Creature — Dragon
Whenever a dragon you control attacks, create a 6/6 red Dragon creature token with flying.
|Have (2)||metalmagic , ryancav|
Combos Browse all
|Commander / EDH||Legal|
Utvara Hellkite occurrence in decks from the last year
Latest Decks as Commander
Utvara Hellkite Discussion
5 days ago
1 week ago
Dragonspeaker Shaman is not Modern Legal. You can change the format to casual if this is just for kitchen table and not for FNM or other events. It looks pretty good. If you are looking for other cards to add, here are some of my favorites:
Atarka, World Render (a bomb if you're willing to splash for the extra color)
1 week ago
Hey, well done on a budget. Nice Ugin :)
Some upgrades to consider:
- Arcane Signet --> Armillary Sphere
- Dragon's Hoard --> Darksteel Ingot
- Court of Bounty --> Crucible of Fire
- Utvara Hellkite --> Dragonlord Atarka
- Dragonlord Ojutai --> Boltwing Marauder
- Lathliss, Dragon Queen --> Kolaghan, the Storm's Fury
- Karrthus, Tyrant of Jund --> Tyrant's Familiar
- Steel Hellkite --> Crosis, the Purger
- Dragonmaster Outcast --> Boneyard Scourge
- Haunting Voyage --> Fearsome Awakening
- Chaos Warp --> Mortify
- Negate --> Trap Essence
- Exotic Orchard --> Vivid Crag
- Unclaimed Territory --> Vivid Grove
- Cinder Glade --> Temple of Epiphany
- Yavimaya Coast --> Temple of Mystery
Good luck with your deck.
1 month ago
X-Factor11105 - Ah, thank you for the comment, as they are always appreciated.
So, lands are a thing with which I have tumbled for quite some time. I have considered MDFCs to be 50% of a land, thus I deem the count to be around thirty-three. I advocate highly against tap lands, yet Bladewing has a late-game plan as averse to an early game plan. Its first turns are rummaging and ramping, and only on turn four or five does it threaten life totals.
Most of my decks have thirty-four lands, but they also have an unreasonable amount of card draw/filtering. I subvert large amounts of lands in favour of the utility of card filtration and advantage spells, as they hold more value at all points of the game. Having more nonlands ensures more action over the course of a match, even in a deck fraught with seven-drops .
As aforesaid with card filtration, it is never a bad thing. If I flood, I discard the land and find a more relevant spell, and vise versa. It just gives the deck something to do at all times, and makes hands more reasonable. If I have two eight- drops and a Faithless Looting in my opener, this sets up reanimation and allows for more early-game.
The deck also has many ways to find Squee to turn my card filtering into card advantage. Rummaging does everything the deck desires, being graveyard engines and reanimation . If I ever have too many rummage effects, I can simply discard them away.
I am not the largest fanatic of undying effects unless they are incidentally attached to a creature (such as Strangleroot Geist ). The deck does not have a specific dragon that allows me to win the game by itself, and my commander can always return them to the field.
Patriarch's Bidding is an interesting one. I already own the card, thus price is not an issue, yet mass reanimation did not feel quite right in the strategy. It is probably correct to include it, but I prefer large idiots to be in the list as opposed to more reanimation. I am unwilling to cut any more dragons, for I always need them, and I am fond of the amounts in ramp, card draw, wraths, removal, and tutors. If I find space, perhaps, but there are still other cards I would like to include ahead of it, given the opportunity.
The lands have been fine, rummaging is good at all times, and I may or mayn't include Patriarch's Bidding in my list.
Thank you very much for the comment and, please, do pardon the overlong response. I enjoy being thorough in my explanations and understandings.
Have a lovely day.
1 month ago
X-Factor11105 I honestly can't really say how Blood Fast has been, since I've almost never drawn it. Blerg. In theory it's good; I thought about using Greed, but Blood Fast comes down way earlier, even if it does cost more to activate.
I don't think Mutavault works the way you're thinking (if I'm reading your post right). It can become a dragon to trigger stuff like Utvara Hellkite, but it'll never etb as a dragon for anything else.
Ugh, if Vanquisher's Banner cost like 2 mana less I would consider it, but 5 mana is just too much for that kind of effect IMO. Dragon's Hoard already pretty much fills that slot for me. I've actually also just put Skyline Despot back in, for extra dragon etb's and draw power, but I haven't had a chance to see him in action yet.
But also, YO, IMMERSTRUM PREDATOR
1 month ago
I've gotta say, Sakashima of a Thousand Faces is great to copy. And he works great in a clone deck.
Other than that, here's some of the other cards I know of that give exponential value.
Agent of Treachery is just super powerful. There's always something worth stealing.
Dragon Broodmother can make tons of tokens over time. She's not even legendary.
1 month ago
X-Factor11105: Some good points! Here's my reasoning:
Molten Echoes is largely in here because it is the easiest enabler I've found for Bladewing to go infinite, while still providing reliable value when not going infinite. While there are some legendaries that kinda nonbo with it (though you can always let the legendary die and swing with the hasty token), there are also a number of dragons that are really good with it. Making copies of stuff like Utvara Hellkite, Scourge of Valkas, Terror of the Peaks, and Dragon Tyrant is awesome.
Avaricious Dragon has sucked a lot of ass. I included it to lower my curve and increase my draw power, butttt it really has not been pulling its weight. I'll cut it as soon as I find something else I want to run. Maybe Gadrak, the Crown-Scourge? I see you're running him, how has he been?
Command Beacon is in here now because there just honestly is no reason not to include it. I don't see myself using it often, but there's just really no downside to including it, since my manabase is more than consistent enough to afford the utility slot. Like you said, I generally just let Bladewing hit the graveyard to reanimate later, but if I don't have access to a reanimate spell and do have the mana to hardcast him again, I usually let him go back to the command zone. This makes that line of play a little less punishing.
Altar of Dementia is here because I wanted a free sac outlet to enable the new infinite loop with Hellkite Courser, and it is IMO the best one in a vacuum. It's one cmc cheaper than ashnod's, can mill out an opponent if I don't have a Dragon Tempest effect on board, and can be used to fill my graveyard in a pinch.
Nightscape Familiar is... fine. Nothing amazing, but the cost reduction applies to a lot of my spells, and being able to regenerate makes him a decent blocker if I need one.
Since you mentioned it, I think Drownyard Temple is a card I would use if I went a bit harder on aggressively self-milling to fill my graveyard, but I generally don't like doing that (makes it easier to get blown out by gravehate).
I generally don't worry about establishing early-game presence too much with this deck. I spend the first few turns ramping, looting, and sending removal at everything my opponents play, then start dropping dragons.
1 month ago
- Trigger for one of the ETB effects you listed (Tempest / Scourge / Terror)
- Send original to yard based on available recursion (PRO: fills the yard, CON: telegraphs your next move a bit). This could also be a lesser synergy with Boneyard Scourge
I think the nonbo aspect to me is that there isn't that perfect, consistent synergy with those legendaries - in this case, Drakuseth, Maw of Flames, Dragonlord Kolaghan, and Kolaghan, the Storm's Fury. It's hopefully a trigger, but choosing the token to remain on the battlefield also clearly telegraphs to your opponents what's coming next. The deck is fairly straightforward, so it's not like it'll be a big shocker, but I'd expect multiple players to hold up mana for counters / spot removal if they see you keep the token and send the original to the graveyard.
In my experience with Bladewing, I've had trouble sustaining an early-game presence, even with a host of 2-3 drops and a bunch of looting effects. Admittedly, I might be looking at Echoes through a narrow lense - the late-game synergy is truly back-breaking (multiple Balefire Dragon, Utvara Hellkite,or Scourge of the Throne triggers probably wins the game outright). I think I'd just be concerned to drop an enchantment that doesn't affect the board on T3 or T4 while my opponents continue to ramp or get their strategies really in motion on that same turn. If you've seen the benefits outweigh the negatives I'd love to know about that experience!
I can confirm Hazoret's Monument has been great, even at a slightly higher cost. Having that additional method for filling the yard has been super helpful.
Speaking of, have either of you considered Drownyard Temple? I don't think I use it currently but could see it having value, knowing how much discarding wants to happen here (hi Chainer, Nightmare Adept! Also considering Azra Oddsmaker and Olivia, Mobilized for War).