Outpost Siege

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Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal

Outpost Siege


As this enters the battlefield, choose Khans or Dragons.

  • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
  • Dragons — Whenever a creature you control leaves the battlefield, this deals 1 damage to target creature, player or planeswalker.

IHATENAMES on Maraxus of Keld Pump & Dump

3 weeks ago


Glad to see it's working well. It's such a synergy focused deck that has many different parallel plans. Looks fun as hell to pilot.

Imposing Grandeur is such a wierd card. Would suck in most of my decks but here it's a less equal Wheel of Fortune. Ends up suprisingly good considering people mostly play mostly low cmc commander's. Me included.

But I still don't know where to tell you to cut. But here are some ideas. As you have piloted it maybe you can figure out what is better.

The deck is gotten to the point it's full of gas. Id suggest not cutting the pump spells. Cutting down some of the pump spells might be ok but you only have a few and the keldon cards best hit in practice will probably be literally a tutor for one of them to use a Fling effect in hand after blocks/combat.

Now I'd we take it like that. For now. How about replacing Outpost Siege with the Keldon Flamesage take it as a card draw slot? It might be bad 50% of the time.

Do we take enlist as a Fling esc effect and replace Heart-Piercer Manticore or Grab the Reins perhaps.

Or is Kazuul, Tyrant of the Cliffs or Toggo, Goblin Weaponsmith not pulling enough weight perhaps and you want a different effect. Maybe more so does the rocks help. Does kazul come into play early enough to matter

multimedia on elyse's vrondiss deck

3 weeks ago

Hey, for being new to Magic well done upgrading the precon on a budget having a good amount of cards in each area of deck building (lands, ramp, draw, removal).

What makes Vrondiss, Rage of Ancients a scary Commander is when he has indestructible. Then he can take an infinite amount of damage and each instance of damage he takes creates a Dragon.

Anara, Wolvid Familiar is a budget repeatable source of indestructible for Vronn as long as it's your turn. Roar of Challenge and You Look Upon the Tarrasque forces all defending player's creatures to block Vronn who's indestructible. Each creature who blocks does damage to Vronn which is one instance of damage to create a Dragon. This effect creates Dragons equal to the number of creatures who an opponent controls who blocked. Tamiyo's Safekeeping can also protect Vronn from targeted opponent's removal with hexproof.

If Vronn is indestructible then there's a wincon combo here to create infinite Dragons which is infinite damage to each opponent.

When Vronn creates a Dragon then Scourge does damage to an opponent, then Tempest/Outpost/Surge/Ancients does damage to Vronn or vice versa and repeat.

Some budget lands to consider replacing some basic lands:

Good luck with your deck.

CoarselyRefined on Help with Ziatora

2 months ago

Please tell me that it's dragon tribal aristocrats? Running Frontier Siege and Terror of the Peaks to get the ETB damage, sac to fling on the finish? Outpost Siege to add to the sac damage or speed up the draw? Palace Siege to recur? Crux of Fate for a tasty flavor wipe?

Curse of Opulence is one idea to gen treasures if you have some early swings. You're in green so you can always run cards like Exploration and Azusa, Lost but Seeking. I also like Walking Atlas and other cards like it to cheat in extra mana. I also like to sneak out a T1 Amulet of Vigor and abuse a bounce land to have 5 mana T2

Madcookie on Full House of Vampires

2 months ago

@lukas96 Thanks for commenting! Just want to add a few things: I play Outpost Siege as a budget option since the 3 you mentioned are 10 to 35$ and I'm mostly Izzet gamer. I like By Invitation Only since it gets around indestructible and can also be semi one-sided board wipe if I'm ahead. I'll consider getting a Vindicate. I completely agree about Kindred Charge and plan to get myself a copy of Patriarch's Bidding ASAP (somehow missed that it was reprinted, I remember it being old and expensive card).

Cheers! :)

Triton on Consistent card draw in izzet

3 months ago

I really like Outpost Siege for card advantage. Valakut Exploration is also absolutely insane! Other personal favorites of mine are Faithless Looting/Careful Study/Frantic Search effects. Izzet Charm has added utility, and they other two modes come up surprisingly often!

Balaam__ on The Token Jank Deck

3 months ago

Thoughts on running Outpost Siege for the •Dragons option? Tokens are easily killed off, and with Impact Tremors + Outpost Siege you’ll be hitting on the way in and on the way out.

Lunar_Wing on The Baby Deck

3 months ago

Since this deck creates blood tokens, you might want to look into cards that have a madness ability.

Also you will need ways to draw cards back to make up for all the discarding you will be doing. Here are some brief suggestions that are cheap and easy to find on a budget.

Change of Fortune is really good for that.

If you really go into the madness thing, Faithless Looting is good.

Tormenting Voice & Thrill of Possibility are good too.

Also Outpost Siege is nice because if you choose khans you get to exile your top card each turn for an extra possible card you can cast each turn

Here is a decent resource you can look at for cards that other people like to use for this kind of deck.

michales on Budget Legacy - OG Burn

3 months ago

Epicurus i was also considering Outpost Siege for reliable draw or Faithless Looting for something a bit faster

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