Dowsing Dagger
Artifact — Equipment
When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender.
Equipped creature gets +2/+1.
Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger.
Equip
Trade
Have (2) | metalmagic , gildan_bladeborn |
Want (1) | Bwearmp |
Combos Browse all
Tokens
Legality
Format | Legality |
Arena | Legal |
Duel Commander | Legal |
Oathbreaker | Legal |
Legacy | Legal |
Limited | Legal |
Gladiator | Legal |
Modern | Legal |
Historic | Legal |
Tiny Leaders | Legal |
Custom | Legal |
2019-10-04 | Legal |
Vintage | Legal |
Block Constructed | Legal |
Highlander | Legal |
Leviathan | Legal |
Unformat | Legal |
Commander / EDH | Legal |
Canadian Highlander | Legal |
Pioneer | Legal |
1v1 Commander | Legal |
Casual | Legal |
Dowsing Dagger occurrence in decks from the last year
Latest Decks as Commander
Latest Decks
Dowsing Dagger Discussion
Peaceful_Lunatic on
Welcome to the Jungle! (Morophon, the Boundless)
4 days ago
Thanks for stopping by Malsorn! I like the recommendation, I hadn't seen that land before. With the land count, technically it's 31 once Dowsing Dagger Flip and Growing Rites of Itlimoc Flip get transformed and I tried not to rely solely on lands for mana with cards like Selvala, Heart of the Wilds and Faeburrow Elder. Thanks again for the recommendation!
NensouHiebara on
Balan, Equipment Voltron
1 week ago
Mask of Memory doesn't have anything going for it beyond drawing cards, a role already fulfilled by Sword of Fire and Ice. I also dislike discarding my own cards. Dowsing Dagger Flip is currently in my Maybeboard and I'm looking for a spot.
I have War Room in the manabase. It bests the other options by having its card draw tied to the least demanding cost while not giving opponents free value.
I'm not a fan of Hatebears in Commander. You need to draw them at the correct time (most likely early game) or their hate isn't as effective, and you'd need sheer numbers for that consistency. This will flood a deck with cards that don't promote you main gameplan, or even step on your own toes as is the case with Hushbringer and Archon of Emeria. Drannith Magistrate is a unique case as it shut down such a key aspect of this format, but its 3 toughness diminishes its appeal.
Winter Orb and Hokori, Dust Drinker are no-go's for me. Preventing players from actually playing the game is among the most obnoxious things one can do, and I refuse to take part in it.
I'm sticking with my plainscyclers. Having a body to equip is a lot better than a dead spell in the late game. I can't see myself ever getting rid of them.
DespairFaction on
Balan, Equipment Voltron
1 week ago
Greetings! I am a long time Aurelia player so we share much of the same card pool. I love the work you've put into this deck and Ive got a couple questions and suggestions for you.
Theres 2 value equipment that I think you might want to consider, those are Mask of Memory and Dowsing Dagger Flip. Mask of memory is the single best source of Boros card draw, and likely the same for mono white. Dowsing Dagger is like a second copy of sword of the animist, that is faster but trickier to get flipped over, but the 3 mana colored is so huge. I dont leave home without these now in my equipment decks.
Landwise Bonders' Enclave, Mikokoro, Center of the Sea and Geier Reach Sanitarium are also really helpful in mono white, especially when you have a feast and famine in play.
Have you considered running any hate bears? I've been playing with some in and out of my decklists. Hushbringer Archon of Emeria and Drannith Magistrate have shown to be consistently powerful against a large field of decks, and the flying is also good for carrying the value based swords. Also if you want to get really nasty you can use Winter Orb and Hokori, Dust Drinker. They are skill intensive cards, but you can make them one sided with Feast and Famine plus artifact ramp, and it shuts down opponents decks especially big mana decks and other value decks.
Finally, I saw you addressed them already but I am really big fan of Land Tax, Tithe, Gift of Estates. Turning 1 card into multiple lands is super powerful and prevents getting stuck and occassionally you even get ahead as the turns pass by and players start missing land drops. You can use geier reach sanitarium and mask of memory to loot away additional lands things you dont need. I've found that they only help me win games.
Anyway, everything else looks pretty tight. Nice job. Heres my Aurelia list...its still influx after commander legends. Aurelia Weapons of War
DespairFaction on
Rograkh with His Faithfull Horse
2 weeks ago
Alright heres my main tips. First cut the creatures that dont matter, thats going to be swiftspear, and segovian angel. Next I dont really love being in on Auras. One removal spell and they all go away so, I believe that sentinel eyes and dragon mantle are going to be underwhelming, cut battlemastery. While its good, you can get more permanent sources of double strike from things like duelist heritage, bloodmist or True Conviction.
I think you are going to want 2-3 extra combat cards. Pick the ones that you have access to. Aurelia is the best, and Waves of Aggression and Aggravated Assault combo with sword of feast and famine. You are going to want a mask of memory, and probably a tome of legends, and because Tome of Legends, likely a Manifold Key. Finally you are going to want more things that put size and abilities on Rograkh. Thats going to be as many swords of X and Y as you have, with Sinew and Steel being the next best in line and dont forget about sword of DnD. I would get a Citadel Siege in the deck somewhere as another way to add more size. Other good equipment are Champion's Helm and Hammer of Nazahn, Maul of the Skyclaves, Loxodon Warhammer, Embercleave, Sword of Vengeance. A few value equipments you are missing are the alreayd mentioned, Mask of Memory, Dowsing Dagger Flip, Explorer's Scope.
Once you get the equipment figured out, you'll want to get a bit more removal. 10-12 pieces for midpower metas and 13-15 for high power is usually about right. Volcanic Offering is a great piece, blasphemous act especially if you load up on red swords. Heliod's Intervention and Dismantling Wave are great artifacts and enchantments, Chandra's Ignition could be another nice 1 sided board wipe.
Since this is partner deck dont be afraid to go lower on the creature count. YOu have 2 in the command zone, so you could safely go down around 15 creatures or so. Good luck!
DespairFaction on
Rograkh with His Faithfull Horse
2 weeks ago
Alright heres my main tips. First cut the creatures that dont matter, thats going to be swiftspear, and segovian angel. Next I dont really love being in on Auras. One removal spell and they all go away so, I believe that sentinel eyes and dragon mantle are going to be underwhelming, cut battlemastery. While its good, you can get more permanent sources of double strike from things like duelist heritage, bloodmist or True Conviction.
I think you are going to want 2-3 extra combat cards. Pick the ones that you have access to. Aurelia is the best, and Waves of Aggression and Aggravated Assault combo with sword of feast and famine. You are going to want a mask of memory, and probably a tome of legends, and because Tome of Legends, likely a Manifold Key. Finally you are going to want more things that put size and abilities on Rograkh. Thats going to be as many swords of X and Y as you have, with Sinew and Steel being the next best in line and dont forget about sword of DnD. I would get a Citadel Siege in the deck somewhere as another way to add more size. Other good equipment are Champion's Helm and Hammer of Nazahn, Maul of the Skyclaves, Loxodon Warhammer, Embercleave, Sword of Vengeance. A few value equipments you are missing are the alreayd mentioned, Mask of Memory, Dowsing Dagger Flip, Explorer's Scope.
Once you get the equipment figured out, you'll want to get a bit more removal. 10-12 pieces for midpower metas and 13-15 for high power is usually about right. Volcanic Offering is a great piece, blasphemous act especially if you load up on red swords. Heliod's Intervention and Dismantling Wave are great artifacts and enchantments, Chandra's Ignition could be another nice 1 sided board wipe.
Since this is partner deck dont be afraid to go lower on the creature count. YOu have 2 in the command zone, so you could safely go down around 15 creatures or so. Good luck!
DespairFaction on
Aurelia - Equipment Voltron (EDH/Commander)
1 month ago
Greetings friend, long time Aurelia player here. Your list is looking pretty good, but there are some recent cards from that past year or so that are worth checking out that I think you'll really like.
Card Advantage stuff:
Tectonic Giant and Akiri, Fearless Voyager have both been fantastic, Tome of Legends is also really good for card draw, and I pair with Manifold Key if i need multiple untaps, but also serves the role of unblockabe for those pesky flying blockers. Ignite the Future is also a really good piece of card advantage as well as Commune with Lava which is really good with sword of feast and famine. Bonders' Enclave and War Room are newer lands that have performed well, but also Geier Reach Sanitarium and Mikokoro, Center of the Sea are solid for additional card draw again with feast and famine.
Equipment: You have most of the big equipment, just a few to check out are Dowsing Dagger Flip its basically your second copy of sword of the animist, and Blackblade Reforged is damaged incarnate.
Creatures:
Since you are going full voltron, I'd like to see you incorporate more of the voltron synergy creatures especially the free equips. Fervent Champion and Kazuul's Toll Collector are both really good, although I have found I dont use Balan, Wandering Knight as much as i used to. Godo, Bandit Warlord is insanely good. Neheb, the Eternal is also unbelievably good, and combos with Aggravated Assault if you want the combo finish option available. I find that i go for feast and famine/neheb + aggravated assault combo more often than i go for helm of the host because of the lower mana cost, and the fact that enlightened tutor off of sunforger can find either half of the combo especially if you already found 1 piece.
Anyway there are 5 or 6 other cards out of Commander Legends that have been really good that Im still testing through. Once I get through a little more play testing I'll post the changes to my list, but in the meantime you can check out what I've got going in my list currently. Aurelia Weapons of War
Optimator on
Giant's Deck
2 months ago
So based on what you have and I have, I would say Sol Ring - Semblance Anvil - Arcane Signet - Talisman of Conviction - Boros Signet - Hedron Archive - Mind Stone - Worn Powerstone - Heraldic Banner - Dowsing Dagger Flip
That seems good for a first draft. If you feel your deck is inconsistent then add two more pieces of ramp. You may want to add more "big" ramp and replace the smaller stuff too, but even in a big-mana deck like this the 2-CMC stuff just has a better flow sometimes.
I almost forgot: the land Myriad Landscape is great in one- or two-color decks that don't run Green. I have a ton of them.
Optimator on
Giant's Deck
2 months ago
So as far as ramp cards I can give you, I have:
Mind Stone - Worn Powerstone - Dowsing Dagger Flip - Prismatic Lens - Darksteel Ingot - Arcane Signet - Boros Signet - Heraldic Banner - Hedron Archive - Talisman of Conviction - Coldsteel Heart - Dreamstone Hedron - Burnished Hart - Commander's Sphere
Cards I don't have that you may want to consider:
Sword of the Animist - Wayfarer's Bauble - Gilded Lotus - Nyx Lotus - Thran Dynamo - Fire Diamond - Marble Diamond - Solemn Simulacrum (can be thrown with Brion!) - Star Compass - Sisay's Ring - Ur-Golem's Eye - Firemind Vessel - Cloud Key - Empowered Autogenerator - Lavabrink Floodgates - Guardian Idol
I really like Gilded Lotus and Thran Dynamo a lot. This really is a deck where you want to get to 8+ mana.
I would recommend at least ten pieces of ramp, perhaps even twelve. Definitely no fewer than ten in my opinion. Perhaps six that add 1 mana and four than add 2+ mana? Something like that. Getting Brion out a turn early, while not vital, can be convenient as he can pad your life total.
I would recommend 36-38 lands.