City on Fire

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

City on Fire

Enchantment

Convoke (You may tap your creatures as you cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's colour.)

If a source you control would deal damage to a permanent or player, it deals triple that damage instead.

CommanderNeyo on The Ultimate Warriors (Updated)

4 weeks ago

I love Mardu! My favorite deck plays a lot like this one.

Below are some of my recommendations, but I would mostly recommend you check out the CommandZone on Youtube - they have a deckbuilding guide that is very good. Also, for some ideas on cards, you can check out EDHREC, which is a database for deckbuilding.

Anywho, here are some of my recommendations:

== ADD ==

Isshin, Two Heavens as One and Windcrag Siege double all your attack triggers.

Alesha, Who Smiles at Death and Terra, Herald of Hopefoil if you face a lot of removal.

Swords to Plowshares, Damn, Blasphemous Act, and Ruinous Ultimatum for removal.

Boros Charmfoil for protection.

Voice of Victory, Bone-Cairn Butcher, Infantry Shield, and Dalkovan Packbeasts for more Warrior tokens.

Hardened Tactician, Raiders' Spoils, Mindblade Render, Skullclamp, and Zurgo Stormrender for card draw.

Professional Face-Breaker for ramp and card advantage. Boros Signet, Orzhov Signet, Rakdos Signet, Talisman of Conviction, Talisman of Hierarchy, and Talisman of Indulgence for more ramp.

Shared Animosity, Fiery Emancipation, and City on Fire for buffs.

Reconnaissance to remove any creature your opponent blocks so it won't die, and Redoubled Stormsinger to double your tokens.

33 Lands is very low, especially since you have so little card draw and a high average cmc of 2.67. I recommend at least 38, if not 40 - you generally want to be playing a land every turn for the first 5 turns.

== CUT ==

Here are some cards I recommend cutting:

Aeronaut's Wings, Colossus Hammer, Greatsword of Tyr, Inquisitorial Rosette, Mardu Monument, Team Pennant, Amazing Alliance, Cartouche of Solidarity, Rally the Ranks, Shared Triumph, War Effort - Most of these provide modest buffs or require too much mana to use in one go. Most equipment are better in dedicated equipment builds, while Zurgo is generally more about going wide. If you do want to play equipment, I would recommend ones that provide utility (like Sword of the Animist, which you already have) or provide large buffs (like Blackblade Reforged). Cards that only buff your damage by 1 are generally underpowered.

Chromatic Lantern, Commander's Sphere - Your commander is 3-mana, so it is nice to have 2-mana ramp so you can still play your commander on curve.

Diabolic Tutor and Mastermind's Acquisition are a lot of mana for a tutor, and I would generally recommend cutting them.

Anywho, that's a lot, but let me know if any of it was helpful!

KBK7101 on Elsha, Threefold Master - Mystic Meditation (v0.4)

2 months ago

CommanderNeyo Mana is only a problem sometimes. The curve for this deck is super, super low at 2.25, so I'm not sure if I wanna add too much more of it. Maybe I could add something like Battle Hymn back in? City on Fire is a pretty great recommendation! I love that it has convoke to help offset it's high MV. Definitely want to swap in Kindred Discovery, too. Unsure what to cut for them, though.

Venum Ojer Axonil, Deepest Might  Flip is a really solid card. I opened the showcase for it from a booster pack a while ago. Thoughts on what to cut?

I also tweaked the deck slightly a while ago but haven't updated it yet.

CommanderNeyo on Elsha, Threefold Master - Mystic Meditation (v0.4)

3 months ago

Dang, this looks like a blast to play - and terrifying to play against!

I would recommend Haze of Rage, it buffs and it is reusable, which is especially useful when you don't have a lot of card draw to get more fuel. I have died to this card so many times...

Fiery Emancipation, City on Fire, Isengard Unleashed give you triple damage - providing extra benefit when you have cards like Impact Tremorsfoil out. They really help close out games from nowhere.

Do you have mana problems? With only 33 lands and 6 ramp spells, seems like it might be hard to get consistent land drops. I would recommend going up to 38 lands and adding some more card draw. If you can find space, maybe move Kindred Discovery from the Maybeboard into the deck. Name Monk as the creature type, and you will draw boatloads of cards from your tokens entering and attacking.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

6 months ago

Latest iteration of the deck has been running very well, with a 40+% winrate in my playgroups the last 2 months or so.

Removing the Blood Moon effects has really only been positive. A lot of the success of the deck (at least the way I like to play it) is to be the smallest threat at the table, and then taking over everything the next turn or two. Any time an opponent questions attacking you because of your boardstate, but also knowing how explosive Ib can be, is a win in my book.

My favorite thing about the deck continues to improve, which is the play patterns and wincons feel new every time. That feels great to play and play against.

City on Fire has been a powerhouse every single time I land it. There is so much incidental damage in the deck I will likely make tweaks for more damage uppers/doublers.

The amount of searching and shuffling is getting tiresome, so I will probably streamline the landbase a bit here soon.

Of all the recent editions, only Sunspine Lynx has underperformed. It being a 4 drop isn't necessarily a problem, but being a non-Goblin has been more impactful than expected.

Repercussion also allowed me to turn a 2nd place finish into a forced table-wide draw from all of us dying at the same time. Not winning but not losing is a win IMO!

Barbarian_Sun_Pope on Devoted Fans

6 months ago

Nice deck (+1), if you're looking to cast City on Fire, you can try Irencrag Feat. It is similar to Geosurge, but doesn't limit the type of spell you can play with it. It does limit the number, but if the next spell triples all damage, it might be worth it. Gratuitous Violencefoil is a slightly cheaper alternative if you don't want to use convoke, though it only doubles damage rather than triple.

Outside of damage, Count on Luck might be a pretty good fit here since it's cheap, increases devotion by quite a bit, and adds some card advantage. Hope this helps =)

Neotrup on card:Calamity, Galloping Inferno copying enchantment/artifact …

9 months ago

Calamity, Galloping Inferno will make copies of the cards exactly as they're printed, so animation effects won't be copies. However, since the copies will still have the original mana value, Bello, Bard of the Brambles's ability will apply to them making them enter as creatures. Since they are entering as creatures there's nothing keeping them from entering attacking. If you did not control Bello when Calamity's ability resolved you could not choose to make copies of City on Fire because you must choose a creature that saddled it, and City on Fire would be a noncreature enchantment that saddled it. If City on Fire were animated by a different effect like One with the Stars you would still be able to chose it, but the tokens would enter tapped and not attacking (since they wouldn't be creatures in that scenario).

TL;DR - Yes, the copies will enter tapped and attacking due to the animation effect being a static ability that will apply to the tokens rather than a 1-shot effect only effecting specific permanents.

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