Whenever a player casts a red spell, you may gain 1 life.
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|Commander / EDH||Legal|
Latest Decks as Commander
Dragon's Claw Discussion
3 weeks ago
Thanks a lot for your suggestions, but I'd recommend this for a budget sideboard:
1x Jegantha, the Wellspring CMPN
A lot of the cards you suggested are really good when cast off of Tron, but most of the time you'd much rather be playing the payoff cards in the main deck with your Tron mana; the sideboard should be more focused on shoring up bad matchups (life gain and removal for aggro decks, graveyard hate for Dredge and combos) and countering your opponent's sideboard cards ( Wilt to deal with stuff like Damping Sphere ) on the turns before you have Tron, since that's when your opponents are most likely to beat you or play their anti-Tron cards.
3 months ago
Here's a quick-and-dirty update to my old grixis list - not even playtested, but a point of reference, nonetheless.
It sounds like we all have slightly different directions we might like to take - Gearhulk, the new Command, maybe a more tempo build, etc. If y'all have other ones, I encourage you to whip them up, and we can all reference off of one another.
One piece I know that's kinda missing is a solid option against Burn. Kalitas is great, but how much sideboard space can we really devote? Collective Brutality is handy, but not sure it's worth maindeck - and while a kinda-sorta two for one against burn is nice, it still seems "just okay." We really want something like Weather the Storm , sadly. Maybe Dragon's Claw is worth it?
6 months ago
7 months ago
Hey, thanks for your decklist. I am going to buy this deck! I was thinking about a few new cards, could you tell me what you think about them please?
7 months ago
OK so this deck has some major issues. Also if you are posting a deck for help please stop putting cards on seperate lines. If we are helping which dont need to know which version of a card it is and it makes looking at the deck so much worse.
I would cut the white. You don't have any of the high impact whits cards and 2c would improve your mana base no end. For 3 colour in modern you need fetches and shocks as otherwise your mana base comes online too slow and doesnt allow for removal on curve versus say aggro.
Cut the walkers. Scions is very low impact. Ral is 5 mana and doesnt win the game. Modern is a turn 4 format in terms of when you want to be ahead and turn 5 Ral then they leave it alone for multiple turns isnt gonna happen.
You need to be playing 4 Lightning Bolt. Manamorphose. Thought Scour. Pheonix. Dreadhorde if you are playing dreadhorde, Opt, Serum Visions, Merchant. Personally I would then run 2 Lava Dart and some Izzet charms. Gut Shot and Lava Axe sometimes see play as 1-2 ofs. Surgical Extraction is one of the best cards you can play in the deck as a free spell, information, disruption and hate. So get some of those. Finale of Promise as a 1-2 of reads "return all pheonixes from your gy and cast a spell"
Ideally you wanna play 14 bodies max with 4 of them being Merchant, 4 Pheonix. From there I would consider Thing in the Ice Flip and Magmatic Channeler as a board wipe and a beatstick/CA card. Stormwing might be OK but its UU which taxes the mana base a little bit more.
For sideboard, Abrade is removal and artifact hate. Mystical Dispute is solid anti-Uro cards. Stopping that first Uro really helps prevent snowballs. If you had a stronger 2c mana base Blood Moon could really help. Dragon's Claw versus burn and aggro and scapeshift is a solid plan as you can get out of death range. Flusterstorm versus combo is quite nice and has added utility with your flurry of spells. Chandra, Torch of Defiance comes in and grinds the game out when your opponent goes to drop GY hate versus you, as can Jace, the Mind Sculptor. Surgical Extraction is once again great and if you run 2-3 copies main deck run the extra copies here. Card is great.
8 months ago
I've found that against extreme aggro decks like infect- which is frequent in my meta, unfortunately-Vapor Snag does an excellent job at slowing them down. Echoing Truth and Spell Snare are also useful tools. I see that you already have 2 copies of Dragon's Claw, a truly incredible card. I have used Dragon's Claw to just win the match between Mono Red, Burn, Izzet Phoenix, and Prowess. However, this card is absolutely insane against Storm, and can often be the only reason you win a match with Mono Blue Tron. If you can find room for them, I would definitely add another copy or even the full play set to your sideboard.
8 months ago
No Infect deck, even in legacy if I'm mistaken, runs a lot of creatures. First because there's no point. Infect decks are not meant to fill the board and overwhelm the opponent. Instead, at least in this version, the idea is to control the game via discard and removal to allow my creatures to get through. Second, they would just make the deck clunky, especially in black where there isn't a whole lot of "useful" creatures like green has. And last, there's plenty of discard to make sure my opponents don't have enough removal for my creatures.
I also know the deck is weak against burn, it's one of the main weaknesses. That's why I opted to run Mazemind Tome instead of the regular Sign in Blood type cards. Collective Brutality is also meant to help since it kills stuff like Goblin Guide and Monastery Swiftspear while also being able to gain me life and potentially discarding a burn spell. However, just to make sure, I added two copies of Dragon's Claw to the sideboard to ensure I have a better chance against one of my worst matchups.