Narset, Parter of Veils

Narset, Parter of Veils

Legendary Planeswalker — Narset

Each opponent can't draw more than one card each turn.

-2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

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Set Rarity
War of the Spark (WAR) Uncommon

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Narset, Parter of Veils Discussion

evncrbch on The Heart of the Cards!

6 hours ago

DanowarElf - Eyes Everywhere could be handy, I just need to figure out if it's better than another card in the list. The scry only at upkeep means I get to fix my draws, but it doesn't help my bigger aim of trying to keep the top card something I can cast using Elsha of the Infinite. As for Blasphemous Act, it's a great boardwipe in red, but since I am playing white, I opted for Supreme Verdict, which is non-conditional and cannot be countered, and Day of Judgment and Time Wipe which can deal with wide boards from opponents but let me keep a useful creature like Elsha of the Infinite herself or something like Niv-Mizzet, Parun or Monastery Mentor. Also, Cyclonic Rift clears only my opponents things, and gets rid of noncreatures as well, all at instant speed, thus warranting that as worthwhile. Blasphemous Act is a fine include, but I haven't found myself missing it so far, and if I needed another boardwipe I would probably add Wrath of God first.

I generally prefer the talismans over the signets, as the mana is usable on its own. If you cast a talisman and you have no lands untapped, and then the next card on top of your deck is something like Ponder or Sol Ring or Brainstorm, you can cast it too. Not the case with the signets. Also, if you had say two islands and a Talisman of Conviction and needed to play Narset, Parter of Veils, that's no problem. If the talisman was a Boros Signet, however, you couldn't cast the Narset. That may not be the best example, because you can argue the other way too; if you need to cast a spell with RW in its cost and you have two islands and a talisman, no can do. Was just the best example I could think of off the top of my head. The difference between the two is very small though, and the downside of needing to pay 1 life if you need a specific color is irrelevant in 90%+ of cases.

newrise on Golden Control

14 hours ago

Ohh boy do I love me some Oko in this deck! Had a cEDH game the other night. It was me on Banana man, 2x Urza and Emry.

I lost the dice roll, but got to go after the Emry player. My opening hand was as follows:

Yavimaya Coast - Oko, Thief of Crowns - Sol Ring - Mox Diamond - Mana Drain - Stubborn Denial - Carpet of Flowers

Emry player went first with an Island go. Then my turn. I lucked out and drew a land to play out Mox. Dropped Yavimaya Coast , Sol Ring , Mox Diamond and Carpet of Flowers into 0 counters in that order and passed. Next up was the 2 Urza players. First one dropped island into Sol Ring and passed. Next one played island go.

Back to the top of the turn the Emry player played another island and dropped a mana rock (I forget which one) and passed to me. On my turn I named the Emry player for my Carpet of Flowers trigger. Now I had 2 blue mana to hold up for a fight to put out Oko, Thief of Crowns . No one fought over it, but did moan a lot. I then elk'd the first Urza player's Sol Ring and passed.

They played island into Mana Crypt into urza. I wasnt sure about Urza hitting the field this early so I started a counter war. To act like I has come big play I cast Mana Drain which they responded to wit ha Force of Will then I hit em with a Stubborn Denial and the counter war was over. They pass to the next Urza player and another island go.

This goes on for numerous rounds until Emry gets cast and I elk it. I cast Tasigur, the Golden Fang on turn 3 to fend off the elks I've been making. Eventually I get to a point where I active Tasigur and they gave me a mana drain which I later used to counter their Urza lol.

About turn 4 Emry player drops a Mesmeric Orb which was amazing for me as I get cards from the yard and I had Carpet of Flowers up for mana I needed. The Urza players kept milling good cards and counters.

On about turn 8 or so after I've used Damnation to wipe out the elks and things I don't like I cast a Mystic Remora and pass with about 4 lands and a few rocks open. Next turn the first Urza player tried to go off, but I stop urza from hitting the field again and in the process draw about 5 cards. Next turn next urza tried to go off again and I keep countering key things and draw about 10 cards from that exchange. Emry player cast their general again and a few other spells drawing me even more cards.

Having a huge grip by the time my turn hit I let Mystic Remora die and tried to go off. One of the Urza players had a Rhystic Study and luckly I had draw a Narset, Parter of Veils with enough mana from carpet to cast it and go off. We fought over Narset as he saw what I planed to do, but she eventully resolved. I knew they has a Pact of Negation in hand, but had my own for backup. I then dropped Jace and made my library disappear winning the game.

Sorry for long story, but it was a great game that I controlled from the start and it showed just how useful(broken) Oko can be when you get him out early and no one can deal with him. Its these kind of games that make me really appreciate the deck and everyone who has put some much work into making it. I never would have thought with so much blue and counters at the table I could have won much less controlled it like I did. Also My deck list is always up to date with the primer with the exception of running Timetwister . I own one, but find it hard to carry it around so I've got Echo of Eons in its place as for me it works just as well when I need it.

TL;DR Oko is a must vs creature strats and will win you the game.

Liszt on Landstill

4 days ago

Erst mal 3 relativ simple Vorschläge:

Dann kann man grundsätzlich überlegen, ob man Counterbalance spielen möchte. Dafür müsste man eventuell aber 2x Jace, the Mind Sculptor mehr spielen. Fragliche Sache.

Hier nochmal ein etwas ausgefallenerer Gedanke: Die Meta ist voll mit guten, blauen Permanents, besonders blaue Walker wie Teferi, Hero of Dominaria , Teferi, Time Raveler , Narset, Parter of Veils und dem unsäglichen Oko, Thief of Crowns , der neuerdings überall gespielt wird. Die wirst du mit deinem jetzigen Deck nicht wirklich los. Und Council's Judgment ist ein bisschen langsam. Wie wäre es also mit einem kleinen Rot Splash für Red Elemental Blast bzw. Pyroblast ? Als schöner Nebeneffekt tötet das auch Ice-Fang Coatl oder Delver of Secrets  Flip usw.

themistocles333 on Oracle Core

5 days ago

Narset, Parter of Veils for the wheels section of the maybeboard?

Grubbernaut on Help me with Esper Control

5 days ago

Too many 1/2-ofs.

I think you want 6 discard spells, mixing Thoughtseize and Thought Erasure . You also definitely want 3-4 Fatal Push .

Drown in the Loch , Utter End , Render Silent and Murderous Cut seems like cards that are often pretty bad; I think you should either go all in on Absorb , or consider Sinister Sabotage or Void Shatter for easier color requirements.

Also - badly wants Narset, Parter of Veils , and some number of wraths.

Cheers!

gingerthewritingdog on Drawing Dead

1 week ago

I think you could cut the phantasm and a bunch of walls for some Persistent Petitioners , and a Siren of the Silent Song . You may also want to play Narset, Parter of Veils and Ashiok, Dream Render .

pistolpeteiii on My Bae, Thassa (Blue Devotion is Back!)

1 week ago

I like the build, however I have a few comments regarding the overall play pattern of the deck.

So to summarize, I would make sure to include the following:

I would consider adding the following:

I would remove the following:

multimedia on Tasigur Control

1 week ago

Hey, saw your forum topic asking for help.

Seasons Past + Demonic Tutor is a value engine with Tasigur. You already have Demonic which is great. For control, Past can alone fill your hand up with cards and Demonic can keep tutoring for Past. You have some control over what cards you recur with Past which is excellent with a control strategy. Past + Demonic is better with an infinite mana combo, but you don't need this combo to get excellent value from the two cards.

Speaking of infinite mana combos you already have Bloom Tender which is also great and if you enchant it with Freed from the Real this can be infinite mana since then Bloom can tap for at least two colors one of which is blue which can untap Tender with Freed netting you at least one mana each time you tap Tender.


Narset, Parter of Veils , Ashiok, Dream Render , Karn, the Great Creator is the trifecta of powerful opponent disruptive Planeswalkers who are great with control. Ashiok is especially good since it can be a repeatable source of self-mill to feed Tasigur and shutting down your opponents from using most tutors is very controlling in Commander. Flux Channeler with all the noncreature spells can proliferate these Planeswalkers which is worth it.

Nezahal, Primal Tide is a fantastic finisher creature for control with Tasigur especially in multiplayer Commander. Discarding cards to protect Nezahal is good with Tasigur. Jin-Gitaxias, Core Augur is more expensive price, but flash it in surprising your opponents or it's one of the best creatures to reanimate with Animate Dead . Animate can also reanimate an opponent creature which makes it very versatile for two drop reanimation in multiplayer Commander.

Deathrite Shaman is a good control creature in multiplayer Commander. Repeatable exile of your opponents or your own cards for value. Runic Armasaur can give you repeatable draw just by being on the battlefield and it has fat toughness which is good as a blocker. Blood Artist can alone shut down an opponent infinite creature combo. Gives you value when a board wipe happens since Artist triggers when any creature including himself dies. A source of repeatable life gain can be helpful.


The manabase is where you should really look for upgrades. The current manabase isn't for a $500 deck it's for a much lower budget deck. There's some good lands (Tower, Orchard, Coast), but most lands are subpar. Some lands within the budget to consider adding:

I offer more advice, good luck with your deck.

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