Stasis Snare

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Stasis Snare

Enchantment

Flash (You may cast this spell at any time you could cast an instant.)

When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)

9-lives on Azorius Aggro-Control deck

1 month ago

How about Detention Sphere considering that most enchantment cards are sorcery speed, and Stasis Snare and Touch the Spirit Realm are 3 MV and Declaration in Stone is like this, but cheaper in MV and gives them the advantage of having card draw. Do you think players will be spending 2 mana per card draw for Declaration in Stone??

9-lives on Azorius Aggro-Control deck

1 month ago

Declaration in Stone might be worth it even more than Stasis Snare. I like how they'll be having to pay 2 mana to use a clue, which would be good for my purposes with how I want to tie up mana. It wouldn't be much lost if they drew a card for 2 mana, while I am paying 2 mana to exile that and all other cards with the same name.

9-lives on Azorius Aggro-Control deck

1 month ago

Ahhh! Thank you so much for the recommendations!! This is what I'm talking about; getting positing feedback!

Stasis Snare is amazing! I love the art on it as well. This card is perfect!

Which one is better? Preordain or Serum Visions? I don't know in what order is better for scrying and drawing. I like the art for Preordain better.

If I'm running Ethersworn Canonist and stuff, Lion Sash would be good. I really want to play my artifact creatures, especially Ethersworn Canonist. Also, I have a newb question: would I be able to use Lion Sash's activated ability multiple times per turn?? If so, that would be sweet.

wallisface on Azorius Aggro-Control deck

1 month ago

9-lives Cool, i'll keep all my card suggestions to $3-or-less per card.

Being one card-down is not worth it for only really knowing what your topdeck is. If you are using Assemble the Players you are wasting resources for almost no gain. Added to this a point which hasn't been mentioned yet - drawing a second copy of this card is absolutely disastrous, as you can't do anything useful with it.

Lawmage's Binding is worse that Oppressive Rays because 3 mana for a card that's still not removing a creature is just really bad value. Far better spells to remove the opponents creatures are Skyclave Apparition, Stasis Snare, Oblivion Ring, Fateful Absence, Declaration in Stone, Prismatic Ending, and Path to Exile

Opt, Preordain, Serum Visions, and Consider are all cheap and are overwhelmingly better than Defiant Strike.

If you're trying to be aggressive with control, your current creatures are really lacking. The current creatures you're running would fit better in a tax-like build, where the aim is to mess with your opponents tempo but ultimately just slowly chip-through damage. If you're trying to play an aggressive-control deck (like the Murktide Regent list) in , then your best bet for creatures on a budget would probably be Tolarian Terror, Delver of Secrets  Flip, Spell Queller, Haughty Djinn, and maybe Lion Sash

victor00vm on It's Almost Harvesting Season! — Budget Sythis

11 months ago

Playtested your deck and loved it. It is a card draw/ramp machine, might even build one for myself. I will research some cards, but for now, I can remember some cool things to ad.

Druid Class for extra land drops (it cost 5 mana to do so, it is a maybe board).

Stasis Snare and Banishment. Removal enchantment with flash is aways good.

Benevolent Blessing maybe better then Karametra's Blessing?

Darksteel Mutation If budget enough.

mememan3310 on Mono White Pridemate

1 year ago

Hey, Dude, thanks for commenting!

I have added that to the sideboard and taken out Stasis Snare. I think it's just better removal, especially with sideboarding versatility. I'm bad at picking sideboard cards because I don't know what cards are good in what matchups, so definitely appreciate help with sideboard! :D

Cheiromancer on Heoric Hoplite!

1 year ago

Although I can see cases where Stasis Snare or Suspension Field would be preferable, wouldn't Oblivion Ring be better overall? No flash and a CMC of 3, but it can snare any nonland permanent, for only a few cents more.

Guerric on Faeries

1 year ago

I'd also add that you have great artifact and enchantment-based removal like Darksteel Mutation and Imprisoned in the Moon. I've found this super powerful in my Tuvasa enchantress deck, and prefer it to spell removal in the case of all but the most efficient cards (such as Swords to Plowshares and Path to Exile). These are especially good when you can use them at instant speed, which you can here with Leyline of Anticipation and Vedalken Orrery. One that I'd recommend that works even without these out is Stasis Snare, as you can flash it out at instant speed. I'd also add Coastal Piracy as a replacement for one of your less impactful draw spells. I'd personally replace Windfall unless you are running it to disrupt your opponents' tutoring, in which case it makes sense to keep it in. If you are just using it as a draw spell though, something like Piracy would be a good replacement.

This looks like a great deck and I look forward to hearing how you destroy your opponents with it!

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