Grasp of Fate
When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield.
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|Commander / EDH||Legal|
Grasp of Fate occurrence in decks from the last year
Latest Decks as Commander
Grasp of Fate Discussion
4 days ago
Grasp of Fate is probably more relevant than O-ring in a multiplayer game. I find Oubliette is one of the best Zur relevant removal options for commanders, because they can't sac the creature like with Darksteel Mutation . Opposition Agent and Hullbreacher are both pretty good cards at higher levels, making it very hard for opponents to win.
1 week ago
Flickerwisp , Path to Exile , Grasp of Fate seem good exile effects to make tokens.
Reconnaissance Mission is another way to get value from your tokens. And Open the Armory is an inexpensive way to tutor skullclamp.
Finally after you foretell all these cards, Windfall seems like a good way to refill your hand.
Just some ideas, cheers and have fun!
3 weeks ago
Personally i like Reality Shift over pongify bc it can deal w indestructible creatures like eldrazi. But Swords to Plowshares is the best!
Also i would consider Arcane Denial or Dovin's Veto over redirect.
Luminarch Ascension is an upgrade for griffin aerie.
I would consider Grasp of Fate over act of authority as its a 3-for-1.
I like Vampire Nighthawk over gifted aetherborn.
Also if you want to spend that budget, Serra Ascendant and City of Brass are good cards. But there are probably other cheaper choices to improve your deck if you want also. I really like Phyrexian Arena .
Just some ideas cheers and have fun!!!
1 month ago
1 month ago
Gideon of the Trials is a very versatile card on its own but i had to swap it out because Runed Halo has no synergy with any planeswalkers. Runed Halo showed to be just too good to be swapped out. (It only struggles if you always play against new brew decks)
Skyclave Apparition is an option i'm testing at the moment (Works quite good). It would fit way better if it were an Angel or Human though (for Caverns and Deck flavor). You would have to swap out Wall of Omens for Charming Prince then for the additional interaction.
Linvala, Keeper of Silence I keep her in here because i have someone who plays Slivers in my playgroup with a value combo Dormant Sliver and later Necrotic Sliver. If she enters the battlefield, it's game. Lyra Dawnbringer is really nice but its ability need a lot of Angels on the battlefield. She works way better if the Angels are cheap, like 2 - 3 mana drops. I've not seen a non lifegain Angel that low except maybe Serra Avenger
Giver of Runes is insane and would be a great addition, because i cannot deal with Path to Exile myself. I tried it with Ranger-Captain of Eos a while ago but somehow the deck got slow i lost one match after the other. Not sure how i could include Giver of Runes at the moment. I have a Eight-and-a-Half-Tails Sideboard against control which you can fetch.
Emeria, Shattered Skyclave is a must include for this deck even if you cannot fetch it. Every white deck i own has it now. Ondu Skyruins is not really needed, i included it because i play a lot of multiplayer at the moment.
Secluded Steppe + Mistveil Plains gives Weathered Wayfarer the ability to tap and draw a card for 4 mana (Activating Mistveil Plains cost 1 mana. At least some card draw engine, you can try Arch of Orazca if you like it more. I like the land fetch ability more XD).
What i really need for this deck is 3 drop removal better than Oblivion Ring. Grasp of Fate is strictly better but not modern. Banisher Priest and Fiend Hunter die easily to removal. I hope some day a set will bring something printed on an Angel
Kind Regards -Drcfan
RinceRaven on Kaalia
2 months ago
Okay so, this comment is kinda unreadable, and I'mma clean this up a bit, order cards together, give my personal thoughts and then repost it, but here's the dump version also so I can work off it myself
Dragon Tempest, Lightning Greaves, Caged Sun, Thran Dynamo, Aura of Silence, Austere Command, Archangel of Thune, Aurelia, the Warleader, Doom Whisperer, Rakdos, Lord of Riots, Sword of the Animist, Dragon's Hoard, Price of Fame, Ob Nixilis, Unshackled, Angel of Serenity, Kaalia of the Vast, Magus of the Moat, Herald of War, Primevals' Glorious Rebirth, Hazoret's Monument, Firemind Vessel, Worn Powerstone, Thundermaw Hellkite, Kolaghan, the Storm's Fury, Lathliss, the Dragon Queen, Karmic Guide, Sower of Discord, Angel of Condemnation, Blade of Selves, Gilded Lotus, Bolas's Citadel, Tainted Remedy, True Conviction, Deafening Silence, Grasp of Fate, Everflowing Chalice, Grafdigger's Cage
2 months ago
There are some cards in your maybeboard that shoudn`t be there, they should be in your deck:
-Exploration: It can allow you to cast a turn 2 Tuvasa, which can be critical. It's also nice to be able to play two lands per turn in a deck that can draw lots of cards, woudn`t you agree?
-Song of the dryads: One of THE removal spells in Enchantress. It can be VERY hard for some colors to remove, you can effectively turn off your opponents commanders with it, until they can find removal, which leads us to the next card:
-Privileged Position: It's one of those cards that can turn a game upside down just by themselves. It's more important in enchantress decks because you can copy it Mirrormade, and because many of your removal spells will be permanents as well Song of the Dryads, Imprisoned in the Moon, Grasp of Fate.