|Commander / EDH||Legal|
Printings View all
|Ravnica Allegiance: Guild Kits (GK2)||Mythic Rare|
|Commander 2017 (C17)||Mythic Rare|
|Return to Ravnica (RTR)||Mythic Rare|
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Creature — Dragon
Whenever a dragon you control attacks, create a 6/6 red Dragon creature token with flying.
Utvara Hellkite Discussion
1 week ago
Oh! And as to "how to use Worldly Tutor ": Depends on when you draw it/what you need at that moment: Early game it's often Set-up (ramp or token generator). Mid-game it's often Toolbox Dragon (card draw or removal). Late game it's often Payoff Dragon (double strike, Scourge of Valkas , Utvara Hellkite ). Or mid or late game you can snag Scion of the Ur-Dragon and use it as the start of a dragon-tutor chain, perhaps into the reanimation plan, or go for a combo piece like Birds of Paradise , Selvala, Heart of the Wilds , or Savage Ventmaw if you've drawn or can tutor into Aggravated Assault . It's always good/always flexible and helps, like the other tutors, smooth out a rather greedy game plan for the deck.
Early game, you're most likely getting Selvala, Heart of the Wilds , as she's the biggest potential payoff ramp creature, has incremental card draw attached, and can combo (so long as another rainbow dork is in play) with Aggravated Assault .
3 weeks ago
I would cut all the dragons that dont Have an immediate impact on the board or provide a good utility. Utvara Hellkite is a powerhouse in any dragon deck; your dragons start making more dragons and you gum up the board with fat flying lizards. Silumgar, the Drifting Death wipes out opposing creatures and the more dragons you have the nastier it gets. Hellkite Tyrant can be a win con and just snatch artifacts off of an urza player. Just think about what decks play in your playgroup/meta and find a dragon that deals with the problem. Theres a dragon for almost everything.
1 month ago
Oh, and I understand the chosen keyword abilities are a bit confusing. Here is the logic:
Shroud: Pride. Lucifer, Lightbringer doesn't need any assistance. He doesn't need equipment, auras, abilities, or anything. You can't touch him and he is above all.
Protection from black and red: He indulges in Sin. Black and red are the most violent colors. Therefore, they shouldn't be able to harm him.
Protection from Gods: He believes he is above God(s). Therefore, they can't harm him.
An extremely powerful, extremely broken Commander. But hey, that's why it's a custom card.
1 month ago
Hey, there's definitely a lot of Dragons here, too many. Have you thought about the mana curve?
There's only three two drops? Consider adding more early game ramp? Cards within the budget to consider adding:
- Farseek : there's many dual lands to search for in the manabase.
- Birds of Paradise
- Fellwar Stone
- Fertile Ground
- Smothering Tithe
- Eladamri's Call
- Sarkhan's Triumph
- Signal the Clans
- Fierce Empath
These suggestions are low mana cost ramp and tutors to get the better Dragons into your hand such as Utvara Hellkite .
For the manabase consider adding some Tri lands replacing the ETB tapped Fetch lands?
These types of Fetch lands are consistently going to get dual lands that will also ETB tapped which is really slow. Tri lands are also slow, but only delaying one turn and then they give you one color of three choices.
Cards to consider cutting:
- Bad River
- Flood Plain
- Mountain Valley
- Rocky Tar Pit
- Zendikar Resurgent
- Chromium, the Mutable
- Nicol Bolas
- Dromoka, the Eternal
- Dragonlord Kolaghan
- Palladia-Mors, the Ruiner
- Dragonlord Atarka
- Sarkhan the Masterless
- Prismatic Geoscope
- Firemind Vessel
Good luck with your deck.
1 month ago
1 month ago
So, I happen to be very much in accord with RNR_Gaming in the feeling that one-mana mana-dorks will greatly improve this deck. In my experience, in a four player game, people will have a lot of other threats to worry about than mana-dorks; and if the deck is built well, with an appropriate amount of card-draw, it'll recover from a board wipe rather well. That being said, if you want to go the route of enchantment ramp, there're a bunch not in the deck that you should consider. Utopia Sprawl is a favorite of mine, especially if you pair it with an Arbor Elf . Wild Growth , Elvish Guidance and (in the right meta) Carpet of Flowers can all also produce but-tons of mana.
Part of the reason I, and I suspect RNR_Gaming suggest dorks is because, being green, you have access to a lot of creature ramp that can replace artifact ramp. If that is done, you can run cards like Collector Ouphe or Stony Silence ; in competitive metas, these two cards can often times change the course of a game more than any other card. I love artifact ramp dearly -- Kess, Dissident Mage as Storm is my favorite EDH deck -- but it is simply not as good as one mana, dork-based ramp that dodges artifact hate.
One more reason to run dorks, though this one may not really be in accord with the theme of your deck, is that they go very well with the two best win-conditions green has to offer: Craterhoof Behemoth (AKA 'Hoof Daddy') and Triumph of the Hordes . If you use something like Natural Order to slam a Craterhoof for four mana while you have a critical mass of dorks out, you can rather easily end the game right away. Similarly, Triumph of the Hordes can snipe out an Oloro, Ageless Ascetic player like few other cards; Blightsteel Colossus is the only better attacker I can think of.
Give some thought to Sneak Attack . If you have three or four dragons in hand, smacking someone with them for that much red mana may well be what you need. Lathliss, Dragon Queen and Utvara Hellkite will also gain extra value from the ETB/attack triggers. Ilharg, the Raze-Boar has a similar effect that is arguably better than Sneak Attack .
In my experience (perhaps your is different), Path to Exile is really bad in EDH. In general, ramping opponents as a side-effect of removal in a format filled with high-cost, high-payoff strategies is going to be actively dangerous. Sometimes, Path to Exile can be good for removing blockers; however, there are better ways to do this, such as Taunting Elf or even just Renegade Tactics , which has the added bonus of not costing you a card. Same goes for Settle the Wreckage .
If your meta has any blue decks, Veil of Summer is really, really, REALLY good.
Your land-count is very high. If you want to spew out lands, consider Exploration and/or Burgeoning . These can help you get out of the gate much faster than your opponents, and work especially well with your Karoo lands, like Gruul Turf .
Flameshadow Conjuring seems like a pretty busted way to squeeze extra value out of your dragons. Notably, if you populate before you sac the token, you get to keep the copy of the original token.
Finally, Sylvan Library is a hallmark of competitive green decks. This is, for the first few turns it's out, a free draw three effect; after that, its card-sorting abilities are what make it good.
Alright man, good luck! That's all I can think of for now.
2 months ago
My only concern is that you have too few bombs. When your Eggs (Changelings / tokens) die, you may end up revealing another small Changling, which isn't advancing your boardstate very much.
I'd suggest removing the Changelings for large creatures with huge threat levels. In my deck that I am building, I run Avenger of Zendikar as well as Chancellor of the Forge since they create vast swaths of tokens. I also have other large and immediate threats, too such as Avacyn, Angel of Hope and Aurelia, the Warleader . You want creatures who can stand on their own, without reliance on others. This means no Craterhoof Behemoth because if you get him out and you only have 3x other creatures, he is a dud. However, if you get out Stonehoof Chieftain , he is always going to be a strong asset, even if left alone. The same holds true for creatures such as Utvara Hellkite . Even if he is your only creature, he threatens everyone by self-fulfilling his own desire to span massive amounts of Dragons. Meanwhile, Scourge of Valkas is relatively weak because if he is the only Dragon you get out, he only deals 1 damage.
Look for giant threats who stand on their own, but also who don't have immense CMCs. You'd want to be able to play these creatures on curve if need be, or even a little ahead with ramp. This means no giant Eldrazi as they are just too large and if you draw into them, they are duds in your hand.
Utvara Hellkite occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%