Dosan the Falling Leaf

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Champions of Kamigawa (CHK) Rare

Combos Browse all

Dosan the Falling Leaf

Legendary Creature — Human Monk

Players can play spells only during their own turns.

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CHK

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Recent Decks

Dosan the Falling Leaf Discussion

SaberTech on Ancestral Animar

1 day ago

Gaea's Cradle, Chrome Mox, and Mox Diamond are banned in duel commander so those would have to come out.

I agree that Prowling Serpopard should go in but there might be an argument for Gaea's Herald over Vexing Shusher. Since Animar doesn't run many counterspells, you could look at Dosan the Falling Leaf as a way to stop both counters and removal spells on the turn you want to combo off. If you are willing to look at non-creature inclusions, Autumn's Veil is another option.

I would also suggest considering Scryb Ranger. It's ability can untap Kiki if the opponents tries to stop you from comboing with removal, which would allow you to keep the combo going. It can help with mana ramping by untapping mana dorks or just returning a Tropical Island or Taiga to be replayed if you don't have another land to drop that turn. Its Protection from Blue also makes it a surprisingly viable blocker against a lot of the more aggressive commanders.

Because your life total is only 20 in Duel Commander, red decks are a lot more viable. Lightning Bolt sees a lot of play, as do other burn spells, which means that there are a lot more removal options floating around that can hit Animar. Lots of decks also run a Vintage format style package of blue and black counters and removal. Animar itself doesn't need to worry about the black spot removal but it does have to look out for the higher percentage of blue bounce spells. All of this makes Animar more fragile than it is in cEDH, so you will have to both play the deck more carefully and possibly shave some of the cards that are in for consistency out for a slightly higher concentration of cards that can function as stand-alone threats.

Animar decks used to see around a 1% meta play-rate at duel commander tournaments but was still powerful enough that for a while it was on their watch-list as a potential commander that needed to be banned. Now it looks like it sees less play than that, which is likely due to the life total being dropped from 30 to 20 and making red more viable in the format.

SynergyBuild on Sisay Primer (Stax-Combo) (100% Competitive!)

5 days ago

Luckily, we have great outs to those decks, like Grand Abolisher, or even one that Sisay can tutor like Dosan the Falling Leaf. Mono-Blue lists like the storm Baral or Vryn's Prodige lists, or the really counter heavy ones are the easiest. Obviously Teferi still isn't good, but most blue counter-based lists are the easiest interaction to shut off.

Sometimes they even help us out with cards like Carpet of Flowers.

SynergyBuild on Broken Sisay? HELP wanted!

2 weeks ago

You can win more efficiently with the Paradox Engine combo:

Cast Captain Sisay, pass the turn, or give it haste with Lightning Greaves or something.

Fetch Paradox Engine, cast it that same turn hopefully. Then pass the turn, or untap Captain Sisay by casting a spell.

Untapped Captain Sisay + Paradox Engine = Win:

Tap Sisay, Fetch Mox Amber, cast it, untapping Sisay.

Tap both, Floating , and finding Mox Opal, cast it, untapping the other mox and Sisay.

Tap both Mox, floating , and fetch Seton, Krosan Protector, then cast it.

Tap out for , fetch Dosan the Falling Leaf, and cast it, floating nothing. Untap.

Tap out for , fetch Bow of Nylea, and cast it, floating nothing. Untap.

Tap out for , fetch Bontu's Monument, cast it, floating nothing and untap.

Tap out for , fetch Mikaeus, the Lunarch, and cast it.

You now can drop Mikaeus, the Lunarch with no counters so it dies, Bow of Nylea it back into the deck, and fetch it out again, infinite times. Bontu's Monument will drain for win.

fedexist on Surging Ruric Hates Control

1 month ago

Thank you for your suggestion! Defense Grid could fit very well into this deck to improve redundancy anti-instant spells, but I feel like that in the present state Price of Glory, Dosan the Falling Leaf and Ruric itself are enough, in my current meta, to keep in check the other players.

Ender666666 on CTRL-G

1 month ago

More changes. Dosan the Falling Leaf, Emrakul, the Promised End, and Tangle are out. Night Soil, Lignify and Root Maze are in

Profet93 on Azusa, Lost but Seeking

1 month ago

ColtonRed

Always great to see another Azusa player. It looks like your deck is based around going wide with elves for fast early mana to be finished with an explosive cradle. Since you're playing mono green, you should upgrade your mana base. You could also go with better LD like Strip Mine and Wasteland or even Ghost Quarter or just add more LD to go with crucible and Ramunap Excavator (add this card now!)

Other non LD options to mana base include the following...

Cavern of Souls - It seems you have a lot of hate for blue. Lets help.

Eldrazi Temple - Fuel eldrazi

Eye of Ugin - Tutor for eldrazi

Hall of the Bandit Lord - Highly underrated but subjective to meta

Nykthos, Shrine to Nyx - Baby cradle

Reliquary Tower - Always useful

Yavimaya Hollow - Regen is great

I know you have a lot of 1 drop elves, but some flexibility in your land base is key.

Now to find the utility lands...

Realms Uncharted - Just added this to my azusa deck and it works very well. Get the utility lands you need (politics) or recur them later with crucible and the excavtor (ADD HIM!)

Tempt with Discovery - Worst = Gaea's cradle untapped. Best = 5 untapped lands of your choice. RUN THIS!

Other options are Crop Rotation and Sylvan Scrying if you're trying to keep a low curve (your curve is much lower than most azusa decks).

You're going to want a lot of card draw with azusa since you'll be dumping your hand. Large bursts of card draw are preferred over slower incremental card draw

Garruk, Primal Hunter > Soul's Magesity. Or just have both. Same effect with more options for the same mana

Rishkar's Expertise > soul's magesity. Much strong effect for 1 more mana.

Shamanic Revelation - Baby regal force

Aside from your eldrazi, you dont have much creature removal. Green's weak point. As such, you should consider the following...

Song of the Dryads - enchant it on their commander and watch them cry

Lignify - Same with above but cheaper/budget. Easier to remove

Beast Within - Instant speed permanent removal

Sometimes shit gets so out of hand that you need to wipe the board. For that, add either Ugin, the Spirit Dragon or All Is Dust.

Vernal Bloom > heartbeat of spring. It costs 1 more, but since most of your lands are forests (even after adding in utility), it will help you more than them most of the time rather than all of the time.

It looks like you really hate the blue player. You could consider adding Dosan the Falling Leaf to replace or be redundant to hall of the gemstone.

NO Genesis Wave Tooth and Nail or Avenger of Zendikar? Tooth and nail makes it so you can get avenger and craterhoof for instawin.

Kamahl, Fist of Krosa - Works well with cradle, provides wincon and anti-boardwipe. HIGHLY recommended for your type of deck.

I would take out all 3 of your artifacts with an activated ability (everything except crucible and horn) and put in Null Rod. Since you're green, you will be ramping with lands and not artifacts like all 4 other colors do. If you remove your global mana doublers (aside from vernal bloom) and put in null rod, then you will be effectively winning the ramp race AND making it difficult for them to catch up. Don't forget blue decks use artifacts ;)

Blackblade Reforged - Azusa voltron! Fuels greater food effects.

Now for the ramp....

Boundless Realms - RAMP!!!

Courser of Kruphix - Ramp!

Lotus Cobra - Ramp

I know I offered a lot of suggestions so here are just a few ideas of what to cut, if you want more, lmk.

Norwood Priestess - You dont need to cheat things into play

Goreclaw, Terror of Qal Sisma - It's ok, but you should ramp and provide evasion though less killable cards.

Elvish pipe - See norwood

Wirewood Channeler - How do you feel about him? I took him out of my elf deck because he felt slow. Maybe he works for you? I still feel his slot of ramp could be replace with non-creature based ramp since you already run so many elves at lower CMC that does similar effects like Priest of Titania of Evlish Archdruid. I feel it is TOO redundant to have him.

Garruk's Packleader - Cool but elemental bond or any other card draw is better

Grazing Gladehart - Just bad, if you need lifegain, see Miren, the Moaning Well which acts as a sac outlet to prevent your stuff from getting exiled/stolen, life and AND tutorable and doesnt take up a slot in your deck

While our decks differ, you can get some ideas by checking out my list Azusa, Lost but Woke

WanderingSpirit on Go Not to the Elves for Counsel

1 month ago

@davidsays1: Thanks for the feedback! Squall Line is on the "to buy" list. Gotta love those category upgrades. So is Land Tax, and Grand Abolisher- way better than Dosan the Falling Leaf. I just took out Huatli, Radiant Champion, because she was too slow. Mind's Eye could be what I need. We'll see. I like Sword of the Paruns, it's like another Umbral Mantle, and since I'm going for stax, maybe I'll go for it. I also like Sigarda, Host of Herons, but I'll have to do some messing around with the composition and see if I can stay at a low CMC. I make a ton of mana with the deck, so it sbouldn't be too hard to fit her in. What do you think of Angel's Grace?

blud_roze on

1 month ago

Anti-Blue:

Anti-artifacts:

Anti-flyers:

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