Parhelion II

Parhelion II

Legendary Artifact — Vehicle

Flying, first strike, vigilance

Whenever Parhelion II attacks, create two 4/4 white Angel creature token with flying and vigilance that are attacking.

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

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Have (2) metalmagic , DemMeowsephs
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Set Rarity
War of the Spark (WAR) Rare

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Tokens

Legality

Format Legality
Block Constructed Legal
Vintage Legal
Duel Commander Legal
Canadian Highlander Legal
Highlander Legal
Oathbreaker Legal
Modern Legal
Leviathan Legal
Unformat Legal
Casual Legal
Legacy Legal
Limited Legal
Custom Legal
Arena Legal
1v1 Commander Legal
Pioneer Legal
Historic Legal
Commander / EDH Legal
2019-10-04 Legal
Tiny Leaders Legal

Parhelion II occurrence in decks from the last year

Latest Decks as Commander

Parhelion II Discussion

rdean14 on Card creation challenge

2 months ago

Elbrus, the Binding Blade  Flip is clearly an example of what should be a commander option. Also, Weatherlight and Parhelion II should be commander options.

Anyways... Based on Eutropia the Twice-Favored

Augury Bowls of Nylea and Thassa

Legendary Creature - Equipment

Equipped creature has +0/+1 and "Whenever an enchantment enters the battlefield under your control, scry 2."

Equip

If the equipped creature would die, you may reveal a card from your hand and the top of your library, if they are both enchantments, exile that creature instead. Transform Augury Bowls of Nylea and Thassa.


Eutropia, Seer of Trees and the Sea ()

At the beginning of your upkeep, name a card. Reveal the top card of your library, a card with the chosen name is revealed this way, you may put it into your hand.

Whenever an Island enters the battlefield under your control, you may reveal an enchantment from your hand, if you do, target creature gains flying until end of turn.

Whenever a Forest enters the battlefield under your control, you may reveal an enchantment from your hand, if you do, put a +1/+1 counter on target creature.

1/3


I'd like to see another weird equipment. Here, bowls are being equipped, so something in that vein of unconventional equipment.

I'd like it at common, please!

multimedia on Heaven's wrath

2 months ago

Hey, nice start, mono white can be tricky to build and play in Commander. You have Avacyn, Angel of Hope, make her the Commander? This is Angel tribal, but using Elesh Norn as Commander is strange...

No matter the Commander with Angel tribal Angels take up most, if not all, the high CMC spots in the deck because the best Angels have high CMCs. My advice is cut the majority of the other nonAngel high CMC (5 CMC or higher) cards. Ramp and Angels should be priority.

Cards to consider cutting right away because they're not as good as other cards or are redundancy you don't need:

This is 20 cards that doing a quick look over are subpar compared to the rest. The next 10 cards are cut to streamline by choosing the most important cards at different CMCs and cutting the others. Cards to consider cutting:

The last four cards is where it gets difficult to make cuts, but continue to streamline:

Hopefully this info helps and I offer more advice especially if you change to Avacyn, Angel of Hope as Commander since there's several good interactions to take advantage of.

Good luck with your deck.

Lanzo493 on Heaven's wrath

2 months ago

At 8 CMC, Parhelion II and Akroma, Angel of Wrath just don't do much.

Now, I'm not personally a fan of lifegain, so I would suggest you remove the lifegain subtheme. I could just be biased, though. Outside of decks that can use lifegain as a resource (like Heliod, Sun-Crowned), lifegain just becomes a card that delays your death without giving you any real tools to overcome whatever situation may be killing you. Now, if a card can gain you life AND do something else, then it's much better. This includes cards like Archangel of Thune. But if a card ONLY gains you life and does nothing else, it's probably not the best. These include Resolute Archangel, Beacon of Immortality, Angelic Chorus, Shattered Angel, Boon Reflection, Rhox Faithmender, and more.

Since lifegain strategies require both cards that gain life as well as cards that use life, in order to make the strategy as viable as possible, the commander should fill one of those 2 roles. Otherwise, you end up using a lot of deck space to put in cards that individually have little impact. Trostani, Selesnya's Voice, for example, is a good lifegain commander since she provides all the life you need to make use of cards like Aetherflux Reservoir. But I could just be biased since I don't have much experience with lifegain outside of my own Trostani deck I used to have. Good luck making cuts!

Chandra585 on Card creation challenge

4 months ago

okay, a few things-first, TypicalTimmy, Parhelion II and Mardu Strike Leader don't help trigger battalion. Battalion triggers when creatures are declared as attackers. If a creature enters attacking, it was never declared as an attacker.


hmm. a creature that shows progression through the golgari. lets try this:

Rotsifter Recruit

creature-human shaman

whenever ~ enters the battlefield or attacks, put the top two cards of your library into your graveyard.

as long as there are at least 5 cards in your graveyard, ~ gets +1/+1 and has deathtouch.

As long as there are more cards in your graveyard than your library, ~ gets +3/+2, is a zombie in addition to its other types, and has menace and trample

2/2


I want to see a creature that is a situational Bogle, with Bogle in this instance meaning a 1-drop creature with hexproof. Either it is only sometimes a one-drop, or only sometimes a bogle.

DanMcSharp on Dogs of War

5 months ago

You just made be realize that they changed the subtype hound for dog, that's good to know! Thanks for that!

About the deck, you have way too many enchantments that do the same thing, you should swap some for instant spot removal instead like Heartless Act, Eliminate or even Mortify, but to be honest this doesn't look like the kind of deck that wants to run that much removal. You could run some other useful spells like Agonizing Remorse or maybe even a few Icon of Ancestry for extra power and to have something to do with excess mana.

An easy addition would be Call of the Death-Dweller to let you bring back multiple dogs from the graveyard at the same time, essentially giving you more dogs to "cast" with extra counters. Just make sure Kunoros, Hound of Athreos isn't on the battlefield when you use it. It would certainly give you more value on average than Revival / Revenge.

Parhelion II Seems completely out of place tbh.

I suppose you're trying to keep the deck budget friendly by playing only basics, but adding 4 Godless Shrine, and maybe a few Temple of Silence would help a lot. I would recommend also running some Castle Locthwain since you don't have anything else that lets you draw more cards. Again, Icon of Ancestry would help for that too.

Hopefully these suggestions are somewhat helpful, have fun with your Good Boy Tribal!

multimedia on Ghired: All Tokens Welcome!

6 months ago

Hey, nice budget version of Ghired.

Dolmen Gate and Mother of Runes were just reprinted in the Mystery Card Booster set. Gate is good with Ghired letting you safely attack with him to populate. As long as Ghired is attacking in combat any creature that blocks him will not do damage to him. Reconnaissance is the more expensive price card that also does this and it has the bonus of being able to untap your creatures to use them as blockers.

Mother of Runes can be repeatable protection for Ghired from targeted removal or in combat or make him unblockable. Gate and Mother could replace Colossal Majesty and Parhelion II.

Breath of Fury is a budget card that's deceptively powerful with tokens especially with Ghired. Fury is a infinite attack combo with Ghired and one Rhino token as long as Ghired is safe to attack and the Rhino token will do combat damage to a player. Enchant the Rhino token with Fury, attack with Ghired and Rhino. Enchanted Rhino does combat damage to a player, sac it and then enchant the newly created Rhino token. Untap your creatures and attack again. This is infinite attacks as long as Ghired can popluate the Rhino each attack. Fury could replace Soul Foundry.

When playing heavy green then take more advantage of green mana dorks. Mana dorks are some of the strongest cards in green. They're better in green for ramp than mana rocks and land ramp spells.

These mana dorks could replace Circuitous Route, Explosive Vegetation, Selesnya Guildgate, Gruul Guildgate. Eladamri's Call, Idyllic Tutor and Open the Armory are three budget tutors to consider adding. Each one gets a different card, but it's still helpful to have tutors. These tutors could replace Commander's Sphere, Selesnya Signet and Desolation Twin.

Exotic Orchard, Battlefield Forge, Fortified Village and Ash Barrens are budget lands to consider adding. They could replace Kazandu Refuge, Rugged Highlands, Blossoming Sands, Graypelt Refuge.

Good luck with your deck.

Hi_diddly_ho_neighbor on Godzilla Vs. Mechagodzilla | A Movie Within a Deck

7 months ago

Ah..another Godzilla fan. I see you are a person of culture as well :). +1 alone just for the awesome deck theme and for the time taken to find and put some pretty spot on cards into the deck.

One thing that I see lacking though is the military vehicles. Even if they were mostly used as a way to add in some explosions, they were always present during the monster fights. You could use:

Smuggler's Copter for the helicopters

Ballista Charger for those beam trucks

Any of Mizzium Tank, Irontread Crusher, or Demolition Stomper for the mizzle trucks/tanks

and there are plenty of jet fighter options between Sky Skiff, Aethersphere Harvester, and Heart of Kiran.

If you want to include the most recent Godzilla movie, then Parhelion II can serve as Monarch's capitial airship.

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