Creature — Dragon
Whenever a dragon you control attacks, create a 6/6 red Dragon creature token with flying.
|Have (2)||sonnet666 , metalmagic|
Printings View all
|Ravnica Allegiance: Guild Kits (GK2)||Mythic Rare|
|Commander 2017 (C17)||Mythic Rare|
|Return to Ravnica (RTR)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Utvara Hellkite occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Utvara Hellkite Discussion
4 days ago
3 weeks ago
My personal favorite is Feldon of the Third Path. He gets underestimated because no one ever sees him get played. Being overlooked can be to your great advantage. They don’t underestimate you again after being attacked by 4 copies of Utvara Hellkite or Pathrazer of Ulamog. You can check out the primer I made for him at FELDON EDH PRIMER: FELDON NEEDS SOME LOVE if you’re interested. Although he isn’t as versatile as more traditional, multicolored graveyard commanders.
3 weeks ago
With only 7 dragons I worry Lathliss, Dragon Queen on average won’t get me any tokens as 7/99 chance and three of the dragons are designed to pump out tokens. Would Drakuseth, Maw of Flames be a bad idea? I’ve never used him before but for some reason I’m super drawn to him
1 month ago
Balefire Dragon can just wipe people's boards it's really nice
Sylvia Brightspear is a great doublestrike anthem
Kolaghan, the Storm's Fury is in your maybe board but I suggest main-decking it, the dash cost is a great way to get a huge buff and kill someone out of nowhere. It also combos like crazy with Dragon Broodmother or Utvara Hellkite
Scourge of the Throne got a foil reprint recently so you might want to consider it
1 month ago
Uh... Im not sure you know what your commander does based on your creature pool. On a scale of 1-10, i would rate this a 1.5, but i'll help you with that. You might as well be running Golos, Tireless Pilgrim. You have a small number of Dragons in the deck, and I noticed a bunch of useless non-dragon creatures in the deck.
32 lands is wayyyy to few, and you have an awful mana base, even on a budget, having only 1 tri-land and a random af arrangement of shock and gain lands.
You have little ramp, if any, which will slow you down greatly in a format such as commander Another concern is your lack of mana rocks. Why only one signet?
Your removal is pathetic, to be honest, with only one murder. Removal is IMPORTANT in commander, being used at both utility and a rich bargaining tool in the political side of the format.
But enough with flaming the deck, here is what I would put it.
First off, let's talk about your commander. It supports a heavy dragon tribal theme, and you want nearly all of your creatures creatures that either add to this theme or ramp you to get him out earlier. If you are to be running a non dragon creature, make sure it is a utility creature such as Reclamation Sage that can either ramp you or get rid of problems on the board.
Here is what I would cut if i was building him:
Ajani's Pridemate - No lifegain synergy and bad creature in EDH
Brineborn Cutthroat - A 2/2 with flash wont cut it in Ur
Corpse Knight - No sacrifice theme
Dreadmalkin - cmon, really?
Empyrean Eagle - Other cards do this a lot more efficiently
Exava, Rakdos Blood Witch - No madness or counter theme
Faerie Vandal - just no
Garenbrig Carver - bad in general
Gravedigger - not a dragon
Grumgully, the Generous - not efficent
Venerable Knight - no synergy in deck
Manalith - You can keep it in, but it isn't very good
Compelling Argument - 0 MILL THEME!!!
Here is what I would add:
Dryad of the Ilysian Grove - Can ramp you AND fix your mana
Dragonspeaker Shaman - cuts down mana cost drastically
Dragonlord Kolaghan - Haste enabler and good beater
Dragonlord Dromoka - game winning lockdown effect
Karrthus, Tyrant of Jund - haste enabler
Kokusho, the Evening Star - good beater with amazing ability
Birds of Paradise - great mana dork
ALL the signets (Emphasis on ALL)
All tri-lands from Tarkir and Alara
Try to get all 10 fetch and shock lands if at all possible
This is just a few thing I think the deck could need, obviously it needs ore board wipes and wincons, however this is a good place to start. I want to be clear, I dont hate the deck, but I Think it needs improvements to become and 8. For your first commander deck, it's just fine. Thanks for reading. Cheers
1 month ago
Ive been staring at this deck for 3 days trying to figure out What to swap/is it worth it. Maybe you pros can tell me im to close to this or the swaps are worth it.
I put in the likes of Aggravated Assault and Scourge of the Throne who have turned out to be amazing. With the very quick success i was having i started looking at Hellkite Charger and World at War, then with the influx of dragons i was looking at Utvara Hellkite and Drakuseth, Maw of Flame again lol... Should i just stick with the second combat cards or add in the little sub theme of dragons that i can copy and make tokens of as Drakuseth, Maw of Flame is the only Legendary
1 month ago
When I plan a deck, I do the following:
- 100 - 1 Commander
- 99 - 36 lands
- 63 - 8 manarocks
- This leaves me with ~55, changing as need be. Maybe I need 10 rocks for higher curves, maybe I want 38 lands. But the core of the deck is around 55 cards.
I then try to find cards that can fulfill multiple slots at once. For example, Utvara Hellkite is a supreme token enabler, so is Dragon Broodmother. If I want tokens in a Dragon deck, I use both if able. Same thing with Nesting Dragon.
Now I have six Dragons, each one dual-functions with another secondary purpose.
High-impact, high-value cards.
If one card does multiple functions, it's strictly better - in my opinion.
And the best cards hit multiple opponents for only the cost of one. For example, Arterial Flow is a horrendously evil card. For the low cost of merely , you strip SIX cards away. Let me say that again; You cast one spell and you strip away six. And if you happen to also have a Vampire, you create a 4 point spread on life totals.
- 4 points meaning they get -2 and you get +2. So if everyone is at 40, they are now at 38 and you're at 42. The difference is 4, so a 4 point spread.
Two abilities, going after three players, for 3 mana. Seriously, why it's not seen in every deck that runs black is honestly beyond me.
1 month ago
I also built ghired but I steered it towards quick ramping and use the creatures who benefit for swinging at opponents. cards like Utvara Hellkite Hero of Bladehold Hanweir Garrison Flamerush Rider who continue the token cycle going. oh and Gavony Township is a solid way to pump your board.