Backdraft Hellkite

Backdraft Hellkite

Creature — Dragon

Flying

Whenever Backdraft Hellkite attacks, each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.

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Set Rarity
Commander 2019 (C19) Rare

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Legality

Format Legality
Leviathan Legal
Limited Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
1v1 Commander Legal
Oathbreaker Legal
Casual Legal
Vintage Legal
Highlander Legal
Tiny Leaders Legal
Canadian Highlander Legal
Legacy Legal

Latest Decks as Commander

Backdraft Hellkite Discussion

DadHumanPraetor on Feather Redeems Boros in EDH [Primer]

1 month ago

I am in the process of building Feather and I am considering Silent Arbiter Magus of the Moat Aurification Mangara, the Diplomat and some other tech to discourage ops from swinging wide. Have you run any smiliar cards, and if so what was your experience with them? I was also plan on running Backdraft Hellkite. The mirrorwing looks a lot stronger since it can do something the turn it comes into play, but I wonder how many creatures I will actually have on the battefield and whether it will be as effective as it looks at first glance. Any thoughts?

McToters on Feather, Jank Redeemed

2 months ago

I would say that Seize the Day I don't seen in every Feather deck. It's won me a few games just because my opponents will gladly take Feather damage at 3 power until they have about 12-14 commander, and then they don't see StD come out of nowhere (and on top of it's clutch flashback it would just go back to my hand since it would target Feather).

Other cards I don't see in every deck or hear people talk about negatively are Assemble the Legion, Backdraft Hellkite and Spawning Breath. AtL is really the only one that I hear get negative feedback a lot but I like it a lot.

DadHumanPraetor on Torbran, Thane of Burnville

2 months ago

I can think of a few good cards but theyre at the top end of the curve- Fiendish Duo Chandra's Ignition Sarkhan's Unsealing Warstorm Surge and the new Terror of the Peaks all seem solid.

How do you plan on avoiding running out of cards? I feel like Light Up the Stage Grenzo, Havoc Raiser Ox of Agonas Mind's Eye Magus of the Wheel Underworld Breach Backdraft Hellkite all add quite a bit of value either by providing you with cards or retracing cards in your bin.

jakeyuki12 on Boros Aurelia

3 months ago

@DespairFaction

Yo PJ! I've made a good amount of updates to the deck since we last talked about it, what do you think now?

Other cards I want to test out: Cartographer's Hawk, Verge Rangers, Backdraft Hellkite, Fiendish Duo

Tylord2894 on Does Ilharg, the raze-boar cause …

5 months ago

Yes. ETB triggers will still happen because the creature is entering the battlefield. Important note though, you don't get cast triggers like from Kozilek, the Great Distortion nor will you get attacks triggers like that of Backdraft Hellkite.

Bawx1235 on The Ur-Dragon fights playgroups

6 months ago

I like the direction this deck is going but I feel that it is slow due to mana issues. It doesnt ramp fast enough causing you to fall behind in mana, by the time you are producing high amounts of mana people will have done a lot more things beforehand. Your land base is perfect, but I feel that you need more land ramp. I would run cards that allow you to play more lands, and spells that let you search for them would be highly beneficial. I also feel some of your dragons are a bit weak in this deck such as Territorial Hellkite , Boneyard Scourge , Ojutai, Soul of Winter , Dragon Broodmother (good card but not really useful in your deck) Moltensteel Dragon, and Backdraft Hellkite (not running enough instants and sorceries to make it useful). Haste givers such as Anger or Dragonlord Kolaghan would really pump up the power level of this deck. here is a link to my ur-dragon deck if you want some ideas. Just ur dragon things

DespairFaction on Boros Aurelia

7 months ago

On the opposite side of the coin Ive been doing a lot of Aurelia deck reviews lately, so based on my past experience heres what changes I would make. The first issue that jumped out at me is the number of 3 drops. This always becomes a problem when you run a lot of the swords, however when deck building I will often shift the swords to the 5 CMC slot visually just because that is much more inline with how they perform. Anyway with this being the case I always want to make sure my 3 CMC cards are essentially over performing because its so crowded, and the other thing is that you do want to have some number of bigger plays as the game goes later or if someone ramps hard. I recently destroyed all the tokens of Avenger of Zendikar with an Elesh Norn which was 7 drop vs 7 drop...you won't get that by running entirely 3 drops. When the game gets big, you want some ability to go big as well.

I would probably cut captain lannery storm as a result. I would add signet or talisman in its place. Combat celebrant has generally also underperformed for me so In place of that, the card you need more than anything else in this deck is Elesh Norn, Grand Cenobite its removal, and its team pump for a deck full of small creatures. In short its a game winner.

Depending on how winds of abandon is performing, that would most likely be the slot for generous gift/chaos warp. By running both of those I notice that glacial chasm and spore frog aren't nearly the problems they used to be for me. In general I don't love that wind's of abandon gives something back to opponents, it can be a problem sometimes, so I might go for Volcanic Offering instead since blowing up key lands or just slowing your opponents while also taking out the 2 best creatures in play of your opponents.

Next Outpost Siege has never been my favorite, Light Up the Stage is a bit more immediate, but lately Ive been really hot on Commune with Lava especially when you've got feast and famine in play since you can float mana. Commune has the ability to grab 2 early if you just need a land or you can scale X to go bigger in the late game. You'll need to play it a few times it does require a small amount of skill to get it just right, but Id go that route over outpost. Tome of Legends is a card that i am currently trying to get tested, but i never seem to draw it, however it looks very promising in Aurelia. Beyond that, I've also used Prophetic Flamespeaker in the past. It wears equipments well and will get you to look at some extra cards, and it works best in a low curve deck like this because of the nature of impulse draw.

Here are things that I very much want to add but don't have room for but you might want to consider. Blackblade Reforged it deletes players from the game, especially if you have double strike. Umezawa's Jitte its easily the most complicated equipment since its range of performance goes from does nothing up to wins the game. Neheb, the Eternal It just makes so much mana and its good on attacking and blocking also. Archangel of Thune predominantly to make your hate bears bigger and close the game quicker.

Here are some very interesting cards to think about that Ive used or have been trying to test more. Backdraft Hellkite slow but flashback on your spells. Helm of Possession Turn your 2 drops into someones consecrated sphinx or commander. Its somewhat skill intensive, but stealing other peoples stuff is absurdly powerful. You currently don't have a fog effect other than teferi's in the deck which makes me nervous, maybe its a meta call but I really like a fog that can be brought back with mist veil plains so Comeuppance or Dawn Charm depending if you value the lower CMC vs more power. Also as a nice, this deck does look a bit soft to other aggro or big stompy decks.

Next, lets talk about stax. You've got some light stax to medium stax happening in this deck. If you want to bring it to the next level here are some super nasty options. God-Pharaoh's Statue this thing makes it super hard for your opponents to cast anything and just grinds them to hault.. they won't be comboing off through this. Next, my personal favorite its very good as you get toward the Cedh side of things, is Winter Orb once again it crushes combo decks, crushes tatyova and golos style decks and other big ramp decks, and really any deck that doesn't have just tons of big creatures in play. Its very skill intensive, but the key to break parity is Feast and famine and Neheb. Next Blind Obedience its nasty, and if you draw enough cards its a win condition, plus life gain which is also relevant. If you find that other aggro or stompy decks are problem, take a look at Angelic Arbiter you basically don't lose to creature decks. Aura of Silence is also very real, sometimes a little slow but can come back with sun titan...happens occasionally.

I personally wouldn't mind seeing another protection spell in the deck. Many choices available here Eerie Interlude, Legion's Initiative Brought Back and even just Cloudshift Ephemerate bring some amount of protection but can also be used for the 3rd combat trick amongst other things.

Alright those are my thoughts for now. I am sure thats plenty to think about. Let me know if you have any questions :) -PJ, Commander Replay

criscofieldsforever on Major Heart Burn

7 months ago

I love the name of this deck, Flavor win! New cards to add would be Fiendish Duo and Repeated Reverberation. Also Angrath's Marauders for another damage doubler, Backdraft Hellkite and Charmbreaker Devils for recursion. A great card in mono decks with less recursion choices is Conqueror's Galleon  Flip. Also cut Blaze for Burn from Within, it is about the same price but miles better, although I do love seeing Blaze. Maybe a mana doubler would help but they are all pricey, Gauntlet of Power or Caged Sun. Ruby Medallion is another but has a price tag. Lastly Neheb, the Eternal. Hope I helped.

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