Disrupt Decorum

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Disrupt Decorum

Sorcery

Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

CriticalZER0 on Kynaios and Tiro, Embodiment of EDH (Group Hug)

3 months ago

alexjustdoit , Arachnogenesis is a cool card, but Settle the Wreckage and Comeuppance serve similar roles and can be tutored from Sunforger. Also I have no way to utilize the spider tokens (such as Craterhoof Behemoth) in the deck. I see in your list you run Jolrael, Mwonvuli Recluse, so that is a good way to pump the tokens.

As for Collective Restraint, I think I would run Solitary Confinement or Peacekeeper before running that card.

Looking at your list a few things come to mind:

1) Wincon

It looks like you can win using the combos I have listed or through combat using Insurrection or Arachnogenesis + Jolrael, Mwonvuli Recluse, but I think you could use another. With enough card draw Laboratory Maniac works well, but Approach of the Second Sun is another good win con.

2) Card Draw

I suggest running more card draw, I noticed you have no group hug style card draw effects besides Selvala, Explorer Returned, and you have no sorcery card draw (such as Sphinx's Revelation). I would suggest adding more card draw, either through enchantments like Sylvan Library or cards like Sphinx's Revelation.

3) Board Wipes

I get wanting your opponents to build up creatures so you can use them with Disrupt Decorum or Insurrection, but I think it is worth including spells like Austere Command, Farewell, Vandalblast, Cyclonic Rift, etc to control the board when you need to.

4) Flash Enablers

I have found that this style of control deck really wants to be able to play on other peoples turns, where you can hold up mana for either removal or countermagic, but play ramp or card draw if your opponents do nothing. Cards to support this include Vedalken Orrery and Leyline of Anticipation. There is also great synergy with the Seedborn Muse you run when using these cards.

Some missing cards that are generically powerful that you could add are:

Cyclonic Rift

Expropriate

eliakimras on Ghired - Precon Primal Genesis - Heavy Upgrade

3 months ago

Hey, m4rs, I'm back with some spicy tech for your deck, this time regarding the big tokens themselves:

My suggestion, whenever possible, is to run creatures over other spell types for the same effect: they synergize better with your deck, despite being more vulnerable to boardwipes. (It makes you more explosive, which is better the higher you go on power level).

Now, as always, I want to suggest some removals:

  • I love Mimic Vat in battlecruiser games, but it doesn't pull the same weight on quick games. (It hurts to write it, but my beloved Soul Foundry might also only belong to Christmasland, since, if you don't have the mana to cast AND copy the creature right away, your opponents might see the danger incoming and remove the artifact before you get any value off it.)

  • Flamerush Rider requiring an attacking creature target right away means that your options are too limited. In my opinion, Delina, Wild Mage and Rionya, Fire Dancer are better cards for the effect.

  • Tendershoot Dryad might not belong here, since Ghired cares about quality, not exactly quantity of the tokens.

  • Esika's Chariot. I understand it already comes with its tokens for crewing, but getting a token copy of TOKEN creatures AFTER combat is too narrow for my taste (and you don't have noncreature tokens). Again, Rionya and Delina are better suited for this job.

  • Sword of Hearth and Home is good protection stapled to decent blink and ramp effects, but the ramp comes too late for Ghired to care, the blink is unreliable and the protection can be better executed by Shalai, Voice of Plenty, Saryth, the Viper's Fang (trample + deathtouch is nasty), Privileged Position or Asceticism.

  • Response / Resurgence is single-use. Aurelia, the Warleader's effect is repeatable.

  • What are your experiences with Warstorm Surge? I usually leave it out of my deck if I have access to Terror of the Peaks, since 6 mana is a lot in my games and the Terror is tutorable by cards you already run.

NV_1980 on Super Monarchy Alpha Plus

4 months ago

I think Disrupt Decorum should make a nice addition; not sure what to remove for this though.

seshiro_of_the_orochi on Modernization

4 months ago

Considering the german meaning of Wanderlust, which is more or less joy or desire to wander away (thus being a positively connotated variation of Fernweh Pain for far away places), I could imagine something like this:


Wanderlust

Enchantment

When ~ enters the battlefield, goad each creature you don't control.

Whenever a player attacks with one or more creatures, exile up to one creature that player controls. Its controller gains life life equal to its toughness. Return it to the battlefield under its owner's control at the beginning of their next declare attackers step.


This combines Disrupt Decorum with triggers similar to Meandering Towershell and Verdant Sun's Avatar.

seshiro_of_the_orochi on THE FIRST RULE OF GOAD CLUB - Forced Combat

5 months ago

This is a damn awesome list! Is there a reason you're not playing Disrupt Decorum?

seshiro_of_the_orochi on Budget - Marisi, Breaker of the Coil - EDH

5 months ago

Frenzied Saddlebrute is always a good choice for a forced combat list. Also, Vengeful Ancestor and Disrupt Decorum are powerful god effects. Finally, Fumiko the Lowblood.

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