because they are common competitive win conditions, some of those pieces are expensive.

Allow me to advise you on getting to these win conditions though. You can tutor for these pieces with Vampiric Tutor , Enlightened Tutor , Demonic Tutor , or similar cards; but you probably would rather draw into them because that also gets you your control cards. Two cards that are surprisingly good for this are Ad Nauseam and Peer into the Abyss . You have to keep the mana cost of spells very low for Ad Nauseam, but it's worth it especially because it was reprinted recently and is only a few dollars I think.

Happymaster19 on A Quest for Power: Unrestricting …

3 weeks ago

I don’t want to make a post for every set as a UV review but I would like to mention when I see cards that could insert themselves into the fold.

So I saw the new Kasmina. It isn’t a standalone powerhouse but goes extremely well with planeswalkers of the format like Jace, the Mind Sculptor , Oko, Thief of Crowns , Teferi, Time Raveler , Narset, Parter of Veils , and Ashiok, Dream Render . I’m not gonna say Kasmina is immediately viable in UV but Kasmina loves friends and these are strong company to keep. SynergyBuild was one of the first I ran into to use planeswalkers in a midrange approach. I’m not sold one way or the other but I definitely think there’s potential to warrant experimentation.

New ‘Liliana’ is intriguing as a Tendrils of Agony that circumvents Leyline of Sanctity and comes attached to all the utility of a solid walker. Whether she can break into UV will largely be dependent on implementing her Tendrils effect. A lot of the utility of Tendrils is lost in UV as most decks don’t really care to set up Tendrils before comboing off. Really at her cost, you’re looking to set her mid combo. But part of the issue there that Tendrils gets around is counters. ‘Liliana’s’ magecraft isn’t online until she resolves and so she may get around the Leyline but folds to the counter. I don’t really see her seeing play in UV but as a Tendrils lookalike, I’ll have an eye out.


Geralda on Kess, 1000$ budget

4 weeks ago

Всё же считаю Notion Thief неоправданно дорогим, знаю - им многие играют и не только в Кесс, но мне он вот никак не заходит и использовать его как "стакс" - для меня тоже дорого, но из-за того что в мете появилась дэка которая побеждает через дров и может закрутиться на третий ход (уже закручивалась) - я положил Narset, Parter of Veils т.к. вижу её полезнее чем Notion Thief . (у нас в целом такая мета, где заклинания на дров не любят пускать, мне даже Ponder отменяли(!), поэтому у нас этот вор не супер полезен за свою цену, но если мета изменится, то возможно я его верну в дэку)

Opposition Agent у меня лежит - он слишком имбалансен (IMHO) т.к. позволяет играть изгнанными картами даже когда самого агента уже нет в столе(!), а так же можно смотреть руку того игрока (-об этом многие не знают). Но за компотным столом он не так уж силён как многим кажется - последние две партии где я его ставил у меня его уводили под контроль, либо ставили копию (именного копию, а не второго агента), да и в целом он "срабатывает" лишь один раз (на флеше). Основная польза в том что он полностью стопит пару дэк в нашей мете и немного притормаживает ещё парочку.

Jeska's Will показывает себя всё лучше и лучше (я сильно недооценивал эту карту), честно - я даже уже пару раз сомневался что искать тутером - тошнилку/взгляд или Jeska's Will т.к. она дешевле и в некоторых ситуациях выгоднее (например когда оппоненты сидят на отменах и искать винкон рано, а полутать дэку для прикришек или разрампиться полезно), с Кесс даёт 6 карт и 7-9 маны в пул (- аналогов подобному просто нет!). Например, сегодня в партии:

(но даже если бы на руке не было бы Peer into the Abyss , то из шести карт с Jeska's Will я не мог раскастить лишь две - две земли, а вместо Dockside Extortionist мне бы подошёл любой цветной манакамень поэтому он тоже не принципиален)

Может я и ошибаюсь, но ни одна другая карта не позволяет закрутиться с Peer into the Abyss на третий-четвёртый ход (вообще - я мог бы закрутиться и на третий, но решмл не тратить Simian Spirit Guide и остаться без прикрышки Pyroblast 'a. При этом Кесс ставить было не обязательно. Да, мог бы хорошо (и даже лучше) зайти Dockside Extortionist но у оппонетов лишь на четвёртый ход появился второй артефакт. Да, если бы был Dark Ritual на руке, то так же мог бы разыграть Peer into the Abyss , но при этом у меня бы не осталось свободной маны на случай если не придёт достаточно манакамней и ритуалов (как ни странно, но такое бывает, пару дней назад у меня не получилось закрутиться после Peer into the Abyss ).

Ещё, очень хорошо показал себя Teferi, Master of Time (- что бы его протестить я даже туторил его несколько первых партий, но потом иногда он мне и сам приходил на ранних ходах) - вот на такого дядьку совсем не жалко тратить 4 маны (в отличае от вора) т.к. он позволяет несколько кодов лутать по 4 карты, при необходимости убирает чужих Уфов/Воров (- в одной из недавних вартий я 5-6 ходов убирал Уфа + лутал по 3 карты). А в одной из партий даже ультанул(!), правда в допходах я не свог выйграть - законтрили.

P.S. Т.к. Кесс и так недолюбливают в нашей мете, я стараюсь не выигрывать ей более одного раза за вечер и если получилось быстро победить в первой партии, то потом принципиально не пытаюсь победить через Оракла, а пытаюсь собрать что-нибудь с Брешью. Все прокси так же убрал чтоб понизить пауерлевел. И довольно часто играю другой колодой - на Джойре т.к. она гораздо медленнее и намного уязвимее (но сегодня мне сказали что она тоже слишком сильная, поэтому буду собирать совсем казуальный трайбл (у нас почти все компотые игроки собрали по второй-третьей дэке в условном бюджете до 300$ по моксфилду)

Grind on niv-mizzet

1 month ago

Sweet deck!!!
A couple more wheel options in case you are interested: Jace's Archivist , Magus of the Wheel , Reforge the Soul , Narset, Parter of Veils

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