Dosan the Falling Leaf

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Champions of Kamigawa (CHK) Rare

Combos Browse all

Dosan the Falling Leaf

Legendary Creature — Human Monk

Players can play spells only during their own turns.

Price & Acquistion Set Price Alerts

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Dosan the Falling Leaf Discussion

SynergyBuild on Legendary Wombo

3 days ago

Can you run the following more streamlined combo from Sisay Primer (Stax-Combo) (100% Competitive!)?

Cast Captain Sisay, pass the turn, or give it haste with Lightning Greaves or something.

Fetch Paradox Engine, cast it that same turn hopefully. Then pass the turn, or untap Captain Sisay by casting a spell.

Untapped Captain Sisay + Paradox Engine = Win:

Tap Sisay, Fetch Mox Amber, cast it, untapping Sisay.

Tap both, Floating , and finding Mox Opal, cast it, untapping the other mox and Sisay.

Tap both Mox, floating , and fetch Seton, Krosan Protector, then cast it.

Tap out for , fetch Dosan the Falling Leaf, and cast it, floating nothing. Untap.

Tap out for , fetch Bow of Nylea, and cast it, floating nothing. Untap.

Tap out for , fetch Bontu's Monument, cast it, floating nothing and untap.

Tap out for , fetch Mikaeus, the Lunarch, and cast it.

You now can drop Mikaeus, the Lunarch with no counters so it dies, Bow of Nylea it back into the deck, and fetch it out again, infinite times. Bontu's Monument will drain for win.

SaberTech on Ancestral Animar

5 days ago

I run Cavern of Souls but I'm not super fond of it. I consider it a necessary evil. It has helped me get Animar down, but a lot of the time it's just a land that produces colorless mana (aka, often anywhere from lackluster to useless). If you are facing a lot of counters then it may be worth it, but otherwise you may find it more of an annoyance then a benefit.

I don't like Dosan the Falling Leaf. The double green to cast it is a pain if you are trying to cast it the same turn you are wanting to combo off, and I wouldn't want it to just sit on the board where it prevent your opponents from interfering with each other.

Gaea's Herald is mana efficient but potentially helps decks like Gitrog to get its commander down past counterspells. You will either have to let is sit in your hand as a dead draw until you are ready to combo, or you cast it to get a counter on Animar and run the risk of your opponents getting use out of it before you do.

Your experience with Prowling Serpopard was interesting to read. I don't have enough experience with it to offer an educated opinion.

Vexing Shusher's cost is at least flexible, using up the red mana that you may not otherwise use that turn. I don't think that it fits into any of the faster plays that Animar may want to make, but if the game gets stalled out it might work for getting a key spell through. It seems pretty clunky most of the time though.

I think Dosan and Herald should be struck from the list entirely. The others are pretty "meh" and are more likely meta picks than potential core cards for the deck.

JMCraig on Ancestral Animar

5 days ago

Here's another discussion question or everyone. Lately I've been revisiting the available cards that can make our creatures uncounterable. There are a few good ones (sorry, savage summoning) and I've been considering playing one in Phyrexian Metamorph's slot.

First, it's important to note that a lot of the best counters in cEDH can't hit creatures. this is the reason i rarely play anti-counter tech in the deck; frankly its somewhere between overkill and actively damaging, especially when we need an important noncreature to go though and it ends up eating 2-3 pent-up counters that weren't able to be used earlier. Nevertheless, I think a few of the following cards may have merit for us:

Cavern of Souls: almost exclusively used cast Animar early on, so it's not quite the same as the rest of these options, but its worth mentioning since free is always my favorite cost. I could add Crop Rotation to the deck to get access to Cav and Cradle more frequently, but neither is so essential to the deck that i'd want to play such a narrow tutor.

Dosan the Falling Leaf: basically a City of Solitude that works better with our tutors. My issue when testing this guy in the past was that he prevented the rest of the table from stopping other decks from winning on their turns. very risky.

Gaea's Herald: another universal effect, this time much more favorable to us. Very easy to cast and tutor as well. But i hate the idea of protecting opponent's casts.

Prowling Serpopard: in most ways, the upgraded Herald. Uncounterable itself and one-sided. The cost is annoying but not too onerous. my main issue is that by covering our creatures, he puts our non-creature casts at real risk of eating those pent-up counters. in my testing, this wwould sometimes get something as minor as a Gamble countered just bc the counters were feeling like dead weight. obviously this is mitigated in a big game with lots of active opponents, but I ended up rejecting this guy bc he was more often than not some combination of useless, expensive and actively detrimental.

Vexing Shusher: No way around it, this guy is not mana-efficient (at least by Animar's standards!) But he can be used a lot more flexibly than the other options i listed, most importantly to protect our noncreature casts. He can proactively help an opponent win a counter war to save the game, or simply protect our key casts like the other options. he has no downside beside costing 2 CMC. hell, you can't even Stifle the little guy if I have enough mana to keep activating him. He's kinda like having as many Red Elemental Blasts as we'll ever need. I'm not sure we really need any, but if I wanted to add one, he'd get the nod.

So what do you guys think? do you have trouble with counters? which of the options above do you prefer? Shusher is probably my 101st card for the deck right now, but do you think Metamorph is worse? feels like old tech to me, all things considered, but im open to discussion.

SynergyBuild on Sisay has the answers | cEDH | Primer

2 weeks ago

May I ask why you don't use the more streamlined combo?

Now to explain the actual combo, it is a quite simple combo, that takes one turn/tutor/cast after you fetch Paradox Engine from Captain Sisay and takes at the slowest 3 turns on a normal curve to win after turn 4. (you win by turn 6 then).

Cool, now here is the combo.

Cast Captain Sisay, pass the turn, or give it haste with Lightning Greaves or something.

Fetch Paradox Engine, cast it that same turn hopefully. Then pass the turn, or untap Captain Sisay by casting a spell.

Untapped Captain Sisay + Paradox Engine = Win:

Tap Sisay, Fetch Mox Amber, cast it, untapping Sisay.

Tap both, Floating , and finding Mox Opal, cast it, untapping the other mox and Sisay.

Tap both Mox, floating , and fetch Seton, Krosan Protector, then cast it.

Tap out for , fetch Dosan the Falling Leaf, and cast it, floating nothing. Untap.

Tap out for , fetch Bow of Nylea, and cast it, floating nothing. Untap.

Tap out for , fetch Bontu's Monument, cast it, floating nothing and untap.

Tap out for , fetch Mikaeus, the Lunarch, and cast it.

You now can drop Mikaeus, the Lunarch with no counters so it dies, Bow of Nylea it back into the deck, and fetch it out again, infinite times. Bontu's Monument will drain for win.

This takes up a lot less space than fetching Blasting Station from Inventors' Fair, and using Azusa, Lost but Seeking to get the land drops, and you don't need the mana to cast Dragonlord Dromoka with Dosan the Falling Leaf. It also doesn't rely on Reki, History of Kamigawa, so no need for infinite casts of Green Sun's Zenith. You don't need to rely on targetting with Bontu's Monument (as opposed to Blasting Station).

In total, the combo I suggest you use is a 9 card combo, but I will call it an 8 card combo as one is the commander. 8 cards is still a lot of dead draws, but normally Mox Amber, Mox Opal (if you have metalcraft), Dosan the Falling Leaf, and a few other cards in the combo aren't entirely dead.

Your current combo runs 14 dead cards, not including Captain Sisay for obvious reasons. (I didn't include Green Sun's Zenith either as it would be run regardless of the combo.) And the same thing is true about how you don't mind drawing a Mox Amber or whatever, but being able to drop 6 semi-dead cards makes the deck much more refined.



jackeraya on [Primer] 4c Humility Control

3 weeks ago

What do you think of Runic Armasaur as a draw engine for the deck? Also I was thinking to include a Living Wish package since may playgroup is fine with it, including some finishers in case I draw it lategame without gas, some hatecards for certain decks, some value cards some cycling cards in case I have humility out. For lategame finishers I was thinking of Tidespout Tyrant, as it easily produces infinite mana with some positive rocks, Muldrotha, the Gravetide, Rashmi, Eternities Crafter or Sun Titan as big value cards. For specific hate cards Faerie Macabre,Notion Thief or Spirit of the Labyrinth, Linvala, Keeper of Silence, Dosan the Falling Leaf or Grand Abolisher, Hex Parasite or Vampire Hexmage against teferi, animar or marvyn and Phyrexian Revoker Other options include Elesh Norn, Grand Cenobite, Snapcaster Mage ,Reclamation Sage, Spellseeker, Gilded Drake, Seedborn Muse, ... the list goes on. The thing is that living wish gives you the option to have all those creatures available with the wish, but you don't need to stuff your deck with cards that hurt of adnaus and are horrible with humility. In case of humility beeing tutor target no1. in all your games you could consider adding Street Wraith to avoid the wish beeing dead So please tell me what you think of the with and the dinosaur!

SynergyBuild on Sisay Paradox Combo (Averages turn 3.4 wins!)

3 weeks ago

Trust me, I'll post a version with disruption, removal, counterspells, and the whole thing later, but this is just proof that the combo works and is very fast. Thanks for some suggestions, but Grand Abolisher and Dosan the Falling Leaf are already being run, I don't run Dromoka because of how expensive he is. My other combo protection are Silence and Autumn's Veil, and to protect Sisay I run Lightning Greaves, Mother of Runes, and I all the good Stax to support it. I would call that deck something more like Chain Veil Teferi.

saralach on Sisay Paradox Combo (Averages turn 3.4 wins!)

3 weeks ago

What about things that keep people from stopping the win though? Grand Abolisher for a non legendary. Easy cut to me would be Bloom Tender which will only ever tap for 2 here. Dosan the Falling Leaf and Dragonlord Dromoka for tutorable pieces.

CrimsonWings3689 on Sisay has the answers | cEDH | Primer

4 weeks ago

@KR4N1X: I meant that it could serve as a way to get Paradox Engine into play with little fear of interaction (save for the handful of stifle effects). It also has the same benefit for crucial combo pieces at either EOT or in response to spells/abilities, such as flashing in Shalai, Voice of Plenty or Avacyn, Angel of Hope, which you might not want to cast anyway without cards like Dosan the Falling Leaf or Grand Abolisher out to protect your turn

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