Dosan the Falling Leaf

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Champions of Kamigawa (CHK) Rare

Combos Browse all

Dosan the Falling Leaf

Legendary Creature — Human Monk

Players can play spells only during their own turns.

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Latest as Commander

Dosan the Falling Leaf Discussion

shwanerz88 on Multani, Yavimay's Avatar - The Land is Angry

2 days ago

The art for Multani is great, I really like your build here. I really like the hatebear additions you have in here with Gaea's Herald & Dosan the Falling Leaf and may need to look into both of them for my Yisan build. I'm not sure if you even really need the Ghalta, some other cards I would suggest would be cards like Krosan Tusker and World Shaper

ZendikariWol on The Legend of Saskia

6 days ago

Name suggestions:

Like Sisay, but More Colors

Back in My Day They Were Just Creatures!

Those Who Forget History are Doomed to Lose to it.

RIP Kamigawa (Legend Tribal)

Saskia: the Stuff of Legends

Big Sassy's Legendary Horde (note: Big Sassy as a nickname for Saskia can be used in any of these names)

Legendary Night at Saskia's Bar

History Has its Eyes on You (it's a musical reference, if you don't get it)

That's all I got for names- this one was tough! Now, suggestions:

Adun Oakenshield is okay recursion, Anafenza, the Foremost is a good body, Captain Lannery Storm is good ramp, Dosan the Falling Leaf is good against control, Grand Warlord Radha is great ramp, Hua Tuo, Honored Physician is good recursion, Isamaru, Hound of Konda is a gud boi (and a one-drop), Kambal, Consul of Allocation is good taxation without representation, Karador, Ghost Chieftain is SICK and also very flavorfully appropriate for this deck, Kothophed, Soul Hoarder is great draw, Kytheon, Hero of Akros  Flip is a good body, Mirri, Weatherlight Duelist is good protection, Ravos, Soultender is good recursion, Rhonas the Indomitable is good but you'll have to see if you like God-Eternal Rhonas better (I like OG Rhonas better unless your repeating God-Eternal's ETB), Sek'Kuar, Deathkeeper is good block deterrence, one of the Tajics ( Tajic, Blade of the Legion or Tajic, Legion's Edge ), both are good bodies, Tana, the Bloodsower is good body + chump blockers, Tariel, Reckoner of Souls is good recursion, Varchild, Betrayer of Kjeldor is good fun, and Zurgo Helmsmasher is a surprisingly fun political piece.

Also, I'd really recommend you include planeswalkers, and also you're running two Selvalas and two Odrics.

SynergyBuild on Why Cyclonic Rift is not ...

3 weeks ago

In EDH, when a player with a blue source and at least mana in other sources open on a field. It is a threat. It is a threat not because of a 7 mana spell, but a 2 mana spell, not a spell that deals damage, counters spell, destroys permanents, tutors, or cheats costs, but a bounce spell.

Cyclonic Rift , C-Rift, the big wave, whatever you call it, people know it as one of the strongest, most backbreaking spells in all of EDH, if not the best card in the format.

I am here to say that is isn't.


Part of my series on why other popular staples aren't good ( Phyrexian Arena , Rampant Growth ), or are simply not good in a specific way ( Rhystic Study ), I am not here to deny the power that a card like Cyclonic Rift has, but simply that it isn't a good enough card to warrant the hate or love that it receives.

Before I go over why it isn't good, I need to go over why at nearly every power level, it is good.


In casual EDH, the 50% or less, the Precons, the jank, lies it's the weakest state.

That is where all removal spells, sweepers, or countermagic is the weakest, especially bounce. If no one has threatening boards, why remove them. You'd rather spend 7 mana on a spell to improve yours most of the time, yet those games go long, the Cyclonic Rift acts as a Fog to save you, Sleep to get in for damage, or real removal if you use it on a player's end step if they have to discard just after.

Almost all cards that show heavy play at higher levels show some play at lower ones, and while the price-tag may limit it for most casual players, it does work.

At the 75% or the middle tiers of EDH, where I think EDH players mostly lie, it where it is the most powerful. IF it destroyed any number of target nonland permanents, it would be weaker, because of three reasons:

  • 75% decks often use permanent-based engines to support their gameplan. Think Beast Whisperer along with a deck full of cheap elves, or Paradox Engine in a deck will a lot of Temple Bell effects and mana rocks.

  • These decks and their creators often expect opponents to remove threats, so have many threats to remove.

  • They try to protect against sweepers, the only punishing cards for going so wide, with anti-sweepers, think Heroic Intervention , or Boros Charm , and protect against some single-target removal with effects like Darksteel Plate .

Because of this, and because indestructible and hexproof don't protect against a mass bounce effect, along with Cyclonic Rift being the only mass bounce at instant speed that doesn't affect you at all, and doesn't target, it is truly the best anti-75% sweeper by many standards.

In the competitive setting, while not bad, it is mostly relegated to being a 2 mana Chain of Vapor or a Into the Roil that doesn't draw a card, that can let a combo deck get through stax locks once in a blue moon.

Don't get me wrong, being relegated to a slightly worse Chain of Vapor isn't an insult. Chain of Vapor is possible the best removal in cEDH, as decks like Kess consultation or P-Hulk variants Laboratory Maniac wins, and for 1 blue mana, or two in the case of Cyclonic Rift , you get to bounce their wincon as they draw off an empty deck, so they lose...

That is some powerful stuff.


So why isn't it the best EDH card, an efficient spell in nearly any metagame? 2 options for removal, one that crushes many lists and the other a sleek and useful trick?

Because it isn't hyper-efficient, nor is it unbeatable, nor is it irreplaceable.

To start, many cEDH decks that run it run consistent amounts of countermagic to protect it's possible great effect, and numerous cards could fit the spot. It isn't alone. Blink of an Eye , the second Into the Roil has been used over it in many combo lists that more mana-efficient options and many forget the slot all-together, in favor of a cantrip or other removal spell like Abrade or whatever. It isn't very dominant there, and so is easy to explain why it wouldn't be amazing there.

In casual lists, Cyclonic Rift costs about as much as half of many of the casual decks, or even more than some entire casual decks that I have seen. Bringing money-cards wins there, as would a Consecrated Sphinx that costs less money, and I'd wager would have more powerful an effect. Again, an easy argument, but I believe it works.

The really hard place to argue against Cyclonic Rift on the surface is the middle tiers. The 75% lists. Legitimately, I think it is because in the 75% players don't consistently a highly interactive 'metagame'. They just prefer to be interactive 'ingame'.


This comes down to theory, however, when a deck, for example, an elf list abusing the Llanowar Elves style effects along with untap effects to keep making mana, dumping it into something like Ezuri, Renegade Leader . All of that deck and many others get shut down by Null Rod . While that card may be less powerful than other cards against any random deck, as many players know exactly what decks they face, they can play to those decks.

This means general removal, like Anguished Unmaking may be worse if artifacts and walkers don't see much play, you'd rather Mortify . Or if instant speed doesn't help you much, as a lot of City of Solitude / Dosan the Falling Leaf effects exist in your meta, Vindicate , etc.

This is pretty basic knowledge, however, the point here is that there are many, many replacements for Cyclonic Rift in different metagames, and I want to share the ones, only in mono-blue, that in the 75% are why Cyclonic Rift is overrated.

This isn't to say it isn't the best, but that if many, many replacements cost way less $$$ and are occasionally better, that one card shouldn't be considered the best in every situation.


Replacements:

Aether Gale , sorcery, only hits six things, has to hit your things if you don't have enough targets of only your opponents, targets, etc. Yes, there are reasons this is clearly worse.

Why is it better? Politically, you don't have to hit cards from players you team with. Similarly, if you like the Howling Mine on someone's field, don't bounce it. Someone Banishing Light ed someone else's threat you can't deal with? Don't bounce it.

Also, 18 cents. Compared to ~20 dollars and I think it is a steal for budget lists.

Also, it is 2 mana cheaper, despite not being an occasional Disperse .

Evacuation , the downside is simple, it doesn't hit non-creatures, and bounces your own things.

The upsides are for decks that want their own things bounced. ETB effects like Mulldrifter (You can respond to the sacrifice on evoke if you want!), Archaeomancer (infinite sweepers by returning Evacuation , or just recur another card), Duplicant , Solemn Simulacrum , etc.

It is 5 mana too, still an instant, and is only 2-3 dollars right now.

Other options for this could be AEtherize , Whelming Wave , Inundate , Engulf the Shore , Profaner of the Dead , or Scourge of Fleets if you just want mass creature bounce, each with ups and downs, some that only hit opposing creatures, some that are instants, some with graveyard synergies, etc.

For mass nonland bounce that doesn't target? There are tons of options, plenty with lower mana costs than Cyclonic Rift .

Take Coastal Breach . It does a mass bounce for just 4 mana (with 3 opponents), leaving you enough to rebuild first, and being able to be cast much faster, making up slightly for the sorcery speed.

Or Crush of Tentacles , 6 mana? 5 mana and an 8/8, it needs to be in a deck with enough cheap drops to hit surge to be worth it, but an option.

Devastation Tide is a personal favorite, if you run Aminatou, Brainstorm , a lot of scry, Mystical Tutor , Long-Term Plans , Jace, the Mind Sculptor , or are lucky, it is a 2 mana bounce everything. Really strong, however, sorcery (unless you cast it with Miracle on an opponents turn.

Run really high mana cards? Displacement Wave can be better,

Like a big creature attached? Kederekt Leviathan . It even comboes with flicker effects, or can be repeated for 2 mana with an effect like Animate Dead or 3 mana at instant speed whenever with Necromancy in black/blue.

Only need to target one player for political reasons? River's Rebuke .

A lot of one color in the meta? Wash Out

Artifacts/Enchantments? Reduce to Dreams

Even outside of bounce effects, Ixidron can do work xD


Point is, there are options. Even outside of blue, sweepers that can get around the normal protection is seriously strong. Terminus , Hallowed Burial , along with most mass exile effects in white from Play of the Game to Final Judgement / Descend upon the Sinful to the new Urza's Ruinous Blast , etc. Mercilous Eviction in W/B, the -x/-x effects in black like Toxic Deluge or Black Sun's Zenith , etc. in any color, Perilous Vault exists.

These are half of why I think Cyclonic Rift is overrated. Not because it isn't great at what it does, but that it isn't that much better than the rest.

The other half is simple.

Every color (sorry colorless) has answers to Cyclonic Rift off the top of my head.

White? Teferi's Protection , Lapse of Certainty it.

Blue? Swan Song it. Dispel it.

Black? Many lists abuse cards like Inquisition of Kozilek or other discard to remove powerful cards from opposing decks.

Red? Pyroblast or Red Elemental Blast are cEDH staples and are very efficient.

Green? Ugh... Yeah, I guess some colors don't have answers...

EDIT: griffstick said Seedtime . This is beautiful xD

(Gutteral Response if they ever make hybrid legal in mono-colored xD)

That's all. Thoughts?

Hi_diddly_ho_neighbor on Advice for dealing with settle ...

1 month ago

In my experience, the best way to combat a card like Settle the Wreckage while playing mono-green is to stop opponents from being able to cast spells on your turn. City of Solitude and Conqueror's Flail are your best options here. Dosan the Falling Leaf is a third, but fragile option. You can also run Riftsweeper to get important exiled pieces back.

Pikobyte on 91 Land Gitrog Monster

1 month ago

BTW, Dosan the Falling Leaf instead of asceticism also prevents your mike and trike from being countered. Instant removal protection like asceticism and protects you from stuff like Teferi's Protection . I think dosan is the better protection here.

Cloudius on Manatee Dragon

1 month ago

+1 I'd recommend going with a "One Turn Knock Out" (OTKO) main strategy, perhaps through Commander Damage, and perhaps a back up Plan B (Creature damage).

With the OTKO strategy in mind, here're some recommendations:

Ramp

Mana Crypt / Ancient Tomb - Really awesome ramps though slightly on the expensive side.

Talisman of Impulse / Fellwar Stone / Mind Stone / Gruul Signet - I'd consider all the 2 or less CMC ramps 1st before I throw in the larger CMC ones.

Nature's Lore / Farseek - Simple effective land ramps.

Recommend to remove Freyalise, Llanowar's Fury, Grand Warlord Radha, Runaway Steam-Kin, The Mending of Dominaria as they're either too high CMC or don't synergise well with the OTKO strategy (e.g. Radha prefers that you go wide).

Card Draw

Cathartic Reunion - Lets you discard Anger and draws you 3 cards.

Mirri's Guile - Not exactly draw but great card filtering in green.

Recommend to remove Elemental Bond and Lurking Predators as they make you jump through hoops before you get that extra card. At 6 CMC, there're more impactful spells to cast compared to Lurking Predators.

Protecting your Spells

Cavern of Souls / Prowling Serpopard / Vexing Shusher - All makes your (dragon) spells uncounterable. The latter 2 helps eat up a target removal too before your boss comes out.

There're other alternatives like City of Solitude and Dosan the Falling Leaf to guard against counter spells and instant removals.

KillTheIslandUser on Captain Sisay - Legendary Combo

2 months ago

You aren't playing Dosan the Falling Leaf in here? When you are trying to combo off he's another tutorable way to deal with your opponents. Especially if Orim's chant or silence get's countered, if you didn't off autumns veil.

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Dosan the Falling Leaf occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%