Parhelion II

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Parhelion II

Legendary Artifact — Vehicle

Flying, first strike, vigilance

Whenever this attacks, create two 4/4 white Angel creature token with flying and vigilance that are attacking.

Crew 4 (Tap any number of other creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

EDH 0 / 0
Gideon Blackblade feature for Parhelion ii

DreadKhan on Jor Kadeen, the Prevailer Home Brew Deck

6 months ago

I'm not sure if you're interested in adjusting this at some point, but I often get ideas when I look over decks/test them out (and like the list enough to get a bit invested in it), so here's a few ideas I had, maybe something will spark your interest! Also, you're at 99 cards atm, if you add 1 more the deck will show as legal in Commander.

I have some decks that mix Voltron/Aggro, I have rarely been unhappy with Berserkers' Onslaught, even if you already have First Strike getting Double Strike also doubles everything on your board's power while attacking (you'll still have First Strike while blocking, which is still very useful imho). True Conviction is a White version with a bit more upside, but it's 6 mana, I think you could run both to get that Double Strike Anthem out more often. Scavenged Brawler is a weird new card that offers two uses, if you cast it it's a 4/4 artifact creature with a heap of upsides, but imagine using that on Jor! Vigilance and First Strike are AMAZING together. With your Average MV I wonder if Detective's Phoenix is worth a look? Haste and Flying for only is amazing later game, especially with an 8 power Commander! Rite of the Raging Storm is a weird card that synergizes with your Commander (an 8/1 is actually intimidating IMHO, and if you can give it Double Strike, it gets ugly...). Gisela, Blade of Goldnight is an interesting late game card, the effect is stronger than it looks, and it stacks with Double Strike. Two-Handed Axe and Inquisitor's Flail are nice equipment with First Strike.

If you like The Prydwn, maybe Parhelion II? If Jor is online it's 8 mana to swing for 22 by itself (well, with it's two Vigilance angels that each get +3), this also plays well with any power double effects. It is a LOT of mana fwiw, but it's a decent closer that only needs a pilot to work.

This is going to sound a bit crazy, but have you ever considered Harmonious Archon? This has big synergies with Jor (and any other anthems you have), maybe not ideal if you have opponents who have larger armies of smaller tokens? Oh, if people do tend to swarm you maybe Brave the Sands would help? It's very good with First Strike, as well as Jor's ability.

Liquimetal Torque is a neat mana rock that can help you get a problem card off the board (artifacts are more often removed), and with your Commander you could use this to gain access to an extra artifact to turn on The Prevailer in a pinch, I think that's enough use cases to matter. I have had fun with Torque + Gorilla Shaman, Viashino Heretic, and Devout Witness as permanents that can repeatedly remove problematic cards without generating too much salt. Since they're also creatures they offer you upside of being capable of swinging with +3 in a pinch. Great with Double Strike obviously!

Bonders' Enclave and War Roomfoil are pretty handy in a Boros list, especially with a Commander that turns on the Enclave. Enclave is pretty cheap ATM, War Room seems to get reprinted a lot so if it's too much it'll probably go down at some point.

Oh, just remembered, have you got a Transmogrifying Wand kicking around? This is an artifact that will stick around after you've removed 3 creatures with it, the only real drawback in my experience is that it costs 3 up front, though in practice this is often an upside because you can play it out whenever for Metalcraft, then use it to Ox a problem creature.

raspberryfish25 on Linvala, Giada, & Akroma

6 months ago

Hey I stumbled upon your deck and I figured I would give you some feedback. Overall, I really like your Giada deck but I worry that your mana curve might be to high especially since you are in white. have you looked at switching out some of your higher mana costed cards for lower CMC cards? Here are a few cards I run in my Giada deck that are lower CMC and have really packed a punch

Ramp

Dowsing Dagger  Flip: Easy to flip because all your creatures have evasion.

Sword of the Animist: Gives you consistent ramp every turn.

Land Tax: While not technically ramp does a great job making sure you never miss your land drops and allows you to thin your deck of basic lands as the game goes on. I think Land Tax works well in a deck like this because of the large amount of basic lands you are running.

Card Draw

Mask of Memory: Since your creatures have evasion it is very easy to have it trigger each turn.

Conjurer's Mantle Same as Mask of Memory but also gives one of your Angels vigilance and +1/+1 which is more relevant than you would realize.

Horn of the Mark: What makes this card so unique is you get to draw a card for each opponent you attack with two creatures so you can draw up to 3 cards per turn.

Pyre of Heroes: While technically not card draw does allow you to "trade up" your weakest angel for another angel from your deck with one higher CMC

Protection

Together Forever: I can't express how strong this card has been in my deck. Since Giada is putting +1/+1 counters on your angels you can pull all your angels back to your hand in the event of a board wipe.

Win Conditions

Aetherflux Reservoir: Works well with your lifegain effects in your deck and allows you another outlet to utilize all the life you are gaining.

Angels to Consider

Wojek Investigator, Angel of Jubilation, Angelic Field Marshal, Firemane Commando, Serra Paragon, Thraben Watcher, Metropolis Reformer, Angel of Vitality, Serra Avenger, Segovian Angel, and Sephara, Sky's Blade. Most of those angels will help to lower your curve and allow you to play your angels faster.

Angels I Would Remove

Akroma, Angel of Wrath: Unless she is in there for flavor she cost way too much for what she brings to the table. Consider replacing her with Sephara, Sky's Blade.

Angel of the Dire Hour: Requires you to hold up to much mana, run an extra board wipe instead.

Angel of the Ruins: Same as above, she cost too much for the effect she brings.

Angelic Arbiter: I would only run her if you were going to double down on stax otherwise I think she is over costed.

Other Cards I Would Remove

Parhelion II: Cool card but to high of a CMC for the payoff.

Quicksilver Amulet: 8 mana to play and cheat out a creature seems like a lot. I think if you end up lowering your CMC of your deck this card will become worse.

Return to Dust: I would replace with Heliod's Intervention roughly gives you the same effect but will let you kill additional enchantments or artifacts if necessary, plus the lifegain can be helpful in your deck since you have a lot of lifegain payoffs.

Slurpz on

2 years ago

Cool deck! Tbh this deck is going to need some significant changes to get it working smoothly, but it's a cool idea worth pursuing. I think the first thing you want to do is increase your land count to 35-36 for a deck of your style and average mana value. This is the number you'll see in a lot of beginner deck building resources.

This means making some significant cuts already but I think there's a couple areas that can stand it. You want your deck to be focused in what it's doing - rats and vehicles. The following I would suggest as a first round of cuts as IMO they are low impact, inefficient, and do serve your goals or themes well.

Basilisk Collar

Bonehoard

Infiltration Lens

Pennon Blade

King Macar, the Gold-Cursed

Brave the Sands

Cemetery Tampering

A fun card to add could be Entomb to put any vehicle in your deck into your graveyard to reanimate with Greasefang. Add Parhelion II as well and now Entomb can search for it and put it right in your graveyard ripe for the picking.

Epicurus on Alela's Automotive Museum

3 years ago

All very fine suggestions to consider. I was thinking about Martial Coup, Valiant Endeavor, Slaughter the Strong and Retribution of the Meek. But I do appreciate the value of exiling over destroying in EDH.

Also, some of what I just listed would allow me to keep my own dudes. But once I have Peacewalker Colossus, Shorikai, or a number of other things (Bitterblossom, et al), I wouldn't really need any dudes anymore. In fact, Peacewalker and Parhelion II would take care of all my Vehicle needs by themselves. So maybe even Damnation/Wrath would be solid for the slightly lower costs and wider scope, or even Bontu's Last Reckoning to go as cheap as possible. Either way, I think 7-8 wipes total would be appropriate (or at least a good starting point for playtesting).

Yep. Sounds like a redesign.

Coward_Token on Reckless Onslaught

3 years ago

Ashdust: Yeah my bad, I wasn't taking budget into account when I wrote that. Any of Infectious Horror, Rhox Veteran, Moonsilver Spear, Righteous Cause, and Parhelion II could go, but they're all waaaay cheaper than the Hero. Don't lose sleep over it.

TypicalTimmy on Card creation challenge

3 years ago

I normally make Gearhulks because I think making Jagers is an awesome idea, but as a huge fan of Parhelion II, I'm going that route.


Parhelion, Beacon of War

Legendary Artifact - Vehicle

Parhelion, Beacon of War costs less to cast for each Angel you control.

Flying, vigilance, haste

Whenever Parhelion, Beacon of War attacks, for each attacking nontoken Angel you control, create a 3/3 white Angel creature token with flying tapped and attacking.

Crew 6

7/8


Create a card, legendary or not is fine, that creates obscure tokens that actually exist. For example, mine makes 3/3 Angels when the overwhelming majority make 4/4 tokens.

The tokens it makes must be actual WOTC tokens - but must be obscure ones you seldom see used.

When you design your card, see if you can link Gatherer or the card itself as I did so we can see what you're making in reference to ^-^

  • MARIT LAGE IS BANNED; TOO EASY AND TOO OP FOR THE CHALLENGE, LOL

LunchBox1211 on My Shield is my sword

3 years ago

Hour of Reckoning might not be a bad addition, and if you want another token maker Entreat the Angels does exist. It's not the best card, but I think Miracle is a fun mechanic. Angel of Sanctions Also makes a token of itself that can exile a thing, and Song of the Worldsoul just makes more tokens for (almost) free. That, and I think Parhelion II is a fun card. Maybe run Mass Calcify for a one-sided wrath?

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