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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Vanguard | Legal |
Vintage | Legal |
Realm-Scorcher Hellkite
Creature — Dragon
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Flying, haste
When Realm-Scorcher Hellkite enters the battlefield, if it was bargained, add four mana in any combination of colours.
: Realm-Scorcher Hellkite deals 1 damage to any target (creature, player, planeswalker or battle).
Optimator on Anarchy Burger
1 year ago
Return the Past - expensive, but a huge value engine
City on Fire - might not be worth it since you could rarely get the mana discount, but the power is there
Ensnared by the Mara - some damage and value
Spikefield Hazard Flip - could take a land slot
Court of Embereth - draws a card and starts to make blockers
Virtue of Courage - a bit of burn, then HUGE card advantage. Could be a must-include!
Realm-Scorcher Hellkite - there are a bunch of dragons with repeatable damage abilities--perhaps those would be great mana sinks?
Hearth Elemental - could be decent card draw, then a blocker. Not amazing, but there it is
Flick a Coin - kinda funny
Ravaging Blaze - not amazing removal, but you'll usually have Spell Mastery
Insurrection - a bit anticlimactic, but if you're whittling down life totals this could very often win the game. The red creatures would do bonus damage too. Sorcery synergy I guess
Disrupt Decorum - could get the heat off of you for a turn or two
Abrade - creature removal or artifact removal--the option is nice
Fires of Mount Doom - expensive but repeatable card-draw. A bit of removal and damage too. Perhaps a must-include?
freddiefrick on
1 year ago
More dragons (I got distracted and couldn't stop thinking about it):
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Akoum Hellkite: free bolts every turn
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Themberchaud: board wipe on a stick
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Cavern-Hoard Dragon: hard counters that pesky artifact player
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Atsushi, the Blazing Sky: great value for 4 mana
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Stormbreath Dragon: hasty beater and great dump for mana in the late game
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Realm-Scorcher Hellkite: more tools on the battlefield after you cast it
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Thundermaw Hellkite: can pave the way for you to kill one or more players on a turn
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Mirrorwing Dragon: beater that's hard to remove with spot removal
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Terror of Mount Velus: game ender
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Hellkite Charger: multiple combat steps
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Ryusei, the Falling Star: hold the table's nonflyers hostage. Kind of expensive though
Other potentially useful mono red tools: Treasonous Ogre for excellent mana production, Heartless Hidetsugu to speed up the game, Impact Tremors for free damage with all these creatures, Dictate of the Twin Gods to speed up the game and surprise kill people after blocks are declared.
A hot take: if you wanted, you could swap the commander for Magda, Brazen Outlaw and split the deck into a bit of a Dwarf/Dragon tribal idea. She can tutor for Dragons and helps you create the mana to get them out, more of an engine in the command zone than Drakuseth's removal. Would need to swap some of the Dragons for Dwarves and refactor the theme a little, so it's really a different deck, but figured I'd suggest it.