Grasp of Fate

Grasp of Fate


When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield.

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Format Legality
Casual Legal
Limited Legal
1v1 Commander Legal
Tiny Leaders Legal
Leviathan Legal
Duel Commander Legal
2019-10-04 Legal
Highlander Legal
Commander / EDH Legal
Vintage Legal
Custom Legal
Canadian Highlander Legal
Legacy Legal
Oathbreaker Legal

Grasp of Fate occurrence in decks from the last year

Rules Q&A

Latest Decks as Commander

Grasp of Fate Discussion

DreadKhan on Invader Zur

4 days ago

Grasp of Fate is probably more relevant than O-ring in a multiplayer game. I find Oubliette is one of the best Zur relevant removal options for commanders, because they can't sac the creature like with Darksteel Mutation . Opposition Agent and Hullbreacher are both pretty good cards at higher levels, making it very hard for opponents to win.

Grind on Into the Mists

1 week ago

Cool deck!!
Flickerwisp , Path to Exile , Grasp of Fate seem good exile effects to make tokens.
Reconnaissance Mission is another way to get value from your tokens. And Open the Armory is an inexpensive way to tutor skullclamp.
Finally after you foretell all these cards, Windfall seems like a good way to refill your hand.
Just some ideas, cheers and have fun!

Grind on Ororo Ageless ASsetic Real deck

3 weeks ago

Nice deck!!
Personally i like Reality Shift over pongify bc it can deal w indestructible creatures like eldrazi. But Swords to Plowshares is the best!
Also i would consider Arcane Denial or Dovin's Veto over redirect.
Luminarch Ascension is an upgrade for griffin aerie.
I would consider Grasp of Fate over act of authority as its a 3-for-1.
I like Vampire Nighthawk over gifted aetherborn.
Also if you want to spend that budget, Serra Ascendant and City of Brass are good cards. But there are probably other cheaper choices to improve your deck if you want also. I really like Phyrexian Arena .
Just some ideas cheers and have fun!!!

Grind on Yez Zur

3 weeks ago

Grasp of Fate is an Oblivion ring upgrade for multiplayer

Grind on Zur's Enchantment Emporium

1 month ago

Cool deck!!
No Oblivion Ring or Grasp of Fate ? Pretty solid tutorable removal.

Drcfan on Devotion to White Angels

1 month ago


What i really need for this deck is 3 drop removal better than Oblivion Ring. Grasp of Fate is strictly better but not modern. Banisher Priest and Fiend Hunter die easily to removal. I hope some day a set will bring something printed on an Angel

Kind Regards -Drcfan

Slimo106 on Enchanting Tuvasa

2 months ago

There are some cards in your maybeboard that shoudn`t be there, they should be in your deck:

-Exploration: It can allow you to cast a turn 2 Tuvasa, which can be critical. It's also nice to be able to play two lands per turn in a deck that can draw lots of cards, woudn`t you agree?

-Song of the dryads: One of THE removal spells in Enchantress. It can be VERY hard for some colors to remove, you can effectively turn off your opponents commanders with it, until they can find removal, which leads us to the next card:

-Privileged Position: It's one of those cards that can turn a game upside down just by themselves. It's more important in enchantress decks because you can copy it Mirrormade, and because many of your removal spells will be permanents as well Song of the Dryads, Imprisoned in the Moon, Grasp of Fate.

Lastly, if you run copy effects and Sigil of the Empty Throne, you might want to consider Shimmering Wings, a cheap way to give Tuvasa flying, and you can cast it again and again to make angels.

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