Ball Lightning

Ball Lightning

Creature — Elemental

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking if lethal combat damage would be dealt to all blocking creatures.)

Haste (This creature can attack and as soon as it comes under your control.)

At the beginning of the end step, sacrifice Ball Lightning.

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Ball Lightning occurrence in decks from the last year

Latest Decks as Commander

Ball Lightning Discussion

Grind on Gravy Baby

2 months ago

Sweet deck!!
Maybe Ball Lightning?

Chandra585 on Card creation challenge

3 months ago

Thunder-lord's Call


Put token copies of Ball Lightning, Lightning Bolt and Warstorm Surge on the stack.

make this another card in this cycle of sorceries that cast other spells.

Epicurus on Scouts for the Empyrean Squadron

3 months ago

Not necessarily. I guess then my suggestion would be to add more stuff to use all that mana with. Like, I get using Firestorm if you're drawing your deck, but with infinite mana even a simple Fireball ends the game (though Aurelia's Fury is a better card in general without the combo). Or what about Finale of Glory or Finale of Promise? Or Heliod's Intervention. And Scroll Rack could be useful for finding your combo pieces, since there's little tutor help in Boros.

The one thing I was originally going to suggest before I saw that it was a combo deck was to include some glass cannons (for whatever reason, Ball Lightning is the only thing that I can think of right now, but you know what I'm talking about). Again, not ever playing combo decks, I'm not certain that would even be helpful.

I probably should just bow out at this point, because I'm out of my element. I thought I'd give it a shot, but I really don't know how to build like this.

ellie-is on Ball Lightning Never Dies

4 months ago

Fun deck! I do feel like you probably need more creatures and more things to do before you get to 3 mana. Key to the City is probably the card you want to take out to make room for others, and you definitely want a fourth Ball Lightning. Might want to consider Spark Elemental as it synergizes with Call of the Death-Dweller in a way the big balls don't (you can actually return two of them with it due to the low cmc).

Finally, I'd say you need a playset of Thunderkin Awakener in this kind of deck. It does what Unearth does, but every single turn its in play. It's the card that made this archetype viable in the first place (not top tier, but at least tournament playable). Even if it dies attacking, it at least cost you one less mana to do than call of the death dweller did. To make room for it you might want to rethink the heavy discard strategy of cards like Ransack the Lab, discarding just to reanimate in a card that's going to die at the same turn doesn't seem like the best use of resources.

Hope that helped!

legendofa on Card creation challenge

4 months ago

Snapping Sea Lion

Creature - Turtle Cat

Hexproof from red

When Snapping Sea Lion enters the battlefield, it deals damage equal to its power to target creature.


Create a Ball Lightning-style card.

ellie-is on $60 Sack of Elementals

6 months ago

Looks fun! Collateral Damage might go well with Mortician Beetle and all the sacrifice-at-end-of-turn creatures :) Thud is also great with Ball Lightning-type cards despite the sorcery speed.

jwong14 on Mono-Red | Best Aggro Deck Ever! - Updated

6 months ago

yeah I have to agree with LeaPlath, stuff like Firedrinker Satyr and Figure of Destiny aren't that good in aggro decks, because they don't really fit the theme. Also, Ball Lightning on first glance looks like a really good card cause it can potentially hit for 6 points, but aggro is also all about tripping your opponent up with there targeted removal, and ball lightning can't really be removed. I also think that burning tree emissary, and also cards like Manamorphose should be used in this sorta deck, because of a big curve. Also vexing devil is kind of just like a better ball lightning, because of the low cost, and its target for removal so that you can put out your torban safely.

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