Dosan the Falling Leaf

Dosan the Falling Leaf

Legendary Creature — Human Monk

Players can play spells only during their own turns.

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Trade

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Set Rarity
Champions of Kamigawa (CHK) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
2019-10-04 Legal
Penny Dreadful Legal
Legacy Legal
Duel Commander Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
1v1 Commander Legal
Casual Legal
Noble Legal
Vintage Legal
Commander / EDH Legal
Unformat Legal
Block Constructed Legal
Magic Duels Legal
Oathbreaker Legal
Leviathan Legal

Dosan the Falling Leaf occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Dosan the Falling Leaf Discussion

GearsGames on

2 weeks ago

Hynx Appreciate the tips, but I don't think you got the point of the deck. It isn't to ramp and hard cast the big boys. It runs low to the ground and quick with aggro play until it has enough ramp to drop a big creature or preferably Primal Surge to get the entire deck(or as much of it as I choose) onto the battle field. While Elvish Piper wouldn't be a bad test run in place of Bow of Nylea or Nylea, God of the Hunt. Unfortunately I don't really have much use for the instants you recommended as protection since they would definitely fizzle out Primal Surge if cast much sooner than intended in exchange for saving many dorks that I don't really care about. Dosan the Falling Leaf could be a decent preventative measure, but mostly I rely on Asceticism to protect my board. Thank you for the suggestions!

Pikobyte on Snakes need wheels, they don’t have feet *Primer*

2 weeks ago

I use barracuda more like a one-sided Dosan the Falling Leaf honestly @RustyMC. Since I can’t play Grand Abolisher here it’s a nice way to protect my turn from counters and still being able to use counters on my opponents turns. The flash matters only in rare cases if I get barracuda our early to flash in Xyris at the end of my opponents turn. Alchemist refuge sadly has the downside of producing colorless only unless I have chromatic lantern or dryad in play.

Slivortal on Freyalise High Tide

1 month ago

Hi ShinyZ and DivineKhaos, sorry for the delayed response; things have been pretty hectic IRL, and I haven't had a chance to play much given that most game stores remain closed. Here are my thoughts on the more recent cards to come out. They're mostly theoretical, though I hope to test them soon.

IKORIA

Vivien, Monsters' Advocate - A powerful card with a powerful effect. The main problem with Vivien though is how she fits into your curve. She's very good on the specific turn between when you cast Freyalise and when you combo off, but she's not very good on other turns. Since this deck's goal is to cast Freyalise on-curve, she's not the first thing we'll cast on 5 mana. And on our combo turn she's not very effective, given that she's 5 mana for her tutor effect. She can still be worth it if you can cast her and a 6+ drop given that she can tutor for a Hermit and make her mana cost back, but that requires specific cards and a lot of mana. One of her upsides though is that she can provide a reach token to fend off fliers, and she obviously has a lot of value in grind games. I can see a place for her, but her clunkiness is noteworthy. The bar for noncreature spells that cost more than 2-3 mana is very high, though.

Kogla, the Titan Ape - This card is relatively good, and outshines all previous Somberwald Stag effects given the size of its body for its mana cost. The ability to toolbox into it makes Kogla actually very tempting. The other two effects are unfortunately somewhat niche; our only humans are Eternal Witness and Dosan the Falling Leaf. Looping Eternal Witness is good, but I think there's a nonzero chance Dosan gets cut (see below). As for the artifact/enchantment removal effect, it's also good, but like Vivien shines much more in grind games. It can also be tutored by Fierce Empath/Woodland Bellower via Fierce Empath, which is a relatively big deal, and it has a great base power for Greater Good

Manascape Refractor - Too slow and clunky, unfortunately. As I mentioned with Vivien, it's only good on the turn between when you play Freya and when you combo. However, unlike Vivien, it's not nearly as good in grind games. It's also very fragile, since this deck tends to dodge and blank artifact removal in a good amount of games, while this plays right into it.

Curious Herd - Again, this is a noncreature spell that costs more than a couple mana, which is almost an immediate death sentence. While it can create a decent amount of tokens, it's also conditional, and I'm not sure if the condition is better than that of Beacon of Creation, Spontaneous Generation, or Saproling Symbiosis, all of which have been tested at various points in this deck's history.

CORE 2021 There isn't much here, but Sporeweb Weaver is worth mentioning as a potential anti-flyer check, if you know you're going into a meta with a lot of flyers.

JUMPSTART

There's a lot to go over here, even though the spoilers aren't even over yet.

Llanowar Visionary is actually playable, surprisingly. This deck primarily values ramp creatures that are 1 mana, but it also values ramp creatures at 3 mana, for the 1-3-5 T3 Freya curve. Of 3-mana ramp creatures, Visionary is pretty strong given that it gives you back your card, and still cycles at minimum during your combo turn.

Allosaurus Shepherd - On to the big one. This card is absolutely absurd. For 1 mana, you get a creature in an extremely relevant creature type that can't be countered, and prevents all our other power spells from being countered as well. Additionally, the 6-mana effect is relevant with Greater Good, since it gives all your elves an effective +3 to +4 power. Immediate comparisons will be drawn with Dosan, and I don't think there is room for both given tight deck space. Shepherd has several benefits over Dosan; it's in a better creature type, it has far more relevant text in games where you don't need the interruption protection, it costs far less mana, and its inability to be countered is key in games where the opponent has multiple counterspells. It's also not legendary, which means that it's a valid part of the Woodland Bellower toolbox. It's also easier to play on turns you don't go off, given that it doesn't shut down other players' abilities to interact with other players' combos. The downsides are worth mentioning though, in that Shepherd only stops counterspells. That means it's weaker against opposing counters + removal, since the Shepherd can be removed and counterspells can be turned online. It also still allows opponents to interact with removal at key chokepoints in certain combo lines, even with a lack of counterspells. However, I think the benefits of Shepherd far outweigh the negatives, and I fully expect to replace Dosan upon release.

Takeaways - Takeaways - Vivien, maybe. Kogla, strong maybe. Refractor, no. Herd, no. Visionary, maybe. Shepherd, yes. No other cards worth discussing. Potential cuts:

Ramunap for Kogla - Depends on which toolbox you value more; creature removal or land recursion.

Song for Vivien - The problem with this cut is that Song is much easier to cast and is one of our few answers. Vivien's strong, but it's really hard to find a noncreature to replace. You can replace Carpet if you're going into games where you know that you're not playing against blue, but I think the potential cuts are low.

Ramunap for Visionary. I think if you don't cut Ramunap for Kogla, cutting Ramunap for Visionary is very tempting. While Ramunap is an additional recursion piece for Cradle and Nykthos, Visionary is simply far more proactive, and the more I play this deck, the more I value proactive cards.

Dosan for Shepherd. Unfortunately, I think Dosan's time is up. He's a pet card of mine, and he's served his purpose well over the years. However, Shepherd is extremely powerful, and I don't think there's room in this deck for two cards with this same effect.

ANemoAcids on Can someone help with a ...

2 months ago

What if I persuade you in a different direction? Now that we have established there will be no blue tainting this honest list, are you regardless opposed to Dromoka being in the 99?

Marisi, Breaker of the Coil still has a similar ability (albeit slightly worse yes but with a nice trade-off: red).

Now, I know what you're thinking. "But ANemoAcids, how does red help in any way? Surely red is just as evil as blue?" Well, maybe, but it does have a unique set of cards that are about punishing instant speed play...

War's Toll, Price of Glory, Manabarbs. (Toll and barbs goes nicely with a card like Ghostly Prison might I add). Stranglehold and Blood Sun help keep a game honest but some people don't enjoy the extreme tax.

Also, Dosan the Falling Leaf is an obvious include, Defense Grid.

Grind on Fight Club

3 months ago

given that you are running literally zero instants -
how about City of Solitude or maybe Dosan the Falling Leaf?

ShinyZ on Freyalise High Tide

3 months ago

Hey Silvortal! Have you looked at any of the new cards from Commander 2020 and Ikoria that would be good for the deck? Some cards that I have seen that could be good for the deck:

Vivien, Monsters' Advocate - This card seems amazing. It offers insane value with just grabbing an amazing creature with lesser cmc than a card you cast, or it just ticks up for green creatures, and allows you to do some crazy things like cast a creature to get Dryad Arbor for free or getting a Dosan the Falling Leaf so people can't interact with your combo, and they cant respond to Dosan entering. Also there's the nut in where you cast Craterhoof Behemoth and get an Avenger of Zendikar off of it.

Kogla, the Titan Ape - This guy seems like he could have a spot in the deck. He's basiaclly a tutorable removal spell in this deck. He kills a creature upon entering and can kill artifacts/enchantments in the future (unless he has haste). He can also do some cute stuff with the Humans in this deck like bounce Eternal Witness for another etb or Bounce Dosan the Falling Leaf so you can Beast Within at instant speed.

Manascape Refractor - This card is amazing but a little questionable. Being able to have a 3 mana Gaea's Cradle even though it comes in tapped seems very powerful. The only problem is the fact that its a dead card on your combo turn. Before that though, being able to use activated abilities of any land is pretty amazing. You could use it as another gaea's cradle, a fetch land, a strip mine, horizon land, etc.

Curious Herd - This card could be very explosive and it could be bad. It could see a spot in the deck.

DragonLordJippy on A Better Selvala, Heart of the Wilds

3 months ago

Ribhaal

I've never run into a situation where I couldn't win on the Attack Step. Not once. Been playing Selvala for... Going on two years? No one runs Fog effects (at least, not among the individuals I've played in the NYC area). However, if you are concerned about it: Post Infinite Mana -> Cast Beast Within -> Retrieve it with Eternal Witness -> Bounce her with Temur Sabertooth/Kogla, the Titan Ape -> Bounce

DragonLordJippy on A Better Selvala, Heart of the Wilds

3 months ago

Dezmin1414

Hey! I'm considering doing some update videos... However, they are kinda narrow. For the list I maintain consistently from set to set, I do try to run an "Update" here. I'll look to doing that.

Ribhaal

I've never run into a situation where I couldn't win on the Attack Step. Not once. Been playing Selvala for... Going on two years? No one runs Fog effects (at least, not among the individuals I've played in the NYC area). However, if you are concerned about it: Post Infinite Mana -> Cast Beast Within -> Retrieve it with Eternal Witness -> Bounce her with Temur Sabertooth/Kogla, the Titan Ape -> Bounce

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