Kozilek's Return

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Kozilek's Return

Instant

Devoid *(This card has no colour.) *

Kozilek's Return deals 2 damage to each creature.

Whenever you cast an Eldrazi creature spell with converted mana cost/mana value 7 or greater, you may exile Kozilek's Return from your graveyard. If you do, Kozilek's Return deals 5 damage to each creature.

sylvannos on MH3 Elves

2 months ago

@Icbrgr: Summoner's Pact because you can often win the turn you would want to cast it. I'd also back it up with 3~4 Lead the Stampede. I've found Collected Company and other stuff that dumps elves into play just not worth it when you're only getting 1 and 2 CMC dorks.

I've played elves in Modern before:


U/G C-c-c-combo Elves!

Modern sylvannos

SCORE: 15 | 8 COMMENTS | 4263 VIEWS | IN 4 FOLDERS


My conclusion wasn't speed or consistency, but just how badly you lose to any deck with red in it. Lightning Bolt on Elvish Archdruid on turn two ends the game. Ragavan, Nimble Pilferer flipping a mana dork for them to cast ends the game. Wrenn and Six sniping a creature each turn ends the game. And God have mercy on you if your opponent casts a Pyroclasm or Anger of the Gods or Kozilek's Return.

The good news is Fury was banned. The bad news is not much else has changed. Priest of Titania is still going to die to burn spells and there's nothing to be done about it.

tl;dr--only play elves if your meta has no red decks.

colinplaysmagic89 on $60 Mono Red Prowess with Upgrade Path to Murktide

1 year ago

I threw together the sideboard for the $60 version based on what I could fit into the budget, but here's a general explanation of the sideboard choices:

Abrade Abrade doubles as a removal spell against creature decks and artifact hate against decks like Hammertime, Affinity, and Hardened Scales. While you can also snag a turn one Amulet of Vigor on the draw against Titan, this might be too slow. Abrade also deals with Chalice of the Void

Dragon's Claw Whenever you are in a matchup where you need to race, Dragon's Claw gains you a ton of life. Bring it in in the mirror and against burn, for sure.

Kozilek's Return This card serves a few different purposes. Because it only deals two damage, your prowess creatures will survive the spell, meaning you can use this to clear the board in matchups like Hammertime, Yawgmoth, or Creature based decks. But the spell is also colorless, meaning that it can kill creatures with protection from Red like Sanctifier en-Vec

Smash to Smithereens This gives us some extra reach against hammer and burn while also destroying their shadowspear or getting rid of an artifact blocker.

Unholy Heat This is a removal spell for matchups like Yawgmoth where we need to get through blockers or anything where we need to kill something. This can also take care of a primiveal titan if we have delirium.

Pyrite Spellbomb This card is more Sanctifier En-Vec protection.

Tormod's Crypt Zero mana graveyard hate. Because it's zero mana, it also is good for getting prowess/delirum triggers.

Soul-Guide Lantern One mana graveyard hate that gets past leyline of sanctity, or deals with a single target in the graveyard and then cantrips.

ThisIsMyAccount on Mono Red Prowess

2 years ago

Just my opinion but I think the sideboard could be tuned a bit better. So, Leyline of the Void is a good card and everything, but because you don't have any looting/discard effects you just can't afford to draw it. I would run 3 Surgical Extraction or Tormod's Crypt instead because it isn't a dead draw and will activate prowess effects on your creatures. Then, Magus of the Moon can be 3 Blood Moon instead because playing the noncreature will activate prowess. With 2 extra cards in the sideboard now I would say cut a Kozilek's Return for 3 Dragon's Claw. Finally, Chandra, Dressed to Kill is good in those more grindy matchups but I feel like Shrine of Burning Rage would be better in that situation but also Roiling Vortex is something to be highly considered just because of the current modern META.

For the flex slots, all I can say is that 2-3 Bedlam Reveler seems to be fairly standard for prowess, but its up to you if you want to get experimental with it :)

RDWDTR on Attrition Jund (Baby Jund) 4-0 at FNM

2 years ago

I'm not sure what your budget is or what exact suggestions you're looking for but here's my feedback. I'm going to write these suggestions assuming you already have an idea of what the "optimal" Jund list looks like. There won't be any of those cards on this list because I assume you already know about them but are unable/unwilling to afford them. Overall I like your budget take on Jund but there's a lot of room to upgrade this, even on a budget.

Cards to look into:

Criticism:

  • Olivia Voldaren and Reaper of the Wilds aren't all that impressive to me, same with Dreg Mangler. These cards feel like filler for this deck. I don't really like Huntmaster of the Fells  Flip either but it's better than the other three cards.

  • Kitchen Finks seems more like a SB card to me against burn or aggro matchups, though it's not the worst thing ever MB

  • Bile Blight is ok but I think Maelstrom Pulse might be better. I would only run 2.

  • Birds of Paradise doesn't really belong in a deck like this. It's not the worst choice but I'd rather be using a discard spell or holding up mana for a Bolt or something T1 than play a Bird.

  • I'm sure you know this, but that mana base is really sub-optimal. You might see the biggest difference in upgrading that first.

Sideboard:

  • 4x Dismember? What for? You already have tons of spot removal in the MB.

  • Drown in Sorrow is meh to me; I'm not so sure you need board wipe in your SB with all the spot removal and creatures you're running. I personally think you have better options for board wipe anyway: Bontu's Last Reckoning, Anger of the Gods and Kozilek's Return seem stronger to me. Damnation would be the best boardwipe but it is pricey. I would only run 1-2 of any of these.

  • Putrefy doesn't seem as good to me as something like Naturalize, even if it means getting got by Welding Jar.

  • Duress isn't the best SB slot. You could probably put this in the MB or just go for Inquisition as noted earlier.

  • Rakdos Charm is ok, you run 4 Scoozes in the MB so you're already decent against graveyard decks.

itsbuzzi on Red Board Wipes

2 years ago

I run in the format a bit and would like to add to the list as some of my favorites were not found. I would also like to add there are two types: large and small. Generally small red board wipes consist of 3 damage or less to the board whereas large board wipes deal more. I'll separate them into these piles. There are 2 things you are looking for when refering to red boardwipes: Mana cost and damage; you want the best bang for your buck in a sense. A semi-complete list of the best unique board wipes includes: (This list may be missing some, Gatherer missed Cinderclasm)

Small Boardwipes

Anger of the Gods: Deals 3 damage to each creature with exile clause for 3 mana at sorcery speed. A standard scale of a good board wipe.

Chandra, Awakened Inferno (Cast for 6 then -3): Deals 3 damage to each non-elemental for 6 mana at sorcery speed with potential upside after untapping next turn. Deck-dependent, if you only need a board wipe and don't need the other value this is not the card you need and isn't worth it.

Cinderclasm: Deals 1 damage to each creature for 2 (1) or 2 damage to each for 1 at instant speed. Depending on what you need the stop the instant speed is valuable as you can stop triggers ensuring what you are killing doesn't get bigger and play around any potential counterspell or protection.

Crush the Weak: 2 damage to each creature with exile clause at sorcery speed for 3 (2) or foretold to spread the mana across a couple of turns; not exactly what you want with a board wipe unless you can set it up this way. This card isn't really any better than Cinderclasm unless the is hard to cast or you need the exile clause.

End the Festivities: 1 damage to each creature and planeswalker for 1 at sorcery speed. A good standard for a tiny board wipe but is fringe in utility.

Fiery Cannonade: 2 damage to each non-pirate creature at instant speed for 2. Is deck-dependent, personally best used while piloting a pirate deck but otherwise is similar to Cinderclasm.

Flame Sweep: 2 damage to each non-flyer for 2 at instant speed. Very similar in utility to Fiery Cannonade but worse as flyers are more prevalent in the format and just in general.

Incendiary Sabotage: 3 damage to each creature at instant speed for 2 and sacing an artifact. Fringe where you need artifacts in the deck but the instant speed may be useful as described before but is somewhat on par with Anger of the Gods due to versatility but worse based on utility.

Radiant Flames: 1 2 or 3 damage to each creature depending on how many colors of mana used to cast at sorcery speed. This is a versatile board wipe and very much on par with Anger of the Gods perhaps better due to the ease of casting paired with the different modes on it but does not come with the exile clause.

Sweltering Suns: 3 damage to each creature for 1 with cycling 2 at sorcery speed. Very similar to Anger of the Gods which is a good place to be with more utility where you can get a new card from it at instant speed if it's not needed.

Vampires' Vengeance: 2 damage to each non-vampire creature. Essentially similar to Fiery Cannonade.

Large Boardwipes

Burn Down the House: 5 damage to each creature and planeswalker or 3 1/1 devil tokens with haste for the turn for 3 at sorcery speed. Depending on how much damage you need to include this one covers all your bases with additional playability with the devils.

Chandra, Flamecaller (Cast for 6 then -X): Deals X damage up to a max of 4 (unless other loyalty raising cards are used) to each creature for 6 mana at sorcery speed with potential upside after untapping next turn if it survives. Deck-dependent, if you only need a board wipe and don't need the other value this is not the card you need.

Draconic Intervention: X damage to each non-Dragon creature where X is an instant or sorcery card's mana value in your yard with the additional cost of exiling the instant or sorcery for 2 at sorcery speed. Deck dependent obviously but can go large or small just has a large additional cost. You'd want to get at least 3 damage off of this every time and more to make it really worth it.

Gates Ablaze: X damage to each creature where X is how many gates you have for 2 at sorcery speed. Very much deck dependent of course but if it fits the deck this is the card to run.

Hour of Devastation: 5 damage to each creature and each non-bolas planeswalker while losing indestructible for 3 at sorcery speed. This is similar to Burn Down the House where unless you need the additional text on the card just run Burn Down the House.

Kozilek's Return: 2 damage to each creature for 2 at instant speed with the additional bonus of exiling it from your yard as you cast an Eldrazi for 7 or more to deal 5 damage to each creature. Once again deck dependent of course but if it fits the deck this is the card to run.

Mizzium Mortars: For the board wipe mode (the only mode we are looking at) its 4 damage to each creature you don't control for 3 at sorcery speed. Not exactly the rate of a board wipe you want unless the bonus of the 1 sided boardwipe is that appealing.

Sarkhan's Unsealing: The board wipe mode is after casting a creature for 7 or more it deals 4 damage to each creature and planeswalker you don't control. Similar to Kozilek's Return but worse where you don't have the early game mode but better where it is repeatable. It doesn't look like you need this one unless it fits the deck.

Star of Extinction: The mother of all board wipes. Deal 20 damage to each creature and planeswalker while also blowing up their land for 5 at sorcery speed. Very over the top and you most likely can get what you need to do for less mana.

Storm's Wrath: Deals 4 damage to each creature and planeswalker for 2 at sorcery speed. Pretty much the best board wipe to deal 4 damage.

The Best Wipes at Each Damage

Generally speaking these are the best at simply dealing damage while staying mana conservative:

1 damage: Token hate or very aggro hate End the Festivities

2 damage: Inbetween of Token hate & standard damage Radiant Flames just due to the fact that for the same mana it can hit for 3 damage.

3 damage: Standard amount of damage It's very close but just for ease of casting Radiant Flames beats out the competition unless the cycling fits well or the exile clause is needed.

4 damage: Inbetween of Smaller and Larger amount of damage Storm's Wrath Not even a question is the best by far.

5 damage: Larger amount of damage Burn Down the House. It's close but the additional option of the card helps it beat out.

Anything Larger: Star of Extinction Basically, if you need to board wipe in red and need to deal more than 5 damage you're generally out of luck and should look elsewhere. Star of Extinction is not really a card you want to be running if you can avoid it the mana cost is just so high.

DawnsRayofLight on Eldrazi Tribal/Tron (Help is Appreciated)

3 years ago

@lalalalala: it is definitely getting there. I am going to make some suggestions:

I know this is going to be like "wow now I am running the same Tron as everyone else" but Karn has always been one of my favorite planeswalkers and he is ideal in a list like this

I might run

3x Karn, the Great Creator

2x Karn Liberated

1-2 Ugin, the Ineffable

1-2 All Is Dust

3-4x Golgari Signet or Talisman of Impulse

1x Blast Zone

1x Yavimaya, Cradle of Growth

(for the lands maybe drop a crossroad or two? test the deck and if you feel you are not getting lands consistently enough run 22 or 21, a lot of the TRON lists similar to yours run only 17)

Cards to Drop:

Eldrazi Mimic: It is nice to have a 2 drop but he isn't that strong, if you want an early drop you can run Walking Ballista or Matter Reshaper

Conduit of Ruin: You can maybe be fine with 2 but 4 isn't necessary, I am honestly not a fan but it does at least fetch your big boys, but you may have enough dig with the Ancient Stirrings to drop it altogether. Wurmcoil Engine may be a better 6 drop

Titan's Presence: you may have enough creature removal with Kozilek's Return and Warping Wail. It also gives your opponents information about what you may have in hand. You could drop them to run other cards.

Set up your sideboard like this (for use with Karn)

3x Chalice of the Void: Seriously a good card, I was onto this long before it started getting put in Tron, maybe consider a 1 of in the main to, but basically it allows you to halt a lot of annoying decks in their tracks: affinity, infect, storm, they die to this card. I sided it in one game against an affinity player: played 1 for 0 then the next turn dropped another at 1 and he scooped.

1x Ensnaring Bridge

1x Crucible of Worlds

1x Relic of Progenitus

1x Grafdigger's Cage

1x Pithing Needle

1x Torpor Orb

1x Wurmcoil Engine

1x Ratchet Bomb

1x Trinisphere

1x Blightsteel Colossus: Martyr of sands is making a comeback

2x Wilt: just to counter Blood Moon

Maybeboard for the side

1x Oblivion Stone

Hope this helps!

Grubbernaut on Grixis Control

3 years ago

I would recommend either going the Murktide Regent or Lurrus of the Dream-Den route; Murderous Rider and the planeswalkers here simply aren't going to keep up with the modern meta.

I would also cut Creeping Tar Pit for Hall of Storm Giants; it dodges Unholy Heat. And speaking of which, I would also strongly recommend playing more of those and less Fatal Pushes to keep up against planeswalkers.

I also think Field of Ruin is pretty bad overall, right now, although I guess Tron is on the rise. I would consider some filter lands, since you've got so many blue and black pips to sort through.

Counters and discard spells also have some tension, but 4x is probably fine.

For SB recommendations: Kozilek's Return is easier to cast than Anger, and instant; and Mystical Dispute is probably better than the Forces, against opposing control decks.

Cheers!

zapyourtumor on Jeskai Murktide Control

3 years ago

It seems a little misleading to say "based on a list by aspiringspike" when the list is identical to the one played by aspiringspike.

About the maybeboard, I think Consider could definitely replace Thought Scour here. Since we don't really want to rush into casting a 7/7 or 8/8 Murktide as fast as possible, Consider gives us better filtering for what we want while putting one less card in the graveyard.

For Unholy Heat vs Fire / Ice, I'm not sure how easy it would be for the deck to achieve delirium consistently without bauble. With all the X/1 Rags, DRC, Hammer Time creatures, and Risen Reefs in the meta I think Fire is slightly better right now (I even see jeskai control lists playing Electrolyze again).

Prismari Command feels decent if you're seeing a lot of artifacts in the meta else I don't know how good it would be.

Also, I feel like the deck doesn't have many sweepers to deal with go wide decks (with only 1 EE in the sb). I think a second EE and maybe some damage sweepers like Radiant Flames/Kozilek's Return (I think Anger might be too red pip intensive) that miss Murktide could be decent here (unfortunately they miss rhinos too).

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