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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Cat Soldier
You may play equip abilities any time you could play an instant.
2 months ago
Just an odd thought, but Kazuul's Toll Collector could ininite-pump something like Crackdown Construct. I have used this combo in a deck with Shuko to activate equip infinite times, but Toll Collector would totally work too. Extra good with Leonin Shikari which can also make Lightning Greaves or Swiftfoot Boots into instant speed protection for your whole board.
I like the deck : ) I'm just throwing out some ideas I've had fun with in equip decks, but yeah, they are so awesome to play. Nice one!
3 months ago
As a fellow aggro EDH player, I feel you on this. Technically speaking, aggro is at a disadvantage in commander because you have to deal 120 damage and most cards are printed to be efficient in a, you have to deal 20 damage, game. It makes aggro for the sake of aggro very difficult, and especially so if the politics are against you. Honestly, I think this is a misplay by your opponents, but again, I love aggro, so I'm a tid bias : ) But it is the case, a lot of the times, that decks that are the most impacted by aggro are also the ones who are killers in the late game, so by three players ganging up on you, they are actually just all helping the one of them who has the best late game. I can see why your creatures attacking makes you seem like a threat, but at the same time, players have to respect that you are the one who is keeping other decks in check, and by targeting you they are actually playing to whoever has the best late game deck.
But I digress. Aggro players just get a bad rap, you know? A lot of the time I feel like it eventually leads to there being no aggro players in a group, and then turtling strategies just run wild.
As far as the deck though, I would suggest to maybe play into combo in the late game. Having pressure early can be great, but you will always struggle to hit enough damage, and sometimes having a back up win with something like Crackdown Construct and Shuko can be great. Especially with cards like Leonin Shikari and Lightning Greaves and Rogue's Passage to give haste, pump at instant speed, and get through. I think that's how I would go honestly, something like equipment combo for the end game. That way you can use things like Mask of Memory and Quietus Spike in the early game to gain advantage, and artifacts and equipments can be easy to tutor in your colors.
Also, with all the lifegain you have (and extort which is always awesome) you could definitely run Necropotence for card advantage and maybe Lolth, Spider Queen for advantage and also to ult if anyone boardwipes you. Aggro decks in general can run planeswalkers with a little more versatility, just because you should be the one with blockers.
So, I don't know. Your deck looks great to me, and I do think that getting ganged up on is a bit unfair. Anyone who plays an aggro deck will tell you that it's always a matter of running up hill as it is. I just think that your group might be surprised if they changed up their playstyle for a few games, to get a perspective on who is winning games where they politic against you, and compare it to when they don't.
6 months ago
Short answer: Yes it will trigger and you can return an artifact creature that is destroyed simultaneously with Vandalblast by paying the
Long answer: Equipment can only be equipped at sorcery speed so you would need a card like Leonin Shikari.
So with Ornithopter in play when Vandalblast resolves Nim Deathmantle and Ornithopter will be destroyed. This will put Nim Deathmantle’s trigger on the stack allowing you to pay the to return Ornithopter to the battlefield. However, Nim Deathmantle will remain in the graveyard.
So assuming you have five artifact creatures in play at the time of Vandalblast you may pay the for each creature or however many you wish to or can afford to return to the battlefield.
This is the same as other death triggers like Midnight Reaper where you will still get all your triggers from a boardwipe.
6 months ago
I like that you're utilizing the cat tokens so much. My list just durdles with them as blockers and not much else.
A lot of your deck has the standard Kemba stuff, which is fantastic. Your lands, sorceries, enchantments, and instants are all worthy and I couldn't think of anything to replace from those.
Creatures and artifacts had some thing I would suggest reconsidering due to CMC or general clumsiness (note I may be missing something, so take anything I say with a grain of salt):
Blackblade Reforged is comparable to Strata Scythe and either one can be better than the other in certain situations. I'm not convinced "giant buff with no evasion or anything else" is good enough for Kemba players, however. On that note, Colossus Hammer.
Mask of Avacyn just feels clunky with the equip costs, the shroud from Lightning Greaves is annoying to work around sometimes but it feels so good to turn two Greaves, turn three Kemba, attack. With Leonin Shikari you can always shuffle them around at instant speed.
8 months ago
Avacyn's Memorial is a bit expensive to cast, but it protects your key pieces. Darksteel Forge works as a duplicate effect but is slightly more expensive. One less mana intensive card is Leonin Abunas, which is only half the cost of the memorial, but only offers hexproof instead of indestructible. Sram can be protected with cards that give hexproof or protection to the color he's being targeted by with cards like Beaming Defiance and Gods Willing. Something I noticed with Leonin Shikari is that it pairs really well with Lightning Greaves, as you can respond to a kill spell with the equip trigger at instant speed, which will fizzle the spell. Admittedly, these can be a little hard to pull off in a game, but when it happens it's very satisfying. As for things to take out for these cards, Zephyr Boots is nice because it's cheap, but it's effect is outclassed by the other 1 drop equips in the deck. Another card to remove would be Balan, Wandering Knight, mainly because it's hard to focus on two voltron targets. As for some other card swaps, I'm not too sure. There's already a lot of cards that work well with Sram in the deck and it's a bit hard to decide what else should be removed.
8 months ago
EyelessStarfish Thanks for the feedback, glad you like the list! Aside from many of the swords that are especially expensive upgrades Bloodforged Battle-Axe and Commander's Plate are definitely on my priority list. Leonin Shikari and Halvar, God of Battle Flip are also great cards. I just haven’t found myself ordering cards for a while.
I’d say the deck performs pretty well but my meta is varied, most of the time I manage to kill one player by turn 4or5 ish; sometimes even earlier. But more often than not I end up losing control of the game afterwards losing Sram or my key voltron pieces. Any advice on specific response/protection cards to finish off the last two players?
8 months ago
I really like this as a budget list, it plays very nice with the 0-drop equipments you already have. I think that if you were to add some of the more expensive options for the deck, Bonesplitter could be replaced by Bloodforged Battle-Axe. Commander's Plate is a very nice (but kind of expensive) inclusion, but I'm not sure what you'd replace it with. As far as creatures go, Leonin Shikari is a great addition because of equipment like Robe of Stars that allow your commander to evade incoming kill spells. Halvar, God of Battle Flip also helps because getting double strike as consistent as possible seems important for the deck. Overall I really like this deck the way it is and it doesn't seem like it needs many of the expensive includes to be a powerful and fun casual deck.
8 months ago
Niko9 Is this deck your workin on already uploaded to this site? I'll have to take a look.
As for Leonin Shikari I have not heard of this card till now so this will work out great in this deck. I should be able to move a card to add this one that will give me a little more synergy.