Sword of the Paruns

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Sword of the Paruns

Artifact — Equipment

As long as equipped creature is tapped, tapped creatures you control get +2/+0.

As long as equipped creature is untapped, untapped creatures you control get +0/+2.

: You may tap or untap equipped creature.

Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

ZorrosRage on E3: Ezuri's Elvish Entourage

1 month ago

Ill try to keep it on the more budget end showing under $20 but also have some cheaper ones. You dont need all of these but just giving more options. There is others i just excluded some of $20 + cards. elves dont really need all the expensive cards to be good its just a plus. also the thing wont let me suggest every card since I'm listing too many. you're going to have to add them yourself to the maybe list if you want them there

Wirewood Lodge untap elf cant go wrong with a big mana dork. Disciple of Freyalise  Flip land and draw, Woodland Weavemaster dork works well with ezuri Leaf-Crowned Visionary more draw when you have mana Elvish Warmaster token maker and possible game ender Elvish Harbinger Dork and tutor Canopy Tactician big dork and buff Champions of the Perfect Draw Galadhrim Brigade possible game ender buffer Eternal Witness recursion Formidable Speaker searcher and untap creature Galadhrim Ambush Elf tokens instant speed elvish ambush Gives elf tokens Elvish Promenade another token giver Chord of Calling convoke summon creature at instant speed Archdruid's Charm multi purpose Kindred Summons helps swarm te field Return to Nature enchant/art distruction Collective Resistance art, ench and protection Harvest Season Can be good if playing a lot of basics Emerald Medallion lets you get a few things out a turn early Sol Ring Sword of the Paruns Rarely used but infinite mana enabler Herald's Horn Can possibly help you get through your deck Throne of the God-Pharaoh Possible ender burns the board for tapped ceatures Elvish Guidance Big mana Growing Rites of Itlimoc  Flip Big mana and get a creature Guardian Project Draw Beastmaster Ascension game ender Kenrith's Transformation draw and stop a creature Elven Chorus tap tokens for mana and use the top deck Freyalise, Llanowar's Fury Walker that gives token and removes enchant Path of Ancestry lets you scry

DragonMaster420 on This Is What It Sounds Like

4 months ago

is the Staff of Domination combo supposed to be infinite? the Sword of the Paruns combo seems like its just tapping/untapping a creature and does nothing else.

Tippycat on I've Fallen and I Can't Get Up

7 months ago

I feel like you could lean in harder to the 'tap my creatures and do stuff" effects if you wanted to?

Maybe some more protection too like Ghostly Prison or Norn's Annex?

If you decided to go with more legendary creatures Relic of Legends could be funny as it would simultaneously ramp and allow you to keep most things tapped!

kamarupa on The Passive Aggressive Aproach

1 year ago

Overall, I like the deck. I have a few thoughts that could be helpful. Feel free to disregard.

Mill is something a lot of players hate. I think defenders are decent way to counter some of that hate, but I'd expect very aggressive removal of your two mana dorks, Axebane Guardian and Overgrown Battlement in second games. I see you have 2xTurn Aside, which I'm sure helps, but I suspect something like Tamiyo's Safekeeping or Vines of Vastwood (there's a ton a green protection spells, really) would be more useful, as they could help with surviving blocking huge creatures in addition to foiling removal.

Banefire seems better than Bonfire of the Damned, since it can't be countered or prevented at a pretty low threshold.

Freed from the Real seems like a good fit here - lower casting cost than Sword of the Paruns and lower activation cost and no equip cost

63 is 3 too many. There are non-essential defenders that could easily be cut, and spells like Opt and Divination don't strike me as perfect fits for the deck, either. Don't get me wrong, I'm a huge fan of draw card in Modern, but I also think it's always best if you can get that draw card to come with synergy. For example, you have Wall of Runes and Gatecreeper Vine already - these seem at least 'on-theme' in a helpful way that render Opt more like filler than utility. You might also consider Wall of Omens or Drift of Phantasms instead of Divination. I'd also even favor Harmonize over Divination, as 3 cards for 4MV is a better deal than 2 cards for 3MV and more card draw off a single spell is more effective and efficient.

Balaam__ on Balaam__

1 year ago

legendofa Back with another batch.

Definites:

•Spawnbroker

•Veteran Armorer

•Sword of the Paruns

•Anthem of Rakdos

•Brace for Impact

•Magewright's Stone

•Evolution Charm

•Seal of Primordium

•Intervention Pact

•Mystic Speculation

•Veilstone Amulet


Possibles:

•Blinding Powder…if the guy holding it is trying to blind himself XD

•Exile into Darkness is reminiscent of Cage of Hands. Right perspective, hands coming from off screen, but they’re disembodied.

•Clinging Darkness see above.

•Hex seems like it isn’t FPP, but if you’ve ever toiled away painting/organizing miniatures, sometimes you’ll stoop down to check things and get this very perspective.

•Spectral Searchlight odd angle, but possible.

•Haunting Hymn this one’s tough. If you take the whispy tendril thingies to be limbs, then this potentially qualifies. If it’s supposed to be smoke or vapors, then no. I don’t know anything about the lore/backstory of this card to know what’s going on here.


Almost certainly not:

•Shuko check the thumbs. It’s not FPP

•Umezawa's Jitte see above

•Fury Charm almost certainly not FPP, unlike the other charm.

TimelessLove on Krenko's Goblin Meat Market

2 years ago

Here are a few cards I think you should consider:

Umbral Mantle, it's basically a cheaper Sword of the Paruns

Staff of Domination, it's also Sword of the Paruns but with a side of High Market and Skullclamp

Pashalik Mons, it plays like a Goblin Sharpshooter

Hordeling Outburst offers 3 goblins for 3 mana, better than Goblin Rally at 4 goblins for 5 mana, Goblin War Party even offers 3 goblins for 4 mana with a modular alternative.

Heraldic Banner and Patriar's Seal, colored mana ramp with a side of +1/+0 or untap respectively.

Quest for the Goblin Lord, a cheap and easy way to get +2/+0 on all your creatures. It helps the deck win even when you don't manage infinite.

Goblin Recruiter, tutor for goblins is terrific for the deck and stacks the top of your library letting you add Muxus, Goblin Grandee, you could play Goblin Recruiter and put 7 Goblins on top of your library, draw Muxus and either play him normally or cheat him with Warren Instigator or Goblin Lackey to cheat the top 6 Goblins on your library.

Mirage Mirror, it's more of what you want in the deck.

DeinoStinkus on Equip

2 years ago

You need Hammer of Nazahn, Grafted Exoskeleton, Shadowspear and Open the Armory. Mana Crypt, Mana Vault, and Mox Opal if possible.

Cuts:

Adaptive Automaton (clunky, what are you choosing??)

Benalish Marshal (too mana intensive for so little impact)

Bladegraft Aspirant (same)

Burnished Hart (too slow)

Chief of the Foundry (too much mana for so little impact)

Eivor, Battle-Ready (way too expensive)

Kassandra, Eagle Bearer (not really cost efficient since you don't have the spear)

Militia Bugler (not good)

Mother of Runes -> Giver of Runes

Novice Knight (not good)

Thraben Inspector (not really refined for your game plan)

Darksteel Plate -> Mithril Coat

Explorer's Scope (not good)

Haunted Plate Mail (not good)

Ring of Thune (not good)

Sword of Hours (not good)

Sword of the Paruns (not very good)

Hieromancer's Cage -> Borrowed Time

Pacifism (not good)

Stasis Snare -> Grasp of Fate

Council's Judgment (this card sucks)

Visions of Ruin -> Vandalblast

wallisface on Vehicle Crew Cost Interaction with …

2 years ago

From the rules of crew, 702.121a, “Crew N” means “Tap any number of untapped creatures you control with total power N or greater: This permanent becomes an artifact creature until end of turn.”

From this, it reads that the power requirements of the creatures is calculated before they are tapped - that is, the power buff from Sword of the Paruns won't apply to the crew cost.

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