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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
2 weeks ago
This looks pretty sweet. I think Disrupt Decorum could be a nice addition. It functions as protection, trickery and teeth (just not your teeth :)). Also, since you're featuring quite a few non-creature permanents you want to keep around for a while, I think Karmic Justice is worth considering (though I know it's not exactly a cheap card these days). Happy brewing.
1 month ago
If you're running dread, you may also like No Mercy. It's basically the same, but cheaper and not a creature so it's harder to remove.
Lastly, I really like goad effects to make sure people attack instead of attacking no one. Disrupt Decorum and the impetuses are pretty good for that.
3 months ago
The "voluntary" version of forced combat is introducing the Monarch, or a Coveted Jewel to the table. Nobody has to attack, but the majority of people can't resist poking in for a few damage just to draw that extra card. That's where the fun begins, as soon as you got rid of your own Monarch, most of the tables I've played at will kill themselves over it. I just sit back and watch people voluntarily swing their team at each other, reaping the benefits when the time is right. I find that more enjoyable than actually forcing it, however Disrupt Decorum is one of my favorite fogs, which also removes blockers for my Voltron commander to swing in.
4 months ago
7 months ago
alexjustdoit , Arachnogenesis is a cool card, but Settle the Wreckage and Comeuppance serve similar roles and can be tutored from Sunforger. Also I have no way to utilize the spider tokens (such as Craterhoof Behemoth) in the deck. I see in your list you run Jolrael, Mwonvuli Recluse, so that is a good way to pump the tokens.
Looking at your list a few things come to mind:
It looks like you can win using the combos I have listed or through combat using Insurrection or Arachnogenesis + Jolrael, Mwonvuli Recluse, but I think you could use another. With enough card draw Laboratory Maniac works well, but Approach of the Second Sun is another good win con.
2) Card Draw
I suggest running more card draw, I noticed you have no group hug style card draw effects besides Selvala, Explorer Returned, and you have no sorcery card draw (such as Sphinx's Revelation). I would suggest adding more card draw, either through enchantments like Sylvan Library or cards like Sphinx's Revelation.
3) Board Wipes
I get wanting your opponents to build up creatures so you can use them with Disrupt Decorum or Insurrection, but I think it is worth including spells like Austere Command, Farewell, Vandalblast, Cyclonic Rift, etc to control the board when you need to.
4) Flash Enablers
I have found that this style of control deck really wants to be able to play on other peoples turns, where you can hold up mana for either removal or countermagic, but play ramp or card draw if your opponents do nothing. Cards to support this include Vedalken Orrery and Leyline of Anticipation. There is also great synergy with the Seedborn Muse you run when using these cards.
Some missing cards that are generically powerful that you could add are:
7 months ago
Hey, m4rs, I'm back with some spicy tech for your deck, this time regarding the big tokens themselves:
My suggestion, whenever possible, is to run creatures over other spell types for the same effect: they synergize better with your deck, despite being more vulnerable to boardwipes. (It makes you more explosive, which is better the higher you go on power level).
Have you considered Quartzwood Crasher? It is already a trampling beater that gives you even bigger trampling beaters.
Overwhelming Stampede is great when you have a 5+ power creature on the board. Unfortunately it doesn't apply to the tokens created thereafter.
Delina, Wild Mage can copy your legendary creatures as non-legendary, just for Ghired to copy them even further. (Throw in Parallel Lives in the mix and we're salivating already.) Maybe you're lucky enough and roll 15+ three times in a row?
Harmonic Prodigy and Wulfgar of Icewind Dale double your Ghired triggers. The former can be cloned for extra spice and the latter also works with Etali, Primal Storm, Aurelia, the Warleader and Combat Celebrant. (Too bad Isshin, Two Heavens as One is black :-/)
If you're relying a lot on "when-something-enters-the-battlefield" effects, Panharmonicon might be a good friend to you.
In that matter, Hofri Ghostforge gives all your creatures a second life should your opponents dare removing them. (I played against him, and it is ANNOYING to have to kill things twice to get rid of them.) The bright side is that the exiled cards come back to the graveyard after they LEAVE the battlefield for any reason, so you can recur them.
Iroas, God of Victory gives evasion to your creatures while protecting them from blockers.
Marisi, Breaker of the Coil should maybe return to the deck if you're afraid of being attacked when going all-in, since you removed Intangible Virtue. It also has the neat bonus of your opponents having to answer before you declare who you're attacking. (I know it doesn't scream "token" off its textbox, but it is a repeatable Disrupt Decorum effect which clears the board for your next attack).
I believe Selesnya Eulogist might be swapped out for Scavenging Ooze or the recently spoiled Lion Sash. Despite not populating, they exile any card and are cheaper mana-wise. The Sash can also be equipped to a creature to buff a creature and avoid creature wipes.
Since you run the Moxen, Gemstone Caverns fills the same role of exchanging cards for tempo, while being a land. (You can always choose to not go first if you win the dice roll.)
Now, as always, I want to suggest some removals:
I love Mimic Vat in battlecruiser games, but it doesn't pull the same weight on quick games. (It hurts to write it, but my beloved Soul Foundry might also only belong to Christmasland, since, if you don't have the mana to cast AND copy the creature right away, your opponents might see the danger incoming and remove the artifact before you get any value off it.)
Tendershoot Dryad might not belong here, since Ghired cares about quality, not exactly quantity of the tokens.
Esika's Chariot. I understand it already comes with its tokens for crewing, but getting a token copy of TOKEN creatures AFTER combat is too narrow for my taste (and you don't have noncreature tokens). Again, Rionya and Delina are better suited for this job.
Sword of Hearth and Home is good protection stapled to decent blink and ramp effects, but the ramp comes too late for Ghired to care, the blink is unreliable and the protection can be better executed by Shalai, Voice of Plenty, Saryth, the Viper's Fang (trample + deathtouch is nasty), Privileged Position or Asceticism.
What are your experiences with Warstorm Surge? I usually leave it out of my deck if I have access to Terror of the Peaks, since 6 mana is a lot in my games and the Terror is tutorable by cards you already run.
8 months ago
I think Disrupt Decorum should make a nice addition; not sure what to remove for this though.
9 months ago
Considering the german meaning of Wanderlust, which is more or less joy or desire to wander away (thus being a positively connotated variation of Fernweh Pain for far away places), I could imagine something like this:
When ~ enters the battlefield, goad each creature you don't control.
Whenever a player attacks with one or more creatures, exile up to one creature that player controls. Its controller gains life life equal to its toughness. Return it to the battlefield under its owner's control at the beginning of their next declare attackers step.