Grasp of Fate

Grasp of Fate

Enchantment

When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield.

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Trade

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Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Rare
Mystery Booster: Convention Edition (MYSCON) Rare
Commander 2015 (C15) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Grasp of Fate occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

White: 0.28%

WUB (Esper): 0.39%

Rules Q&A

Grasp of Fate Discussion

Heliogabale on Rafiq EDH

6 days ago

Sorry for the three-part comment; I had written all that down and closed the tab by mistake.

Assuming you are in a multiplayer environment, switch out Oblivion Ring for Grasp of Fate.

OK that's really it now. :)

jakeyuki12 on Melee battles

1 week ago

Okay, let me give you a quick primer. Card draw: Boros colors have a few categories of cards that can provide card advantage. 1) Wheel effects, like Reforge the Soul, Wheel of Fate, Magus of the Wheel, and if you're willing to drop the money for it, Wheel of Fortune. 2) Impulsive draw effects, like Light Up the Stage, Outpost Siege, Vance's Blasting Cannons  Flip, Ignite the Future, many Chandra planeswalkers. 3) Equipment (not technically Boros colors since most are colorless, but Boros is really good at tutoring equipment), like Sword of Fire and Ice, Mask of Memory, Rogue's Gloves, Infiltration Lens. 4) Generic artifacts, like Mind's Eye, The Immortal Sun, Staff of Nin, etc. Ramp: There are plenty of artifacts that can ramp you. Sol Ring is the obvious one of the format, but you can find plenty of artifacts to ramp. White ramps using plains and does so from behind using effects like Knight of the White Orchid and Kor Cartographer. Red ramps all at once and the ramp is typically temporary like a lot of red mana or (lately) treasure tokens. Stuff like Captain Lannery Storm and Dockside Extortionist. Removal: White is the most versatile removal color in the game. The best for creature removal is spells like Path to Exile and Swords to Plowshares. Best for artifacts and enchantments is stuff like Return to Dust and the new Heliod's Intervention. If you want the ability to hit anything, something like Grasp of Fate, Oblivion Ring, or Generous Gift works. White also has great Board-wipes. The best one is probably Austere Command, but new ones like Winds of Abandon (which doubles as single-target creature removal), Cleansing Nova, and Hour of Revelation are also great.

I recommend looking at other Boros decklists on tappedout or using a site like edhrec.com as resources to find possible cards for your deck.

Hopefully this was helpful!

smilodex on Tymna and Vial Smasher

1 week ago

When you already play Exquisite Blood you should consider to play the Exquisite Blood + Sanguine Bond-combo.

If you want to take this deck to the next level, you should consider the following cards:

zacharyrtz on Alela's Swarming Artifacts

2 months ago

Curious how Mechanized Production , Dolmen Gate and Grasp of Fate have worked out for you as I've considered all of them. Grasp of Fate seems like an obvious choice here but I'm especially curious about the other two. Decks seems cool!

m_to_the_three on Anti Red

2 months ago

Conversion , Volcanic Eruption , and Glaciers to mess with his mountains.

Flash Flood and Flashfreeze for red removal.

Surge of Righteousness to get rid of red creatures.

Chill to tax red cards.

Baleful Stare to draw a lot of cards.

Teferi's Moat name red for ultimate protection. Harsh Judgment for more red protection.

don't forgot some neutral cards like Path to Exile , Swords to Plowshares , and Grasp of Fate just in case you aren't playing against red guys. If you want to keep the theme of color hose, Mana Maze and Drought are fun.

Finally, if you want to drop 400 dollars against your friend. Invoke Prejudice .

I hope that helps.

spite91 on Alela, Enchantress of the Fae

2 months ago

Words of Wind while kind of rude might be useful too if you end up drawing an abundance of cards. Allows you to slow your opponents down while you bounce and replay enchantments for more bodies or bounce a token to keep your board. I'd recommend replacing Replenish with it. While Replenish is great its a nonbo with Rest in Peace and many of your enchantments provide value on cast/static not on etb which is where replenish shines. That said if you added more etb enchantments instead such as Oblivion Ring or Grasp of Fate then i'd take out Rest in Peace instead.

enrico81 on Alela, Enchantress of the Fae

3 months ago

I like your deck so much!!! It's amazing!! What do you think about Divine Visitation and some removal like Oblivion Ring and Grasp of Fate ? Take a look to my decks !

willschmidt18 on The Ounce Sized Murderers

3 months ago

I would get rid of some of the enchantments that have you sacrifice creatures to draw a card, destroy something, or what have you and replace it with cards like Greed , Mentor of the Meek , and Kindred Discovery , if it is in your budget, to increase card draw without losing creatures. I also think Anointed Procession . I also feel like Banishing Light and Oblivion Ring could be replaced with Grasp of Fate and Detention Sphere .

Maybe Generous Gift , Arcane Denial , and Negate could be used to help increase interaction with the opponent. Other removal options that trigger your commander is Imprisoned in the Moon Some ramp options could be Burnished Hart , Starfield Mystic , the Talisman's in your Esper, and recursion could be a Sun Titan package. Also perhaps some enchantments that protect your commander with indestructible or something to help her stick around a little longer. Just some suggestions. Great Deck! Looks like a lot of fun to pilot

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