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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Sword of Hours
Artifact — Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it.
Whenever equipped creature deals combat damage, roll a twelve sided die. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature.
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)
6 months ago
Hey Breastiny, good to see other people brewing with Isshin!
I'd see about maybe running Kentaro, the Smiling Cat as a cheap mana-fixer, to ensure you never have the wrong colors. Fumiko the Lowblood is an excellent card here; your opponents are forced to swing, even with creature they don't want want to attack with. They will either attack other opponents (helping you win) or attack into a pumped-up Fumiko, which will lose them their creatures. In a true Samurai tribal deck, Nagao, Bound by Honor, Takeno, Samurai General, Konda, Lord of Eiganjo and Godo, Bandit Warlord can't be omitted.
As niche picks, consider Iizuka the Ruthless and Opal-Eye, Konda's Yojimbo. The former will put your foes on the back foot, as they never know when the double strike might come through. The latter provides defensive utility, especially late-game when you have access to more mana.
On the non-Samurai end of things, some Equipment that synergizes with Isshin seems like a good call. Sword of the Animist gets even better by fetching you 2 basics instead of 1, while Sigil of Valor and Reaper's Talisman double up on your other 'attacks alone' effects. Other Equipment improved by Isshin includes Argentum Armor, Delver's Torch, Moonsilver Spear Sword of Hours and Trepanation Blade. If you find yourself in need of additional (non-Samurai) cannon fodder, Captain's Claws and Sigiled Sword of Valeron will do in a pinch.
Hope this helps! Good luck :)
7 months ago
Sword of Hours will serve ya well here, and fits thematically. Whispersilk Cloak will not only get your attackers through, but also protects your key pieces. And though it’s not a samurai, Tyrant's Familiar is a haymaker when combined with your commander. Mardu Ascendancy would really be a boon to ya here. You might also wanna look into a bit more removal. Darksteel Mutation is great targeted removal, and Tragic Arrogance is a phenomenal board wipe, keep your best stuff and make your opponents keep their worst, perfect! Hope those ideas help ya, have fun with the deck!
8 months ago
Niko9, I am going to save a bit of spending and I think getting Doubling Cube and Sword of Hours makes the most sense. In gameplay one thing that has really helped this deck get off the ground also is haste, because getting to where you're casting dragons can take a bunch of turns. So in addition to Fires of Yavimaya and Dragon Tempest I am also going to be adding Temur Ascendancy and Fervor. To make room I may actually remove a dragon or two as once they're out they are really strong.
9 months ago
But again, I don't know a ton from experience. I imagine it's a balancing act having colors of spells for Ramos' ability. I even saw someone else running Transguild Courier to hit all colors for Ramos.
Good luck with the deck! And I totally hear you about keeping tribal dragons. Dragons have always and will always be cool.
9 months ago
Ramos is a really awesome commander. Big giant clockwork dragon that can do any number of things in any number of ways, yep, so cool. I've never built Ramos, just thought about it a few times, but what do you think about having ways to power counters onto Ramos and pay off his mana ability? Things like:
and Slippery Bogbonder can be really good, giving Ramos permeant hexproof, moving all counters to him, adding a counter to Ramos, and also being a counter to removal. Snakeskin Veil can be similar but more limited.
There are a ton more, but I don't know, it's just something I'd been thinking about with Ramos. Looks like an awesome dragony list you have!
10 months ago
removed Abnormal Endurance
Added Snakeskin Veil Assassin's Trophy Binding the Old Gods Mask of Griselbrand The First Iroan Games Belt of Giant Strength Branching Evolution Tyrite Sanctum Loxodon Warhammer Kusari-Gama Sword of Truth and Justice Ruinous Intrusion Sword of Hours Witch's Clinic Reliquary Tower Grave Endeavor Duskshell Crawler Fractal Harness Wand of Orcus Eternal Thirst Lucille Vorrac Battlehorns Return of the Wildspeaker
11 months ago
Hey, you're welcome, nice changes.
Vigor prevents enrage from happening since it prevents damage dealt to Vron. It's a replacement effect which replaces the damage that is dealt with +1/+1 counters since damage isn't dealt enrage doesn't trigger. Rite of Passage works how you want with Vron because it doesn't prevent damage, but also puts a +1/+1 counter when damage is dealt.
Goblin Bombardment could replace many different cards simply because it's a win condition with Vron that's only two mana. Bombardment is also another card to infinite combo with Polyraptor and it can prevent ending the game in a draw with Marauding Raptor + Polyraptor. Anara, Wolvid Familiar could replace Cacophodon. Is Cacophodon part of a combo that I'm not seeing? Crop Rotation could replace Steel Wall.
Rishkar's Expertise and Return of the Wildspeaker are in the precon and they can draw a lot of cards because Vron starts at 5 power. Return being an instant can be cast not on your turn to fill your hand of cards to choose from to cast on your next turn. These spells are excellent with Klauth, Unrivaled Ancient and Old Gnawbone who can make a ton of mana to cast all the cards you draw.
Expertise and Return are actually better spells here than Kindred Summons because with Vron no matter what you're drawing at least 5 cards. Summons requires that you control many Dragons to get the same amount of value. One advantage of Summons is instant speed to potentially reveal both Gnawbone + Charger, cheating them onto the battlefield, but without a way to arrange these Dragons to the top of your library that will be rare.
Sword of Hours is in the precon and it does a lot with Vron since it's a source of repeatable die roll and a way to make Vron bigger with +1/+1 counters. Some budget lands to consider adding in place of some basic lands: Naya Panorama, Jund Panorama, Bonders' Enclave, Rogue's Passage.
Some changes to consider:
- Goblin Bombardment --> Vigor
- Anara, Wolvid Familiar --> Cacophodon
- Crop Rotation --> Phyrexian Walker
- Sword of Hours --> Steel Wall
- Return of the Wildspeaker or Rishkar's Expertise --> Lathliss, Dragon Queen
- Naya Panorama --> 1x Mountain
- Jund Panorama --> 1x Mountain
- Bonders' Enclave --> Temple of the Dragon Queen
- Rogue's Passage --> 1x Forest
1 year ago
Hey, nice casual budget version, but are undying creatures other than Mikaeus and Flayer really worth it?
Consider more enablers to get +1/+1 counters on your creatures?
If you're going for an attacking strategy then consider a few more fliers that have some added value when they die or when they ETB?
You have several high CMC creatures here, more reanimation and enablers could help.
Olivia, Mobilized for War is a +1/+1 counter enabler and an enabler for reanimation.
Some cards to consider cutting:
- Essence Backlash
- Kumena's Awakening
- Abnormal Endurance
- Pharika's Libation
- Butcher Ghoul
- Invisible Stalker
- Taurean Mauler
- Demonlord of Ashmouth
- Hound of Griselbrand
- Mer-Ek Nightblade
- Falkenrath Marauders
- Silumgar, the Drifting Death
- Blood Tyrant
- Sphinx of Magosi
Good luck with your deck.