Narset, Parter of Veils
Legendary Planeswalker — Narset
Each opponent can't draw more than one card each turn.
-2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
|Have (4)||IcyLightning , , gildan_bladeborn , Ravilan|
Printings View all
|Secret Lair (SLD)||Uncommon|
|War of the Spark (WAR)||Uncommon|
Combos Browse all
- Narset, Parter of Veils + Winds of Change
- Narset, Parter of Veils + Wheel of Fortune
- Ashiok, Dream Render + Narset, Parter of Veils + Teferi, Time Raveler
|Commander / EDH||Legal|
Narset, Parter of Veils Discussion
1 day ago
After a couple years of being only a decklist on tapped out, Kami is being rebuilt! I'm currently in the process of going through my library and finding the cards.
If you have any suggestions on cards that have come out recently that would be a good fit, let me know.
Currently I know at least Narset, Parter of Veils will be getting a spot.
1 day ago
feels weird suggesting cards to someone who’s YouTube content I watch :p
I don’t understand why you’re running Narset, Parter of Veils as she stops you getting lots of snakes.
If you want to take a look at my deck then feel free, it’s up on my page :) I’ve built a deck around this guy too,
2 days ago
I notice there isn't a Notion Thief in the deck, it may mean that your opponents cannot draw cards but the advantage you get from the Thief plus a wheel effect is huge. Same sort of thing with Narset, Parter of Veils, your opponents won't take damage, but they also won't have cards in hand. I am unsure why you've put Fog Bank and Guard Gomazoa in the deck, they are good blockers but can be easily removed or just ignored by a lot of strategies and don't really advance your gameplan. I would include a higher number of board wipes in the deck instead of them, consider Blasphemous Act and Toxic Deluge as these can be cast for low mana cost, or there's always good old Damnation. I would also consider adding a few more artifact ramp cards like Izzet Signet or Fellwar Stone, these will give you something to do in the early game that lets you ramp out your Nekusar, the Mindrazer faster.
Overall the deck looks pretty solid and doesn't fall into the trap that I think a lot of Nekusar players fall into and doesn't use Howling Mine or similar cards which just give your opponents a huge advantage without damaging them too much.
2 days ago
I've seen talk on Discord that, in the face of cards like Notion Thief and Narset, Parter of Veils being more prominent these days, people have been cutting back on cantrip creatures in the deck. I'm not sure how I feel about that, since cantrip creatures contribute a lot to the storm-like aspect of the deck. People seem to drop Sea Gate Oracle and Raven Familiar pretty frequently, but those actually get around Narset and Thief. Wall of Blossoms is also a card that a lot of people feel ok cutting, so swapping that out for Loyal Drake is an option.
People seem to have mixed opinions on Siren Stormtamer. That could possibly be replaced with Fierce Guardianship. You run back into the discussion regarding the value of 1 cmc creatures in Animar with that one though.
There's the question of if you need a second recursion card in the form of Den Protector if you could just replace it with a free counterspell like Fierce Guardianship to help protect your stuff to begin with. Although, being able to flip it at instant speed to get Fierce Guardianship back for a second cast is pretty nice.
Animar's list has gotten pretty tight by this point. Cuts are hard.
1 week ago
I love me some Grixis Superfriends! I would consider pulling Narset, Parter of Veils because she banishes all your creatures and lands to the bottom of your library, and add Chandra, Acolyte of Flame who can recast all of your instants and sorceries, plus pump up Nicol Bolas for the win.
2 weeks ago
Hey ! Thanks for your comment on my list, I'm gonna add a description to it soon, to help everybody sees all the little tricks included ^^
I like that your list is highly political, and that you constructed your deck around that idea ! (I don't see any infinite combo for example)
My suggestions :
Narset, Parter of Veils => To go with all of your wheels, adding another wincon to the deck. (Unfortunately, that will render some cards useless, like Psychic Possession and Dream Salvage, but I think having a real threat is better than situational cards)
Flood of Tears => The little cyclonic rift, that card can allow you to gain some tempo (Merieke is quite threatening on a empty board) or to cheat one of your big permanents into play (magister sphinx etc).
And overall, I do think you got too much fogs in this list, and as you don't have access to the green color, you don't have access to the better ones (like Constant Mists), I would rather have a bit more counterspells, or cards like Ghostly Prison.
Oh and where is Minamo, School at Water's Edge ?? :P
3 weeks ago
So I have a few suggestions. Feel free to ignore any/all of them.
I notice Mindlock Orb is in your MB. I think this effect can be powerful in the right meta, but if you do want to run it I think you should run Ashiok, Dream Render first. Being 3 mana rather than 4 is a big deal.
I like that you're running Ponder -- consider running Preordain, too. I realize it's harder to stack your deck for Yuriko triggers with Preordain, but thinking of it as just a 1 mana cantrip should show how good it is. After all, there's a reason it's super-duper banned in modern. Additionally, you can make your Brainstorm a lot better by adding some cheap shuffle effects; currently, if you don't have Yuriko triggers happening, you're likely to get Brainstorm-locked (stuck with two blanks on top of your deck). Traditionally these shuffle effects come from fetchlands like Polluted Delta or Verdant Catacombs, but since these lands are expensive AF, it's worth noting there're other lands that do similar things. Bad River, Flood Plain and Rocky Tar Pit ("Slow Fetches") are good for budget builds, as is Terramorphic Expanse.
If you want to speed up your deck, running as few ETB-tapped lands as possible is pretty much essential. I would cut Submerged Boneyard and Dimir Guildgate for Watery Grave, Drowned Catacomb, Sunken Ruins, Underground River, or even just basics.
Yuriko presents an interesting dilemma as a general: you want your average CMC very high, in order to keep his triggers powerful, but you also want to be able to cast your spells. In general, people use alternate-casting-cost spells to deal with this. Consider running things like Treasure Cruise, Dig Through Time, Temporal Trespass (which makes me giggle when I see it played), The Magic Mirror, Commandeer, etc.
There're other creatures you should consider running, especially if you consider them as recastable after being ninjutsu-ed back to your hand: Baleful Strix, Thalakos Seer, Snapcaster Mage (if you're rich), Cavern Harpy (a personal favorite), Murderous Rider (which strictly better than Murder), Man-o'-War, Rishadan Cutpurse, Spellseeker... Burglar Rat might be funny, though probably not too powerful.
There're some ways to stack your deck not included in your deck. Mystical Tutor and Vampiric Tutor (though vampiric is expensive now) are really, really good. Also note that Counterbalance is another way to exploit topdeck manipulation, especially if you have your Sensei's Divining Top out. Don't forget Mystic Sanctuary.
Finally, don't forget about artifact ramp. Sol Ring is obviously the all-star here, but I think you should be running 2-mana rocks rather than 3-mana rocks. Consider running Arcane Signet, Talisman of Dominance, Fellwar Stone, Mind Stone, Prismatic Lens, Sky Diamond, Charcoal Diamond or Coldsteel Heart instead of Commander's Sphere, Worn Powerstone and Seer's Lantern.
Right. That's all I got. Good luck!
3 weeks ago
- mistborn314 I'm aware of the primer problem, but I'm short on time to fix it right now.
Dream Halls is basically a double edged sword (a high risk high reward play). When you cast it, be prepared to kill or die this turn. The way I usually play it is setting the board first (1 or 2 cards that deal damage on discard/draw) and having a wheel in hand to cast after the DH. I run a lot of wheels in this deck, most of the times I'm able to chain 3+ wheels and win the game, but if you want a more "safe" way to interact with DM, try adding more counters and cards like Grand Abolisher.
I used to run Kess, Dissident Mage but people always shut her down pretty fast. I've been thinking about Yawgmoth's Will for some time , but I don't have the money for it right now. Underworld Breach is a nice substitute, thogh.
I reaaaaaaaaaaaaaaaallllyy like Hive Mind, Omniscience + Show and Tell , Torment of Hailfire, Dramatic Reversal + Isochron Scepter (won some fun games with these cards), but it is quite understandable for someone to cut them off (I even recommend it in the primer, before the code start trolling me lol).
Thank you a lot for the info exchange and sorry it took me some time to reply! o/