Dosan the Falling Leaf
Legendary Creature — Human Monk
Players can play spells only during their own turns.
|Have (2)||gildan_bladeborn ,|
Printings View all
|Champions of Kamigawa (CHK)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Dosan the Falling Leaf occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
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Latest Decks as Commander
Dosan the Falling Leaf Discussion
13 hours ago
Hi_diddly_ho_neighbor: yeah but that's what I meant by the preface; since for almost all PWs, more loyalty isn't a bad thing, the usage of Nesting Grounds just becomes a bad proliferate and non-novel. (but sure, the prospect of getting an ultimate out a turn early out of nowhere makes it worth considering). Only exception I could think of is moving a counter from Garruk Relentless Flip to transform him right away (and letting you activate his backface abilities on the same turn), and Elspeth, Sun's Nemesis, where you can -2 her twice before killing her with Nesting Grounds so that she can escape
Confused and frustrated about the templating difference for Mindleecher and Haldan. Color cost agnosticism should be universal when it comes to casting other people's stuff for retail price.
2 weeks ago
3 weeks ago
I know that Heartwood Storyteller has kind of become the poster child for some of the discussions here, but I have to say that the card definitely feels green, not white. Like I get the whole "white is about equality" but the modus operandi is more along the lines of: "hey, you've got stuff, I don't. That's not going to fly there, buddy!" (basically just stax).
Storyteller defineitely has that classic green "hey, that guy's playing non-creature spells, we should all jack him up good!" feel (which is exactly why it's green :P). Same kind of thing as Dosan the Falling Leaf with that whole "Now now now, you had your turn to stomp with your creatures, now it's my turn. Fair is fair, pal."
1 month ago
Thanks for the feedback, Hexaflexagon. Both City of Solitude and Dosan the Falling Leaf have won me games. The cards are often underestimated and my opponent doesn't deal with them on their own turn and soon enough I've got Multani, Yavimaya's Avatar out and Craterhoof Behemoth dropping in or just playing Triumph of the Hordes and the game is over. The deck definitely surprises people.
Great card suggestions. I really like subbing in Prowling Serpopard. Architect of the Untamed might be dead weight too often. One of those, everything has to go right to really get the value from it. Retreat to Kazandu is something to consider. It brings the curve down, but I wouldn't mind replacing Paradox Engine with another more impactful five drop.
1 month ago
Thalia, Guardian of Thraben
Spirit of the Labyrinth
Dosan the Falling Leaf
Hall of Gemstone
Ranger-Captain of Eos
1 month ago
I completely agree on White being one of the best supplementary colors for a Voltron strategy, if not for anything else than their affinity for equipments, auras and not letting the opponent do anything on your turn.
I feel like you're not giving enough credit to Green and Black and too much credit to Blue. Mainly because blue-white (as the preference for at least 2 of the colors for your Commander) don't have that good Voltron commanders to blow the other colors completely out of the waters.
Green have ways to protect with Veil of Summer, Heroic Intervention, Autumn's Veil. Green can re-use the graveyard far better than you give them credit for. Which is not irrelevant if your plan goes awry and your Commander ends up dead or countered a lot. Or if all your equipment gets blown up with a Vandalblast.
Green has a lot of card draw available to them to substitute blue's card draw. And in certain situations their card draw is more efficient than blue, especially for Voltron. Hunter's Insight, Return of the Wildspeaker, Soul's Majesty, Rishkar's Expertise. If you choose the aura approach, there's the entirety of the Enchantress group that white also have some additions for.
And how could I forget about the lovely interaction between trample and deathtouch - you're basically getting unblockable at that point. Hmm, it seems like black is more keen on giving it to creatures than green is.
Moving on to Black, there's a group of surprise cards that Voltron Commanders can take advantage of, like Hatred and Tainted Strike. And the ever-weird Endless Scream that's permanently applied firebreathing. Of course not to mention the best variety of tutors available in Commander.
One way to get past your opponent's defenses is if they don't have any. Black is certainly one of the better to provide in that aspect.
I'm quite certain I don't even do black justice here, but I'll refrain from bloating this response further. I just feel like the ranking is skewed disproportionately.
2 months ago
I know it has been a while since you got a reply.. so i'll give it a shot.
You have some good ideas about Dosan the Falling Leaf, City of Solitude and Defense Grid. But those cards can work in a way that lets opponents win. On top of that this deck does not need those kind of protection. Example: Someone tries to disrupt your dredge combo, then just toss another land (or sacrifice a land through Safekeeper or Squandered Resources) and get a draw trigger on the stack. Bottom line is that this deck has no need of such protection and can play other, more useful cards, instead.
Grafdigger's Cage Does not really stop Thassa's Oracle ETB ability. Players will hard cast Oracle in response to Cage being on the board instead of getting Oracle from Hulk. Although Torpor Orb does a better job than Grafdigger's Cage in stopping ETB triggers.
2 months ago
Your very top tier auto-include for lists is going to look like
- Force of Will "free"
- Pact of Negation "free"
- Swan Song cheap to cast and wide in restrictions
- Mana Drain color heavy but ramps the following turn
- Mental Misstep "free"
- Delay not color heavy and hits any spell, delaying for 3 turns is the same as solving it in very fast competitive EDH
Your situational includes are going to look like
- Force of Negation This can't protect your own combos, so it isn't wanted in every list. This is ran in QUITE A FEW lists though, always worth a consider.
- Counterspell Usually seen in mono or dual color decks as the cost can be hard in some 4 or 5 color shells
- Dispel Sometimes cut for a more general counter
- Muddle the Mixture Limited in scope and color heavy but this is more often slotted as a hard-to-counter tutor with a counterspell as icing on the top
- Narset's Reversal this card is pretty nice. While it does see a lot of play, it definitely isn't an autoinclude yet by any means.
- Spell Pierce Before you mock this card, consider how well it catches ultra fast mana rocks and tutors. Noncreature is very wide, and it stops Sol Ring Mana Crypt Mox Diamond Mox Opal Chrome Mox Mox Amber Mana Vault Vampiric Tutor Imperial Seal Mystical Tutor Worldly Tutor Gamble Dark Ritual and SO MUCH MORE. Even for a tempo card, you're still going to catch weird stuff like someone's Rhystic Study because they tapped out to pay for it. Its very strong against blistering fast combo decks, which is why it sees competitive play.
Other blue stuff is usually just too expensive. Paying over 2 mana for a counterspell just doesn't cut it when there are so many threats for so cheap. Don't pay more than 2 for a counterspell unless it does something wild on top. Counterspells with fewer restrictions on what it can counter are going to be better.
This is where it gets saucy boys
- Red Elemental Blast Pyroblast are VERY good. In a pod, there is almost definitely blue at the table. Every single red deck can slot these for commander without fear. Do note that REB works against any spell that includes blue (multicolor), while pyro only works against spells that are ONLY blue (monocolor).
- Fork Reverberate (Twincast) these allow you to copy a counterspell to create a counterspell. More access for red to counterspells. They also conveniently work very well against tutors, ramp, big draw spells, and extra turn spells.
- Guttural Response Weird hybrid color and somewhat restricted but still a good include in most RG decks.
- Burnout a bit worse then the elemental blasts as it costs 2 mana and it is limited. The cantrip is nice though
- Mana Tithe not that good in EDH but give it a whirl I guess
- Lapse of Certainty costing 3 hurts, but this is more a tempo card than anything.
- Dash Hopes Don't play this card in EDH lol
- Withering Boon on the chunkier end at 2 CMC, but in a color that doesn't get much of this. The 3 life and the restriction hurt, but definitely EDH playable. Every deck runs a commander, 99% of which are creatures
- Imp's Mischief can counter a spell by having it target Mischief, as can Misdirection Shunt Swerve and Ricochet Trap.
- Veil of Summer 1 mana green Cryptic Command
- Autumn's Veil Counterspell + silence against UB
- Bind I bet you didn't even know this card existed. Cantrips. GOOD IN THE YISAN MIRROR MATCH?
- Avoid Fate Weird protection oriented counterspell
- Nether Void Mostly ran in stax builds, brutal lockout card
- Planar Chaos One of my new favorite cards. Brutal with recursion like Hall of Heliod's Generosity. Play when you're ahead
- Deathgrip Lifeforce These are based if you have any method of color shifting. Realistically, you could run Lifeforce in Momir Hackball. These cards can cause scoops on casual tables lol.
- Vexing Shusher can render counterspells useless. Similarly, Dosan the Falling Leaf Grand Abolisher Prowling Serpopard Gaea's Herald can all protect against counterspells. Far more marginal but still worthwhile are Hall of Gemstone and Ritual of Subdual for turning off counterspells for opponents.