Grasp of Fate

Grasp of Fate

Enchantment

When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield.

Browse Alters

Trade

Have (1) Forkbeard
Want (2) Cactusman , Runed_Servitor

Printings View all

Set Rarity
Mystery Booster (MYS1) Rare
Commander 2015 (C15) Rare

Combos Browse all

Legality

Format Legality
Leviathan Legal
Highlander Legal
1v1 Commander Legal
Canadian Highlander Legal
Legacy Legal
Oathbreaker Legal
Magic Duels Legal
Commander / EDH Legal
Duel Commander Legal
Vintage Legal
Casual Legal
Tiny Leaders Legal
2019-10-04 Legal

Grasp of Fate occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Rules Q&A

Grasp of Fate Discussion

Dapperthulhu on Daxos' Enchanted Spirits

1 day ago

Oubliette instead of Grasp of Fate, would allow you to deny your opponents ability to cast their commander altogether.

smilodex on Gerrard, weatherlight hero of eggs cedh

2 weeks ago

Pretty cool list, but the deck seems to lack a bit of interaction: Lapse of Certainty, Rebuff the Wicked, Shunt and Grasp of Fate are really good choices

linkzero on Tayam's Constellation EDH

1 month ago

Hey there, I understand you are trying to keep in mind the balance between maintaining a constellation theme, but the synergy of +1/+1 counters would allow you to use Tayam's ability more often.

Cathars' Crusade - If you bring a creature back, Cathar's would trigger and get you at least 2, if not 3 more +1/+1 counters to then use Tayam's ability again, limiting you only to mana.

Pir, Imaginative Rascal - Doubles the amount of counters (any) on your permanents, giving you more activations.

Evolution Sage - The landfall proliferate again really helps add counters. Especially if you add back the sacrifice lands, like fetches, Evolving Wilds, Terramorphic Expanse, and Fabled Passage. (Those lands synergise with Skola Grovedancer too.)

Rishkar, Peema Renegade - Turns all your creatures into mana dorks.

Nikara, Lair Scavenger - Turns your creatures dying into card draw.

Hardened Scales / Conclave Mentor / Branching Evolution - Works similarly to Winding Constrictor, but less effective as only works on +1/+1 counters.

Grasp of Fate / Banishing Light / Oblivion Ring - Personally I would at least add Grasp of Fate, because 3 for 1 removal which can be reused through your commander's ability if it gets dumped to graveyard is very good.

Darksteel Mutation / Song of the Dryads - I think are more effective removal against a commander.

Personally, I don't feel like there's enough lifegain to make use of Archangel of Thune, and Elesh Norn, Grand Cenobite is a good finisher but is an anthem effect (not counters). Good luck with tuning the deck!

SynergyBuild on What are the best cards ...

1 month ago

There are many cards and decks for EDH.

I wanted to ask you all what you thought were some of the best for a variety of categories. (Also add your favorites or reasonings as you please!)

The first of these categories would be commanders, obviously, but I address that here: What is the best commander deck and why?

Now onto other categories of cards:

  1. Ramp spells: Often Sol Ring would fit here, but Mana Crypt is often better, however with Bloom Tender, Birds of Paradise, Deathrite Shaman, Mox Diamond, and plenty different cards like rituals, dorks and rocks, what do you consider the best?

  2. Card draw: Both card draw engines like Oakhame Adversary and Rhystic Study as well as One-time big draws like Wheel of Fortune or Ad Nauseam would count, what is the best in your opinion?

  3. Lands: Often fetchlands, Command Tower and duals are considered the best, but with so many utility lands there are tons more!

  4. Wincons: Not just combos, however Demonic Consultation&Thassa's Oracle is amazing, but Craterhoof Behemoth like in Yisan decks or Tendershoot Dryad, even Expropriate etc, what wins games for you, what do you think is the best one?

  5. Spot Removal/Interaction: Counterspells like Mana Drain, Force of Will, removal like Swords to Plowshares, Abrupt Decay, Nature's Claim, Song of the Dryads or Grasp of Fate all apply, what's the best in your opinion?

  6. Board Wipes: Cyclonic Rift is sure incredible, but is it the best? Toxic Deluge, Fire Covenant, Supreme Verdict and tons more are great too, what do you think is the best?


If you have any other cards that don't fit these categories, however you find are some of the best cards for EDH, please, tell me below, thanks so much!

smilodex on Greven cEDH

2 months ago

Really cool list! Plying Greven is so much fun, if you one shot an opponent out of nothing with Hatred and stuff. Sadly he isn't a top tier cEDH commander, but he has so much flavour. But if you really want to play him on a cEDH table you need a bit more interaction:

Mike94 on Alela The Queen of Faerie's

2 months ago

Your artifact ramp could be more optimized.

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Take out all the Diamonds and put in Signets, they don't come into play tapped and are great for fixing your mana. Lotus Petal could be considered since it plays well with your commander, Fellwar Stone is also great or even Mind Stone. Just don't play mana ramp that comes into play tapped.

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I would also try to leave some creatures out for powerfull enchantments/artifacts since your commander is focused on them, if you cast them you'll get a creature for free. I would consider these enchantments/artifacts: Grasp of Fate, Search for Azcanta  Flip, Darksteel Mutation, Estrid's Invocation, Mirrormade, Copy Enchantment, Skullclamp, Sword of the Animist, Lightning Greaves.

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Alela goes infinite quite easy with cards like Banishing Knack or Retraction Helix combined with a Battered Golem, Mirran Spy or Traxos, Scourge of Kroog and any 0 drop atrifact; Tormod's Crypt, Ornithopter, Everflowing Chalice, Memnite orvSpellbook. Making infinite faeries and infinite casts (Storm). Put an Aetherflux Reservoir next to this combo and BOOM.

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If you don't like to go infinite you could also play Coat of Arms making your faeries lethal on the spot or Magister Sphinx to mess with someone specifically.

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