Outpost Siege

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Outpost Siege

Enchantment

As this enters the battlefield, choose Khans or Dragons.

  • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
  • Dragons — Whenever a creature you control leaves the battlefield, this deals 1 damage to target creature, player or planeswalker.

Rhadamanthus on Fumiko the Lowblood

3 months ago

I feel like getting things rolling before too many turns pass is still the weak point. More ramp and/or early game plays would probably help. In terms of budget, I’m not looking to spend a whole lot on making more changes. The high-dollar cards that happen to be in here are mostly just luck from the things I’ve been able to collect while playing for almost 30 years.

Right now the draw is limited to the “impulse draw” effects like Outpost Siege, Chandra, Torch of Defiance, Oracle's Vault and Experimental Frenzy. I agree a wheel or two in here would help. I know I have a couple Wheel of Fortune in a casual goblin deck that doesn’t get much play. For some reason I thought it was banned in Commander. Do you think Elkin Bottle is any good or is it too clunky?

I agree with your suggestions for Mind Stone and Ancient Tomb. I’ll dig around and see if I already have any extras. I think a Fire Diamond might be good as well.

I think I’ll keep Experimental Frenzy. It’s great as a mid to late game Future Sight when I start running out of things to do.

seshiro_of_the_orochi on I don't know what's going on, but it is

5 months ago

This is a very cool list, I really like the idea here. I also have some suggestions for you:

Syr Carah, the Bold could be additional card draw for you. Passionate Archaeologist will be a constant source of damage. Tavern Brawler and Outpost Siege draw additional cards.

You already have Blazing Sunsteel + Brash Taunter/Stuffy Doll, so that's an infinite combo you can use to win. Coalhauler Swine is another "masochist" creature. Chain of Plasma can turn your hand into fuel, and the empty hand is something you could utilize via Ghirapur Orrery. One final creature to include is Stormwild Capridor.

plakjekaas on Why is WotC Introducing a …

6 months ago

We also already have enchantments with modes: Outpost Siege

Fair to say, a siege is a kind of battle, so it's not impossible, but with the dual-faced suggestion, and the fact that it's an entire new card type, I hope a battle is more than just an MDFC enchantment.

SacredAtsira on A Solid 4/10

6 months ago

Maaloufler I didn't even know that Throes of Chaos existed but I do like it a lot, certainly something for me to consider grabbing.

Possibility Storm is a divisive card in the groups I play in, while amazing, it would generate a lot of unwanted salt from a deck that wants to for the most part, appear goofy and janky.

Chandra, Fire Artisan I'm hesitant to add but has been in considerations before, just because I am unable to protect her, though she does come with built-in protection of sorts, and Outpost Siege I like, I just ran out of room for those such effects to be honest, something had to be cut.

Having said that, what 3 cuts would you personally make for Throes, Chandra and Siege?

Maaloufler on A Solid 4/10

6 months ago

Given how the cascade mechanic exiles cards have you considered Throes of Chaos? It gets small mana value cards out of the way and when you exile larger mana value cards your general gets bigger.

Similarly, Possibility Storm exiles many cards as well. This also helps protect your game by not allowing your opponents to rely on what is in their hand.

What are your thoughts on cards like Chandra, Fire Artisan and Outpost Siege that exile cards one at a time?

king-saproling on Omelette du Fromage

7 months ago

Sure thing shadowjules. Since every creature in the deck (aside from Pulmonic Sliver) is a changeling, they are all both Eggs and Slivers. So if you sacrifice the egg Atla makes, or just any changeling, you will reveal cards from your deck via Atla's ability to get either: 1) another changeling or 2) Pulmonic Sliver. If you get another changeling, just sacrifice it and repeat until you get Pulmonic Sliver. Once the Sliver is out, when you sacrifice a changeling you can stack your triggers so that the Sliver's ability resolves first putting the sacked changeling on top of your deck, then Atla's ability resolves to put that changeling right back into play, letting you loop the changeling forever.

This loop does nothing on its own, but any one of the following cards allow you to win from looping changelings:

Dragon Tempest
Goblin Bombardment
Impact Tremors
Altar of Dementia
Embalmer's Tools
Relic Vial
Blasting Station
Vigilante Justice
Kyren Negotiations
Outpost Siege
Where Ancients Tread
Warstorm Surge

Optimator on FIGHT ME COWARD!

9 months ago

I don't love Explorer's Scope, Bearded Axe, Goldvein Pick, and Helm of Kaldra. If it were me I'd add more equipment that grant evasion or some more card-draw.

Rogue's Gloves, Outpost Siege, Zephyr Boots, Secret Rendezvous, and Bladed Pinions are all decent. There are tons of options out there though.

I second Bloodforged Battle-Axe. Used to be a $10 card! Seems perfect in this deck.

IHATENAMES on The Maraxus Molotov

9 months ago

Visions of Phyrexia is essentially Outpost Siege I knew about that one. I'm going to have to decide one I get my hands on it which is better in a few of my decks.

The rest if the powerstone cards I didn't really find all that good. But these 2 you mentioned seem worthwhile. Could definitely deserve a spot either card. Not sure how powerful brothers war 2nd part is but I have high expectations.

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