Narset, Parter of Veils

Narset, Parter of Veils

Legendary Planeswalker — Narset

Each opponent can't draw more than one card each turn.

-2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Browse Alters

Trade

Have (2) DemMeowsephs , Azdranax
Want (3) MrMittensSr , ruguban , GabeBurch

Printings View all

Set Rarity
Secret Lair (SLD) Uncommon
War of the Spark (WAR) Uncommon

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Pioneer Legal
Historic Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Arena Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Narset, Parter of Veils Discussion

multimedia on Kess, Discard Mage

2 days ago

Hey, nice start on a budget.

Consider expanding on instants/sorceries trimming creatures? The power of Kess comes from being able to cast an instant/sorcery from your graveyard on your turn therefore you want to take more advantage of this especially draw and dig. Could start by cutting half the creatures from the creature base and adding mana efficient spells that Kess can cast from your graveyard:

A powerful repeatable effect on a budget with Kess because she has flying is Whispering Madness. Cipher Whispering to Kess and then when she does combat damage to an opponent everyone wheels their hands for no mana cost to you. A repeatable wheel fills your graveyard up with spells to then cast with Kess. Can even cast Whispering from your graveyard with Kess and then Cipher it to her or another creature you control. The act of discarding a card to Whispering means that if the card has a madness cost you can pay that cost. This is a way to discard a lot of cards with madness while at the same time able to pay the madness bonus cost.

A wheel makes all players discard their hands and draw cards, but you can prevent your opponents from drawing with Narset, Parter of Veils and Notion Thief. Notion is $0.50 not $2. With one of these cards in your control then your opponents don't draw cards after they discard their hands.


For the manabase you would be better off playing more basic lands then lands that always ETB tapped such as the three Vivids, Transguild Promenade, Cinder Barrens, etc. Exotic Orchard could replace Promenade. My advice for the manabase on a budget is build it around more basic lands and include dual lands that have interaction with basic lands or are good budget dual lands:

I offer more advice. Good luck with your deck.

Starsky2814 on Omnath, A Song of Creation and Chaos

5 days ago

rkjunior, Mox Diamond would be the best choice. Also, I’m actually thinking about adding Strip Mine, finally, since I removed both Armageddon and Ravages of War. I still want some way to remove lands. I personally like Ashaya, Soul of the Wild, but it is a flex card for me and can be replaced with something better down the road. So I feel you’ll be fine without it.

Arzais, I too have a Niv-Mizzet, Parun deck I face regularly. Things I would consider to add to help would be Drannith Magistrate, Shalai, Voice of Plenty, Narset, Parter of Veils, Oko, Thief of Crowns, Teferi, Time Raveler, Teferi, Master of Time, Kenrith's Transformation and Darksteel Mutation. I’ve had huge success in shutting down Niv with such cards in the past. Hopefully you find it helpful.

JKRice on *{[Budget Gifts Control]}*

2 weeks ago

Hey I saw your comment and I wanted to help you out with your list! Hopefully my suggestions are useful in budget (I think a couple of them might push the line there) but I’m glad there’s another gifts modern player.

The very first first thing you should do is swap out redundant copies of cards. By this I mean there are a certain number of slots in your deck for each type of card (I.e. removal, countermagic, win conditions, etc) and you want those slots to be filled up with as many differently named cards as possible so gifts can function at full capacity. Also, since you can only have 4 gifts in your deck at a time, you also need to make sure your deck can hold its own until you draw gifts. This means making sure you have the correct amount of card type slots.

As a general rule the only card in your deck that you have 4 of is gifts ungiven.

First is lands. I think you should diversify your lands, but I don’t think you should increase the number. In a normal gifts deck, you should have 25 lands minimum, because fetchlands thin the deck out and Crucible of Worlds makes land-based strategies more effective. Since you have access to neither of these on a budget, definitely keep the land count at 23 maximum. I think something necessary in any gifts deck is either Ghost Quarter or Field of Ruin, especially field since it gives you the land back. I think you should split your basic lands between normal and snow-covered since snow-covered lands are just as cheap but have different names from normal lands. I think you should have more lands that function like Caves of Koilos and Glacial Fortress since early tapped lands can lose the game in modern, but you should still keep at least one copy of every land you have just to retain diversity in card names. If you can push the budget a bit, Fabled Passage is a really good card for this deck, and the cheapest option if you want to have fetchlands.

Second is removal. I think you should definitely have more individual removal spells, with less counter magic and less discard spells. Not including the sweep spells, you only have 5 removal spells, and they are not especially diverse. Dismember and Fatal Push are both pretty cheap, and fatal push is especially necessary in holding off your opponent early on. I actually prefer fatal push over path to exile because it doesn’t give your opponent anything back. Also, Maelstrom Pulse use to be like 18 bucks but now it’s just a dollar and it’s pretty op, but unfortunately it’s in green. Kaya's Guile is a great situational removal card because it also supplies defense. It would Be good in a gifts pile with lingering souls and another removal spell I think. Again pushing budget a bit, Abrupt Decay is a worthwhile card to have because it can hit more than just creatures. Unfortunately, it’s also green. You definitely need something that can deal with noncreature threats, but abrupt decay specifically isn’t necessary for this purpose. Last random add on: Deputy of Detention could be good idk. With regards to sweeper spells, I think Supreme Verdict could be good, it’s kinda mid range in price but it would definitely be good to have more diversity in your sweepers.

Third is utility. With regards to draw spells, you should probably diversify and have more of them. Sleight of Hand, Opt, and one other that I’m forgetting rn are all good choices. I think one aspect that is necessary in your utility toolbox is more graveyard interaction. One or two copies of Mission Briefing would be really good here as a way to either force a choice in a gifts pile or make graveyard stuff recursive. Noxious Revival is green but that doesn’t really matter cuz you can pay the life, but it is five bucks so idk. I think Body Double could be an interesting pick as a utility creature. This way, if your first unburial rites fails and they somehow make it so you can’t bring Ionia or grave Titan back, you can play body double and you still get the ETB effect. Treasured Find’s usefulness is iffy at best, but since you kind of need recursiveness in a gifts deck it could be good. Narset, Parter of Veils is cheap and good, and if you are a real try hard you could add in Day's Undoing. Then the gifts pile could be Ionia, grave titan, day’s undoing, and narset. Either they give you a massive threat or they give you the ability to make them discard their hand, which is cool and good. That’s just a random idea idk if it would work for real in a gifts utility deck.

That’s everything I can think of rn but I prob forgot something so hope this helps

RNR_Gaming on The Wheels on the Bus

2 weeks ago

So, nothing is jumping out at me as far as cuts go but I would suggest taking a look at Pikobyte 's build it's very well thought out. I also have a build but mine was more geared towards cedh and I know that's not everyone's cup of tea.

Definitely focus more on wheels. Wheel of Fortune and Timetwister cost a small fortune but if you have it or your group is okay with proxies use it :)

Earthcraft assuming you have some number of basics more than 3 is just insane value with the volume of tokens you can create.

Narset, Parter of Veils - probably seems like a non-bo but I assure you after that first soft lock you wont go back. Try it.

Underworld Breach can also get pretty silly

Lastly, Sage of the Falls creates really cool value loops

King_of_Bees on Nekusar - USA: VOTE THIS NOVEMBER!

2 weeks ago

Thank you, RNR_Gaming! Can you pitch me on Narset, Parter of Veils? I feel like it would be fairly disadvantageous in a wheel deck. Also, I love the idea of Wheel of Fortune, but unfortunately I do not own it! The pinnacle of wheels!

RNR_Gaming on Nekusar - USA: VOTE THIS NOVEMBER!

2 weeks ago

Narset, Parter of Veils - just trust me and try it. The slow grind is very satisfying. Windfall, Winds of Change, Dark Deal, Reforge the Soul and Wheel of Fortune are snap includes if you have them. Personal Tutor and Mystical Tutor are both awesome for consistency. Oh and Narset's Reversal is an absolute banger if you have a Library of Leng

jackhammer4x4 on Damia, the Hand Sculptor

2 weeks ago

Thanks for the suggestions! I was looking for a few card to limit my opponents' draws but couldn't find any so Notion Thief and Narset, Parter of Veils are definitely going into the deck. I was going to eventually upgrade Mystic Remora to Rhystic Study but don't want to tatally break the bank on this deck yet. Necropotence is too synergistic for me to not put it in the deck though.

Load more