Ball Lightning

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Ball Lightning

Creature — Elemental

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking if lethal combat damage would be dealt to all blocking creatures.)

Haste (This creature can attack and as soon as it comes under your control.)

At the beginning of the end step, sacrifice Ball Lightning.

cptnkak on Boros Burn

2 days ago

Have you seen Ball Lightning

pedroedmarcos on How Phase out and "At …

4 days ago

Hey there,

So, Lets say I cast a Teferi's Veil on my Ball Lightning and in the end of my turn I stack the triggers on a way that it phases out before the sac trigger resolves. Will I have to sacrifice them?

Coward_Token on Murders at Karlov Manor

4 months ago

neo!Massacre Girl: Any good non-symmetrical burn creatures that can take advantage of this in mono-black? (Stuff like Plague Spitter will wear down your own stuff)

Kylox, Visionary Inventor: Very expensive at 7 MV, but seems fun. Works well with token-making spell cards. (Any good Ball Lightning-type token creators?)

Case of the Ransacked Lab: Finally a mono-blue noncreature Goblin Electromancer at this mana value! It turning into a quasi-Archmage Emeritus later on is just the cherry on the top. I like Cases in general too, being obviously very similar to Classes.

Dog Walker: disguise flavor feels kinda weird here

Delney, Streetwise Lookout: AFAIK e.g. Welcoming Vampire doesn't work with stuff like this. At least Esper Sentinel is still good. Also, neat Spark Double imitation with commanders like Lotho, Corrupt Shirriff

seshiro_of_the_orochi on Card creation challenge

4 months ago

Jareth, the Goblin King

Legendary Creature - Goblin Noble

When ~ enters the battlefield, create X 1/1 red goblin creature tokens.

~ gets +1/+0 for each other goblin you control.

Other goblins you control have Trample, Menace and First Strike.

1/3


Create a Ball Lightning style card that can be your commander.

DreadKhan on How does Clever Concealment work …

6 months ago

From what I understand it appears that if you can phase the Myriad tokens out, they won't exist for game purposes during the end step, when they'd be exiled normally. The way Myriad works it sets up a single trigger, in contrast with something like Ball Lightning that would still die at the next end step. Thus, I think you get to keep any copies that you manage to phase out.

Azoth2099 on

9 months ago

toxicsunshine22

Hey dude! Gonna try to keep this brief and not go down a brewing rabbit hole lol.

Have you considered extra combat phases? Your Commander's strategy obviously hinges upon you being able to attack with it, so doing it multiple times a turn is the way to go imho.

Although I wouldn't go overboard with it, there are a few worth thinking over such as Aggravated Assault, Combat Celebrant, Breath of Fury (extra good if you're running creatures that want to be sacrificed on your way to drawing cards via your Commander, Cathodion for example), Seize the Day, Savage Beating & World at War.

Creatures that sacrifice themselves could also be great, stuff like Ball Lightning, Groundbreaker & Lightning Skelemental can do a lot of damage. Blood Pet, Goldhound, Reckless Barbarian, Generator Servant, Tinder Wall, Wild Cantor & Basal Thrull draw and ramp you at the same time, which is pretty neat. Eldrazi token generators like Sifter of Skulls, From Beyond & Awakening Zone can help you keep that engine running in longer games. Haywire Mite, Caustic Caterpillar &Cankerbloom draw, control the board and replace their presence on your own board for a great rate.

There are a few value pieces worth thinking about as well, like, Pitiless Plunderer & Korvold, Fae-Cursed King.

Lastly, you need a lot more mana dorks, my guy. As many as possible.

Sorry for being so long-winded! Cheers!

Icbrgr on

9 months ago

Great advice all around DreadKhan!

Meekstone seems like a great tech card I like it!... I also love Ball Lightning too and think I would gladly reduce my Thunderous Wrath count for some... I'm definitely gonna up my Fireblast count too... I was just nervous about playing it alongside Shard Volley but maybe it will work out... I'll make some adjustments thank you!

DreadKhan on

9 months ago

Have you ever thought about using one or two Ball Lightning over Thunderous Wrath? 3 mana is pretty doable with 20 lands (most of the cards you'll play in a Burn game were in your opening hand in my experience), and 6 > 5 in terms of card quality, with both usually being castable when you topdeck them late.

This is probably more of a personal preference, but I worry a lot more about facing off with Monastery Swiftspear than Goblin Guide, getting the odd free card can make a big difference in Legacy, even if it's only a land it's one less dead card I have to draw, which means you're putting gas in your opponent's tank IMHO. Swiftspear has a higher ceiling too with all of your spells, it's especially nice with your Fireblasts and Thunderous Wraths.

I second Balaam__, Fireblast is really good in Burn, I could see running 3 if you worry about drawing too many, but I win a lot of close games off of Fireblast, it's fairly hard for Burn to pull off a turn 3 win without using it.

For sideboard, have you thought about Meekstone? You don't run any creatures with power > 2, so it has no risks for you and can slow down aggro, and it can be played turn 1 even if they don't have a body, making it potentially better than Flame Slash in some situations.

Burn is a great archetype if you want to have one Legacy deck and Legacy isn't your forte, there is a fair bit of freedom compared to other archetypes, with lots of cards you can build around.

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