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Format | Legality |
1v1 Commander | Legal |
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Arena | Legal |
Block Constructed | Legal |
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Canadian Highlander | Legal |
Casual | Legal |
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Oathbreaker | Legal |
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Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Secret Rendezvous
Sorcery
You and target opponent each draw three cards.
DemonDragonJ on Prosperity or Cut a Deal?
2 months ago
shadow63, that is a good card, but it has the same problem as Secret Rendezvous in that the opponent shall benefit from it more greatly than does the caster, and I wish to avoid that situation.
Optimator on
FIGHT ME COWARD!
3 months ago
I don't love Explorer's Scope, Bearded Axe, Goldvein Pick, and Helm of Kaldra. If it were me I'd add more equipment that grant evasion or some more card-draw.
Rogue's Gloves, Outpost Siege, Zephyr Boots, Secret Rendezvous, and Bladed Pinions are all decent. There are tons of options out there though.
I second Bloodforged Battle-Axe. Used to be a $10 card! Seems perfect in this deck.
14jatwood on
Angels and Artifacts for Matt
4 months ago
Potential Removals/Substitutions I would recommend roughly 13 creatures (15 with the commanders) Due Respect Festival of the Guildpact Immolating Glare Niveous Wisps Pressure Point Daybreak Coronet Healing Hands Citywide Bust Kor Outfitter Light-Paws, Emperor's Voice Sleeper Dart
Potential Additions +4 plains/other lands Sram, Senior Edificer Stonehewer Giant Danitha Capashen, Paragon Colossus Hammer Swiftfoot Boots Argentum Armor Masterwork of Ingenuity Sun Titan Knight of the White Orchid Teshar, Ancestor's Apostle Metalwork Colossus Mirran Crusader Divine Reckoning Slash the Ranks Secret Rendezvous Fireshrieker Loxodon Warhammer Nettlecyst Golem-Skin Gauntlets Bloodforged Battle-Axe Sculpting Steel Maul of the Skyclaves Batterbone Angelic Armaments Arch of Orazca Avarice Amulet Battle Angels of Tyr Bonder's Ornament Coveted Jewel Cosmos Elixir Eye of Vecna Flumph Fey Steed Howling Golem Howling Mine Infiltration Lens Mask of Memory Mikokoro, Center of the Sea Otherworld Atlas Seer's Sundial Skullclamp Staff of Nin Stone Haven Outfitter Strength-Testing Hammer Tapestry of the Ages Teferi's Puzzle Box Temple Bell The Celestus War Room Blade of Selves Brass Knuckles Delver's Torch Demonmail Hauberk Dragon Throne of Tarkir Executioner's Hood Heartseeker Hedron Matrix Holy Avenger Moonsilver Spear Ogre's Cleaver Sigil of Distinction Sigil of Valor Skinwing Spellbinder Warlord's Axe Worldslayer
bushido_man96 on
Riders on the Storm
8 months ago
Secret Rendezvous is a shit card if you have other options. And in green, you have other options. It's only a good card draw option in mono white.
bushido_man96 on
Riders on the Storm
8 months ago
I like your build.
I think I would cut Secret Rendezvous and go with something like Rishkar's Expertise. You don't have to worry about cutting a deal with an opposing player, and it's likely you'll have a pretty high-powered creature to dray you a lot cards. Recent reprints have brought it down in price, and it should meet your budget.
Guerric on
[Primer] Helming the Host of Heaven *Update*
9 months ago
I don't think Rendezvous is a terrible card, but you need to be in a more controlling color where you are not the threat at the perk is using it politically. Gloves are great, and are a second albeit inferior copy of Mask of Memory. We'll gladly take it though. Once we've equipped it it's pretty much a free card every turn from then on out.
Endless Atlas OUT Steelshaper's Gift IN
I thought this would assuredly be the deck where the atlas, which has been endlessly sitting in my binder since I got that Commander 2014 precon, would be good. I've got to play it a bit and I don't like it. We have to spend four mana before we get a card, and then we're paying every time, and still will never get more than one per turn, something which isn't necessarily the case with Dawn of Hope. So why not just have a one mana card which can get either of my great draw equipment, or one of my fabulous swords? I'll never be disappointed in this card, and it's great to have in my opening hand.
Guerric on
[Primer] Helming the Host of Heaven *Update*
10 months ago
The first is to not underrate vigilance, which a turn three Thraben Watcher gave to me for the whole of the second game. Some players have rated it as a junk ability, but it's strong when you give it to everyone, and we have several cards that do that. Even before Angelic Skirmisher got me to over 100 life in the second game I was pretty unattackable throughout because of my angelic attacker/defenders.
I also got to play Eye of Vecna for the first time and thought it was great. It immediately replaces itself, and you always have the option to pay the to draw the card since it comes right after untap. It sort of becomes like a Phyrexian Arena that we pay for with mana instead of life loss, which we'll take because we are in white. In the first game I had the mother of all draw cards in Well of Lost Dreams in my hand, but I could never find the free mana to cast it because I was under a clock to put my opponent away. I still think Well is incredibly good, but it makes me nervous about Vanquisher's Banner and reminds me of the importance of low cmc draw pieces.
I also did not like Secret Rendezvous, and will probably replace it with Rogue's Gloves before I play this again. This isn't because I am a detractor from Rendezvous generally, it a less aggressive deck it would be a good political card and welcome white draw piece. It is pretty hard to give cards to anyone in this deck where you will definitely be viewed as a threat. I'm surprised I haven't played Rogue's Gloves earlier. Once equipped it just gets us a free card every turn, and that's what we need. As good equipment becomes more and more relevant here, it makes me wonder if it might not be worth adding Steelshaper's Gift to the deck. At some point I am going to do a tutoring pass on the deck, and that card will be high on the list.
I've also pretty much planned for awhile to replace Eerie Interlude with Guardian of Faith. Interlude doesn't bring your counters back when you use it to save yourself from a boardwipe, whereas Guadian does, making it a superior card in that instance. Nonetheless, in this game I used Interlude to save my Angelic Skirmisher from targeted removal, which felt really good. As I continue to ponder this change it is helpful to remember that while interlude is worse in terms of board wipe protection it is better in terms of having utility to re-order counters if Giada is out, replay ETB creatures, or just protect from targeted removal.
In both games the engine set up well, I was a constant threat, and in the first game he only barely overcame me in the end with some lucky draws and really strong play sequencing. I was excited to play the deck against that friend, who is definitely the strongest player in my play group. As I plan further refining and revisions, I will definitely be prioritizing lowering the cmc of support pieces to two or three cmc as much as possible as I think that is key to success.
Michuru81 on
Raiyuu
1 year ago
No Sunforger?
It could go grab a lot of staples I don’t see here: Boros Charm, Chaos Warp, Generous Gift, Path to Exile… You can also toss in Deflecting Palm as a nice middle finger to an unsuspecting opponent who thinks they’ve just won.
Card draw is nice. If you’re down with discarding, Faithless Looting, maybe Tormenting Voice or Browbeat? Secret Rendezvous can make friends. Maybe Reckless Impulse?
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