Dragon's Claw

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Dragon's Claw

Artifact

Whenever a player casts a red spell, you may gain 1 life.

legendofa on AI Chaos

11 months ago

This is beautiful. It's basically a subpar Izzet spellslinger with Aetherflux Reservoir slotted in. The strategy notes are desperately trying to convince us that there's some lifegain synergy with Soul-Scar Mage and Electrostatic Field, with random mentions of Revitalize and Curiosity. Not even a Lifetap , let alone Kraken's Eye or Dragon's Claw. It's definitely an Izzet deck, but the life gain is almost an afterthought.

Thank you for doing this.

colinplaysmagic89 on $60 Mono Red Prowess with Upgrade Path to Murktide

1 year ago

I threw together the sideboard for the $60 version based on what I could fit into the budget, but here's a general explanation of the sideboard choices:

Abrade Abrade doubles as a removal spell against creature decks and artifact hate against decks like Hammertime, Affinity, and Hardened Scales. While you can also snag a turn one Amulet of Vigor on the draw against Titan, this might be too slow. Abrade also deals with Chalice of the Void

Dragon's Claw Whenever you are in a matchup where you need to race, Dragon's Claw gains you a ton of life. Bring it in in the mirror and against burn, for sure.

Kozilek's Return This card serves a few different purposes. Because it only deals two damage, your prowess creatures will survive the spell, meaning you can use this to clear the board in matchups like Hammertime, Yawgmoth, or Creature based decks. But the spell is also colorless, meaning that it can kill creatures with protection from Red like Sanctifier en-Vec

Smash to Smithereens This gives us some extra reach against hammer and burn while also destroying their shadowspear or getting rid of an artifact blocker.

Unholy Heat This is a removal spell for matchups like Yawgmoth where we need to get through blockers or anything where we need to kill something. This can also take care of a primiveal titan if we have delirium.

Pyrite Spellbomb This card is more Sanctifier En-Vec protection.

Tormod's Crypt Zero mana graveyard hate. Because it's zero mana, it also is good for getting prowess/delirum triggers.

Soul-Guide Lantern One mana graveyard hate that gets past leyline of sanctity, or deals with a single target in the graveyard and then cantrips.

wallisface on Goblins Whack!!!

1 year ago

You have a bunch of cards here that don't belong in a mainboard - they're sideboard cards. If you're playing with a sideboard, then they should go there. You never want these cards to ever be in a mainboard. They are: Dragon's Claw, Pyrite Spellbomb, Tormod's Crypt, Smash to Smithereens, and Leyline of Combustion. I would also suggest that Flame Slash is a really dubious choice for a card.

Icbrgr on Boros Burn

1 year ago

i think that could only/typically happen in the mirror match... and if there is other burn/RDW in your meta give Dragon's Claw a go for the sideboard.

ThisIsMyAccount on Mono Red Prowess

1 year ago

Just my opinion but I think the sideboard could be tuned a bit better. So, Leyline of the Void is a good card and everything, but because you don't have any looting/discard effects you just can't afford to draw it. I would run 3 Surgical Extraction or Tormod's Crypt instead because it isn't a dead draw and will activate prowess effects on your creatures. Then, Magus of the Moon can be 3 Blood Moon instead because playing the noncreature will activate prowess. With 2 extra cards in the sideboard now I would say cut a Kozilek's Return for 3 Dragon's Claw. Finally, Chandra, Dressed to Kill is good in those more grindy matchups but I feel like Shrine of Burning Rage would be better in that situation but also Roiling Vortex is something to be highly considered just because of the current modern META.

For the flex slots, all I can say is that 2-3 Bedlam Reveler seems to be fairly standard for prowess, but its up to you if you want to get experimental with it :)

Regulus_Rising on Come On Baby Light My Fire

2 years ago

dnthymamai Thank you for the support and feedback! I will add those suggestions to the sideboard promptly. Kari Zev's Expertise is big worth it! What a fun card!

I usually leave Staff of the Flame Magus on the side unless I'm playing multi-player and will likely need the health for those longer games, but I can see what you mean about Dragon's Claw being the better alternative for sure.

dnthymamai on Come On Baby Light My Fire

2 years ago

Powerful deck!

I would suggest you would consider Dragon's Claw instead of Staff of the Flame Magus. It may heal you less when fighting a Green or White deck, but it will come out a turn earlier, and you have greater chances of winning a mirrormatch.

Another similar suggestion would be swapping Act of Treason with another spell (since you are in mono-red, you can do it) that does a little bit more. e.g. Harness by Force or Hijack. But the best in your case would definitely be Kari Zev's Expertise ! :-)

YamishiTheWickedOne on What a Horrible Night to Have a Curse

2 years ago

Minor Sideboard update: Engineered Explosives is back in (use Ratchet Bomb if your budget's tight) due to the influx of The Underworld Cookbook food spam decks.

swapped 1 Dragon's Claw for a Crippling Fear just to have a one-sided boardwipe. I really want 2 claws but I already have Collective Brutality for burn as well, so 3 slots devoted to a matchup that used to be a nightmare but is more manageable with Aetherborn and Sorin. Hitting with a flying+lifelink 7/6 Nocturnus on turn 4 is not uncommon here. I cut Ashiok because I was already running 4 spellbombs for my graveyard hate. If I don't keep Crippling Fear, either I'd toss in a third Abrade or possibly a Kolaghan's Command or Dreadbore given the larger role of walkers in current modern. Or even my old favorite, Rakdos Charm. That card is incredible.

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