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|Champions of Kamigawa (CHK)||Rare|
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Dosan the Falling Leaf
Legendary Creature — Human Monk
Players can play spells only during their own turns.
Commander Recommendations Start Commander Deck
Latest as Commander
Dosan the Falling Leaf Discussion
1 week ago
What I am seeing is that you have a lot of solid cards that are great in a vacuum, but not a whole lot of cards that actually work well with one-another. In others words you don't just lack combo, you also lack synergy. The issue with a deck like this is that you may be casting spells and expanding your boardstate every turn, but you aren't doing anything impactful to the game.
- You may feel like you are going off, but really you are just playing random cards.
What you lack, overall, are bombs. You need cards that immediately threaten the presence of the game such as Craterhoof Behemoth .
However, your Commander is Captain Sisay , so I am going to suggest specifically Legendary spells. This in turn gives you synergy between your Commander and the rest of your board.
- Avacyn, Angel of Hope ; A strictly better version of Zetalpa, Primal Dawn
- Bow of Nylea : Increases the danger of attacking into you. Trust me, when players see this thing on the field, it immediately halts aggression
- Dosan the Falling Leaf : Stops blue decks in their tracks
- Ghalta, Primal Hunger : Toward the end of the game, this is effectively a 1-2 turn clock. What I mean is, if you play Ghalta after a wrath, he will take down an opponent typically in 1 or 2 attacks. If you play him before a wrath, you threaten entire boardstates as players will need to double and even triple block to absorb the damage. And if he gets countered, so what? You only paid for him, anyway. At least, in most cases
- God-Eternal Oketra : You are running a lot of creatures. This should be main-boarded with no exceptions
- Karametra, God of Harvests : She allows you to ramp by playing creatures. The hidden power of Karametra is that by taking lands directly from your deck, you thin your deck down. This in turn increases the probability of drawing into powerful cards sooner rather than later
- Konda, Lord of Eiganjo : Effectively an 8/8 you can swing with and block with every turn. Just this alone makes opponents rethink attacks because they know they will lose at least one thing. This means they must attack with two creatures, knowing at least one will die
- Linvala, Keeper of Silence : Snuffs out creature-focused combo decks
- Odric, Lunarch Marshal : Overall a powerful synergy piece once your boardstate is robust enough
- Parhelion II : Solid boardstate generator
- Shalai, Voice of Plenty : Stops a lot of midrange decks
- Vorinclex, Voice of Hunger : Gross
- Yeva, Nature's Herald : Play in response to actions. Give your opponents the least amount of time to react to your spells
- Zetalpa, Primal Dawn : Deadly beater
2 weeks ago
Is it possible to include Dosan the Falling Leaf in a protean hulk combo. I'm having a hard time coming up with the appropriate other 3cmc of creatures. My thoughts are: if the protean hulk's ability resolves, and we get dosan out then it's already too late to answer. If we can use the other 3 cmc worth of creatures to generate enough experience counters for meren, then we can return protean hulk at end of turn using her ability and combo off while moone else can respond.
1 month ago
If I may, I'd recommend Circle of Protection: Red for the sideboard. 'Tis horrendously effective against burn strategies in a way with both creatures and spells, as well as being cheaper than Story Circle .
The deck seems to be focused against creature-based decks, being fraught with specific cards against them. In note of this, Overwhelming Splendor may be a bit high on the mana curve.
Deafening Silence also seems to juxtapose the current build. With plenty of one-of silver bullet cards, perhaps Idyllic Tutor could hold that plan together? This would also allow for a very diverse sideboard plan. A couple of Commune with the Gods couldn't hurt, either.
Courser of Kruphix could be solid life-gain and card filtering, as well as a blocker.
'Tis all, my friend. Happy enchanting.
1 month ago
You might need more card advantage/draw. You have a good amount of search, but it is hard to rely only on Greater Good and Zendikar Resurgent for great card advantage. Probably only get to use those when you are already in a good position in a match.
2 months ago
Yoou could possibly use cards like Dosan the Falling Leaf to keep countermagic off your back without the use of instants. Maybe add an alternate win condition in the sideboard like Thrun, the Last Troll ? Cool deck :)
3 months ago
So the main advantage of green is being able to land a dork on turn one, enabling a three-mana commander to hit the table turn two. You're already running Birds of Paradise , which is easily the best turn-one dork; you should definitely be running Llanowar Elves , Fyndhorn Elves , Arbor Elf and Elvish Mystic . One-mana ramp also includes Utopia Sprawl and Wild Growth , which are especially good in conjunction with Arbor Elf . Finally, note that turn one Green Sun's Zenith for X = 0 fetches Dryad Arbor , if you choose to run the arbor with your GSZ. Joraga Treespeaker and Priest of Titania don't land your general turn two, but are powerful all the same.
If you choose to run more dorks, then go-wide green strategies are very much on the table as win-conditions. If you have Craterhoof Behemoth , landing it with a couple dorks is usually enough to kill an opponent or two outright. Including Natural Order means that you can get the 'hoof daddy out for four mana. Running God-Eternal Rhonas is similar, and is especially good if you fetch him with Finale of Devastation with X = 10 (it'll give all your dudes at lease 20 power). Tooth and Nail and Chord of Calling are other good ways to tutor your fatties out fast. Finaly, Triumph of the Hordes is an excellent 'oops I win' card, as in EDH you still only need ten poison to die.
If you end up running a more 'go-wide' strategy than voltron, you can cut some or all of your equipments. This will allow you to run significant artifact hate. In EDH, almost all non-green decks rely heavily on artifact ramp for their mana, and running something like Collector Ouphe can be lights-out for a lot of opponents. More generally, hatebears and stax-pieces are abundant in EDH; consider Prowling Serpopard , Manglehorn , Root Maze , Hall of Gemstone , Dosan the Falling Leaf , Vorinclex, Voice of Hunger and friends as methods of hating out various decks. If you run dorks, Winter Orb is virtually asymmetric. Similarly, color-dependent cards like Carpet of Flowers or Compost can also be powerhouses. Veil of Summer or the worse Autumn's Veil are all also pretty good for fighting counters.
Land-wise, I think Ancient Tomb is much better than Temple of the False God , and that Growing Rites of Itlimoc Flip is definitely worth including. Nykthos, Shrine to Nyx is also kinda bonkers; pairing it with Deserted Temple is good.
There're some creatures you should consider. Eternal Witness , as a creature-based Regrowth , is awesome if something you need gets countered. Beast Whisperer , Soul of the Harvest , Regal Force and Tireless Tracker are good sources of card-advantage. Fierce Empath is good for tutoring up threats, and will make your deck more consistent. Selvala, Heart of the Wilds is both a semi-reliable source of card-draw and also can close to double Omnath, Locus of Mana 's power. Wirewood Symbiote can recur ETB triggers, like Reclamation Sage or Elvish Visionary , while also generating mana.
Speaking of consistency, Worldly Tutor and Sylvan Tutor are great to finding whatever creature you need. Rishkar's Expertise and Genesis Wave are great sources of card-advantage, and that's pretty much like tutoring if you have enough of it.
Finally, you may have good luck with two-mana land-ramp (like your Rampant Growth ) rather than four-mana land-ramp (like your Peregrination ). Nature's Lore or the Portal version, Three Visits , are both great.
Good luck! That's all I got. I'm not good at playing green, but hopefully you found something worth including above.
3 months ago
Enlightened Tutor - Heck yes, I'd like it. I need a way to fetch up an altar. That'll go in as soon as I can put it in there.
Aura of Silence - Yes. That is such a good utility for this deck, and unlike other cards I use, it doesn't affect me.
Nature's Claim seems to be a better Naturalize / Disenchant , but all three of them look worse than Krosan Grip regardless of expense. If a slot can be found for two of these targeted removal pieces, I would definitely include both. Ethersworn Canonist - This is probably a board-in, board-out, meta-dependent card. I think it's main utility would fit right in there with Dosan the Falling Leaf . I'm going to look for it for trades. And I'll certainly have to play test it. Solid definite maybe.**
Vryn Wingmare and Glowrider - I'm perplexed with their perceived value. "Cleric" must command a $.45 more cost even in the face of flying with a less important creature type like "Pegasus." I'm going to look for it for trades. And I'll certainly have to play test it.Solid definite maybe.
Worldly Tutor seems pretty legit. I'm interested in it, but not quite as much as Eladamri's Call , mainly because there's less room to interact with the tutor unless it was countered. I'd hate to have to shuffle or something after it resolved due to another effect. Plus Eladamri's Call is cheaper $$$. I might have to pass due to its expense.
Rest in Peace also non-bos super hard with a win-con. Pass ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tithe Taker has no real place. It was staxxy, but not enough. Consider that one to be the first one pulled. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Any thoughts of the ones included in the maybeboard?
4 months ago
Also, you are gonna regret saying Dosan the Falling Leaf is bad when they print a drop 0/2 persist defender wall, so you can fetch it, dosan, melira, and disciple xD
Dosan the Falling Leaf occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%